qzdoom/src/gl/shaders/gl_shadowmapshader.h

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2017-03-01 02:33:53 +00:00
#ifndef __GL_SHADOWMAPSHADER_H
#define __GL_SHADOWMAPSHADER_H
#include "gl_shaderprogram.h"
class FShadowMapShader
{
public:
void Bind();
FBufferedUniform1f ShadowmapQuality;
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private:
FShaderProgram mShader;
};
#endif