2016-03-01 15:47:10 +00:00
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// cmdlib.h
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#ifndef __CMDLIB__
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#define __CMDLIB__
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#include "doomtype.h"
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#include "doomdef.h"
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#include "m_fixed.h"
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <errno.h>
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#include <ctype.h>
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#include <stdarg.h>
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// the dec offsetof macro doesnt work very well...
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2016-06-21 10:44:03 +00:00
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#define myoffsetof(type,identifier) ((size_t)&((type *)alignof(type))->identifier - alignof(type))
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2016-03-01 15:47:10 +00:00
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int Q_filelength (FILE *f);
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bool FileExists (const char *filename);
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2017-08-19 17:30:48 +00:00
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bool DirExists(const char *filename);
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2016-03-01 15:47:10 +00:00
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bool DirEntryExists (const char *pathname);
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extern FString progdir;
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void FixPathSeperator (char *path);
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static void inline FixPathSeperator (FString &path) { path.ReplaceChars('\\', '/'); }
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void DefaultExtension (char *path, const char *extension);
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void DefaultExtension (FString &path, const char *extension);
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FString ExtractFilePath (const char *path);
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FString ExtractFileBase (const char *path, bool keep_extension=false);
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2016-12-03 15:27:53 +00:00
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struct FScriptPosition;
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int ParseHex(const char *str, FScriptPosition *sc = nullptr);
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2016-03-01 15:47:10 +00:00
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bool IsNum (const char *str); // [RH] added
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char *copystring(const char *s);
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void ReplaceString (char **ptr, const char *str);
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bool CheckWildcards (const char *pattern, const char *text);
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void FormatGUID (char *buffer, size_t buffsize, const GUID &guid);
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const char *myasctime ();
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int strbin (char *str);
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FString strbin1 (const char *start);
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char *CleanseString (char *str);
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void CreatePath(const char * fn);
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FString ExpandEnvVars(const char *searchpathstring);
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FString NicePath(const char *path);
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struct FFileList
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{
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FString Filename;
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bool isDirectory;
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};
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void ScanDirectory(TArray<FFileList> &list, const char *dirpath);
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//==========================================================================
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//
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// Functions to compensate for a tic being a bit short.
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// Since ZDoom uses a milliseconds timer for game timing
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// 35 tics are actually only 0.98 seconds.
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// For real time display this needs to be adjusted
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//
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//==========================================================================
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inline int AdjustTics(int tics)
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{
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return Scale(tics, 98, 100);
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}
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inline int Tics2Seconds(int tics)
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{
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return Scale(tics, 98, (100 * TICRATE));
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}
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#endif
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