qzdoom/src/menu/optionmenu.cpp

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/*
** optionmenu.cpp
** Handler class for the option menus and associated items
**
**---------------------------------------------------------------------------
** Copyright 2010-2017 Christoph Oelckers
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** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "v_video.h"
#include "v_font.h"
#include "cmdlib.h"
#include "gstrings.h"
#include "g_level.h"
#include "gi.h"
#include "v_palette.h"
#include "d_gui.h"
#include "d_event.h"
#include "c_dispatch.h"
#include "c_console.h"
#include "c_cvars.h"
#include "c_bind.h"
#include "gameconfigfile.h"
#include "menu/menu.h"
//=============================================================================
//
//
//
//=============================================================================
void DOptionMenuDescriptor::CalcIndent()
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{
// calculate the menu indent
int widest = 0, thiswidth;
for (unsigned i = 0; i < mItems.Size(); i++)
{
thiswidth = mItems[i]->GetIndent();
if (thiswidth > widest) widest = thiswidth;
}
mIndent = widest + 4;
}
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DEFINE_ACTION_FUNCTION(DOptionMenuDescriptor, CalcIndent)
{
PARAM_SELF_PROLOGUE(DOptionMenuDescriptor);
self->CalcIndent();
return 0;
}
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//=============================================================================
//
//
//
//=============================================================================
DMenuItemBase *DOptionMenuDescriptor::GetItem(FName name)
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{
for(unsigned i=0;i<mItems.Size(); i++)
{
FName nm = mItems[i]->GetAction(NULL);
if (nm == name) return mItems[i];
}
return NULL;
}