qzdoom/src/scripting/vm/vm.h

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#ifndef VM_H
#define VM_H
#include "zstring.h"
#include "dobject.h"
#include "autosegs.h"
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#define MAX_RETURNS 8 // Maximum number of results a function called by script code can return
#define MAX_TRY_DEPTH 8 // Maximum number of nested TRYs in a single function
typedef unsigned char VM_UBYTE;
typedef signed char VM_SBYTE;
typedef unsigned short VM_UHALF;
typedef signed short VM_SHALF;
typedef unsigned int VM_UWORD;
typedef signed int VM_SWORD;
typedef VM_UBYTE VM_ATAG;
#define VM_EPSILON (1/65536.0)
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union VMOP
{
struct
{
VM_UBYTE op, a, b, c;
};
struct
{
VM_SBYTE pad0, as, bs, cs;
};
struct
{
VM_SWORD pad1:8, i24:24;
};
struct
{
VM_SWORD pad2:16, i16:16;
};
struct
{
VM_UHALF pad3, i16u;
};
VM_UWORD word;
// Interesting fact: VC++ produces better code for i16 when it's defined
// as a bitfield than when it's defined as two discrete units.
// Compare:
// mov eax,dword ptr [op] ; As two discrete units
// shr eax,10h
// movsx eax,ax
// versus:
// mov eax,dword ptr [op] ; As a bitfield
// sar eax,10h
};
enum
{
#include "vmops.h"
NUM_OPS
};
// Flags for A field of CMPS
enum
{
CMP_CHECK = 1,
CMP_EQ = 0,
CMP_LT = 2,
CMP_LE = 4,
CMP_METHOD_MASK = 6,
CMP_BK = 8,
CMP_CK = 16,
CMP_APPROX = 32,
};
// Floating point operations for FLOP
enum
{
FLOP_ABS,
FLOP_NEG,
FLOP_EXP,
FLOP_LOG,
FLOP_LOG10,
FLOP_SQRT,
FLOP_CEIL,
FLOP_FLOOR,
FLOP_ACOS, // This group works with radians
FLOP_ASIN,
FLOP_ATAN,
FLOP_COS,
FLOP_SIN,
FLOP_TAN,
FLOP_ACOS_DEG, // This group works with degrees
FLOP_ASIN_DEG,
FLOP_ATAN_DEG,
FLOP_COS_DEG,
FLOP_SIN_DEG,
FLOP_TAN_DEG,
FLOP_COSH,
FLOP_SINH,
FLOP_TANH,
};
// Cast operations
enum
{
CAST_I2F,
CAST_I2S,
CAST_F2I,
CAST_F2S,
CAST_P2S,
CAST_S2I,
CAST_S2F,
CAST_S2N,
CAST_N2S,
CAST_S2Co,
CAST_S2So,
CAST_Co2S,
CAST_So2S,
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};
// Register types for VMParam
enum
{
REGT_INT = 0,
REGT_FLOAT = 1,
REGT_STRING = 2,
REGT_POINTER = 3,
REGT_TYPE = 3,
REGT_KONST = 4,
REGT_MULTIREG2 = 8,
REGT_MULTIREG3 = 16, // (e.g. a vector)
REGT_MULTIREG = 24,
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REGT_ADDROF = 32, // used with PARAM: pass address of this register
REGT_NIL = 128 // parameter was omitted
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};
#define RET_FINAL (0x80) // Used with RET and RETI in the destination slot: this is the final return value
// Tags for address registers
enum
{
ATAG_GENERIC, // pointer to something; we don't care what
ATAG_OBJECT, // pointer to an object; will be followed by GC
// The following are all for documentation during debugging and are
// functionally no different than ATAG_GENERIC.
