2018-12-10 23:01:45 +00:00
|
|
|
/*
|
|
|
|
** r_canvastexture.cpp
|
|
|
|
** Maintenance data for camera textures
|
|
|
|
**
|
|
|
|
**---------------------------------------------------------------------------
|
|
|
|
** Copyright 2004-2006 Randy Heit
|
|
|
|
** Copyright 2006-2018 Christoph Oelckers
|
|
|
|
** All rights reserved.
|
|
|
|
**
|
|
|
|
** Redistribution and use in source and binary forms, with or without
|
|
|
|
** modification, are permitted provided that the following conditions
|
|
|
|
** are met:
|
|
|
|
**
|
|
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
|
|
** notice, this list of conditions and the following disclaimer.
|
|
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
|
|
** documentation and/or other materials provided with the distribution.
|
|
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
|
|
** derived from this software without specific prior written permission.
|
|
|
|
**
|
|
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
**---------------------------------------------------------------------------
|
|
|
|
**
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "actor.h"
|
|
|
|
#include "r_canvastexture.h"
|
|
|
|
#include "g_levellocals.h"
|
|
|
|
#include "serializer.h"
|
2020-04-11 17:00:07 +00:00
|
|
|
#include "texturemanager.h"
|
2018-12-10 23:01:45 +00:00
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FCanvasTextureInfo :: Add
|
|
|
|
//
|
|
|
|
// Assigns a camera to a canvas texture.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FCanvasTextureInfo::Add (AActor *viewpoint, FTextureID picnum, double fov)
|
|
|
|
{
|
|
|
|
FCanvasTexture *texture;
|
|
|
|
|
|
|
|
if (!picnum.isValid())
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
texture = static_cast<FCanvasTexture *>(TexMan.GetTexture(picnum));
|
|
|
|
if (!texture->bHasCanvas)
|
|
|
|
{
|
|
|
|
Printf ("%s is not a valid target for a camera\n", texture->Name.GetChars());
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Is this texture already assigned to a camera?
|
|
|
|
unsigned index = List.FindEx([=](auto &entry) { return entry.Texture == texture; });
|
|
|
|
if (index < List.Size())
|
|
|
|
{
|
|
|
|
auto probe = &List[index];
|
|
|
|
// Yes, change its assignment to this new camera
|
|
|
|
if (probe->Viewpoint != viewpoint || probe->FOV != fov)
|
|
|
|
{
|
|
|
|
texture->bFirstUpdate = true;
|
|
|
|
}
|
|
|
|
probe->Viewpoint = viewpoint;
|
|
|
|
probe->FOV = fov;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// No, create a new assignment
|
|
|
|
auto probe = &List[List.Reserve(1)];
|
|
|
|
probe->Viewpoint = viewpoint;
|
|
|
|
probe->Texture = texture;
|
|
|
|
probe->PicNum = picnum;
|
|
|
|
probe->FOV = fov;
|
|
|
|
texture->bFirstUpdate = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// SetCameraToTexture
|
|
|
|
//
|
|
|
|
// [ZZ] expose this to ZScript
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void SetCameraToTexture(AActor *viewpoint, const FString &texturename, double fov)
|
|
|
|
{
|
|
|
|
FTextureID textureid = TexMan.CheckForTexture(texturename, ETextureType::Wall, FTextureManager::TEXMAN_Overridable);
|
|
|
|
if (textureid.isValid())
|
|
|
|
{
|
|
|
|
// Only proceed if the texture actually has a canvas.
|
|
|
|
FTexture *tex = TexMan.GetTexture(textureid);
|
|
|
|
if (tex && tex->isCanvas())
|
|
|
|
{
|
2019-01-27 20:59:19 +00:00
|
|
|
viewpoint->Level->canvasTextureInfo.Add(viewpoint, textureid, fov);
|
2018-12-10 23:01:45 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FCanvasTextureInfo :: UpdateAll
|
|
|
|
//
|
|
|
|
// Updates all canvas textures that were visible in the last frame.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FCanvasTextureInfo::UpdateAll(std::function<void(AActor *, FCanvasTexture *, double fov)> callback)
|
|
|
|
{
|
|
|
|
for (auto &probe : List)
|
|
|
|
{
|
|
|
|
if (probe.Viewpoint != nullptr && probe.Texture->bNeedsUpdate)
|
|
|
|
{
|
|
|
|
callback(probe.Viewpoint, probe.Texture, probe.FOV);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FCanvasTextureInfo :: EmptyList
|
|
|
|
//
|
|
|
|
// Removes all camera->texture assignments.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FCanvasTextureInfo::EmptyList ()
|
|
|
|
{
|
|
|
|
List.Clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FCanvasTextureInfo :: Serialize
|
|
|
|
//
|
|
|
|
// Reads or writes the current set of mappings in an archive.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FCanvasTextureInfo::Serialize(FSerializer &arc)
|
|
|
|
{
|
|
|
|
if (arc.isWriting())
|
|
|
|
{
|
|
|
|
if (List.Size() > 0)
|
|
|
|
{
|
|
|
|
if (arc.BeginArray("canvastextures"))
|
|
|
|
{
|
|
|
|
for (auto &probe : List)
|
|
|
|
{
|
|
|
|
if (probe.Texture != nullptr && probe.Viewpoint != nullptr)
|
|
|
|
{
|
|
|
|
if (arc.BeginObject(nullptr))
|
|
|
|
{
|
|
|
|
arc("viewpoint", probe.Viewpoint)
|
|
|
|
("fov", probe.FOV)
|
|
|
|
("texture", probe.PicNum)
|
|
|
|
.EndObject();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
arc.EndArray();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (arc.BeginArray("canvastextures"))
|
|
|
|
{
|
|
|
|
AActor *viewpoint = nullptr;
|
|
|
|
double fov;
|
|
|
|
FTextureID picnum;
|
|
|
|
while (arc.BeginObject(nullptr))
|
|
|
|
{
|
|
|
|
arc("viewpoint", viewpoint)
|
|
|
|
("fov", fov)
|
|
|
|
("texture", picnum)
|
|
|
|
.EndObject();
|
|
|
|
Add(viewpoint, picnum, fov);
|
|
|
|
}
|
|
|
|
arc.EndArray();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FCanvasTextureInfo :: Mark
|
|
|
|
//
|
|
|
|
// Marks all viewpoints in the list for the collector.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FCanvasTextureInfo::Mark()
|
|
|
|
{
|
|
|
|
for (auto & info : List)
|
|
|
|
{
|
|
|
|
GC::Mark(info.Viewpoint);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|