qzdoom/src/swrenderer/r_swscene.h

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#pragma once
#pragma once
#include "r_defs.h"
#include "m_fixed.h"
#include "hwrenderer/scene/hw_clipper.h"
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#include "r_utility.h"
#include "c_cvars.h"
#include <memory>
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class FWrapperTexture;
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class SWSceneDrawer
{
FTexture *PaletteTexture;
std::unique_ptr<FWrapperTexture> FBTexture[2];
int FBTextureIndex = 0;
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bool FBIsTruecolor = false;
std::unique_ptr<DCanvas> Canvas;
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public:
SWSceneDrawer();
~SWSceneDrawer();
sector_t *RenderView(player_t *player);
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};