qzdoom/src/intermission/intermission_parse.cpp

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/*
** intermission_parser.cpp
** Parser for intermission definitions in MAPINFO
** (both new style and old style 'ENDGAME' blocks)
**
**---------------------------------------------------------------------------
** Copyright 2010 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "intermission/intermission.h"
#include "g_level.h"
#include "w_wad.h"
#include "gi.h"
static void ReplaceIntermission(FName intname,FIntermissionDescriptor *desc)
{
FIntermissionDescriptor ** pDesc = IntermissionDescriptors.CheckKey(intname);
if (pDesc != NULL && *pDesc != NULL) delete *pDesc;
IntermissionDescriptors[intname] = desc;
}
//==========================================================================
//
// FIntermissionAction
//
//==========================================================================
FIntermissionAction::FIntermissionAction()
{
mSize = sizeof(FIntermissionAction);
mClass = RUNTIME_CLASS(DIntermissionScreen);
mMusicOrder =
mCdId =
mCdTrack =
mDuration = 0;
mFlatfill = false;
mMusicLooping = true;
}
bool FIntermissionAction::ParseKey(FScanner &sc)
{
if (sc.Compare("music"))
{
sc.MustGetToken('=');
sc.MustGetToken(TK_StringConst);
mMusic = sc.String;
mMusicOrder = 0;
if (sc.CheckToken(','))
{
sc.MustGetToken(TK_IntConst);
mMusicOrder = sc.Number;
}
return true;
}
else if (sc.Compare("cdmusic"))
{
sc.MustGetToken('=');
sc.MustGetToken(TK_IntConst);
mCdTrack = sc.Number;
mCdId = 0;
if (sc.CheckToken(','))
{
sc.MustGetToken(TK_IntConst);
mCdId = sc.Number;
}
return true;
}
else if (sc.Compare("Time"))
{
sc.MustGetToken('=');
if (!sc.CheckToken('-'))
{
sc.MustGetFloat();
mDuration = xs_RoundToInt(sc.Float*TICRATE);
}
else
{
sc.MustGetToken(TK_IntConst);
mDuration = sc.Number;
}
return true;
}
else if (sc.Compare("Background"))
{
sc.MustGetToken('=');
sc.MustGetToken(TK_StringConst);
mBackground = sc.String;
mFlatfill = 0;
if (sc.CheckToken(','))
{
sc.MustGetToken(TK_IntConst);
mFlatfill = !!sc.Number;
if (sc.CheckToken(','))
{
sc.MustGetToken(TK_StringConst);
mPalette = sc.String;
}
}
return true;
}
else if (sc.Compare("Sound"))
{
sc.MustGetToken('=');
sc.MustGetToken(TK_StringConst);
mSound = sc.String;
return true;
}
else if (sc.Compare("Draw"))
{
FIntermissionPatch *pat = &mOverlays[mOverlays.Reserve(1)];
sc.MustGetToken('=');
sc.MustGetToken(TK_StringConst);
pat->mName = sc.String;
sc.MustGetToken(',');
sc.MustGetToken(TK_IntConst);
pat->x = sc.Number;
sc.MustGetToken(',');
sc.MustGetToken(TK_IntConst);
pat->y = sc.Number;
pat->mCondition = NAME_None;
return true;
}
else if (sc.Compare("DrawConditional"))
{
FIntermissionPatch *pat = &mOverlays[mOverlays.Reserve(1)];
sc.MustGetToken('=');
sc.MustGetToken(TK_StringConst);
pat->mCondition = sc.String;
sc.MustGetToken(',');
sc.MustGetToken(TK_StringConst);
pat->mName = sc.String;
sc.MustGetToken(',');
sc.MustGetToken(TK_IntConst);
pat->x = sc.Number;
sc.MustGetToken(',');
sc.MustGetToken(TK_IntConst);
pat->y = sc.Number;
return true;
}
else return false;
}
//==========================================================================
//
// FIntermissionActionFader
//
//==========================================================================
FIntermissionActionFader::FIntermissionActionFader()
{
mSize = sizeof(FIntermissionActionFader);
mClass = RUNTIME_CLASS(DIntermissionScreenFader);
mFadeType = FADE_In;
