qzdoom/src/g_inventory/a_keys.h

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#ifndef A_KEYS_H
#define A_KEYS_H
class AActor;
class AInventory;
class PClassActor;
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int P_CheckKeys (AActor *owner, int keynum, bool remote, bool quiet = false);
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void P_InitKeyMessages ();
void P_DeinitKeyMessages ();
int P_GetMapColorForLock (int lock);
int P_GetMapColorForKey (AInventory *key);
int P_GetKeyTypeCount();
PClassActor *P_GetKeyType(int num);
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#endif