qzdoom/src/p_3dmidtex.h

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#ifndef __3DMIDTEX_H
#define __3DMIDTEX_H
#include "doomtype.h"
class DInterpolation;
struct sector_t;
struct line_t;
class AActor;
bool P_Scroll3dMidtex(sector_t *sector, int crush, double move, bool ceiling, bool instant = false);
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void P_Start3dMidtexInterpolations(TArray<DInterpolation *> &list, sector_t *sec, bool ceiling);
void P_Attach3dMidtexLinesToSector(sector_t *dest, int lineid, int tag, bool ceiling);
bool P_GetMidTexturePosition(const line_t *line, int sideno, double *ptextop, double *ptexbot);
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bool P_Check3dMidSwitch(AActor *actor, line_t *line, int side);
bool P_LineOpening_3dMidtex(AActor *thing, const line_t *linedef, struct FLineOpening &open, bool restrict=false);
bool P_MoveLinkedSectors(sector_t *sector, int crush, double move, bool ceiling, bool instant = false);
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void P_StartLinkedSectorInterpolations(TArray<DInterpolation *> &list, sector_t *sector, bool ceiling);
bool P_AddSectorLinks(sector_t *control, int tag, INTBOOL ceiling, int movetype);
void P_AddSectorLinksByID(sector_t *control, int id, INTBOOL ceiling);
#endif