ATAG_FRAMEPOINTER, // pointer to extra stack frame space for this function
ATAG_DREGISTER, // pointer to a data register
ATAG_FREGISTER, // pointer to a float register
ATAG_SREGISTER, // pointer to a string register
ATAG_AREGISTER, // pointer to an address register
ATAG_STATE, // pointer to FState
ATAG_RNG, // pointer to FRandom
};
enum EVMAbortException
{
X_READ_NIL,
X_WRITE_NIL,
X_TOO_MANY_TRIES,
X_ARRAY_OUT_OF_BOUNDS,
X_DIVISION_BY_ZERO,
X_BAD_SELF,
};
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enum EVMOpMode
{
MODE_ASHIFT = 0,
MODE_BSHIFT = 4,
MODE_CSHIFT = 8,
MODE_BCSHIFT = 12,
MODE_ATYPE = 15 << MODE_ASHIFT,
MODE_BTYPE = 15 << MODE_BSHIFT,
MODE_CTYPE = 15 << MODE_CSHIFT,
MODE_BCTYPE = 31 << MODE_BCSHIFT,
MODE_I = 0,
MODE_F,
MODE_S,
MODE_P,
MODE_V,
MODE_X,
MODE_KI,
MODE_KF,
MODE_KS,
MODE_KP,
MODE_KV,
MODE_UNUSED,
MODE_IMMS,
MODE_IMMZ,
MODE_JOINT,
MODE_CMP,
MODE_PARAM,
MODE_THROW,
MODE_CATCH,
MODE_CAST,
MODE_AI = MODE_I << MODE_ASHIFT,
MODE_AF = MODE_F << MODE_ASHIFT,
MODE_AS = MODE_S << MODE_ASHIFT,
MODE_AP = MODE_P << MODE_ASHIFT,
MODE_AV = MODE_V << MODE_ASHIFT,
MODE_AX = MODE_X << MODE_ASHIFT,
MODE_AKP = MODE_KP << MODE_ASHIFT,
MODE_AUNUSED = MODE_UNUSED << MODE_ASHIFT,
MODE_AIMMS = MODE_IMMS << MODE_ASHIFT,
MODE_AIMMZ = MODE_IMMZ << MODE_ASHIFT,
MODE_ACMP = MODE_CMP << MODE_ASHIFT,
MODE_BI = MODE_I << MODE_BSHIFT,
MODE_BF = MODE_F << MODE_BSHIFT,
MODE_BS = MODE_S << MODE_BSHIFT,
MODE_BP = MODE_P << MODE_BSHIFT,
MODE_BV = MODE_V << MODE_BSHIFT,
MODE_BX = MODE_X << MODE_BSHIFT,
MODE_BKI = MODE_KI << MODE_BSHIFT,
MODE_BKF = MODE_KF << MODE_BSHIFT,
MODE_BKS = MODE_KS << MODE_BSHIFT,
MODE_BKP = MODE_KP << MODE_BSHIFT,
MODE_BKV = MODE_KV << MODE_BSHIFT,
MODE_BUNUSED = MODE_UNUSED << MODE_BSHIFT,
MODE_BIMMS = MODE_IMMS << MODE_BSHIFT,
MODE_BIMMZ = MODE_IMMZ << MODE_BSHIFT,
MODE_CI = MODE_I << MODE_CSHIFT,
MODE_CF = MODE_F << MODE_CSHIFT,
MODE_CS = MODE_S << MODE_CSHIFT,
MODE_CP = MODE_P << MODE_CSHIFT,
MODE_CV = MODE_V << MODE_CSHIFT,
MODE_CX = MODE_X << MODE_CSHIFT,
MODE_CKI = MODE_KI << MODE_CSHIFT,
MODE_CKF = MODE_KF << MODE_CSHIFT,
MODE_CKS = MODE_KS << MODE_CSHIFT,
MODE_CKP = MODE_KP << MODE_CSHIFT,
MODE_CKV = MODE_KV << MODE_CSHIFT,
MODE_CUNUSED = MODE_UNUSED << MODE_CSHIFT,
MODE_CIMMS = MODE_IMMS << MODE_CSHIFT,
MODE_CIMMZ = MODE_IMMZ << MODE_CSHIFT,
MODE_BCJOINT = (MODE_JOINT << MODE_BSHIFT) | (MODE_JOINT << MODE_CSHIFT),
MODE_BCKI = MODE_KI << MODE_BCSHIFT,
MODE_BCKF = MODE_KF << MODE_BCSHIFT,
MODE_BCKS = MODE_KS << MODE_BCSHIFT,
MODE_BCKP = MODE_KP << MODE_BCSHIFT,
MODE_BCIMMS = MODE_IMMS << MODE_BCSHIFT,
MODE_BCIMMZ = MODE_IMMZ << MODE_BCSHIFT,
MODE_BCPARAM = MODE_PARAM << MODE_BCSHIFT,
MODE_BCTHROW = MODE_THROW << MODE_BCSHIFT,
MODE_BCCATCH = MODE_CATCH << MODE_BCSHIFT,
MODE_BCCAST = MODE_CAST << MODE_BCSHIFT,
MODE_ABCJOINT = (MODE_JOINT << MODE_ASHIFT) | MODE_BCJOINT,
};
struct VMOpInfo
{
const char *Name;
int Mode;
};
extern const VMOpInfo OpInfo[NUM_OPS];
struct VMReturn
{
void *Location;
VM_SHALF TagOfs; // for pointers: Offset from Location to ATag; set to 0 if the caller is native code and doesn't care
VM_UBYTE RegType; // Same as VMParam RegType, except REGT_KONST is invalid; only used by asserts
void SetInt(int val)
{
assert(RegType == REGT_INT);
*(int *)Location = val;
}
void SetFloat(double val)
{
assert(RegType == REGT_FLOAT);
*(double *)Location = val;
}
void SetVector(const double val[3])
{
//assert(RegType == REGT_FLOAT);
((double *)Location)[0] = val[0];
((double *)Location)[1] = val[1];
((double *)Location)[2] = val[2];
}
void SetString(const FString &val)
{
assert(RegType == REGT_STRING);
*(FString *)Location = val;
}
void SetPointer(void *val, int tag)
{
assert(RegType == REGT_POINTER);
*(void **)Location = val;
if (TagOfs != 0)
{
*((VM_ATAG *)Location + TagOfs) = tag;
}
}
void IntAt(int *loc)
{
Location = loc;
TagOfs = 0;
RegType = REGT_INT;
}
void FloatAt(double *loc)
{
Location = loc;
TagOfs = 0;
RegType = REGT_FLOAT;
}
void StringAt(FString *loc)
{
Location = loc;
TagOfs = 0;
RegType = REGT_STRING;
}
void PointerAt(void **loc)
{
Location = loc;
TagOfs = 0;
RegType = REGT_POINTER;
}
};
struct VMRegisters;
struct VMValue
{
union
{
int i;
struct { void *a; int atag; };
double f;
struct { int pad[3]; VM_UBYTE Type; };
struct { int foo[4]; } biggest;
};
// Unfortunately, FString cannot be used directly.