}
bool FIntermissionActionFader::ParseKey(FScanner &sc)
{
struct FadeType
{
const char *Name;
EFadeType Type;
}
const FT[] = {
{ "FadeIn", FADE_In },
{ "FadeOut", FADE_Out },
{ NULL, FADE_In }
};
if (sc.Compare("FadeType"))
{
sc.MustGetToken('=');
sc.MustGetToken(TK_Identifier);
int v = sc.MatchString(&FT[0].Name, sizeof(FT[0]));
if (v != -1) mFadeType = FT[v].Type;
return true;
}
else return Super::ParseKey(sc);
}
//==========================================================================
//
// FIntermissionActionWiper
//
//==========================================================================
FIntermissionActionWiper::FIntermissionActionWiper()
{
mSize = sizeof(FIntermissionActionWiper);
mClass = WIPER_ID;
mWipeType = GS_FORCEWIPE;
}
bool FIntermissionActionWiper::ParseKey(FScanner &sc)
{
struct WipeType
{
const char *Name;
gamestate_t Type;
}
const FT[] = {
{ "Crossfade", GS_FORCEWIPEFADE },
{ "Melt", GS_FORCEWIPEMELT },
{ "Burn", GS_FORCEWIPEBURN },
{ "Default", GS_FORCEWIPE },
{ NULL, GS_FORCEWIPE }
};
if (sc.Compare("WipeType"))
{
sc.MustGetToken('=');
sc.MustGetToken(TK_Identifier);
int v = sc.MatchString(&FT[0].Name, sizeof(FT[0]));
if (v != -1) mWipeType = FT[v].Type;
return true;
}
else return Super::ParseKey(sc);
}
//==========================================================================
//
// FIntermissionActionFader
//
//==========================================================================
FIntermissionActionTextscreen::FIntermissionActionTextscreen()
{
mSize = sizeof(FIntermissionActionTextscreen);
mClass = RUNTIME_CLASS(DIntermissionScreenText);
mTextSpeed = 2;
mTextX = -1; // use gameinfo defaults
mTextY = -1;
mTextColor = CR_UNTRANSLATED;
mTextDelay = 10;
}
bool FIntermissionActionTextscreen::ParseKey(FScanner &sc)
{
if (sc.Compare("Position"))
{
sc.MustGetToken('=');
sc.MustGetToken(TK_IntConst);
mTextX = sc.Number;
sc.MustGetToken(',');
sc.MustGetToken(TK_IntConst);
mTextY = sc.Number;
return true;
}
else if (sc.Compare("TextLump"))
{
sc.MustGetToken('=');
sc.MustGetToken(TK_StringConst);
int lump = Wads.CheckNumForFullName(sc.String, true);
if (lump > 0)
{
mText = Wads.ReadLump(lump).GetString();
}
else
{
// only print an error if coming from a PWAD
if (Wads.GetLumpFile(sc.LumpNum) > 1)
sc.ScriptMessage("Unknown text lump '%s'", sc.String);
mText.Format("Unknown text lump '%s'", sc.String);
}
return true;
}
else if (sc.Compare("Text"))
{
sc.MustGetToken('=');
do
{
sc.MustGetToken(TK_StringConst);
mText << sc.String << '\n';
}
while (sc.CheckToken(','));
return true;
}
else if (sc.Compare("TextColor"))
{
sc.MustGetToken('=');
sc.MustGetToken(TK_StringConst);
mTextColor = V_FindFontColor(sc.String);
return true;
}
else if (sc.Compare("TextDelay"))
{
sc.MustGetToken('=');
if (!sc.CheckToken('-'))
{
sc.MustGetFloat();
mTextDelay = xs_RoundToInt(sc.Float*TICRATE);
}
else
{
sc.MustGetToken(TK_IntConst);
mTextDelay = sc.Number;
}
return true;
}
else if (sc.Compare("textspeed"))
{
sc.MustGetToken('=');
sc.MustGetToken(TK_IntConst);
mTextSpeed = sc.Number;
return true;
}
else return Super::ParseKey(sc);
}
//==========================================================================
//
// FIntermissionAction
//
//==========================================================================
FIntermissionActionCast::FIntermissionActionCast()
{
mSize = sizeof(FIntermissionActionCast);
mClass = RUNTIME_CLASS(DIntermissionScreenCast);
}
