qzdoom/src/swrenderer/scene/r_particle.h

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2016-12-30 06:26:25 +00:00
#pragma once
#include "r_visible_sprite.h"
namespace swrenderer
{
void R_ProjectParticle(particle_t *, const sector_t *sector, int shade, int fakeside);
void R_DrawParticle(vissprite_t *);
void R_DrawMaskedSegsBehindParticle(const vissprite_t *vis);
}