qzdoom/wadsrc/static/shaders/glsl/present.vp

10 lines
153 B
Text
Raw Normal View History

in vec4 PositionInProjection;
out vec2 TexCoord;
void main()
{
gl_Position = PositionInProjection;
TexCoord = PositionInProjection.xy * 0.5 + 0.5;
}