// Fortunately, it is relatively simple.
FString &s() { return *(FString *)&a; }
const FString &s() const { return *(FString *)&a; }
VMValue()
{
a = NULL;
Type = REGT_NIL;
}
~VMValue()
{
Kill();
}
VMValue(const VMValue &o)
{
biggest = o.biggest;
if (Type == REGT_STRING)
{
::new(&s()) FString(o.s());
}
}
VMValue(int v)
{
i = v;
Type = REGT_INT;
}
VMValue(double v)
{
f = v;
Type = REGT_FLOAT;
}
VMValue(const char *s)
{
::new(&a) FString(s);
Type = REGT_STRING;
}
VMValue(const FString &s)
{
::new(&a) FString(s);
Type = REGT_STRING;
}
VMValue(DObject *v)
{
a = v;
atag = ATAG_OBJECT;
Type = REGT_POINTER;
}
VMValue(void *v)
{
a = v;
atag = ATAG_GENERIC;
Type = REGT_POINTER;
}
VMValue(void *v, int tag)
{
a = v;
atag = tag;
Type = REGT_POINTER;
}
VMValue &operator=(const VMValue &o)
{
if (o.Type == REGT_STRING)
{
if (Type == REGT_STRING)
{
s() = o.s();
}
else
{
new(&s()) FString(o.s());
Type = REGT_STRING;
}
}
else
{
Kill();
biggest = o.biggest;
}
return *this;
}
VMValue &operator=(int v)
{
Kill();
i = v;
Type = REGT_INT;
return *this;
}
VMValue &operator=(double v)
{
Kill();
f = v;
Type = REGT_FLOAT;
return *this;
}
VMValue &operator=(const FString &v)
{
if (Type == REGT_STRING)
{
s() = v;
}
else
{
::new(&s()) FString(v);
Type = REGT_STRING;
}
return *this;
}
VMValue &operator=(const char *v)
{
if (Type == REGT_STRING)
{
s() = v;
}
else
{
::new(&s()) FString(v);
Type = REGT_STRING;
}
return *this;
}
VMValue &operator=(DObject *v)
{
Kill();
a = v;
atag = ATAG_OBJECT;
Type = REGT_POINTER;
return *this;
}
void SetPointer(void *v, VM_ATAG atag=ATAG_GENERIC)
{
Kill();
a = v;
this->atag = atag;
Type = REGT_POINTER;
}
void SetNil()
{
Kill();
Type = REGT_NIL;
}
bool operator==(const VMValue &o)
{
return Test(o) == 0;
}
bool operator!=(const VMValue &o)
{
return Test(o) != 0;
}
bool operator< (const VMValue &o)
{
return Test(o) < 0;
}
bool operator<=(const VMValue &o)
{
return Test(o) <= 0;
}
bool operator> (const VMValue &o)
{
return Test(o) > 0;
}
bool operator>=(const VMValue &o)
{
return Test(o) >= 0;
}
int Test(const VMValue &o, int inexact=false)
{
double diff;
if (Type == o.Type)
{
switch(Type)
{
case REGT_NIL:
return 0;
case REGT_INT:
return i - o.i;
case REGT_FLOAT:
diff = f - o.f;
do_double: if (inexact)
{
return diff < -VM_EPSILON ? -1 : diff > VM_EPSILON ? 1 : 0;
}
return diff < 0 ? -1 : diff > 0 ? 1 : 0;
case REGT_STRING:
return inexact ? s().CompareNoCase(o.s()) : s().Compare(o.s());
case REGT_POINTER:
return int((const VM_UBYTE *)a - (const VM_UBYTE *)o.a);
}
assert(0); // Should not get here
return 2;
}
if (Type == REGT_FLOAT && o.Type == REGT_INT)
{
diff = f - o.i;
goto do_double;
}
if (Type == REGT_INT && o.Type == REGT_FLOAT)
{
diff = i - o.f;
goto do_double;
}
// Bad comparison
return 2;
}
FString ToString()
{
if (Type == REGT_STRING)
{
return s();
}
else if (Type == REGT_NIL)
{
return "nil";
}
FString t;
if (Type == REGT_INT)
{
t.Format ("%d", i);
}
else if (Type == REGT_FLOAT)
{
t.Format ("%.14g", f);
}
else if (Type == REGT_POINTER)
{
// FIXME
t.Format ("Object: %p", a);
}
return t;
}
int ToInt()
{
if (Type == REGT_INT)
{
return i;
}
if (Type == REGT_FLOAT)
{
return int(f);
}
if (Type == REGT_STRING)
{
return s().ToLong();
}
// FIXME
return 0;
}
double ToDouble()
{
