2016-03-01 15:47:10 +00:00
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/*
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** stringtable.h
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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** FStringTable
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**
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** This class manages a list of localizable strings stored in a wad file.
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*/
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#ifndef __STRINGTABLE_H__
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#define __STRINGTABLE_H__
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#ifdef _MSC_VER
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#pragma once
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#endif
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#include <stdlib.h>
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2019-02-06 12:59:41 +00:00
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#include "doomdef.h"
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2016-03-01 15:47:10 +00:00
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#include "doomtype.h"
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2019-03-02 11:06:24 +00:00
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struct TableElement
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{
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FString strings[4];
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};
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2019-02-06 12:59:41 +00:00
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// This public interface is for Dehacked
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2019-03-02 11:06:24 +00:00
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class StringMap : public TMap<FName, TableElement>
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2016-03-01 15:47:10 +00:00
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{
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public:
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2019-02-06 12:59:41 +00:00
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const char *MatchString(const char *string) const;
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};
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2016-03-01 15:47:10 +00:00
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2019-03-02 11:06:24 +00:00
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struct StringMacro
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{
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FString Replacements[4];
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};
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2019-02-06 12:59:41 +00:00
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class FStringTable
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{
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public:
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- allow the language table to supersede the title patches, if appropriate
For the Doom IWADs the provided font looks almost identical to the characters used on the title patches. So, for any level name that got replaced in some language, it will now check if the retrieved name comes from the default table, and if not, ignore the title patch and print the name with the specified font.
This also required removing the 'en' label from the default table, because with this present, the text would always be picked from 'en' instead of 'default'. Since 'en' and 'default' had the same contents, in any English locale the 'default' table was never hit, so this won't make any difference for the texts being chosen.
Last but not least, wminfo has been made a local variable in G_DoCompleted. There were two places where this was accessed from outside the summary screen or its setup code, and both were incorrect.
2019-02-14 23:29:24 +00:00
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enum : uint32_t
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{
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default_table = MAKE_ID('*', '*', 0, 0),
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global_table = MAKE_ID('*', 0, 0, 0),
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dehacked_table = MAKE_ID('*', '*', '*', 0)
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};
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2019-02-06 12:59:41 +00:00
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using LangMap = TMap<uint32_t, StringMap>;
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2019-03-02 11:06:24 +00:00
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using StringMacroMap = TMap<FName, StringMacro>;
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2019-02-06 12:59:41 +00:00
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void LoadStrings ();
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void UpdateLanguage();
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- allow the language table to supersede the title patches, if appropriate
For the Doom IWADs the provided font looks almost identical to the characters used on the title patches. So, for any level name that got replaced in some language, it will now check if the retrieved name comes from the default table, and if not, ignore the title patch and print the name with the specified font.
This also required removing the 'en' label from the default table, because with this present, the text would always be picked from 'en' instead of 'default'. Since 'en' and 'default' had the same contents, in any English locale the 'default' table was never hit, so this won't make any difference for the texts being chosen.
Last but not least, wminfo has been made a local variable in G_DoCompleted. There were two places where this was accessed from outside the summary screen or its setup code, and both were incorrect.
2019-02-14 23:29:24 +00:00
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StringMap GetDefaultStrings() { return allStrings[default_table]; } // Dehacked needs these for comparison
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2019-02-06 12:59:41 +00:00
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void SetDehackedStrings(StringMap && map)
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{
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- allow the language table to supersede the title patches, if appropriate
For the Doom IWADs the provided font looks almost identical to the characters used on the title patches. So, for any level name that got replaced in some language, it will now check if the retrieved name comes from the default table, and if not, ignore the title patch and print the name with the specified font.
This also required removing the 'en' label from the default table, because with this present, the text would always be picked from 'en' instead of 'default'. Since 'en' and 'default' had the same contents, in any English locale the 'default' table was never hit, so this won't make any difference for the texts being chosen.
Last but not least, wminfo has been made a local variable in G_DoCompleted. There were two places where this was accessed from outside the summary screen or its setup code, and both were incorrect.
