qzdoom/src/rendering/hwrenderer/scene/hw_viewpointuniforms.h

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#pragma once
#include "matrix.h"
#include "r_utility.h"
struct HWDrawInfo;
struct HWViewpointUniforms
{
VSMatrix mProjectionMatrix;
VSMatrix mViewMatrix;
VSMatrix mNormalViewMatrix;
FVector4 mCameraPos;
FVector4 mClipLine;
float mGlobVis = 1.f;
int mPalLightLevels = 0;
int mViewHeight = 0;
float mClipHeight = 0.f;
float mClipHeightDirection = 0.f;
int mShadowmapFilter = 1;
void CalcDependencies()
{
mNormalViewMatrix.computeNormalMatrix(mViewMatrix);
}
void SetDefaults(HWDrawInfo *drawInfo);
};