qzdoom/src/menu/messagebox.cpp

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/*
** messagebox.cpp
** Confirmation, notification screns
**
**---------------------------------------------------------------------------
** Copyright 2010 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <ctype.h>
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#include "menu/menu.h"
#include "d_event.h"
#include "d_gui.h"
#include "v_video.h"
#include "v_text.h"
#include "d_main.h"
#include "gstrings.h"
#include "gi.h"
#include "i_video.h"
#include "st_start.h"
#include "c_dispatch.h"
#include "g_game.h"
extern FSaveGameNode *quickSaveSlot;
EXTERN_CVAR (Bool, saveloadconfirmation) // [mxd]
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class DMessageBoxMenu : public DMenu
{
DECLARE_CLASS(DMessageBoxMenu, DMenu)
FBrokenLines *mMessage;
int mMessageMode;
int messageSelection;
int mMouseLeft, mMouseRight, mMouseY;
FName mAction;
public:
DMessageBoxMenu(DMenu *parent = NULL, const char *message = NULL, int messagemode = 0, bool playsound = false, FName action = NAME_None);
void Destroy();
void Init(DMenu *parent, const char *message, int messagemode, bool playsound = false);
void Drawer();
bool Responder(event_t *ev);
bool MenuEvent(int mkey, bool fromcontroller);
bool MouseEvent(int type, int x, int y);
void CloseSound();
virtual void HandleResult(bool res);
};
IMPLEMENT_CLASS(DMessageBoxMenu, false, false, false, false)
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//=============================================================================
//
//
//
//=============================================================================
DMessageBoxMenu::DMessageBoxMenu(DMenu *parent, const char *message, int messagemode, bool playsound, FName action)
: DMenu(parent)
{
mAction = action;
messageSelection = 0;
mMouseLeft = 140;
mMouseY = INT_MIN;
int mr1 = 170 + SmallFont->StringWidth(GStrings["TXT_YES"]);
int mr2 = 170 + SmallFont->StringWidth(GStrings["TXT_NO"]);
mMouseRight = MAX(mr1, mr2);
Init(parent, message, messagemode, playsound);
}
//=============================================================================
//
//
//
//=============================================================================
void DMessageBoxMenu::Init(DMenu *parent, const char *message, int messagemode, bool playsound)
{
mParentMenu = parent;
if (message != NULL)
{
if (*message == '$') message = GStrings(message+1);
mMessage = V_BreakLines(SmallFont, 300, message);
}
else mMessage = NULL;
mMessageMode = messagemode;
if (playsound)
{
S_StopSound (CHAN_VOICE);
S_Sound (CHAN_VOICE | CHAN_UI, "menu/prompt", snd_menuvolume, ATTN_NONE);
}
}
//=============================================================================
//
//
//
//=============================================================================
void DMessageBoxMenu::Destroy()
{
if (mMessage != NULL) V_FreeBrokenLines(mMessage);
mMessage = NULL;
}
//=============================================================================
//
//
//
//=============================================================================
void DMessageBoxMenu::CloseSound()
{
S_Sound (CHAN_VOICE | CHAN_UI,
DMenu::CurrentMenu != NULL? "menu/backup" : "menu/dismiss", snd_menuvolume, ATTN_NONE);
}
//=============================================================================
//
//
//
//=============================================================================
void DMessageBoxMenu::HandleResult(bool res)
{
if (mParentMenu != NULL)
{
if (mMessageMode == 0)
{
if (mAction == NAME_None)
{
mParentMenu->MenuEvent(res? MKEY_MBYes : MKEY_MBNo, false);
Close();
}
else
{
Close();
if (res) M_SetMenu(mAction, -1);
}
CloseSound();
}
}
}
//=============================================================================
//
//
//
//=============================================================================
void DMessageBoxMenu::Drawer ()
{
int i, y;
PalEntry fade = 0;
int fontheight = SmallFont->GetHeight();
//V_SetBorderNeedRefresh();
//ST_SetNeedRefresh();
y = 100;
if (mMessage != NULL)
{
for (i = 0; mMessage[i].Width >= 0; i++)
y -= SmallFont->GetHeight () / 2;
for (i = 0; mMessage[i].Width >= 0; i++)
{
screen->DrawText (SmallFont, CR_UNTRANSLATED, 160 - mMessage[i].Width/2, y, mMessage[i].Text,
DTA_Clean, true, TAG_DONE);
y += fontheight;
}
}
if (mMessageMode == 0)
