qzdoom/wadsrc/static/shaders/glsl/swshader.vp

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in vec4 AttrPosition;
in vec4 AttrColor0;
in vec4 AttrColor1;
in vec4 AttrTexCoord0;
out vec4 PixelColor0;
out vec4 PixelColor1;
out vec4 PixelTexCoord0;
void main()
{
gl_Position = AttrPosition;
PixelColor0 = AttrColor0;
PixelColor1 = AttrColor1;
PixelTexCoord0 = AttrTexCoord0;
}