qzdoom/src/CMakeLists.txt

1499 lines
55 KiB
Text
Raw Normal View History

cmake_minimum_required( VERSION 3.1.0 )
2014-06-15 18:36:49 +00:00
include(precompiled_headers)
2014-06-15 18:36:49 +00:00
if( COMMAND cmake_policy )
cmake_policy( SET CMP0003 NEW )
endif()
2014-06-15 18:36:49 +00:00
include( CheckCXXSourceCompiles )
include( CheckFunctionExists )
include( CheckCXXCompilerFlag )
include( CheckIncludeFile )
include( CheckIncludeFiles )
include( CheckLibraryExists )
2014-06-15 18:36:49 +00:00
include( FindPkgConfig )
if( MSVC )
find_package( ZMusic )
else()
find_package( ZMusic REQUIRED )
endif()
message("Building for target architecture: ${ZDOOM_TARGET_ARCH}")
if( MSVC AND NOT ZMUSIC_FOUND )
# Use prebuilt library
set( ZMUSIC_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../bin/windows/zmusic" )
set( ZMUSIC_INCLUDE_DIR ${ZMUSIC_ROOT_PATH}/include )
set( ZMUSIC_LIBRARIES zmusic )
if( ${ZDOOM_TARGET_ARCH} MATCHES "x86_64" )
link_directories( ${ZMUSIC_ROOT_PATH}/64bit )
elseif( ${ZDOOM_TARGET_ARCH} MATCHES "arm" )
link_directories( ${ZMUSIC_ROOT_PATH}/arm64 )
else()
link_directories( ${ZMUSIC_ROOT_PATH}/32bit )
endif()
set( ZMUSIC_FOUND TRUE )
endif()
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
2014-06-15 18:36:49 +00:00
option( NO_STRIP "Do not strip Release or MinSizeRel builds" )
# At least some versions of Xcode fail if you strip with the linker
# instead of the separate strip utility.
if( APPLE )
set( NO_STRIP ON )
endif()
endif()
2014-06-15 18:36:49 +00:00
if( APPLE )
option( OSX_COCOA_BACKEND "Use native Cocoa backend instead of SDL" ON )
endif()
if( ${ZDOOM_TARGET_ARCH} MATCHES "x86_64" )
2014-06-15 18:36:49 +00:00
set( X64 64 )
endif()
2014-06-15 18:36:49 +00:00
if( X64 OR ${ZDOOM_TARGET_ARCH} MATCHES "i386" )
add_definitions( -DARCH_IA32 )
endif()
2014-06-15 18:36:49 +00:00
2014-01-18 23:10:48 +00:00
if( NOT ZDOOM_LIBS )
set( ZDOOM_LIBS "" )
endif()
2014-01-18 23:10:48 +00:00
2014-06-15 18:36:49 +00:00
if( WIN32 )
if( X64 )
set( WIN_TYPE Win64 )
set( XBITS x64 )
else()
2014-06-15 18:36:49 +00:00
set( WIN_TYPE Win32 )
set( XBITS x86 )
endif()
2014-06-15 18:36:49 +00:00
add_definitions( -D_WIN32 )
if( MSVC ) # For VS 2017 and later.
# for modern Windows SDKs the DirectX headers should be available by default.
set( DX_dinput8_LIBRARY dinput8 )
else()
find_library( DX_dinput8_LIBRARY dinput8
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Lib Lib/${XBITS} )
find_library( DX_dxguid_LIBRARY dxguid
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Lib Lib/${XBITS} )
# Modern versions of the Windows SDK include dinput8.lib. Unfortunately,
# CMake cannot find these libraries via find_library.
if( NOT DX_dinput8_LIBRARY )
# If we got this far, assume dinput8.lib is in the system library path.
set( DX_dinput8_LIBRARY dinput8 )
endif()
2014-06-15 18:36:49 +00:00
# Modern versions of the Windows SDK do NOT include dxguid.lib. Its contents
# were moved to dinput8.lib.
if( NOT DX_dxguid_LIBRARY )
message( STATUS "Could not find dxguid.lib. Build may fail on old Windows SDKs.")
endif()
endif()
2014-06-15 18:36:49 +00:00
set( ZDOOM_LIBS
2014-06-15 18:36:49 +00:00
wsock32
winmm
"${DX_dinput8_LIBRARY}"
2014-06-15 18:36:49 +00:00
ole32
user32
gdi32
comctl32
comdlg32
ws2_32
setupapi
2018-12-18 23:23:38 +00:00
oleaut32
dbghelp )
if( NOT ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
set( ZDOOM_LIBS ${ZDOOM_LIBS} DelayImp )
endif()
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
if( DX_dxguid_LIBRARY )
list( APPEND ZDOOM_LIBS "${DX_dxguid_LIBRARY}" )
endif()
list( APPEND ZDOOM_LIBS d3d9 )
endif()
else()
2014-06-15 18:36:49 +00:00
if( APPLE )
set( NO_GTK ON )
set( DYN_GTK OFF )
# Prevent inclusion of fp.h and FixMath.h from Carbon framework
# Declarations from these files are not used but cause the following conflicts:
# - redefinition of 'FixedToFloat' and 'FloatToFixed' macros
# - redefinition of 'pi' as different kind of symbol
add_definitions( -D__FP__ -D__FIXMATH__ )
else()
2014-06-15 18:36:49 +00:00
option( NO_GTK "Disable GTK+ dialogs (Not applicable to Windows)" )
option( DYN_GTK "Load GTK+ at runtime instead of compile time" ON )
