mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-11 13:11:07 +00:00
94 lines
1.9 KiB
Text
94 lines
1.9 KiB
Text
|
//===========================================================================
|
||
|
//
|
||
|
// Player
|
||
|
//
|
||
|
//===========================================================================
|
||
|
class DoomPlayer : PlayerPawn
|
||
|
{
|
||
|
Default
|
||
|
{
|
||
|
Speed 1;
|
||
|
Health 100;
|
||
|
Radius 16;
|
||
|
Height 56;
|
||
|
Mass 100;
|
||
|
PainChance 255;
|
||
|
Player.DisplayName "Marine";
|
||
|
Player.CrouchSprite "PLYC";
|
||
|
Player.StartItem "Pistol";
|
||
|
Player.StartItem "Fist";
|
||
|
Player.StartItem "Clip", 50;
|
||
|
Player.WeaponSlot 1, "Fist", "Chainsaw";
|
||
|
Player.WeaponSlot 2, "Pistol";
|
||
|
Player.WeaponSlot 3, "Shotgun", "SuperShotgun";
|
||
|
Player.WeaponSlot 4, "Chaingun";
|
||
|
Player.WeaponSlot 5, "RocketLauncher";
|
||
|
Player.WeaponSlot 6, "PlasmaRifle";
|
||
|
Player.WeaponSlot 7, "BFG9000";
|
||
|
|
||
|
Player.ColorRange 112, 127;
|
||
|
Player.Colorset 0, "Green", 0x70, 0x7F, 0x72;
|
||
|
Player.Colorset 1, "Gray", 0x60, 0x6F, 0x62;
|
||
|
Player.Colorset 2, "Brown", 0x40, 0x4F, 0x42;
|
||
|
Player.Colorset 3, "Red", 0x20, 0x2F, 0x22;
|
||
|
// Doom Legacy additions
|
||
|
Player.Colorset 4, "Light Gray", 0x58, 0x67, 0x5A;
|
||
|
Player.Colorset 5, "Light Brown", 0x38, 0x47, 0x3A;
|
||
|
Player.Colorset 6, "Light Red", 0xB0, 0xBF, 0xB2;
|
||
|
Player.Colorset 7, "Light Blue", 0xC0, 0xCF, 0xC2;
|
||
|
}
|
||
|
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
PLAY A -1;
|
||
|
Loop;
|
||
|
See:
|
||
|
PLAY ABCD 4;
|
||
|
Loop;
|
||
|
Missile:
|
||
|
PLAY E 12;
|
||
|
Goto Spawn;
|
||
|
Melee:
|
||
|
PLAY F 6 BRIGHT;
|
||
|
Goto Missile;
|
||
|
Pain:
|
||
|
PLAY G 4;
|
||
|
PLAY G 4 A_Pain;
|
||
|
Goto Spawn;
|
||
|
Death:
|
||
|
PLAY H 0 A_PlayerSkinCheck("AltSkinDeath");
|
||
|
Death1:
|
||
|
PLAY H 10;
|
||
|
PLAY I 10 A_PlayerScream;
|
||
|
PLAY J 10 A_NoBlocking;
|
||
|
PLAY KLM 10;
|
||
|
PLAY N -1;
|
||
|
Stop;
|
||
|
XDeath:
|
||
|
PLAY O 0 A_PlayerSkinCheck("AltSkinXDeath");
|
||
|
XDeath1:
|
||
|
PLAY O 5;
|
||
|
PLAY P 5 A_XScream;
|
||
|
PLAY Q 5 A_NoBlocking;
|
||
|
PLAY RSTUV 5;
|
||
|
PLAY W -1;
|
||
|
Stop;
|
||
|
AltSkinDeath:
|
||
|
PLAY H 6;
|
||
|
PLAY I 6 A_PlayerScream;
|
||
|
PLAY JK 6;
|
||
|
PLAY L 6 A_NoBlocking;
|
||
|
PLAY MNO 6;
|
||
|
PLAY P -1;
|
||
|
Stop;
|
||
|
AltSkinXDeath:
|
||
|
PLAY Q 5 A_PlayerScream;
|
||
|
PLAY R 0 A_NoBlocking;
|
||
|
PLAY R 5 A_SkullPop;
|
||
|
PLAY STUVWX 5;
|
||
|
PLAY Y -1;
|
||
|
Stop;
|
||
|
}
|
||
|
}
|