{
y += fontheight;
mMouseY = y;
screen->DrawText(SmallFont,
messageSelection == 0? OptionSettings.mFontColorSelection : OptionSettings.mFontColor,
160, y, GStrings["TXT_YES"], DTA_Clean, true, TAG_DONE);
screen->DrawText(SmallFont,
messageSelection == 1? OptionSettings.mFontColorSelection : OptionSettings.mFontColor,
160, y + fontheight + 1, GStrings["TXT_NO"], DTA_Clean, true, TAG_DONE);
if (messageSelection >= 0)
{
if ((DMenu::MenuTime%8) < 6)
{
screen->DrawText(ConFont, OptionSettings.mFontColorSelection,
(150 - 160) * CleanXfac + screen->GetWidth() / 2,
(y + (fontheight + 1) * messageSelection - 100 + fontheight/2 - 5) * CleanYfac + screen->GetHeight() / 2,
"\xd",
DTA_CellX, 8 * CleanXfac,
DTA_CellY, 8 * CleanYfac,
TAG_DONE);
}
}
}
}
//=============================================================================
//
//
//
//=============================================================================
bool DMessageBoxMenu::Responder(event_t *ev)
{
if (ev->type == EV_GUI_Event && ev->subtype == EV_GUI_KeyDown)
{
if (mMessageMode == 0)
{
int ch = tolower(ev->data1);
if (ch == 'n' || ch == ' ')
{
HandleResult(false);
return true;
}
else if (ch == 'y')
{
HandleResult(true);
return true;
}
}
else
{
Close();
return true;
}
return false;
}
else if (ev->type == EV_KeyDown)
{
Close();
return true;
}
return Super::Responder(ev);
}
//=============================================================================
//
//
//
//=============================================================================
bool DMessageBoxMenu::MenuEvent(int mkey, bool fromcontroller)
{
if (mMessageMode == 0)
{
if (mkey == MKEY_Up || mkey == MKEY_Down)
{
S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE);
messageSelection = !messageSelection;
return true;
}
else if (mkey == MKEY_Enter)
{
// 0 is yes, 1 is no
HandleResult(!messageSelection);
return true;
}
else if (mkey == MKEY_Back)
{
HandleResult(false);
return true;
}
return false;
}
else
{
Close();
CloseSound();
return true;
}
}
//=============================================================================
//
//
//
//=============================================================================
bool DMessageBoxMenu::MouseEvent(int type, int x, int y)
{
if (mMessageMode == 1)
{
if (type == MOUSE_Click)
{
return MenuEvent(MKEY_Enter, true);
}
return false;
}
else
{
int sel = -1;
int fh = SmallFont->GetHeight() + 1;
// convert x/y from screen to virtual coordinates, according to CleanX/Yfac use in DrawTexture
x = ((x - (screen->GetWidth() / 2)) / CleanXfac) + 160;
y = ((y - (screen->GetHeight() / 2)) / CleanYfac) + 100;
if (x >= mMouseLeft && x <= mMouseRight && y >= mMouseY && y < mMouseY + 2 * fh)
{
sel = y >= mMouseY + fh;
}
if (sel != -1 && sel != messageSelection)
{
//S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE);
}
messageSelection = sel;
if (type == MOUSE_Release)
{
return MenuEvent(MKEY_Enter, true);
}
return true;
}
}
//=============================================================================
//
//
//
//=============================================================================
//=============================================================================
//
//
//
//=============================================================================
class DQuitMenu : public DMessageBoxMenu
{
DECLARE_CLASS(DQuitMenu, DMessageBoxMenu)
public:
DQuitMenu(bool playsound = false);
virtual void HandleResult(bool res);
};
IMPLEMENT_CLASS(DQuitMenu, false, false, false, false)
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//=============================================================================
//
//
//
//=============================================================================
DQuitMenu::DQuitMenu(bool playsound)
{
int messageindex = gametic % gameinfo.quitmessages.Size();
FString EndString;
const char *msg = gameinfo.quitmessages[messageindex];
if (msg[0] == '$')
{
if (msg[1] == '*')
{
EndString = GStrings(msg+2);
}
else
{
EndString.Format("%s\n\n%s", GStrings(msg+1), GStrings("DOSY"));
}
}
else EndString = gameinfo.quitmessages[messageindex];
Init(NULL, EndString, 0, playsound);
}
//=============================================================================
//
//
//
//=============================================================================
void DQuitMenu::HandleResult(bool res)
{
