2016-03-01 15:47:10 +00:00
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/*
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** optionmenu.cpp
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** Handler class for the option menus and associated items
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**
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**---------------------------------------------------------------------------
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2017-02-12 23:08:20 +00:00
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** Copyright 2010-2017 Christoph Oelckers
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2016-03-01 15:47:10 +00:00
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "v_video.h"
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#include "v_font.h"
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#include "cmdlib.h"
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#include "gstrings.h"
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#include "g_level.h"
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#include "gi.h"
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#include "v_palette.h"
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#include "d_gui.h"
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#include "d_event.h"
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#include "c_dispatch.h"
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#include "c_console.h"
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#include "c_cvars.h"
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#include "c_bind.h"
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#include "gameconfigfile.h"
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#include "menu/menu.h"
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//=============================================================================
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//
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//
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//
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//=============================================================================
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2017-02-09 19:18:53 +00:00
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void DOptionMenuDescriptor::CalcIndent()
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2016-03-01 15:47:10 +00:00
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{
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// calculate the menu indent
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int widest = 0, thiswidth;
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for (unsigned i = 0; i < mItems.Size(); i++)
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{
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thiswidth = mItems[i]->GetIndent();
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if (thiswidth > widest) widest = thiswidth;
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}
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mIndent = widest + 4;
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}
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2017-02-12 19:20:47 +00:00
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DEFINE_ACTION_FUNCTION(DOptionMenuDescriptor, CalcIndent)
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{
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PARAM_SELF_PROLOGUE(DOptionMenuDescriptor);
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self->CalcIndent();
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return 0;
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}
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2016-03-01 15:47:10 +00:00
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//=============================================================================
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//
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//
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//
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//=============================================================================
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2017-02-11 20:28:48 +00:00
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DMenuItemBase *DOptionMenuDescriptor::GetItem(FName name)
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2016-03-01 15:47:10 +00:00
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{
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for(unsigned i=0;i<mItems.Size(); i++)
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{
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FName nm = mItems[i]->GetAction(NULL);
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if (nm == name) return mItems[i];
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}
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return NULL;
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}
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