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- Fixed: The conversation code tried to get the player's tag instead of the
NPC's he is talking to when it had no given name. SVN r1896 (trunk)
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2 changed files with 5 additions and 1 deletions
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@ -1,3 +1,7 @@
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October 4, 2009 (Changes by Graf Zahl)
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- Fixed: The conversation code tried to get the player's tag instead of the
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NPC's he is talking to when it had no given name.
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October 3, 2009 (Changes by Graf Zahl)
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- Added Gez's MageWandMissile customization patch but moved the new functionality
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into the FastProjectile base class and removed the native MageWandMissile
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@ -875,7 +875,7 @@ static void DrawConversationMenu ()
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}
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else
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{
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speakerName = cp->mo->GetTag("Person");
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speakerName = cp->ConversationNPC->GetTag("Person");
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}
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// Dim the screen behind the dialogue (but only if there is no backdrop).
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