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12 lines
252 B
C
12 lines
252 B
C
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#pragma once
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#include "r_visible_sprite.h"
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namespace swrenderer
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{
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void R_DrawPlayerSprites();
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void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double wx, double wy, double ticfrac);
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void R_DrawRemainingPlayerSprites();
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}
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