if (Type == REGT_FLOAT)
{
return f;
}
if (Type == REGT_INT)
{
return i;
}
if (Type == REGT_STRING)
{
return s().ToDouble();
}
// FIXME
return 0;
}
void Kill()
{
if (Type == REGT_STRING)
{
s().~FString();
}
}
};
class VMFunction : public DObject
{
DECLARE_ABSTRACT_CLASS(VMFunction, DObject);
HAS_OBJECT_POINTERS;
public:
bool Native;
BYTE ImplicitArgs = 0; // either 0 for static, 1 for method or 3 for action
FName Name;
TArray<VMValue> Defaults;
class PPrototype *Proto;
VMFunction(FName name = NAME_None) : Native(false), ImplicitArgs(0), Name(name), Proto(NULL) {}
};
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// VM frame layout:
// VMFrame header
// parameter stack - 16 byte boundary, 16 bytes each
// double registers - 8 bytes each
// string registers - 4 or 8 bytes each
// address registers - 4 or 8 bytes each
// data registers - 4 bytes each
// address register tags-1 byte each
// extra space - 16 byte boundary
struct VMFrame
{
VMFrame *ParentFrame;
VMFunction *Func;
VM_UBYTE NumRegD;
VM_UBYTE NumRegF;
VM_UBYTE NumRegS;
VM_UBYTE NumRegA;
VM_UHALF MaxParam;
VM_UHALF NumParam; // current number of parameters
static int FrameSize(int numregd, int numregf, int numregs, int numrega, int numparam, int numextra)
{
int size = (sizeof(VMFrame) + 15) & ~15;
size += numparam * sizeof(VMValue);
size += numregf * sizeof(double);
size += numrega * (sizeof(void *) + sizeof(VM_UBYTE));
size += numregs * sizeof(FString);
size += numregd * sizeof(int);
if (numextra != 0)
{
size = (size + 15) & ~15;
size += numextra;
}
return size;
}
int *GetRegD() const
{
return (int *)(GetRegA() + NumRegA);
}
double *GetRegF() const
{
return (double *)(GetParam() + MaxParam);
}
FString *GetRegS() const
{
return (FString *)(GetRegF() + NumRegF);
}
void **GetRegA() const
{
return (void **)(GetRegS() + NumRegS);
}
VM_ATAG *GetRegATag() const
{
return (VM_ATAG *)(GetRegD() + NumRegD);
}
VMValue *GetParam() const
{
assert(((size_t)this & 15) == 0 && "VM frame is unaligned");
return (VMValue *)(((size_t)(this + 1) + 15) & ~15);
}
void *GetExtra() const
{
VM_ATAG *ptag = GetRegATag();
ptrdiff_t ofs = ptag - (VM_ATAG *)this;
return (VM_UBYTE *)this + ((ofs + NumRegA + 15) & ~15);
}
void GetAllRegs(int *&d, double *&f, FString *&s, void **&a, VM_ATAG *&atag, VMValue *&param) const
{
// Calling the individual functions produces suboptimal code. :(
param = GetParam();
f = (double *)(param + MaxParam);
s = (FString *)(f + NumRegF);
a = (void **)(s + NumRegS);
d = (int *)(a + NumRegA);
atag = (VM_ATAG *)(d + NumRegD);
}
void InitRegS();
};
struct VMRegisters
{
VMRegisters(const VMFrame *frame)
{
frame->GetAllRegs(d, f, s, a, atag, param);
}
VMRegisters(const VMRegisters &o)
: d(o.d), f(o.f), s(o.s), a(o.a), atag(o.atag), param(o.param)
{ }
int *d;
double *f;
FString *s;
void **a;
VM_ATAG *atag;
VMValue *param;
};
struct VMException : public DObject
{
DECLARE_CLASS(VMException, DObject);
};
union FVoidObj
{
DObject *o;
void *v;
};
class VMScriptFunction : public VMFunction
{
DECLARE_CLASS(VMScriptFunction, VMFunction);
public:
VMScriptFunction(FName name=NAME_None);
~VMScriptFunction();
size_t PropagateMark();
void Alloc(int numops, int numkonstd, int numkonstf, int numkonsts, int numkonsta);