if (res)
{
if (!netgame)
{
if (gameinfo.quitSound.IsNotEmpty())
{
S_Sound (CHAN_VOICE | CHAN_UI, gameinfo.quitSound, snd_menuvolume, ATTN_NONE);
I_WaitVBL (105);
}
}
ST_Endoom();
}
else
{
Close();
CloseSound();
}
}
//=============================================================================
//
//
//
//=============================================================================
CCMD (menu_quit)
{ // F10
M_StartControlPanel (true);
DMenu *newmenu = new DQuitMenu(false);
newmenu->mParentMenu = DMenu::CurrentMenu;
M_ActivateMenu(newmenu);
}
//=============================================================================
//
//
//
//=============================================================================
//=============================================================================
//
//
//
//=============================================================================
class DEndGameMenu : public DMessageBoxMenu
{
DECLARE_CLASS(DEndGameMenu, DMessageBoxMenu)
public:
DEndGameMenu(bool playsound = false);
virtual void HandleResult(bool res);
};
IMPLEMENT_CLASS(DEndGameMenu, false, false, false, false)
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//=============================================================================
//
//
//
//=============================================================================
DEndGameMenu::DEndGameMenu(bool playsound)
{
Init(NULL, GStrings(netgame ? "NETEND" : "ENDGAME"), 0, playsound);
}
//=============================================================================
//
//
//
//=============================================================================
void DEndGameMenu::HandleResult(bool res)
{
if (res)
{
M_ClearMenus ();
if (!netgame)
{
D_StartTitle ();
}
}
else
{
Close();
CloseSound();
}
}
//=============================================================================
//
//
//
//=============================================================================
CCMD (menu_endgame)
{ // F7
if (!usergame)
{
S_Sound (CHAN_VOICE | CHAN_UI, "menu/invalid", snd_menuvolume, ATTN_NONE);
return;
}
//M_StartControlPanel (true);
S_Sound (CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
DMenu *newmenu = new DEndGameMenu(false);
newmenu->mParentMenu = DMenu::CurrentMenu;
M_ActivateMenu(newmenu);
}
//=============================================================================
//
//
//
//=============================================================================
//=============================================================================
//
//
//
//=============================================================================
class DQuickSaveMenu : public DMessageBoxMenu
{
DECLARE_CLASS(DQuickSaveMenu, DMessageBoxMenu)
public:
DQuickSaveMenu(bool playsound = false);
virtual void HandleResult(bool res);
};
IMPLEMENT_CLASS(DQuickSaveMenu, false, false, false, false)
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//=============================================================================
//
//
//
//=============================================================================
DQuickSaveMenu::DQuickSaveMenu(bool playsound)
{
FString tempstring;
tempstring.Format(GStrings("QSPROMPT"), quickSaveSlot->Title);
Init(NULL, tempstring, 0, playsound);
}
//=============================================================================
//
//
//
//=============================================================================
void DQuickSaveMenu::HandleResult(bool res)
{
if (res)
{
G_SaveGame (quickSaveSlot->Filename.GetChars(), quickSaveSlot->Title);
S_Sound (CHAN_VOICE | CHAN_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE);
M_ClearMenus();
}
else
{
Close();
CloseSound();
}
}
//=============================================================================
//
//
//
//=============================================================================
CCMD (quicksave)
{ // F6
if (!usergame || (players[consoleplayer].health <= 0 && !multiplayer))
{
S_Sound (CHAN_VOICE | CHAN_UI, "menu/invalid", snd_menuvolume, ATTN_NONE);
return;
}
if (gamestate != GS_LEVEL)
return;
if (quickSaveSlot == NULL)
{
S_Sound(CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
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M_StartControlPanel(false);
M_SetMenu(NAME_Savegamemenu);
return;
}
// [mxd]. Just save the game, no questions asked.