2014-06-15 18:36:49 +00:00
# Use GTK+ for the IWAD picker, if available.
if( NOT NO_GTK )
pkg_check_modules( GTK3 gtk+-3.0 )
if( GTK3_FOUND )
if( NOT DYN_GTK )
set( ZDOOM_LIBS ${ZDOOM_LIBS} ${GTK3_LIBRARIES} )
endif()
include_directories( ${GTK3_INCLUDE_DIRS} )
link_directories( ${GTK3_LIBRARY_DIRS} )
else()
pkg_check_modules( GTK2 gtk+-2.0 )
if( GTK2_FOUND )
if( NOT DYN_GTK )
set( ZDOOM_LIBS ${ZDOOM_LIBS} ${GTK2_LIBRARIES} )
endif()
include_directories( ${GTK2_INCLUDE_DIRS} )
link_directories( ${GTK2_LIBRARY_DIRS} )
else()
set( NO_GTK ON )
endif()
endif()
endif()
endif()
option( NO_SDL_JOYSTICK "Disable SDL joystick support (Not applicable to Windows)" OFF )
if ( NO_SDL_JOYSTICK )
add_definitions( -DNO_SDL_JOYSTICK=1 )
endif ( NO_SDL_JOYSTICK )
2014-06-15 18:36:49 +00:00
if( NO_GTK )
add_definitions( -DNO_GTK )
elseif( DYN_GTK )
add_definitions( -DDYN_GTK=1 )
else()
add_definitions( -DDYN_GTK=0 )
endif()
# Non-Windows version also needs SDL except native OS X backend
if( NOT APPLE OR NOT OSX_COCOA_BACKEND )
Remove FindSDL2 find-module, use sdl2-config.cmake instead This requires SDL >= 2.0.4. Since <https://bugzilla.libsdl.org/show_bug.cgi?id=2464> was fixed in SDL 2.0.4, SDL behaves as a CMake "config-file package", even if it was not itself built using CMake: it installs a sdl2-config.cmake file to ${libdir}/cmake/SDL2, which tells CMake where to find SDL's headers and library, analogous to a pkg-config .pc file. As a result, we no longer need to copy/paste a "find-module package" to be able to find a system copy of SDL >= 2.0.4 with find_package(SDL2). Find-module packages are now discouraged by the CMake developers, in favour of having upstream projects behave as config-file packages. This results in a small API change: FindSDL2 used to set SDL2_INCLUDE_DIR and SDL2_LIBRARY, but the standard behaviour for config-file packages is to set <name>_INCLUDE_DIRS and <name>_LIBRARIES. Use the CONFIG keyword to make sure we search in config-file package mode, and will not find a FindSDL2.cmake in some other directory that implements the old interface. In addition to deleting redundant code, this avoids some assumptions in FindSDL2 about the layout of a SDL installation. The current libsdl2-dev package in Debian breaks those assumptions; this is considered a bug and will hopefully be fixed soon, but it illustrates how fragile these assumptions can be. We can be more robust against different installation layouts by relying on SDL's own CMake integration. When linking to a copy of CMake in a non-standard location, users can now set the SDL2_DIR or CMAKE_PREFIX_PATH environment variable to point to it; previously, these users would have used the SDL2DIR environment variable. This continues to be unnecessary if using matching system-wide installations of CMake and SDL2, for example both from Debian. This is based on the patch written by Simon McVittie for OpenJK: https://github.com/JACoders/OpenJK/commit/52030235f052772008d99e6ccb16de48e7ddb688
2020-03-30 01:12:24 +00:00
find_package( SDL2 REQUIRED CONFIG )
set( CMAKE_REQUIRED_INCLUDES "${CMAKE_REQUIRED_INCLUDES}" "${SDL2_INCLUDE_DIRS}" )
CHECK_CXX_SOURCE_COMPILES( "#include <SDL_version.h>
#if SDL_VERSION_ATLEAST(2, 0, 6)
int main() {}
#endif" SDL2_MIN_VERSION )
if ( NOT SDL2_MIN_VERSION )
message( SEND_ERROR "Only SDL 2.0.6 or later is supported." )
endif()
include_directories( "${SDL2_INCLUDE_DIRS}" )
Remove FindSDL2 find-module, use sdl2-config.cmake instead This requires SDL >= 2.0.4. Since <https://bugzilla.libsdl.org/show_bug.cgi?id=2464> was fixed in SDL 2.0.4, SDL behaves as a CMake "config-file package", even if it was not itself built using CMake: it installs a sdl2-config.cmake file to ${libdir}/cmake/SDL2, which tells CMake where to find SDL's headers and library, analogous to a pkg-config .pc file. As a result, we no longer need to copy/paste a "find-module package" to be able to find a system copy of SDL >= 2.0.4 with find_package(SDL2). Find-module packages are now discouraged by the CMake developers, in favour of having upstream projects behave as config-file packages. This results in a small API change: FindSDL2 used to set SDL2_INCLUDE_DIR and SDL2_LIBRARY, but the standard behaviour for config-file packages is to set <name>_INCLUDE_DIRS and <name>_LIBRARIES. Use the CONFIG keyword to make sure we search in config-file package mode, and will not find a FindSDL2.cmake in some other directory that implements the old interface. In addition to deleting redundant code, this avoids some assumptions in FindSDL2 about the layout of a SDL installation. The current libsdl2-dev package in Debian breaks those assumptions; this is considered a bug and will hopefully be fixed soon, but it illustrates how fragile these assumptions can be. We can be more robust against different installation layouts by relying on SDL's own CMake integration. When linking to a copy of CMake in a non-standard location, users can now set the SDL2_DIR or CMAKE_PREFIX_PATH environment variable to point to it; previously, these users would have used the SDL2DIR environment variable. This continues to be unnecessary if using matching system-wide installations of CMake and SDL2, for example both from Debian. This is based on the patch written by Simon McVittie for OpenJK: https://github.com/JACoders/OpenJK/commit/52030235f052772008d99e6ccb16de48e7ddb688
2020-03-30 01:12:24 +00:00
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SDL2_LIBRARIES}" )
endif()
2014-06-15 18:36:49 +00:00
find_path( FPU_CONTROL_DIR fpu_control.h )
if( FPU_CONTROL_DIR )
include_directories( ${FPU_CONTROL_DIR} )
add_definitions( -DHAVE_FPU_CONTROL )
endif()
endif()
2014-06-15 18:36:49 +00:00
if( NOT NO_OPENAL )
if ( NOT DYN_OPENAL ) # DYN_OPENAL uses local copies of the headers.