VM_ATAG *KonstATags() { return (VM_UBYTE *)(KonstA + NumKonstA); }
const VM_ATAG *KonstATags() const { return (VM_UBYTE *)(KonstA + NumKonstA); }
VMOP *Code;
int *KonstD;
double *KonstF;
FString *KonstS;
FVoidObj *KonstA;
int ExtraSpace;
int CodeSize; // Size of code in instructions (not bytes)
VM_UBYTE NumRegD;
VM_UBYTE NumRegF;
VM_UBYTE NumRegS;
VM_UBYTE NumRegA;
VM_UBYTE NumKonstD;
VM_UBYTE NumKonstF;
VM_UBYTE NumKonstS;
VM_UBYTE NumKonstA;
VM_UHALF MaxParam; // Maximum number of parameters this function has on the stack at once
VM_UBYTE NumArgs; // Number of arguments this function takes
FString PrintableName; // so that the VM can print meaningful info if something in this function goes wrong.
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};
class VMFrameStack
{
public:
VMFrameStack();
~VMFrameStack();
VMFrame *AllocFrame(int numregd, int numregf, int numregs, int numrega);
VMFrame *AllocFrame(VMScriptFunction *func);
VMFrame *PopFrame();
VMFrame *TopFrame()
{
assert(Blocks != NULL && Blocks->LastFrame != NULL);
return Blocks->LastFrame;
}
int Call(VMFunction *func, VMValue *params, int numparams, VMReturn *results, int numresults, VMException **trap=NULL);
private:
enum { BLOCK_SIZE = 4096 }; // Default block size
struct BlockHeader
{
BlockHeader *NextBlock;
VMFrame *LastFrame;
VM_UBYTE *FreeSpace;
int BlockSize;
void InitFreeSpace()
{
FreeSpace = (VM_UBYTE *)(((size_t)(this + 1) + 15) & ~15);
}
};
BlockHeader *Blocks;
BlockHeader *UnusedBlocks;
VMFrame *Alloc(int size);
};
class VMNativeFunction : public VMFunction
{
DECLARE_CLASS(VMNativeFunction, VMFunction);
public:
typedef int (*NativeCallType)(VMFrameStack *stack, VMValue *param, TArray<VMValue> &defaultparam, int numparam, VMReturn *ret, int numret);
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VMNativeFunction() : NativeCall(NULL) { Native = true; }
VMNativeFunction(NativeCallType call) : NativeCall(call) { Native = true; }
VMNativeFunction(NativeCallType call, FName name) : VMFunction(name), NativeCall(call) { Native = true; }
// Return value is the number of results.
NativeCallType NativeCall;
};
class VMParamFiller
{
public:
VMParamFiller(const VMFrame *frame) : Reg(frame), RegD(0), RegF(0), RegS(0), RegA(0) {}
VMParamFiller(const VMRegisters *reg) : Reg(*reg), RegD(0), RegF(0), RegS(0), RegA(0) {}
void ParamInt(int val)
{
Reg.d[RegD++] = val;
}
void ParamFloat(double val)
{
Reg.f[RegF++] = val;
}
void ParamString(FString &val)
{
Reg.s[RegS++] = val;
}
void ParamString(const char *val)
{
Reg.s[RegS++] = val;
}
void ParamObject(DObject *obj)
{
Reg.a[RegA] = obj;
Reg.atag[RegA] = ATAG_OBJECT;
RegA++;
}
void ParamPointer(void *ptr, VM_ATAG atag)
{
Reg.a[RegA] = ptr;
Reg.atag[RegA] = atag;
RegA++;
}
private:
const VMRegisters Reg;
int RegD, RegF, RegS, RegA;
};
enum EVMEngine
{
VMEngine_Default,
VMEngine_Unchecked,
VMEngine_Checked
};
void VMSelectEngine(EVMEngine engine);
extern int (*VMExec)(VMFrameStack *stack, const VMOP *pc, VMReturn *ret, int numret);
void VMFillParams(VMValue *params, VMFrame *callee, int numparam);
void VMDumpConstants(FILE *out, const VMScriptFunction *func);
void VMDisasm(FILE *out, const VMOP *code, int codesize, const VMScriptFunction *func);
// Use this in the prototype for a native function.
