qzdoom/wadsrc/static/shaders/glsl/stencil.fp

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layout(location=0) out vec4 FragColor;
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#ifdef GBUFFER_PASS
layout(location=1) out vec4 FragFog;
layout(location=2) out vec4 FragNormal;
#endif
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void main()
{
FragColor = vec4(1.0, 1.0, 1.0, 0.0);
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#ifdef GBUFFER_PASS
FragFog = vec4(0.0, 0.0, 0.0, 1.0);
FragNormal = vec4(0.5, 0.5, 0.5, 1.0);
#endif
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}