find_package( OpenAL )
mark_as_advanced(CLEAR OPENAL_INCLUDE_DIR)
if( OPENAL_INCLUDE_DIR )
include_directories( ${OPENAL_INCLUDE_DIR} )
mark_as_advanced(CLEAR OPENAL_LIBRARY)
if( OPENAL_LIBRARY )
set( ZDOOM_LIBS ${OPENAL_LIBRARY} ${ZDOOM_LIBS} )
else()
set( NO_OPENAL ON )
endif()
else()
set( NO_OPENAL ON )
endif()
else()
add_definitions( -DDYN_OPENAL )
endif()
endif()
2014-06-15 18:36:49 +00:00
if( NO_OPENAL )
add_definitions( -DNO_OPENAL=1 )
endif()
2014-06-15 18:36:49 +00:00
# Decide on SSE setup
# SSE only matters on 32-bit targets. We check compiler flags to know if we can do it.
if( CMAKE_SIZEOF_VOID_P MATCHES "4" AND NOT CMAKE_OSX_ARCHITECTURES MATCHES ppc )
2014-01-18 23:10:48 +00:00
CHECK_CXX_COMPILER_FLAG( "-msse2 -mfpmath=sse" CAN_DO_MFPMATH )
CHECK_CXX_COMPILER_FLAG( -arch:SSE2 CAN_DO_ARCHSSE2 )
if( CAN_DO_MFPMATH )
set( SSE1_ENABLE "-msse -mfpmath=sse" )
set( SSE2_ENABLE "-msse2 -mfpmath=sse" )
elseif( CAN_DO_ARCHSSE2 )
set( SSE1_ENABLE -arch:SSE )
set( SSE2_ENABLE -arch:SSE2 )
endif()
endif()
2014-06-15 18:36:49 +00:00
if( X64 )
set( HAVE_MMX 1 )
else( X64 )
set( SAFE_CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} )
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmmx")
endif( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
CHECK_CXX_SOURCE_COMPILES("#include <mmintrin.h>
int main(void) { __m64 v = _m_from_int(0); }"
HAVE_MMX)
set( CMAKE_CXX_FLAGS ${SAFE_CMAKE_CXX_FLAGS} )
endif( X64 )
CHECK_CXX_SOURCE_COMPILES("#include <ppl.h>
int main() { concurrency::parallel_for(0, 1, 1, [](int) { } ); }"
HAVE_PARALLEL_FOR)
if( NOT HAVE_PARALLEL_FOR )
CHECK_CXX_SOURCE_COMPILES("#include <dispatch/dispatch.h>
int main() { dispatch_apply(1, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^(size_t) { }); }"
HAVE_DISPATCH_APPLY)
endif()
# Set up flags for MSVC
if (MSVC)
set( CMAKE_CXX_FLAGS "/MP ${CMAKE_CXX_FLAGS}" )
endif (MSVC)
2014-06-15 18:36:49 +00:00
# Set up flags for GCC
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
2014-06-15 18:36:49 +00:00
if( PROFILE )
set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -pg" )
set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg" )
set( CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -pg" )
set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -pg" )
endif()
#set( REL_CXX_FLAGS "-fno-rtti" )
2014-08-16 10:55:05 +00:00
if( NOT PROFILE AND NOT APPLE )
# On OS X frame pointers are required for exception handling, at least with Clang
2014-06-15 18:36:49 +00:00
set( REL_CXX_FLAGS "${REL_CXX_FLAGS} -fomit-frame-pointer" )
endif()
2014-06-15 18:36:49 +00:00
set( CMAKE_CXX_FLAGS_RELEASE "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELEASE}" )
set( CMAKE_CXX_FLAGS_MINSIZEREL "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_MINSIZEREL}" )
set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELWITHDEBINFO}" )
# Support for the GCC/Clang sanitizers.
set( WITH_ASAN 0 CACHE BOOL "Enable the Address Sanitizer")
if( NOT CMAKE_COMPILER_IS_GNUCXX )
set( WITH_MSAN 0 CACHE BOOL "Enable the Memory Sanitizer")
endif( NOT CMAKE_COMPILER_IS_GNUCXX )
set( WITH_UBSAN 0 CACHE BOOL "Enable the Undefined Behavior Sanitizer")
if( WITH_MSAN )
if ( WITH_ASAN OR WITH_UBSAN )
message( SEND_ERROR "You can't use MSAN with either ASAN or UBSAN." )
endif ( WITH_ASAN OR WITH_UBSAN )
endif( WITH_MSAN )
set( SANITIZER_FLAG "" )
if( WITH_ASAN )
set( SANITIZER_FLAG "-fsanitize=address" )
if ( WITH_UBSAN )
set( SANITIZER_FLAG "${SANITIZER_FLAG},undefined" )
endif( WITH_UBSAN )
elseif( WITH_MSAN )
set( SANITIZER_FLAG "-fsanitize=memory" )
elseif( WITH_UBSAN )
set( SANITIZER_FLAG "-fsanitize=undefined" )
endif( WITH_ASAN )
set( CMAKE_CXX_FLAGS "${SANITIZER_FLAG} ${CMAKE_CXX_FLAGS}" )
set( CMAKE_C_FLAGS "${SANITIZER_FLAG} ${CMAKE_C_FLAGS}" )
set( CMAKE_EXE_LINKER_FLAGS "${SANITIZER_FLAG} ${CMAKE_EXE_LINKER_FLAGS}" )
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER "4.5")
set( CMAKE_C_FLAGS "-Wno-unused-result ${CMAKE_C_FLAGS}" )
set( CMAKE_CXX_FLAGS "-Wno-unused-result ${CMAKE_CXX_FLAGS}" )
endif()
2020-10-17 10:33:22 +00:00
if( CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
if( APPLE OR CMAKE_CXX_COMPILER_VERSION VERSION_GREATER "3.6" )
set( CMAKE_CXX_FLAGS "-Wno-inconsistent-missing-override ${CMAKE_CXX_FLAGS}" )
endif()
endif()
set( CMAKE_C_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -ffp-contract=off ${CMAKE_C_FLAGS}" )
set( CMAKE_CXX_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -ffp-contract=off ${CMAKE_CXX_FLAGS}" )
2014-06-15 18:36:49 +00:00
if( NOT X64 AND NOT CAN_DO_MFPMATH )
set( CMAKE_C_FLAGS "-DNO_SSE ${CMAKE_C_FLAGS}" )
set( CMAKE_CXX_FLAGS "-DNO_SSE ${CMAKE_CXX_FLAGS}" )
endif()
