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12 lines
258 B
C
12 lines
258 B
C
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#pragma once
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#include "r_visible_sprite.h"
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namespace swrenderer
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{
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void R_ProjectParticle(particle_t *, const sector_t *sector, int shade, int fakeside);
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void R_DrawParticle(vissprite_t *);
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void R_DrawMaskedSegsBehindParticle(const vissprite_t *vis);
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}
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