bool FIntermissionActionCast::ParseKey(FScanner &sc)
{
if (sc.Compare("CastName"))
{
sc.MustGetToken('=');
sc.MustGetToken(TK_StringConst);
mName = sc.String;
return true;
}
else if (sc.Compare("CastClass"))
{
sc.MustGetToken('=');
sc.MustGetToken(TK_StringConst);
mCastClass = sc.String;
return true;
}
else if (sc.Compare("AttackSound"))
{
static const char *const seqs[] = {"Missile", "Melee", NULL};
FCastSound *cs = &mCastSounds[mCastSounds.Reserve(1)];
sc.MustGetToken('=');
sc.MustGetToken(TK_StringConst);
cs->mSequence = (BYTE)sc.MatchString(seqs);
sc.MustGetToken(',');
sc.MustGetToken(TK_IntConst);
cs->mIndex = (BYTE)sc.Number;
sc.MustGetToken(',');
sc.MustGetToken(TK_StringConst);
cs->mSound = sc.String;
return true;
}
else return Super::ParseKey(sc);
}
//==========================================================================
//
// FIntermissionActionScroller
//
//==========================================================================
FIntermissionActionScroller::FIntermissionActionScroller()
{
mSize = sizeof(FIntermissionActionScroller);
mClass = RUNTIME_CLASS(DIntermissionScreenScroller);
mScrollDelay = 0;
mScrollTime = 640;
mScrollDir = SCROLL_Right;
}
bool FIntermissionActionScroller::ParseKey(FScanner &sc)
{
struct ScrollType
{
const char *Name;
EScrollDir Type;
}
const ST[] = {
{ "Left", SCROLL_Left },
{ "Right", SCROLL_Right },
{ "Up", SCROLL_Up },
{ "Down", SCROLL_Down },
{ NULL, SCROLL_Left }
};
if (sc.Compare("ScrollDirection"))
{
sc.MustGetToken('=');
sc.MustGetToken(TK_Identifier);
int v = sc.MatchString(&ST[0].Name, sizeof(ST[0]));
if (v != -1) mScrollDir = ST[v].Type;
return true;
}
else if (sc.Compare("InitialDelay"))
{
sc.MustGetToken('=');
if (!sc.CheckToken('-'))
{
sc.MustGetFloat();
mScrollDelay = xs_RoundToInt(sc.Float*TICRATE);
}
else
{
sc.MustGetToken(TK_IntConst);
mScrollDelay = sc.Number;
}
return true;
}
else if (sc.Compare("ScrollTime"))
{
sc.MustGetToken('=');
if (!sc.CheckToken('-'))
{
sc.MustGetFloat();
mScrollTime = xs_RoundToInt(sc.Float*TICRATE);
}
else
{
sc.MustGetToken(TK_IntConst);
mScrollTime = sc.Number;
}
return true;
}
else if (sc.Compare("Background2"))
{
sc.MustGetToken('=');
sc.MustGetToken(TK_StringConst);
mSecondPic = sc.String;
return true;
}
else return Super::ParseKey(sc);
}
//==========================================================================
//
// ParseIntermission
//
//==========================================================================
void FMapInfoParser::ParseIntermissionAction(FIntermissionDescriptor *desc)
{
FIntermissionAction *ac = NULL;
sc.MustGetToken(TK_Identifier);
if (sc.Compare("image"))
{
ac = new FIntermissionAction;
}
else if (sc.Compare("scroller"))
{
ac = new FIntermissionActionScroller;
}
else if (sc.Compare("cast"))
{
ac = new FIntermissionActionCast;
}
else if (sc.Compare("Fader"))
{
ac = new FIntermissionActionFader;
}
else if (sc.Compare("Wiper"))
{
ac = new FIntermissionActionWiper;
}
else if (sc.Compare("TextScreen"))
{
ac = new FIntermissionActionTextscreen;
}
else if (sc.Compare("GotoTitle"))
{
ac = new FIntermissionAction;
ac->mClass = TITLE_ID;
}
else if (sc.Compare("Link"))
{
sc.MustGetToken('=');
sc.MustGetToken(TK_Identifier);
desc->mLink = sc.String;
return;
}
else
{
sc.ScriptMessage("Unknown intermission type '%s'", sc.String);
}
sc.MustGetToken('{');
while (!sc.CheckToken('}'))
{
bool success = false;
if (!sc.CheckToken(TK_Sound))
{
sc.MustGetToken(TK_Identifier);
