qzdoom/src/swrenderer/viewport/r_viewport.h

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//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
#pragma once
#include <stddef.h>
#include "r_defs.h"
namespace swrenderer
{
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class RenderViewport
{
public:
static RenderViewport *Instance();
void SetViewport(int width, int height, float trueratio);
void SetupFreelook();
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DCanvas *RenderTarget = nullptr;
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double FocalLengthX = 0.0;
double FocalLengthY = 0.0;
double InvZtoScale = 0.0;
double WallTMapScale2 = 0.0;
double CenterX = 0.0;
double CenterY = 0.0;
double YaspectMul = 0.0;
double IYaspectMul = 0.0;
double globaluclip = 0.0;
double globaldclip = 0.0;
// The xtoviewangleangle[] table maps a screen pixel
// to the lowest viewangle that maps back to x ranges
// from clipangle to -clipangle.
angle_t xtoviewangle[MAXWIDTH + 1];
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uint8_t *GetDest(int x, int y);
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bool RenderingToCanvas() const { return RenderTarget != screen; }
DVector3 PointWorldToView(const DVector3 &worldPos) const;
DVector3 PointWorldToScreen(const DVector3 &worldPos) const;
DVector3 PointViewToScreen(const DVector3 &viewPos) const;
DVector2 PointWorldToView(const DVector2 &worldPos) const;
DVector2 ScaleViewToScreen(const DVector2 &scale, double viewZ, bool pixelstretch = true) const;
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private:
void InitTextureMapping();
void SetupBuffer();
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double BaseYaspectMul = 0.0; // yaspectmul without a forced aspect ratio
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};
}