2014-06-15 18:36:49 +00:00
# Remove extra warnings when using the official DirectX headers.
# Also, TDM-GCC 4.4.0 no longer accepts glibc-style printf formats as valid,
# which is a royal pain. The previous version I had been using was fine with them.
# MinGW: switch to the Windows Unicode API.
2014-06-15 18:36:49 +00:00
if( WIN32 )
set( CMAKE_CXX_FLAGS "-Wno-unknown-pragmas -Wno-comment -Wno-format ${CMAKE_CXX_FLAGS}" )
set( CMAKE_CXX_FLAGS "-D_UNICODE -DUNICODE ${CMAKE_CXX_FLAGS}" )
2019-07-15 10:29:15 +00:00
set( CMAKE_CXX_FLAGS "-D_WIN32_WINNT=0x0600 ${CMAKE_CXX_FLAGS}" )
set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -municode" )
endif()
2014-06-15 18:36:49 +00:00
2018-02-10 12:55:53 +00:00
# Detect FreeBSD and add flags
if(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC" )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC" )
endif()
2020-06-04 19:08:20 +00:00
if(${CMAKE_SYSTEM_NAME} MATCHES "NetBSD")
set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -ljemalloc")
endif()
2018-02-10 12:55:53 +00:00
2014-06-15 18:36:49 +00:00
if( NOT NO_STRIP )
set (CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -s" )
set (CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} -s" )
endif()
endif()
2014-06-15 18:36:49 +00:00
# Check for thread_local keyword, it's optional at the moment
CHECK_CXX_SOURCE_COMPILES("thread_local int i; int main() { i = 0; }"
HAVE_THREAD_LOCAL)
if( NOT HAVE_THREAD_LOCAL )
message( SEND_ERROR "C++ compiler doesn't support thread_local storage duration specifier" )
endif()
2014-06-15 18:36:49 +00:00
# Check for functions that may or may not exist.
CHECK_FUNCTION_EXISTS( filelength FILELENGTH_EXISTS )
if( FILELENGTH_EXISTS )
add_definitions( -DHAVE_FILELENGTH=1 )
endif()
2014-06-15 18:36:49 +00:00
CHECK_FUNCTION_EXISTS( strupr STRUPR_EXISTS )
if( NOT STRUPR_EXISTS )
add_definitions( -DNEED_STRUPR=1 )
endif()
2014-06-15 18:36:49 +00:00
require_stricmp()
require_strnicmp()
2014-06-15 18:36:49 +00:00
if( NOT MSVC )
add_definitions( -D__forceinline=inline )
endif()
2014-06-15 18:36:49 +00:00
if( UNIX )
CHECK_LIBRARY_EXISTS( rt clock_gettime "" CLOCK_GETTIME_IN_RT )
if( NOT CLOCK_GETTIME_IN_RT )
CHECK_FUNCTION_EXISTS( clock_gettime CLOCK_GETTIME_EXISTS )
if( NOT CLOCK_GETTIME_EXISTS )
message( STATUS "Could not find clock_gettime. Timing statistics will not be available." )
add_definitions( -DNO_CLOCK_GETTIME )
endif()
else()
2014-06-15 18:36:49 +00:00
set( ZDOOM_LIBS ${ZDOOM_LIBS} rt )
endif()
endif()
2014-06-15 18:36:49 +00:00
# Flags
# Update gitinfo.h
add_custom_target( revision_check ALL
COMMAND "${CMAKE_COMMAND}" -P "${CMAKE_SOURCE_DIR}/tools/updaterevision/UpdateRevision.cmake" src/gitinfo.h
2014-06-15 18:36:49 +00:00
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
)
2014-06-15 18:36:49 +00:00
# Libraries ZDoom needs
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${CMAKE_DL_LIBS}" )
2019-03-24 13:33:04 +00:00
if (HAVE_VULKAN)
set( ZDOOM_LIBS ${ZDOOM_LIBS} "glslang" "SPIRV" "OGLCompiler")
endif()
include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}" )
if( ${HAVE_VM_JIT} )
add_definitions( -DHAVE_VM_JIT )
include_directories( "${ASMJIT_INCLUDE_DIR}" )
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ASMJIT_LIBRARIES}")
endif()
2014-01-18 23:10:48 +00:00
2014-06-15 18:36:49 +00:00
# Start defining source files for ZDoom
2014-01-18 23:10:48 +00:00
set( PLAT_WIN32_SOURCES
win32/i_steam.cpp
2020-04-23 20:26:30 +00:00
common/platform/win32/hardware.cpp
common/platform/win32/i_input.cpp
common/platform/win32/i_keyboard.cpp
common/platform/win32/i_mouse.cpp
common/platform/win32/i_dijoy.cpp
common/platform/win32/i_rawps2.cpp
common/platform/win32/i_xinput.cpp
common/platform/win32/i_main.cpp
common/platform/win32/i_system.cpp
common/platform/win32/i_specialpaths.cpp
common/platform/win32/st_start.cpp
common/platform/win32/st_start_util.cpp
common/platform/win32/gl_sysfb.cpp
common/platform/win32/base_sysfb.cpp
common/platform/win32/win32basevideo.cpp
common/platform/win32/win32glvideo.cpp
common/platform/win32/win32polyvideo.cpp)
2019-03-24 13:33:04 +00:00
if (HAVE_VULKAN)
2020-04-23 20:26:30 +00:00