#define VM_ARGS VMFrameStack *stack, VMValue *param, TArray<VMValue> &defaultparam, int numparam, VMReturn *ret, int numret
#define VM_ARGS_NAMES stack, param, defaultparam, numparam, ret, numret
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// Use these to collect the parameters in a native function.
// variable name <x> at position <p>
// For required parameters.
#define PARAM_INT_AT(p,x) assert((p) < numparam); assert(param[p].Type == REGT_INT); int x = param[p].i;
#define PARAM_BOOL_AT(p,x) assert((p) < numparam); assert(param[p].Type == REGT_INT); bool x = !!param[p].i;
#define PARAM_NAME_AT(p,x) assert((p) < numparam); assert(param[p].Type == REGT_INT); FName x = ENamedName(param[p].i);
#define PARAM_SOUND_AT(p,x) assert((p) < numparam); assert(param[p].Type == REGT_INT); FSoundID x = param[p].i;
#define PARAM_COLOR_AT(p,x) assert((p) < numparam); assert(param[p].Type == REGT_INT); PalEntry x; x.d = param[p].i;
#define PARAM_FLOAT_AT(p,x) assert((p) < numparam); assert(param[p].Type == REGT_FLOAT); double x = param[p].f;
#define PARAM_ANGLE_AT(p,x) assert((p) < numparam); assert(param[p].Type == REGT_FLOAT); DAngle x = param[p].f;
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#define PARAM_STRING_AT(p,x) assert((p) < numparam); assert(param[p].Type == REGT_STRING); FString x = param[p].s();
#define PARAM_STATE_AT(p,x) assert((p) < numparam); assert(param[p].Type == REGT_POINTER && (param[p].atag == ATAG_STATE || param[p].atag == ATAG_GENERIC || param[p].a == NULL)); FState *x = (FState *)param[p].a;
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#define PARAM_POINTER_AT(p,x,type) assert((p) < numparam); assert(param[p].Type == REGT_POINTER); type *x = (type *)param[p].a;
#define PARAM_OBJECT_AT(p,x,type) assert((p) < numparam); assert(param[p].Type == REGT_POINTER && (param[p].atag == ATAG_OBJECT || param[p].a == NULL)); type *x = (type *)param[p].a; assert(x == NULL || x->IsKindOf(RUNTIME_CLASS(type)));
#define PARAM_CLASS_AT(p,x,base) assert((p) < numparam); assert(param[p].Type == REGT_POINTER && (param[p].atag == ATAG_OBJECT || param[p].a == NULL)); base::MetaClass *x = (base::MetaClass *)param[p].a; assert(x == NULL || x->IsDescendantOf(RUNTIME_CLASS(base)));
// For optional paramaters. These have dangling elses for you to fill in the default assignment. e.g.:
// PARAM_INT_OPT(0,myint) { myint = 55; }
// Just make sure to fill it in when using these macros, because the compiler isn't likely
// to give useful error messages if you don't.
#define PARAM_EXISTS(p) ((p) < numparam && param[p].Type != REGT_NIL)
#define ASSERTINT(p) assert((p).Type == REGT_INT)
#define ASSERTFLOAT(p) assert((p).Type == REGT_FLOAT)
#define ASSERTSTRING(p) assert((p).Type == REGT_STRING)
#define ASSERTOBJECT(p) assert((p).Type == REGT_POINTER && ((p).atag == ATAG_OBJECT || (p).a == nullptr))
#define ASSERTPOINTER(p) assert((p).Type == REGT_POINTER && (p).atag == ATAG_GENERIC)
#define ASSERTSTATE(p) assert((p).Type == REGT_POINTER && ((p).atag == ATAG_GENERIC || (p).atag == ATAG_STATE))
#define PARAM_INT_DEF_AT(p,x) int x; if (PARAM_EXISTS(p)) { ASSERTINT(param[p]); x = param[p].i; } else { ASSERTINT(defaultparam[p]); x = defaultparam[p].i; }
#define PARAM_BOOL_DEF_AT(p,x) bool x; if (PARAM_EXISTS(p)) { ASSERTINT(param[p]); x = !!param[p].i; } else { ASSERTINT(defaultparam[p]); x = !!defaultparam[p].i; }
#define PARAM_NAME_DEF_AT(p,x) FName x; if (PARAM_EXISTS(p)) { ASSERTINT(param[p]); x = ENamedName(param[p].i); } else { ASSERTINT(defaultparam[p]); x = ENamedName(defaultparam[p].i); }
#define PARAM_SOUND_DEF_AT(p,x) FSoundID x; if (PARAM_EXISTS(p)) { ASSERTINT(param[p]); x = FSoundID(param[p].i); } else { ASSERTINT(defaultparam[p]); x = FSoundID(defaultparam[p].i); }