2019-02-14 23:29:24 +00:00
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allStrings.Insert(dehacked_table, map);
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2019-02-06 12:59:41 +00:00
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UpdateLanguage();
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}
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- allow the language table to supersede the title patches, if appropriate
For the Doom IWADs the provided font looks almost identical to the characters used on the title patches. So, for any level name that got replaced in some language, it will now check if the retrieved name comes from the default table, and if not, ignore the title patch and print the name with the specified font.
This also required removing the 'en' label from the default table, because with this present, the text would always be picked from 'en' instead of 'default'. Since 'en' and 'default' had the same contents, in any English locale the 'default' table was never hit, so this won't make any difference for the texts being chosen.
Last but not least, wminfo has been made a local variable in G_DoCompleted. There were two places where this was accessed from outside the summary screen or its setup code, and both were incorrect.
2019-02-14 23:29:24 +00:00
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2019-03-02 11:06:24 +00:00
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const char *GetLanguageString(const char *name, uint32_t langtable, int gender = -1) const;
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2019-04-08 22:21:06 +00:00
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bool MatchDefaultString(const char *name, const char *content) const;
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2019-03-02 11:06:24 +00:00
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const char *GetString(const char *name, uint32_t *langtable, int gender = -1) const;
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2016-03-01 15:47:10 +00:00
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const char *operator() (const char *name) const; // Never returns NULL
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- allow the language table to supersede the title patches, if appropriate
For the Doom IWADs the provided font looks almost identical to the characters used on the title patches. So, for any level name that got replaced in some language, it will now check if the retrieved name comes from the default table, and if not, ignore the title patch and print the name with the specified font.
This also required removing the 'en' label from the default table, because with this present, the text would always be picked from 'en' instead of 'default'. Since 'en' and 'default' had the same contents, in any English locale the 'default' table was never hit, so this won't make any difference for the texts being chosen.
Last but not least, wminfo has been made a local variable in G_DoCompleted. There were two places where this was accessed from outside the summary screen or its setup code, and both were incorrect.
2019-02-14 23:29:24 +00:00
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const char *operator[] (const char *name) const
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{
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return GetString(name, nullptr);
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}
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2019-02-10 23:46:13 +00:00
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bool exists(const char *name);
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2016-03-01 15:47:10 +00:00
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private:
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2019-03-02 11:06:24 +00:00
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StringMacroMap allMacros;
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2019-02-06 12:59:41 +00:00
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LangMap allStrings;
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- allow the language table to supersede the title patches, if appropriate
For the Doom IWADs the provided font looks almost identical to the characters used on the title patches. So, for any level name that got replaced in some language, it will now check if the retrieved name comes from the default table, and if not, ignore the title patch and print the name with the specified font.
This also required removing the 'en' label from the default table, because with this present, the text would always be picked from 'en' instead of 'default'. Since 'en' and 'default' had the same contents, in any English locale the 'default' table was never hit, so this won't make any difference for the texts being chosen.
Last but not least, wminfo has been made a local variable in G_DoCompleted. There were two places where this was accessed from outside the summary screen or its setup code, and both were incorrect.
2019-02-14 23:29:24 +00:00
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TArray<std::pair<uint32_t, StringMap*>> currentLanguageSet;
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2016-03-01 15:47:10 +00:00
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2019-03-18 09:17:00 +00:00
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void LoadLanguage (const TArray<uint8_t> &buffer);
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TArray<TArray<FString>> parseCSV(const TArray<uint8_t> &buffer);
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bool ParseLanguageCSV(const TArray<uint8_t> &buffer);
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bool LoadLanguageFromSpreadsheet(int lumpnum, const TArray<uint8_t> &buffer);
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bool readMacros(int lumpnum);
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2019-03-02 11:06:24 +00:00
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void InsertString(int langid, FName label, const FString &string);
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2019-04-08 22:21:06 +00:00
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void DeleteString(int langid, FName label);
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2019-02-28 21:21:55 +00:00
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2016-03-01 15:47:10 +00:00
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static size_t ProcessEscapes (char *str);
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};
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#endif //__STRINGTABLE_H__
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