qzdoom/wadsrc/static/zscript/heretic/wizard.txt

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// Wizard --------------------------------------------------------
class Wizard : Actor
{
Default
{
Health 180;
Radius 16;
Height 68;
Mass 100;
Speed 12;
Painchance 64;
Monster;
+FLOAT
+NOGRAVITY
+DONTOVERLAP
SeeSound "wizard/sight";
AttackSound "wizard/attack";
PainSound "wizard/pain";
DeathSound "wizard/death";
ActiveSound "wizard/active";
Obituary "$OB_WIZARD";
HitObituary "$OB_WIZARDHIT";
DropItem "BlasterAmmo", 84, 10;
DropItem "ArtiTomeOfPower", 4, 0;
}
native void A_GhostOff ();
native void A_WizAtk1 ();
native void A_WizAtk2 ();
native void A_WizAtk3 ();
States
{
Spawn:
WZRD AB 10 A_Look;
Loop;
See:
WZRD A 3 A_Chase;
WZRD A 4 A_Chase;
WZRD A 3 A_Chase;
WZRD A 4 A_Chase;
WZRD B 3 A_Chase;
WZRD B 4 A_Chase;
WZRD B 3 A_Chase;
WZRD B 4 A_Chase;
Loop;
Missile:
WZRD C 4 A_WizAtk1;
WZRD C 4 A_WizAtk2;
WZRD C 4 A_WizAtk1;
WZRD C 4 A_WizAtk2;
WZRD C 4 A_WizAtk1;
WZRD C 4 A_WizAtk2;
WZRD C 4 A_WizAtk1;
WZRD C 4 A_WizAtk2;
WZRD D 12 A_WizAtk3;
Goto See;
Pain:
WZRD E 3 A_GhostOff;
WZRD E 3 A_Pain;
Goto See;
Death:
WZRD F 6 A_GhostOff;
WZRD G 6 A_Scream;
WZRD HI 6;
WZRD J 6 A_NoBlocking;
WZRD KL 6;
WZRD M -1 A_SetFloorClip;
Stop;
}
}
// Projectile --------------------------------------------------------
class WizardFX1 : Actor
{
Default
{
Radius 10;
Height 6;
Speed 18;
FastSpeed 24;
Damage 3;
Projectile;
-ACTIVATEIMPACT
-ACTIVATEPCROSS
RenderStyle "Add";
}
States
{
Spawn:
FX11 AB 6 BRIGHT;
Loop;
Death:
FX11 CDEFG 5 BRIGHT;
Stop;
}
}