#define PARAM_COLOR_DEF_AT(p,x) PalEntry x; if (PARAM_EXISTS(p)) { ASSERTINT(param[p]); x = param[p].i; } else { ASSERTINT(defaultparam[p]); x = defaultparam[p].i; }
#define PARAM_FLOAT_DEF_AT(p,x) double x; if (PARAM_EXISTS(p)) { ASSERTFLOAT(param[p]); x = param[p].f; } else { ASSERTFLOAT(defaultparam[p]); x = defaultparam[p].f; }
#define PARAM_ANGLE_DEF_AT(p,x) DAngle x; if (PARAM_EXISTS(p)) { ASSERTFLOAT(param[p]); x = param[p].f; } else { ASSERTFLOAT(defaultparam[p]); x = defaultparam[p].f; }
#define PARAM_STRING_DEF_AT(p,x) FString x; if (PARAM_EXISTS(p)) { ASSERTSTRING(param[p]); x = param[p].s; } else { ASSERTSTRING(defaultparam[p]); x = defaultparam[p].s; }
#define PARAM_STATE_DEF_AT(p,x) FState *x; if (PARAM_EXISTS(p)) { ASSERTSTATE(param[p]); x = (FState*)param[p].a; } else { ASSERTSTATE(defaultparam[p]); x = (FState*)defaultparam[p].a; }
#define PARAM_POINTER_DEF_AT(p,x,t) t *x; if (PARAM_EXISTS(p)) { ASSERTPOINTER(param[p]); x = (t*)param[p].a; } else { ASSERTPOINTER(defaultparam[p]); x = (t*)defaultparam[p].a; }
#define PARAM_OBJECT_DEF_AT(p,x,t) t *x; if (PARAM_EXISTS(p)) { ASSERTOBJECT(param[p]); x = (t*)param[p].a; } else { ASSERTOBJECT(defaultparam[p]); x = (t*)defaultparam[p].a; }
#define PARAM_CLASS_DEF_AT(p,x,t) t::MetaClass *x; if (PARAM_EXISTS(p)) { ASSERTOBJECT(param[p]); x = (t::MetaClass*)param[p].a; } else { ASSERTOBJECT(defaultparam[p]); x = (t::MetaClass*)defaultparam[p].a; }
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// The above, but with an automatically increasing position index.
#define PARAM_PROLOGUE int paramnum = -1;
#define PARAM_INT(x) ++paramnum; PARAM_INT_AT(paramnum,x)
#define PARAM_BOOL(x) ++paramnum; PARAM_BOOL_AT(paramnum,x)
#define PARAM_NAME(x) ++paramnum; PARAM_NAME_AT(paramnum,x)
#define PARAM_SOUND(x) ++paramnum; PARAM_SOUND_AT(paramnum,x)
#define PARAM_COLOR(x) ++paramnum; PARAM_COLOR_AT(paramnum,x)
#define PARAM_FLOAT(x) ++paramnum; PARAM_FLOAT_AT(paramnum,x)
#define PARAM_ANGLE(x) ++paramnum; PARAM_ANGLE_AT(paramnum,x)
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#define PARAM_STRING(x) ++paramnum; PARAM_STRING_AT(paramnum,x)
#define PARAM_STATE(x) ++paramnum; PARAM_STATE_AT(paramnum,x)
#define PARAM_POINTER(x,type) ++paramnum; PARAM_POINTER_AT(paramnum,x,type)
#define PARAM_OBJECT(x,type) ++paramnum; PARAM_OBJECT_AT(paramnum,x,type)
#define PARAM_CLASS(x,base) ++paramnum; PARAM_CLASS_AT(paramnum,x,base)
#define PARAM_INT_DEF(x) ++paramnum; PARAM_INT_DEF_AT(paramnum,x)
#define PARAM_BOOL_DEF(x) ++paramnum; PARAM_BOOL_DEF_AT(paramnum,x)
#define PARAM_NAME_DEF(x) ++paramnum; PARAM_NAME_DEF_AT(paramnum,x)
#define PARAM_SOUND_DEF(x) ++paramnum; PARAM_SOUND_DEF_AT(paramnum,x)
#define PARAM_COLOR_DEF(x) ++paramnum; PARAM_COLOR_DEF_AT(paramnum,x)
#define PARAM_FLOAT_DEF(x) ++paramnum; PARAM_FLOAT_DEF_AT(paramnum,x)
#define PARAM_ANGLE_DEF(x) ++paramnum; PARAM_ANGLE_DEF_AT(paramnum,x)
#define PARAM_STRING_DEF(x) ++paramnum; PARAM_STRING_DEF_AT(paramnum,x)
#define PARAM_STATE_DEF(x) ++paramnum; PARAM_STATE_DEF_AT(paramnum,x)
#define PARAM_POINTER_DEF(x,type) ++paramnum; PARAM_POINTER_DEF_AT(paramnum,x,type)
#define PARAM_OBJECT_DEF(x,type) ++paramnum; PARAM_OBJECT_DEF_AT(paramnum,x,type)
#define PARAM_CLASS_DEF(x,base) ++paramnum; PARAM_CLASS_DEF_AT(paramnum,x,base)
typedef int(*actionf_p)(VMFrameStack *stack, VMValue *param, TArray<VMValue> &defaultparam, int numparam, VMReturn *ret, int numret);/*(VM_ARGS)*/
struct AFuncDesc
{
const char *Name;
actionf_p Function;
VMNativeFunction **VMPointer;
};
#if defined(_MSC_VER)
#pragma section(".areg$u",read)
#define MSVC_ASEG __declspec(allocate(".areg$u"))
#define GCC_ASEG
#else
#define MSVC_ASEG
#define GCC_ASEG __attribute__((section(SECTION_AREG))) __attribute__((used))
#endif
// Macros to handle action functions. These are here so that I don't have to
// change every single use in case the parameters change.
