2019-02-21 21:49:00 +00:00
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include "vulkan/system/vk_buffers.h"
|
|
|
|
#include "vulkan/shaders/vk_shader.h"
|
|
|
|
|
|
|
|
#include "name.h"
|
|
|
|
|
|
|
|
#include "hwrenderer/scene/hw_drawstructs.h"
|
|
|
|
#include "hwrenderer/scene/hw_renderstate.h"
|
|
|
|
#include "hwrenderer/textures/hw_material.h"
|
|
|
|
|
|
|
|
class VkRenderState : public FRenderState
|
|
|
|
{
|
|
|
|
public:
|
2019-02-26 10:27:29 +00:00
|
|
|
VkRenderState();
|
|
|
|
|
2019-02-21 21:49:00 +00:00
|
|
|
// Draw commands
|
|
|
|
void ClearScreen() override;
|
|
|
|
void Draw(int dt, int index, int count, bool apply = true) override;
|
|
|
|
void DrawIndexed(int dt, int index, int count, bool apply = true) override;
|
|
|
|
|
|
|
|
// Immediate render state change commands. These only change infrequently and should not clutter the render state.
|
|
|
|
bool SetDepthClamp(bool on) override;
|
|
|
|
void SetDepthMask(bool on) override;
|
|
|
|
void SetDepthFunc(int func) override;
|
|
|
|
void SetDepthRange(float min, float max) override;
|
|
|
|
void SetColorMask(bool r, bool g, bool b, bool a) override;
|
|
|
|
void EnableDrawBufferAttachments(bool on) override;
|
|
|
|
void SetStencil(int offs, int op, int flags = -1) override;
|
|
|
|
void SetCulling(int mode) override;
|
|
|
|
void EnableClipDistance(int num, bool state) override;
|
|
|
|
void Clear(int targets) override;
|
|
|
|
void EnableStencil(bool on) override;
|
|
|
|
void SetScissor(int x, int y, int w, int h) override;
|
|
|
|
void SetViewport(int x, int y, int w, int h) override;
|
|
|
|
void EnableDepthTest(bool on) override;
|
|
|
|
void EnableMultisampling(bool on) override;
|
|
|
|
void EnableLineSmooth(bool on) override;
|
|
|
|
|
2019-02-26 10:27:29 +00:00
|
|
|
void Bind(int bindingpoint, uint32_t offset);
|
|
|
|
void EndRenderPass();
|
|
|
|
|
2019-02-21 21:49:00 +00:00
|
|
|
private:
|
|
|
|
void Apply(int dt);
|
2019-02-26 10:27:29 +00:00
|
|
|
void BindDescriptorSets();
|
2019-02-21 21:49:00 +00:00
|
|
|
|
|
|
|
bool mLastDepthClamp = true;
|
|
|
|
VulkanCommandBuffer *mCommandBuffer = nullptr;
|
|
|
|
PushConstants mPushConstants;
|
2019-02-26 10:27:29 +00:00
|
|
|
bool mDescriptorsChanged = true;
|
|
|
|
|
|
|
|
uint32_t mViewpointOffset = 0, mLastViewpointOffset = 0;
|
|
|
|
uint32_t mLightBufferOffset = 0, mLastLightBufferOffset = 0;
|
2019-02-21 21:49:00 +00:00
|
|
|
};
|