}
if (ac != NULL)
{
success = ac->ParseKey(sc);
if (!success)
{
sc.ScriptMessage("Unknown key name '%s'\n", sc.String);
}
}
if (!success) SkipToNext();
}
if (ac != NULL) desc->mActions.Push(ac);
}
//==========================================================================
//
// ParseIntermission
//
//==========================================================================
void FMapInfoParser::ParseIntermission()
{
sc.MustGetString();
FName intname = sc.String;
FIntermissionDescriptor *desc = new FIntermissionDescriptor();
ReplaceIntermission(intname, desc);
sc.MustGetToken('{');
while (!sc.CheckToken('}'))
{
ParseIntermissionAction(desc);
}
}
//==========================================================================
//
// Parse old style endsequence
//
//==========================================================================
struct EndSequence
{
SBYTE EndType;
bool MusicLooping;
bool PlayTheEnd;
FString PicName;
FString PicName2;
FString Music;
};
enum EndTypes
{
END_Pic,
END_Bunny,
END_Cast,
END_Demon
};
FName FMapInfoParser::ParseEndGame()
{
EndSequence newSeq;
static int generated = 0;
newSeq.EndType = -1;
newSeq.PlayTheEnd = false;
newSeq.MusicLooping = true;
while (!sc.CheckString("}"))
{
sc.MustGetString();
if (sc.Compare("pic"))
{
ParseAssign();
sc.MustGetString();
newSeq.EndType = END_Pic;
newSeq.PicName = sc.String;
}
else if (sc.Compare("hscroll"))
{
ParseAssign();
newSeq.EndType = END_Bunny;
sc.MustGetString();
newSeq.PicName = sc.String;
ParseComma();
sc.MustGetString();
newSeq.PicName2 = sc.String;
if (CheckNumber())
newSeq.PlayTheEnd = !!sc.Number;
}
else if (sc.Compare("vscroll"))
{
ParseAssign();
newSeq.EndType = END_Demon;
sc.MustGetString();
newSeq.PicName = sc.String;
ParseComma();
sc.MustGetString();
newSeq.PicName2 = sc.String;
}
else if (sc.Compare("cast"))
{
newSeq.EndType = END_Cast;
if (newSeq.PicName.IsEmpty()) newSeq.PicName = "$bgcastcall";
}
else if (sc.Compare("music"))
{
ParseAssign();
sc.MustGetString();
newSeq.Music = sc.String;
if (CheckNumber())
{
newSeq.MusicLooping = !!sc.Number;
}
}
else
{
if (format_type == FMT_New)
{
// Unknown
sc.ScriptMessage("Unknown property '%s' found in endgame definition\n", sc.String);
SkipToNext();
}
else
{
sc.ScriptError("Unknown property '%s' found in endgame definition\n", sc.String);
}
}
}
FIntermissionDescriptor *desc = new FIntermissionDescriptor;
FIntermissionAction *action;
switch (newSeq.EndType)
{
case END_Pic:
action = new FIntermissionAction;
break;
case END_Bunny:
{
FIntermissionActionScroller *bunny = new FIntermissionActionScroller;
bunny->mSecondPic = newSeq.PicName2;
bunny->mScrollDir = SCROLL_Left;
bunny->mScrollDelay = 230;
bunny->mScrollTime = 640;
bunny->mDuration = 1130;
action = bunny;
if (newSeq.PlayTheEnd) desc->mLink = "TheEnd";
break;
}
case END_Demon:
{
FIntermissionActionScroller *demon = new FIntermissionActionScroller;
demon->mSecondPic = newSeq.PicName2;
demon->mScrollDir = SCROLL_Up;
demon->mScrollDelay = 70;
demon->mScrollTime = 600;
action = demon;
break;
}
case END_Cast:
action = new FIntermissionAction;
action->mDuration = 1;
desc->mLink = "Doom2Cast";
break;
}
action->mBackground = newSeq.PicName;
action->mMusic = newSeq.Music;
action->mMusicLooping = newSeq.MusicLooping;
desc->mActions.Push(action);
FString seq;
seq.Format("@EndSequence_%d_", generated++);
ReplaceIntermission(seq, desc);
return FName(seq);
}