#define DECLARE_ACTION(name) extern VMNativeFunction *name##_VMPtr;
// This distinction is here so that CALL_ACTION produces errors when trying to
// access a function that requires parameters.
#define DEFINE_ACTION_FUNCTION(cls, name) \
static int AF_##name(VM_ARGS); \
VMNativeFunction *name##_VMPtr; \
static const AFuncDesc cls##_##name##_Hook = { #name, AF_##name, &name##_VMPtr }; \
extern AFuncDesc const *const cls##_##name##_HookPtr; \
MSVC_ASEG AFuncDesc const *const cls##_##name##_HookPtr GCC_ASEG = &cls##_##name##_Hook; \
static int AF_##name(VM_ARGS)
#define DEFINE_ACTION_FUNCTION_PARAMS(cls, name) DEFINE_ACTION_FUNCTION(cls, name)
//#define DECLARE_PARAMINFO AActor *self, AActor *stateowner, FState *CallingState, int ParameterIndex, StateCallData *statecall
//#define PUSH_PARAMINFO self, stateowner, CallingState, ParameterIndex, statecall
#define CALL_ACTION(name,self) { /*AF_##name(self, self, NULL, 0, NULL)*/ \
VMValue params[3] = { self, self, VMValue(NULL, ATAG_GENERIC) }; \
stack->Call(name##_VMPtr, params, countof(params), NULL, 0, NULL); \
}
#define ACTION_RETURN_STATE(v) do { FState *state = v; if (numret > 0) { assert(ret != NULL); ret->SetPointer(state, ATAG_STATE); return 1; } return 0; } while(0)
#define ACTION_RETURN_OBJECT(v) do { auto state = v; if (numret > 0) { assert(ret != NULL); ret->SetPointer(state, ATAG_OBJECT); return 1; } return 0; } while(0)
#define ACTION_RETURN_FLOAT(v) do { double u = v; if (numret > 0) { assert(ret != nullptr); ret->SetFloat(u); return 1; } return 0; } while(0)
#define ACTION_RETURN_INT(v) do { int u = v; if (numret > 0) { assert(ret != NULL); ret->SetInt(u); return 1; } return 0; } while(0)
#define ACTION_RETURN_BOOL(v) ACTION_RETURN_INT(v)
// Checks to see what called the current action function
#define ACTION_CALL_FROM_ACTOR() (stateinfo == nullptr || stateinfo->mStateType == STATE_Actor)
#define ACTION_CALL_FROM_PSPRITE() (self->player && stateinfo != nullptr && stateinfo->mStateType == STATE_Psprite)
#define ACTION_CALL_FROM_INVENTORY() (stateinfo != nullptr && stateinfo->mStateType == STATE_StateChain)
// Standard parameters for all action functons
// self - Actor this action is to operate on (player if a weapon)
// stateowner - Actor this action really belongs to (may be an item)
// callingstate - State this action was called from
#define PARAM_ACTION_PROLOGUE(type) \
PARAM_PROLOGUE; \
PARAM_OBJECT (self, type); \
PARAM_OBJECT (stateowner, AActor) \
PARAM_POINTER (stateinfo, FStateParamInfo) \
// Number of action paramaters
#define NAP 3
#define PARAM_SELF_PROLOGUE(type) \
PARAM_PROLOGUE; \
PARAM_OBJECT(self, type);
class PFunction;
PFunction *FindGlobalActionFunction(const char *name);
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#endif