qzdoom/src/r_draw_rgba.h

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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// System specific interface stuff.
//
//-----------------------------------------------------------------------------
#ifndef __R_DRAW_RGBA__
#define __R_DRAW_RGBA__
#include "r_draw.h"
#include <vector>
#include <memory>
#include <thread>
#include <mutex>
#include <condition_variable>
/////////////////////////////////////////////////////////////////////////////
// Drawer functions:
void rt_initcols_rgba(BYTE *buffer);
void rt_span_coverage_rgba(int x, int start, int stop);
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void rt_copy1col_rgba(int hx, int sx, int yl, int yh);
void rt_copy4cols_rgba(int sx, int yl, int yh);
void rt_shaded1col_rgba(int hx, int sx, int yl, int yh);
void rt_shaded4cols_rgba(int sx, int yl, int yh);
void rt_map1col_rgba(int hx, int sx, int yl, int yh);
void rt_add1col_rgba(int hx, int sx, int yl, int yh);
void rt_addclamp1col_rgba(int hx, int sx, int yl, int yh);
void rt_subclamp1col_rgba(int hx, int sx, int yl, int yh);
void rt_revsubclamp1col_rgba(int hx, int sx, int yl, int yh);
void rt_tlate1col_rgba(int hx, int sx, int yl, int yh);
void rt_tlateadd1col_rgba(int hx, int sx, int yl, int yh);
void rt_tlateaddclamp1col_rgba(int hx, int sx, int yl, int yh);
void rt_tlatesubclamp1col_rgba(int hx, int sx, int yl, int yh);
void rt_tlaterevsubclamp1col_rgba(int hx, int sx, int yl, int yh);
void rt_map4cols_rgba(int sx, int yl, int yh);
void rt_add4cols_rgba(int sx, int yl, int yh);
void rt_addclamp4cols_rgba(int sx, int yl, int yh);
void rt_subclamp4cols_rgba(int sx, int yl, int yh);
void rt_revsubclamp4cols_rgba(int sx, int yl, int yh);
void rt_tlate4cols_rgba(int sx, int yl, int yh);
void rt_tlateadd4cols_rgba(int sx, int yl, int yh);
void rt_tlateaddclamp4cols_rgba(int sx, int yl, int yh);
void rt_tlatesubclamp4cols_rgba(int sx, int yl, int yh);
void rt_tlaterevsubclamp4cols_rgba(int sx, int yl, int yh);
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void R_DrawColumnHoriz_rgba();
void R_DrawColumn_rgba();
void R_DrawFuzzColumn_rgba();
void R_DrawTranslatedColumn_rgba();
void R_DrawShadedColumn_rgba();
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void R_FillColumn_rgba();
void R_FillAddColumn_rgba();
void R_FillAddClampColumn_rgba();
void R_FillSubClampColumn_rgba();
void R_FillRevSubClampColumn_rgba();
void R_DrawAddColumn_rgba();
void R_DrawTlatedAddColumn_rgba();
void R_DrawAddClampColumn_rgba();
void R_DrawAddClampTranslatedColumn_rgba();
void R_DrawSubClampColumn_rgba();
void R_DrawSubClampTranslatedColumn_rgba();
void R_DrawRevSubClampColumn_rgba();
void R_DrawRevSubClampTranslatedColumn_rgba();
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void R_DrawSpan_rgba(void);
void R_DrawSpanMasked_rgba(void);
void R_DrawSpanTranslucent_rgba();
void R_DrawSpanMaskedTranslucent_rgba();
void R_DrawSpanAddClamp_rgba();
void R_DrawSpanMaskedAddClamp_rgba();
void R_FillSpan_rgba();
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void R_DrawFogBoundary_rgba(int x1, int x2, short *uclip, short *dclip);
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DWORD vlinec1_rgba();
void vlinec4_rgba();
DWORD mvlinec1_rgba();
void mvlinec4_rgba();
fixed_t tmvline1_add_rgba();
void tmvline4_add_rgba();
fixed_t tmvline1_addclamp_rgba();
void tmvline4_addclamp_rgba();
fixed_t tmvline1_subclamp_rgba();
void tmvline4_subclamp_rgba();
fixed_t tmvline1_revsubclamp_rgba();
void tmvline4_revsubclamp_rgba();
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void R_FillColumnHoriz_rgba();
void R_FillSpan_rgba();
/////////////////////////////////////////////////////////////////////////////
// Multithreaded rendering infrastructure:
// Redirect drawer commands to worker threads