//==========================================================================
//
// Checks map name for end sequence
//
//==========================================================================
FName FMapInfoParser::CheckEndSequence()
{
const char *seqname = NULL;
if (sc.Compare("endgame"))
{
if (!sc.CheckString("{"))
{
// Make Demon Eclipse work again
sc.UnGet();
goto standard_endgame;
}
return ParseEndGame();
}
else if (strnicmp (sc.String, "EndGame", 7) == 0)
{
switch (sc.String[7])
{
case '1': seqname = "Inter_Pic1"; break;
case '2': seqname = "Inter_Pic2"; break;
case '3': seqname = "Inter_Bunny"; break;
case 'C': seqname = "Inter_Cast"; break;
case 'W': seqname = "Inter_Underwater"; break;
case 'S': seqname = "Inter_Strife"; break;
standard_endgame:
default: seqname = "Inter_Pic3"; break;
}
}
else if (sc.Compare("endpic"))
{
ParseComma();
sc.MustGetString ();
FString seqname;
seqname << "@EndPic_" << sc.String;
FIntermissionDescriptor *desc = new FIntermissionDescriptor;
FIntermissionAction *action = new FIntermissionAction;
action->mBackground = sc.String;
desc->mActions.Push(action);
ReplaceIntermission(seqname, desc);
return FName(seqname);
}
else if (sc.Compare("endbunny"))
{
seqname = "Inter_Bunny";
}
else if (sc.Compare("endcast"))
{
seqname = "Inter_Cast";
}
else if (sc.Compare("enddemon"))
{
seqname = "Inter_Demonscroll";
}
else if (sc.Compare("endchess"))
{
seqname = "Inter_Chess";
}
else if (sc.Compare("endunderwater"))
{
seqname = "Inter_Underwater";
}
else if (sc.Compare("endbuystrife"))
{
seqname = "Inter_BuyStrife";
}
else if (sc.Compare("endtitle"))
{
seqname = "Inter_Titlescreen";
}
else if (sc.Compare("endsequence"))
{
ParseComma();
sc.MustGetString();
seqname = sc.String;
}
if (seqname != NULL)
{
return FName(seqname);
}
return NAME_None;
}
//==========================================================================
//
// Creates an intermission from the cluster's finale info
//
//==========================================================================
void F_StartFinale (const char *music, int musicorder, int cdtrack, unsigned int cdid, const char *flat,
const char *text, INTBOOL textInLump, INTBOOL finalePic, INTBOOL lookupText,
bool ending, FName endsequence)
{
if (text != NULL && *text != 0)
{
FIntermissionActionTextscreen *textscreen = new FIntermissionActionTextscreen;
if (textInLump)
{
int lump = Wads.CheckNumForFullName(text, true);
if (lump > 0)
{
textscreen->mText = Wads.ReadLump(lump).GetString();
}
else
{
textscreen->mText.Format("Unknown text lump '%s'", text);
}
}
else if (!lookupText)
{
textscreen->mText = text;
}
else
{
textscreen->mText << '$' << text;
}
textscreen->mTextDelay = 10;
textscreen->mBackground = flat;
textscreen->mFlatfill = !finalePic;
if (music != NULL && *music != 0)
{
textscreen->mMusic = music;
textscreen->mMusicOrder = musicorder;
}
if (cdtrack > 0)
{
textscreen->mCdTrack = cdtrack;
textscreen->mCdId = cdid;
}
FIntermissionDescriptor *desc = new FIntermissionDescriptor;
desc->mActions.Push(textscreen);
if (ending)
{
desc->mLink = endsequence;
FIntermissionActionWiper *wiper = new FIntermissionActionWiper;
desc->mActions.Push(wiper);
}
F_StartIntermission(desc, true, ending? FSTATE_EndingGame : FSTATE_ChangingLevel);
}
else if (ending)
{
FIntermissionDescriptor **pdesc = IntermissionDescriptors.CheckKey(endsequence);
if (pdesc != NULL)
{
F_StartIntermission(*pdesc, false, ending? FSTATE_EndingGame : FSTATE_ChangingLevel);
}
}
}