set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} common/platform/win32/win32vulkanvideo.cpp )
2019-03-24 13:33:04 +00:00
endif()
# todo: implement an actual crash catcher for ARM
# for now this is purely experimental
if (NOT ${ZDOOM_TARGET_ARCH} MATCHES "arm" )
set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} common/platform/win32/i_crash.cpp )
endif()
if (MSVC AND ${ZDOOM_TARGET_ARCH} MATCHES "arm")
set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} common/platform/win32/i_crash_arm.cpp )
add_definitions( -DNO_SSE -D__ARM__ -DRAPIDJSON_ENDIAN=RAPIDJSON_LITTLEENDIAN)
endif()
2019-03-24 13:33:04 +00:00
set( PLAT_POSIX_SOURCES
posix/i_steam.cpp
common/platform/posix/i_system_posix.cpp )
2014-01-18 23:10:48 +00:00
set( PLAT_SDL_SOURCES
common/platform/posix/sdl/crashcatcher.c
common/platform/posix/sdl/hardware.cpp
common/platform/posix/sdl/i_gui.cpp
common/platform/posix/sdl/i_input.cpp
common/platform/posix/sdl/i_joystick.cpp
common/platform/posix/sdl/i_main.cpp
common/platform/posix/sdl/i_system.cpp
common/platform/posix/sdl/sdlglvideo.cpp
common/platform/posix/sdl/st_start.cpp )
set( PLAT_UNIX_SOURCES
common/platform/posix/unix/i_specialpaths.cpp
common/platform/posix/unix/gtk_dialogs.cpp )
set( PLAT_OSX_SOURCES
common/platform/posix/osx/iwadpicker_cocoa.mm
common/platform/posix/osx/i_specialpaths.mm
posix/osx/zdoom.icns )
set( PLAT_COCOA_SOURCES
common/platform/posix/cocoa/i_input.mm
common/platform/posix/cocoa/i_joystick.cpp
common/platform/posix/cocoa/i_main.mm
common/platform/posix/cocoa/i_system.mm
common/platform/posix/cocoa/i_video.mm
common/platform/posix/cocoa/st_console.mm
common/platform/posix/cocoa/st_start.mm )
2014-06-15 18:36:49 +00:00
if( WIN32 )
2020-04-23 20:26:30 +00:00
set( SYSTEM_SOURCES_DIR common/platform/win32 )
2014-01-18 23:10:48 +00:00
set( SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} )
set( OTHER_SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} ${PLAT_UNIX_SOURCES} )
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} win32/zdoom.rc )
elseif( APPLE )
if( OSX_COCOA_BACKEND )
set( SYSTEM_SOURCES_DIR common/platform/posix common/platform/posix/cocoa )
set( SYSTEM_SOURCES ${PLAT_COCOA_SOURCES} )
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_UNIX_SOURCES} )
else()
set( SYSTEM_SOURCES_DIR common/platform/posix common/platform/posix/sdl )
set( SYSTEM_SOURCES ${PLAT_SDL_SOURCES} )
set( PLAT_OSX_SOURCES ${PLAT_OSX_SOURCES} common/platform/posix/sdl/i_system.mm )
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_COCOA_SOURCES} ${PLAT_UNIX_SOURCES} )
endif()
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} ${PLAT_POSIX_SOURCES} ${PLAT_OSX_SOURCES} )
set_source_files_properties( posix/osx/zdoom.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources )
set_source_files_properties( common/platform/posix/osx/iwadpicker_cocoa.mm PROPERTIES COMPILE_FLAGS -fobjc-exceptions )
else()
set( SYSTEM_SOURCES_DIR common/platform/posix common/platform/posix/sdl )
set( SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_UNIX_SOURCES} )
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} )
endif()
2014-06-15 18:36:49 +00:00
if( HAVE_MMX )
add_definitions( -DHAVE_MMX=1 )
set( SYSTEM_SOURCES ${SYSTEM_SOURCES}
2020-04-11 17:04:48 +00:00
common/textures/hires/hqnx_asm/hq2x_asm.cpp
common/textures/hires/hqnx_asm/hq3x_asm.cpp
common/textures/hires/hqnx_asm/hq4x_asm.cpp
common/textures/hires/hqnx_asm/hqnx_asm_Image.cpp)
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
set_source_files_properties(
2020-04-11 17:04:48 +00:00
common/textures/hires/hqnx_asm/hq2x_asm.cpp
common/textures/hires/hqnx_asm/hq3x_asm.cpp
common/textures/hires/hqnx_asm/hq4x_asm.cpp
common/textures/hires/hqresize.cpp
PROPERTIES COMPILE_FLAGS "-mmmx" )
endif( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
endif( HAVE_MMX )
2017-01-22 09:14:48 +00:00
if( HAVE_PARALLEL_FOR )
add_definitions( -DHAVE_PARALLEL_FOR=1 )
elseif( HAVE_DISPATCH_APPLY )
add_definitions( -DHAVE_DISPATCH_APPLY=1 )
else()
option( NO_OPENMP "Disable usage of OpenMP" OFF )
if( NOT NO_OPENMP )
include( FindOpenMP )
if( OPENMP_FOUND )
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}" )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}" )
