qzdoom/src/fragglescript/t_fs.h

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2016-03-01 15:47:10 +00:00
#ifndef T_FS_H
#define T_FS_H
// global FS interface
struct MapData;
class AActor;
void T_PreprocessScripts(FLevelLocals *Level);
void T_LoadScripts(FLevelLocals *Level, MapData * map);
void T_AddSpawnedThing(FLevelLocals *Level, AActor * );
bool T_RunScript(FLevelLocals *l, int snum, AActor * t_trigger);
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#endif