if (!saveloadconfirmation)
{
G_SaveGame(quickSaveSlot->Filename.GetChars(), quickSaveSlot->Title);
return;
}
S_Sound(CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
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DMenu *newmenu = new DQuickSaveMenu(false);
newmenu->mParentMenu = DMenu::CurrentMenu;
M_ActivateMenu(newmenu);
}
//=============================================================================
//
//
//
//=============================================================================
//=============================================================================
//
//
//
//=============================================================================
class DQuickLoadMenu : public DMessageBoxMenu
{
DECLARE_CLASS(DQuickLoadMenu, DMessageBoxMenu)
public:
DQuickLoadMenu(bool playsound = false);
virtual void HandleResult(bool res);
};
IMPLEMENT_CLASS(DQuickLoadMenu, false, false, false, false)
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//=============================================================================
//
//
//
//=============================================================================
DQuickLoadMenu::DQuickLoadMenu(bool playsound)
{
FString tempstring;
tempstring.Format(GStrings("QLPROMPT"), quickSaveSlot->Title);
Init(NULL, tempstring, 0, playsound);
}
//=============================================================================
//
//
//
//=============================================================================
void DQuickLoadMenu::HandleResult(bool res)
{
if (res)
{
G_LoadGame (quickSaveSlot->Filename.GetChars());
S_Sound (CHAN_VOICE | CHAN_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE);
M_ClearMenus();
}
else
{
Close();
CloseSound();
}
}
//=============================================================================
//
//
//
//=============================================================================
CCMD (quickload)
{ // F9
if (netgame)
{
M_StartControlPanel(true);
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M_StartMessage (GStrings("QLOADNET"), 1);
return;
}
if (quickSaveSlot == NULL)
{
M_StartControlPanel(true);
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// signal that whatever gets loaded should be the new quicksave
quickSaveSlot = (FSaveGameNode *)1;
M_SetMenu(NAME_Loadgamemenu);
return;
}
// [mxd]. Just load the game, no questions asked.
if (!saveloadconfirmation)
{
G_LoadGame(quickSaveSlot->Filename.GetChars());
return;
}
M_StartControlPanel(true);
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DMenu *newmenu = new DQuickLoadMenu(false);
newmenu->mParentMenu = DMenu::CurrentMenu;
M_ActivateMenu(newmenu);
}
//=============================================================================
//
//
//
//=============================================================================
void M_StartMessage(const char *message, int messagemode, FName action)
{
if (DMenu::CurrentMenu == NULL)
{
// only play a sound if no menu was active before
M_StartControlPanel(menuactive == MENU_Off);
}
DMenu *newmenu = new DMessageBoxMenu(DMenu::CurrentMenu, message, messagemode, false, action);
newmenu->mParentMenu = DMenu::CurrentMenu;
M_ActivateMenu(newmenu);
}