qzdoom/src/g_hexen/a_hexenglobal.h

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#ifndef __A_HEXENGLOBAL_H__
#define __A_HEXENGLOBAL_H__
#include "d_player.h"
class AHeresiarch : public AActor
{
DECLARE_ACTOR (AHeresiarch, AActor)
public:
const PClass *StopBall;
void Serialize (FArchive &arc);
void Die (AActor *source, AActor *inflictor);
};
class AHolySpirit : public AActor
{
DECLARE_CLASS (AHolySpirit, AActor)
public:
bool Slam (AActor *thing);
bool SpecialBlastHandling (AActor *source, fixed_t strength);
bool IsOkayToAttack (AActor *link);
};
class AFighterWeapon : public AWeapon
{
DECLARE_STATELESS_ACTOR (AFighterWeapon, AWeapon);
public:
bool TryPickup (AActor *toucher);
};
class AClericWeapon : public AWeapon
{
DECLARE_STATELESS_ACTOR (AClericWeapon, AWeapon);
public:
bool TryPickup (AActor *toucher);
};
class AMageWeapon : public AWeapon
{
DECLARE_STATELESS_ACTOR (AMageWeapon, AWeapon);
public:
bool TryPickup (AActor *toucher);
};
#endif //__A_HEXENGLOBAL_H__