void R_BeginDrawerCommands();
// Wait until all drawers finished executing
void R_EndDrawerCommands();
struct FSpecialColormap;
class DrawerCommandQueue;
// Worker data for each thread executing drawer commands
class DrawerThread
{
public:
std::thread thread;
// Thread line index of this thread
int core = 0;
// Number of active threads
int num_cores = 1;
// Range of rows processed this pass
int pass_start_y = 0;
int pass_end_y = MAXHEIGHT;
uint32_t dc_temp_rgbabuff_rgba[MAXHEIGHT * 4];
uint32_t *dc_temp_rgba;
// Checks if a line is rendered by this thread
bool line_skipped_by_thread(int line)
{
return line < pass_start_y || line >= pass_end_y || line % num_cores != core;
}
// The number of lines to skip to reach the first line to be rendered by this thread
int skipped_by_thread(int first_line)
{
int pass_skip = MAX(pass_start_y - first_line, 0);
int core_skip = (num_cores - (first_line + pass_skip - core) % num_cores) % num_cores;
return pass_skip + core_skip;
}
// The number of lines to be rendered by this thread
int count_for_thread(int first_line, int count)
{
int lines_until_pass_end = MAX(pass_end_y - first_line, 0);
count = MIN(count, lines_until_pass_end);
int c = (count - skipped_by_thread(first_line) + num_cores - 1) / num_cores;
return MAX(c, 0);
}
// Calculate the dest address for the first line to be rendered by this thread
uint32_t *dest_for_thread(int first_line, int pitch, uint32_t *dest)
{
return dest + skipped_by_thread(first_line) * pitch;
}
};
// Task to be executed by each worker thread
class DrawerCommand
{
protected:
int dc_dest_y;
public:
DrawerCommand()
{
dc_dest_y = static_cast<int>((dc_dest - dc_destorg) / (dc_pitch * 4));
}
virtual void Execute(DrawerThread *thread) = 0;
};
// Manages queueing up commands and executing them on worker threads
class DrawerCommandQueue
{
enum { memorypool_size = 4 * 1024 * 1024 };
char memorypool[memorypool_size];
size_t memorypool_pos = 0;
std::vector<DrawerCommand *> commands;
std::vector<DrawerThread> threads;
std::mutex start_mutex;
std::condition_variable start_condition;
std::vector<DrawerCommand *> active_commands;
bool shutdown_flag = false;
int run_id = 0;
std::mutex end_mutex;
std::condition_variable end_condition;
size_t finished_threads = 0;
int threaded_render = 0;
DrawerThread single_core_thread;
int num_passes = 2;
int rows_in_pass = 540;
void StartThreads();
void StopThreads();
void Finish();
static DrawerCommandQueue *Instance();
~DrawerCommandQueue();
public:
// Allocate memory valid for the duration of a command execution
static void* AllocMemory(size_t size);
// Queue command to be executed by drawer worker threads
template<typename T, typename... Types>
static void QueueCommand(Types &&... args)
{
auto queue = Instance();
if (queue->threaded_render == 0)
{
T command(std::forward<Types>(args)...);
command.Execute(&queue->single_core_thread);
}
else
{
void *ptr = AllocMemory(sizeof(T));
if (!ptr)
return;
T *command = new (ptr)T(std::forward<Types>(args)...);
queue->commands.push_back(command);
}
}
// Redirects all drawing commands to worker threads until End is called
// Begin/End blocks can be nested.
static void Begin();
// End redirection and wait until all worker threads finished executing
static void End();
// Waits until all worker threads finished executing
static void WaitForWorkers();
};
/////////////////////////////////////////////////////////////////////////////
// Drawer commands:
class ApplySpecialColormapRGBACommand : public DrawerCommand
{
BYTE *buffer;
int pitch;
int width;
int height;
int start_red;
int start_green;
int start_blue;
int end_red;
int end_green;
int end_blue;
public:
ApplySpecialColormapRGBACommand(FSpecialColormap *colormap, DFrameBuffer *screen);
void Execute(DrawerThread *thread) override;
};
#endif