endif( OPENMP_FOUND )
endif( NOT NO_OPENMP )
endif()
2014-06-15 18:36:49 +00:00
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.h
COMMAND lemon -C${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/gamedata/xlat/xlat_parser.y
DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/gamedata/xlat/xlat_parser.y )
2014-06-15 18:36:49 +00:00
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.c ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.h
2020-04-11 17:38:59 +00:00
COMMAND lemon -C${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/frontend/zcc-parse.lemon
DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/frontend/zcc-parse.lemon )
2014-06-15 18:36:49 +00:00
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h
COMMAND re2c --no-generation-date -s -o ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h ${CMAKE_CURRENT_SOURCE_DIR}/common/engine/sc_man_scanner.re
DEPENDS re2c ${CMAKE_CURRENT_SOURCE_DIR}/common/engine/sc_man_scanner.re )
2014-06-15 18:36:49 +00:00
include_directories( ${CMAKE_CURRENT_BINARY_DIR} )
option( SEND_ANON_STATS "Enable sending of anonymous hardware statistics" ON )
if( NOT SEND_ANON_STATS )
add_definitions( -DNO_SEND_STATS )
endif()
2014-06-15 18:36:49 +00:00
# Project files should be aware of the header files. We can GLOB these since
# there's generally a new cpp for every header so this file will get changed
file( GLOB HEADER_FILES
console/*.h
2019-07-14 11:24:18 +00:00
playsim/*.h
playsim/bots/*.h
playsim/fragglescript/*.h
playsim/mapthinkers/*.h
g_statusbar/*.h
gamedata/*.h
gamedata/resourcefiles/*.h
2019-02-17 10:43:04 +00:00
gamedata/fonts/*.h
gamedata/xlat/*.h
2014-06-15 18:36:49 +00:00
intermission/*.h
maploader/*.h
2014-06-15 18:36:49 +00:00
menu/*.h
sound/*.h
sound/backend/*.h*
posix/*.h
2014-06-15 18:36:49 +00:00
r_data/*.h
2020-04-11 16:30:22 +00:00
common/audio/sound/thirdparty/*.h
common/audio/sound/*.h
2020-04-11 16:26:09 +00:00
common/audio/music/*.h*
2020-04-11 17:49:45 +00:00
common/2d/*.h
common/console/*.h
common/utility/*.h
common/engine/*.h
common/menu/*.h
common/statusbar/*.h
common/fonts/*.h
common/objects/*.h
common/filesystem/*.h
common/platform/posix/cocoa/*.h
common/platform/posix/sdl/*.h
2020-04-23 20:26:30 +00:00
common/platform/win32/*.h
2020-04-27 18:50:46 +00:00
common/models/*.h
common/textures/*.h
2020-04-11 17:04:48 +00:00
common/textures/hires/hqnx/*.h
common/textures/hires/hqnx_asm/*.h
common/textures/hires/xbr/*.h
common/thirdparty/*.h
common/thirdparty/rapidjson/*.h
common/thirdparty/math/*h
2020-04-25 20:17:41 +00:00
common/rendering/*.h
2020-04-10 20:10:49 +00:00
common/rendering/gl_load/*.h
2020-04-25 20:17:41 +00:00
common/rendering/hwrenderer/data/*.h
common/rendering/polyrenderer/*.h
common/rendering/polyrenderer/math/*.h
common/rendering/polyrenderer/drawers/*.h
common/rendering/polyrenderer/backend/*.h
common/rendering/vulkan/*.h
common/rendering/vulkan/system/*.h
common/rendering/vulkan/renderer/*.h
common/rendering/vulkan/shaders/*.h
common/rendering/vulkan/textures/*.h
common/scripting/core/*h
common/scripting/vm/*h
common/scripting/jit/*h
common/scripting/interface/*.h
common/scripting/backend/*.h
2020-04-11 17:38:59 +00:00
common/scripting/frontend/*.h
utility/*.h
scripting/*.h
scripting/backend/*.h
scripting/decorate/*.h
scripting/zscript/*.h
2018-03-11 17:32:00 +00:00
sound/midisources/*.h
2019-07-14 19:09:49 +00:00
rendering/*.h
rendering/2d/*.h
rendering/swrenderer/*.h
rendering/swrenderer/textures/*.h
rendering/swrenderer/drawers/*.h
rendering/swrenderer/scene/*.h
rendering/swrenderer/segments/*.h
rendering/swrenderer/line/*.h
rendering/swrenderer/plane/*.h
rendering/swrenderer/things/*.h
rendering/swrenderer/viewport/*.h
rendering/hwrenderer/*.h
rendering/hwrenderer/scene/*.h
2014-06-15 18:36:49 +00:00
*.h
)
set ( SWRENDER_SOURCES
rendering/swrenderer/r_swcolormaps.cpp
rendering/swrenderer/r_swrenderer.cpp
rendering/swrenderer/r_renderthread.cpp
rendering/swrenderer/drawers/r_draw.cpp
rendering/swrenderer/drawers/r_draw_pal.cpp
rendering/swrenderer/drawers/r_draw_rgba.cpp
rendering/swrenderer/scene/r_3dfloors.cpp
