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10 lines
253 B
Text
10 lines
253 B
Text
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uniform sampler2D texture2;
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vec4 Process(vec4 color)
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{
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vec4 brightpix = desaturate(texture2D(texture2, gl_TexCoord[0].st));
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vec4 texel = getTexel(gl_TexCoord[0].st);
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return vec4(texel.rgb * min (color.rgb + brightpix.rgb, 1.0), texel.a*color.a);
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}
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