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54 lines
1.3 KiB
Python
54 lines
1.3 KiB
Python
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#!/usr/bin/env python
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import os
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import sys
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import unicodedata
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if sys.hexversion >= 0x3000000:
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# noinspection PyShadowingBuiltins
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unichr = chr
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CHARACTER_COUNT = 65536
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CHARACTER_PER_LINE = 128
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CHARACTER_PER_BYTE = 8
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self_path = os.path.dirname(os.path.abspath(__file__)) + os.sep
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output_path = self_path + os.pardir + os.sep + os.pardir + os.sep + 'src/gamedata/fonts/myiswalpha.h'
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with open(output_path, 'w') as f:
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version = '%i.%i.%i' % (sys.version_info.major, sys.version_info.minor, sys.version_info.micro)
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f.write('''// Generated by Python %s
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#pragma once
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static const uint8_t MYISWALPHA_DATA[] =
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{
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''' % version)
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for i in range(0, CHARACTER_COUNT, CHARACTER_PER_LINE):
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s = ''
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for j in range(0, CHARACTER_PER_LINE, CHARACTER_PER_BYTE):
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b = 0
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for k in range(CHARACTER_PER_BYTE):
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# noinspection PyUnboundLocalVariable
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category = unicodedata.category(unichr(i + j + k))
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if category[0] == 'L':
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b |= 1 << k
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s += '0x%02X, ' % b
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s += '// %04X..%04X\n' % (i, i + CHARACTER_PER_LINE - 1)
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f.write(s)
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f.write('''};
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inline int myiswalpha(wint_t ch)
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{
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return MYISWALPHA_DATA[ch / 8] & (1 << (ch & 7));
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}
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''')
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