rendering/swrenderer/scene/r_light.cpp
rendering/swrenderer/scene/r_opaque_pass.cpp
rendering/swrenderer/scene/r_portal.cpp
rendering/swrenderer/scene/r_scene.cpp
rendering/swrenderer/scene/r_translucent_pass.cpp
rendering/swrenderer/viewport/r_drawerargs.cpp
rendering/swrenderer/viewport/r_skydrawer.cpp
rendering/swrenderer/viewport/r_spandrawer.cpp
rendering/swrenderer/viewport/r_spritedrawer.cpp
rendering/swrenderer/viewport/r_viewport.cpp
rendering/swrenderer/viewport/r_walldrawer.cpp
rendering/swrenderer/line/r_line.cpp
rendering/swrenderer/line/r_farclip_line.cpp
rendering/swrenderer/line/r_walldraw.cpp
rendering/swrenderer/line/r_wallsetup.cpp
rendering/swrenderer/line/r_fogboundary.cpp
rendering/swrenderer/line/r_renderdrawsegment.cpp
rendering/swrenderer/segments/r_clipsegment.cpp
rendering/swrenderer/segments/r_drawsegment.cpp
rendering/swrenderer/segments/r_portalsegment.cpp
rendering/swrenderer/things/r_visiblesprite.cpp
rendering/swrenderer/things/r_visiblespritelist.cpp
rendering/swrenderer/things/r_voxel.cpp
rendering/swrenderer/things/r_particle.cpp
rendering/swrenderer/things/r_playersprite.cpp
rendering/swrenderer/things/r_sprite.cpp
rendering/swrenderer/things/r_wallsprite.cpp
rendering/swrenderer/things/r_decal.cpp
rendering/swrenderer/things/r_model.cpp
rendering/swrenderer/plane/r_visibleplane.cpp
rendering/swrenderer/plane/r_visibleplanelist.cpp
rendering/swrenderer/plane/r_skyplane.cpp
rendering/swrenderer/plane/r_planerenderer.cpp
rendering/swrenderer/plane/r_flatplane.cpp
rendering/swrenderer/plane/r_slopeplane.cpp
)
set( POLYRENDER_SOURCES
common/rendering/polyrenderer/drawers/poly_triangle.cpp
common/rendering/polyrenderer/drawers/poly_thread.cpp
common/rendering/polyrenderer/drawers/screen_triangle.cpp
common/rendering/polyrenderer/drawers/screen_scanline_setup.cpp
common/rendering/polyrenderer/drawers/screen_shader.cpp
common/rendering/polyrenderer/drawers/screen_blend.cpp
)
# These files will be flagged as "headers" so that they appear in project files
# without being compiled.
set( NOT_COMPILED_SOURCE_FILES
${OTHER_SYSTEM_SOURCES}
${SWRENDER_SOURCES}
${POLYRENDER_SOURCES}
sc_man_scanner.h
common/engine/sc_man_scanner.re
g_statusbar/sbarinfo_commands.cpp
gamedata/xlat/xlat_parser.y
xlat_parser.c
xlat_parser.h
2020-04-11 17:38:59 +00:00
common/scripting/frontend/zcc-parse.lemon
zcc-parse.c
zcc-parse.h
2020-04-23 20:26:30 +00:00
common/platform/win32/zutil.natvis
)
set( VM_JIT_SOURCES
common/scripting/jit/jit.cpp
common/scripting/jit/jit_runtime.cpp
common/scripting/jit/jit_call.cpp
common/scripting/jit/jit_flow.cpp
common/scripting/jit/jit_load.cpp
common/scripting/jit/jit_math.cpp
common/scripting/jit/jit_move.cpp
common/scripting/jit/jit_store.cpp
)
# This is disabled for now because I cannot find a way to give the .pch file a different name.
2018-04-26 22:28:30 +00:00
# Visual C++ 2015 seems hell-bent on only allowing one .pch file with the same name as the executable.
#enable_precompiled_headers( g_pch2.h FASTMATH_PCH_SOURCES )
# Enable fast math for some sources
set( FASTMATH_SOURCES
rendering/swrenderer/r_all.cpp
rendering/swrenderer/r_swscene.cpp
common/rendering/polyrenderer/poly_all.cpp
2020-04-11 17:04:48 +00:00
common/textures/hires/hqnx/init.cpp
common/textures/hires/hqnx/hq2x.cpp
common/textures/hires/hqnx/hq3x.cpp
common/textures/hires/hqnx/hq4x.cpp
common/textures/hires/xbr/xbrz.cpp
common/textures/hires/xbr/xbrz_old.cpp
2020-04-10 20:10:49 +00:00
common/rendering/gl_load/gl_load.c
rendering/hwrenderer/hw_dynlightdata.cpp
rendering/hwrenderer/scene/hw_bsp.cpp
rendering/hwrenderer/scene/hw_fakeflat.cpp
rendering/hwrenderer/scene/hw_decal.cpp
rendering/hwrenderer/scene/hw_drawinfo.cpp
rendering/hwrenderer/scene/hw_drawlist.cpp
rendering/hwrenderer/scene/hw_clipper.cpp
rendering/hwrenderer/scene/hw_flats.cpp
rendering/hwrenderer/scene/hw_portal.cpp
rendering/hwrenderer/scene/hw_renderhacks.cpp
rendering/hwrenderer/scene/hw_sky.cpp
rendering/hwrenderer/scene/hw_skyportal.cpp
rendering/hwrenderer/scene/hw_sprites.cpp
rendering/hwrenderer/scene/hw_spritelight.cpp
rendering/hwrenderer/scene/hw_walls.cpp
rendering/hwrenderer/scene/hw_walls_vertex.cpp
