qzdoom/src/menu/menu.h

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#ifndef __M_MENU_MENU_H__
#define __M_MENU_MENU_H__
#include "dobject.h"
#include "d_player.h"
#include "r_data/r_translate.h"
#include "c_cvars.h"
#include "v_font.h"
#include "gi.h"
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#include "textures/textures.h"
EXTERN_CVAR(Float, snd_menuvolume)
EXTERN_CVAR(Int, m_use_mouse);
struct event_t;
class FTexture;
class FFont;
enum EColorRange : int;
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class FPlayerClass;
class FKeyBindings;
struct FBrokenLines;
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enum EMenuKey
{
MKEY_Up,
MKEY_Down,
MKEY_Left,
MKEY_Right,
MKEY_PageUp,
MKEY_PageDown,
//----------------- Keys past here do not repeat.
MKEY_Enter,
MKEY_Back, // Back to previous menu
MKEY_Clear, // Clear keybinding/flip player sprite preview
NUM_MKEYS,
// These are not buttons but events sent from other menus
MKEY_Input, // Sent when input is confirmed
MKEY_Abort, // Input aborted
MKEY_MBYes,
MKEY_MBNo,
};
struct FGameStartup
{
const char *PlayerClass;
int Episode;
int Skill;
};
extern FGameStartup GameStartupInfo;
struct FSaveGameNode
{
FString SaveTitle;
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FString Filename;
bool bOldVersion = false;
bool bMissingWads = false;
bool bNoDelete = false;
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};
struct FSavegameManager
{
private:
TArray<FSaveGameNode*> SaveGames;
FSaveGameNode NewSaveNode;
int LastSaved = -1;
int LastAccessed = -1;
TArray<char> SavePicData;
FTexture *SavePic = nullptr;
public:
int WindowSize = 0;
FString SaveCommentString;
FSaveGameNode *quickSaveSlot = nullptr;
~FSavegameManager();
private:
int InsertSaveNode(FSaveGameNode *node);
public:
void NotifyNewSave(const FString &file, const FString &title, bool okForQuicksave);
void ClearSaveGames();
void ReadSaveStrings();
void UnloadSaveData();
int RemoveSaveSlot(int index);
void LoadSavegame(int Selected);
void DoSave(int Selected, const char *savegamestring);
unsigned ExtractSaveData(int index);
void ClearSaveStuff();
bool DrawSavePic(int x, int y, int w, int h);
void DrawSaveComment(FFont *font, int cr, int x, int y, int scalefactor);
void SetFileInfo(int Selected);
unsigned SavegameCount();
FSaveGameNode *GetSavegame(int i);
void InsertNewSaveNode();
bool RemoveNewSaveNode();
};
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extern FSavegameManager savegameManager;
class DMenu;
extern DMenu *CurrentMenu;
extern int MenuTime;
class DMenuItemBase;
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//=============================================================================
//
// menu descriptor. This is created from the menu definition lump
// Items must be inserted in the order they are cycled through with the cursor
//
//=============================================================================
class DMenuDescriptor : public DObject
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{
DECLARE_CLASS(DMenuDescriptor, DObject)
public:
FName mMenuName = NAME_None;
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FString mNetgameMessage;
PClass *mClass = nullptr;
bool mProtected = false;
TArray<DMenuItemBase *> mItems;
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virtual size_t PropagateMark() { return 0; }
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};
class DListMenuDescriptor : public DMenuDescriptor
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{
DECLARE_CLASS(DListMenuDescriptor, DMenuDescriptor)
public:
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int mSelectedItem;
double mSelectOfsX;
double mSelectOfsY;
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FTextureID mSelector;
int mDisplayTop;
double mXpos, mYpos;
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int mWLeft, mWRight;
int mLinespacing; // needs to be stored for dynamically created menus
int mAutoselect; // this can only be set by internal menu creation functions
FFont *mFont;
EColorRange mFontColor;
EColorRange mFontColor2;
bool mCenter;
bool mFromEngine;
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void Reset()
{
// Reset the default settings (ignore all other values in the struct)
mSelectOfsX = 0;
mSelectOfsY = 0;
mSelector.SetInvalid();
mDisplayTop = 0;
mXpos = 0;
mYpos = 0;
mLinespacing = 0;
mNetgameMessage = "";
mFont = NULL;
mFontColor = CR_UNTRANSLATED;
mFontColor2 = CR_UNTRANSLATED;
mFromEngine = false;
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}
size_t PropagateMark() override;
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};
struct FOptionMenuSettings
{
EColorRange mTitleColor;
EColorRange mFontColor;
EColorRange mFontColorValue;
EColorRange mFontColorMore;
EColorRange mFontColorHeader;
EColorRange mFontColorHighlight;
EColorRange mFontColorSelection;
int mLinespacing;
};
class DOptionMenuDescriptor : public DMenuDescriptor
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{
DECLARE_CLASS(DOptionMenuDescriptor, DMenuDescriptor)
public:
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FString mTitle;
int mSelectedItem;
int mDrawTop;
int mScrollTop;
int mScrollPos;
int mIndent;
int mPosition;
bool mDontDim;
FFont *mFont;
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void CalcIndent();
DMenuItemBase *GetItem(FName name);
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void Reset()
{
// Reset the default settings (ignore all other values in the struct)
mPosition = 0;
mScrollTop = 0;
mIndent = 0;
mDontDim = 0;
mFont = gameinfo.gametype == GAME_Doom ? BigUpper : BigFont;
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}
size_t PropagateMark() override;
~DOptionMenuDescriptor()
{
}
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};
typedef TMap<FName, DMenuDescriptor *> MenuDescriptorList;
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extern FOptionMenuSettings OptionSettings;
extern MenuDescriptorList MenuDescriptors;
#define CURSORSPACE (14 * CleanXfac_1)
//=============================================================================
//
//
//
//=============================================================================
struct FMenuRect
{
int x, y;
int width, height;
void set(int _x, int _y, int _w, int _h)
{
x = _x;
y = _y;
width = _w;
height = _h;
}
bool inside(int _x, int _y)
{
return _x >= x && _x < x+width && _y >= y && _y < y+height;
}
};
class DMenu : public DObject
{
DECLARE_CLASS (DMenu, DObject)
HAS_OBJECT_POINTERS
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public:
enum
{
MOUSE_Click,
MOUSE_Move,
MOUSE_Release
};
TObjPtr<DMenu*> mParentMenu;
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bool mMouseCapture;
bool mBackbuttonSelected;
bool DontDim;
static int InMenu;
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DMenu(DMenu *parent = NULL);
bool TranslateKeyboardEvents();
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virtual void Close();
bool CallResponder(event_t *ev);
bool CallMenuEvent(int mkey, bool fromcontroller);
void CallTicker();
void CallDrawer();
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};
//=============================================================================
//
// base class for menu items
//
//=============================================================================
class DMenuItemBase : public DObject
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{
DECLARE_CLASS(DMenuItemBase, DObject)
public:
double mXpos, mYpos;
FName mAction;
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bool mEnabled;
bool Activate();
bool SetString(int i, const char *s);
bool GetString(int i, char *s, int len);
bool SetValue(int i, int value);
bool GetValue(int i, int *pvalue);
void OffsetPositionY(int ydelta) { mYpos += ydelta; }
double GetY() { return mYpos; }
};
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//=============================================================================
//
//
//
//=============================================================================
struct FOptionValues
{
struct Pair
{
double Value;
FString TextValue;
FString Text;
};
TArray<Pair> mValues;
};
typedef TMap< FName, FOptionValues* > FOptionMap;
extern FOptionMap OptionValues;
//=============================================================================
//
//
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//
//=============================================================================
struct event_t;
void M_EnableMenu (bool on) ;
bool M_Responder (event_t *ev);
void M_Ticker (void);
void M_Drawer (void);
void M_Init (void);
void M_CreateMenus();
void M_ActivateMenu(DMenu *menu);
void M_ClearMenus ();
void M_PreviousMenu ();
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void M_ParseMenuDefs();
void M_StartupEpisodeMenu(FGameStartup *gs);
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void M_StartupSkillMenu(FGameStartup *gs);
void M_StartControlPanel (bool makeSound, bool scaleoverride = true);
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void M_SetMenu(FName menu, int param = -1);
void M_StartMessage(const char *message, int messagemode, FName action = NAME_None);
DMenu *StartPickerMenu(DMenu *parent, const char *name, FColorCVar *cvar);
void M_MarkMenus();
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struct IJoystickConfig;
DMenuItemBase * CreateOptionMenuItemStaticText(const char *name, int v = -1);
DMenuItemBase * CreateOptionMenuItemSubmenu(const char *label, FName cmd, int center);
DMenuItemBase * CreateOptionMenuItemControl(const char *label, FName cmd, FKeyBindings *bindings);
DMenuItemBase * CreateOptionMenuItemJoyConfigMenu(const char *label, IJoystickConfig *joy);
DMenuItemBase * CreateListMenuItemPatch(double x, double y, int height, int hotkey, FTextureID tex, FName command, int param);
DMenuItemBase * CreateListMenuItemText(double x, double y, int height, int hotkey, const char *text, FFont *font, PalEntry color1, PalEntry color2, FName command, int param);
DMenuItemBase * CreateOptionMenuItemCommand(const char *label, FName cmd, bool centered = false);
void UpdateVRModes(bool considerQuadBuffered=true);
#endif