mirror of
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153 lines
5.1 KiB
C++
153 lines
5.1 KiB
C++
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#if 0
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/*
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** cg_functioncall.cpp
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**
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**---------------------------------------------------------------------------
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** Copyright 2016 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "doomtype.h"
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#include "codegen.h"
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#include "thingdef.h"
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#include "zscript/zcc_parser.h"
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// just some rough concepts for now...
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//==========================================================================
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//
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// FindClassMemberFunction
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//
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// Looks for a name in a class's
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//
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//==========================================================================
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PFunction *FindClassMemberFunction(PClass *cls, FName name, FScriptPosition &sc)
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{
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PSymbolTable *symtable;
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auto symbol = cls->Symbols.FindSymbolInTable(name, symtable);
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auto funcsym = dyn_cast<PFunction>(symbol);
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if (symbol != nullptr)
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{
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if (funcsym == nullptr)
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{
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sc.Message(MSG_ERROR, "%s is not a member function of %s", name.GetChars(), cls->TypeName.GetChars());
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}
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else if (funcsym->Flags & VARF_Private && symtable != &cls->Symbols)
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{
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sc.Message(MSG_ERROR, "%s is declared private and not accessible", symbol->SymbolName.GetChars());
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}
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else if (funcsym->Flags & VARF_Deprecated)
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{
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sc.Message(MSG_WARNING, "Call to deprecated function %s", symbol->SymbolName.GetChars());
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}
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}
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return funcsym;
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}
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//==========================================================================
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//
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// let's save some work down the line by analyzing the type of function
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// that's being called right here and create appropriate nodes.
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// A simple function call expression must be immediately resolvable in
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// the context it gets compiled in, if the function name cannot be
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// resolved here, it will never.
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//
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//==========================================================================
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FxExpression *ConvertSimpleFunctionCall(ZCC_ExprID *function, FArgumentList *args, PClass *cls, FScriptPosition &sc)
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{
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// Priority is as follows:
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//1. member functions of the containing class.
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//2. action specials.
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//3. floating point operations
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//4. global builtins
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if (cls != nullptr)
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{
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// There is an action function ACS_NamedExecuteWithResult which must be ignored here for this to work.
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if (function->Identifier != NAME_ACS_NamedExecuteWithResult)
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{
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{
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args = ConvertNodeList(fcall->Parameters);
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if (args->Size() == 0)
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{
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delete args;
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args = nullptr;
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}
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return new FxMemberunctionCall(new FxSelf(), new FxInvoker(), func, args, sc, false);
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}
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FxExpression *ConvertFunctionCall(ZCC_Expression *function, FArgumentList *args, PClass *cls, FScriptPosition &sc)
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{
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// function names can either be
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// - plain identifiers
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// - class members
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// - array syntax for random() calls.
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switch(function->NodeType)
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{
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case AST_ExprID:
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return ConvertSimpleFunctionCall(static_cast<ZCC_ExprID *>(function), args, cls, sc);
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case AST_ExprMemberAccess:
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return ConvertMemberCall(fcall);
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case AST_ExprBinary:
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// Array access syntax is wrapped into a ZCC_ExprBinary object.
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if (fcall->Function->Operation == PEX_ArrayAccess)
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{
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return ConvertArrayFunctionCall(fcall);
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}
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break;
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default:
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break;
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}
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Error(fcall, "Invalid function identifier");
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return new FxNop(*fcall); // return something so that we can continue
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}
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assert(fcall->Function->NodeType == AST_ExprID); // of course this cannot remain. Right now nothing more complex can come along but later this will have to be decomposed into 'self' and the actual function name.
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auto fname = static_cast<ZCC_ExprID *>(fcall->Function)->Identifier;
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return new FxFunctionCall(nullptr, fname, ConvertNodeList(fcall->Parameters), *ast);
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#endif
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