rendering/hwrenderer/scene/hw_weapon.cpp
common/utility/matrix.cpp
)
2019-03-24 13:33:04 +00:00
#Vulkan stuff must go into a separate list because it needs to be disabled for some platforms
2019-03-24 13:33:04 +00:00
set (VULKAN_SOURCES
common/rendering/vulkan/system/vk_device.cpp
common/rendering/vulkan/system/vk_swapchain.cpp
common/rendering/vulkan/system/vk_builders.cpp
common/rendering/vulkan/system/vk_framebuffer.cpp
common/rendering/vulkan/system/vk_buffers.cpp
common/rendering/vulkan/renderer/vk_renderstate.cpp
common/rendering/vulkan/renderer/vk_renderpass.cpp
common/rendering/vulkan/renderer/vk_streambuffer.cpp
common/rendering/vulkan/renderer/vk_postprocess.cpp
common/rendering/vulkan/renderer/vk_renderbuffers.cpp
common/rendering/vulkan/shaders/vk_shader.cpp
common/rendering/vulkan/textures/vk_samplers.cpp
common/rendering/vulkan/textures/vk_hwtexture.cpp
common/rendering/vulkan/textures/vk_imagetransition.cpp
common/rendering/vulkan/thirdparty/volk/volk.c
common/rendering/vulkan/thirdparty/vk_mem_alloc/vk_mem_alloc.cpp
)
2019-03-24 13:33:04 +00:00
if (HAVE_VULKAN)
set (FASTMATH_SOURCES ${FASTMATH_SOURCES} ${VULKAN_SOURCES})
endif()
set (POLYBACKEND_SOURCES
common/rendering/polyrenderer/backend/poly_framebuffer.cpp
common/rendering/polyrenderer/backend/poly_buffers.cpp
common/rendering/polyrenderer/backend/poly_hwtexture.cpp
common/rendering/polyrenderer/backend/poly_renderstate.cpp
)
set (FASTMATH_SOURCES ${FASTMATH_SOURCES} ${POLYBACKEND_SOURCES})
set (PCH_SOURCES
2014-06-15 18:36:49 +00:00
am_map.cpp
playsim/bots/b_bot.cpp
playsim/bots/b_func.cpp
playsim/bots/b_game.cpp
playsim/bots/b_move.cpp
playsim/bots/b_think.cpp
2014-06-15 18:36:49 +00:00
bbannouncer.cpp
2020-04-11 16:13:50 +00:00
console/c_cmds.cpp
console/c_notifybuffer.cpp
console/c_functions.cpp
2014-06-15 18:36:49 +00:00
ct_chat.cpp
d_iwad.cpp
d_main.cpp
d_anonstats.cpp
2014-06-15 18:36:49 +00:00
d_net.cpp
d_netinfo.cpp
d_protocol.cpp
doomstat.cpp
g_cvars.cpp
g_dumpinfo.cpp
2014-06-15 18:36:49 +00:00
g_game.cpp
g_hub.cpp
g_level.cpp
gameconfigfile.cpp
gitinfo.cpp
hu_scores.cpp
m_cheat.cpp
m_misc.cpp
2019-07-14 19:09:49 +00:00
playsim/p_acs.cpp
playsim/p_actionfunctions.cpp
2014-06-15 18:36:49 +00:00
p_conversation.cpp
playsim/p_destructible.cpp
playsim/p_effect.cpp
playsim/p_enemy.cpp
playsim/p_interaction.cpp
playsim/p_lnspec.cpp
playsim/p_map.cpp
playsim/p_maputl.cpp
playsim/p_mobj.cpp
p_openmap.cpp
playsim/p_pspr.cpp
2014-06-15 18:36:49 +00:00
p_saveg.cpp
p_setup.cpp
playsim/p_spec.cpp
2014-06-15 18:36:49 +00:00
p_states.cpp
playsim/p_things.cpp
2014-06-15 18:36:49 +00:00
p_tick.cpp
playsim/p_user.cpp
2019-07-14 19:09:49 +00:00
rendering/r_utility.cpp
rendering/r_sky.cpp
2019-07-14 15:48:55 +00:00
sound/s_advsound.cpp
sound/s_sndseq.cpp
sound/s_doomsound.cpp
serializer_doom.cpp
scriptutil.cpp
2014-06-15 18:36:49 +00:00
st_stuff.cpp
2019-07-14 19:09:49 +00:00
r_data/v_palette.cpp
2014-06-15 18:36:49 +00:00
wi_stuff.cpp
gamedata/a_keys.cpp
gamedata/a_weapons.cpp
gamedata/decallib.cpp
gamedata/g_mapinfo.cpp
gamedata/g_skill.cpp
gamedata/gi.cpp
gamedata/umapinfo.cpp
gamedata/d_dehacked.cpp
gamedata/g_doomedmap.cpp
gamedata/info.cpp
gamedata/keysections.cpp
gamedata/p_terrain.cpp
2019-02-23 17:57:49 +00:00
gamedata/statistics.cpp
gamedata/teaminfo.cpp
playsim/mapthinkers/a_decalfx.cpp
playsim/mapthinkers/a_doors.cpp
playsim/mapthinkers/a_lightning.cpp
playsim/mapthinkers/a_quake.cpp
playsim/mapthinkers/a_ceiling.cpp
playsim/mapthinkers/a_floor.cpp
playsim/mapthinkers/a_lights.cpp
playsim/mapthinkers/a_lighttransfer.cpp
playsim/mapthinkers/a_pillar.cpp
playsim/mapthinkers/a_plats.cpp
playsim/mapthinkers/a_pusher.cpp
playsim/mapthinkers/a_scroll.cpp
playsim/mapthinkers/dsectoreffect.cpp
2019-07-14 11:24:18 +00:00
playsim/a_pickups.cpp
playsim/a_action.cpp
playsim/a_decals.cpp
playsim/a_dynlight.cpp
playsim/a_flashfader.cpp
playsim/a_morph.cpp
playsim/a_specialspot.cpp
playsim/p_secnodes.cpp
playsim/p_sectors.cpp
playsim/p_sight.cpp
playsim/p_switch.cpp
playsim/p_tags.cpp
playsim/p_teleport.cpp
playsim/actorptrselect.cpp
playsim/dthinker.cpp
playsim/p_3dfloors.cpp
playsim/p_3dmidtex.cpp
playsim/p_linkedsectors.cpp
playsim/p_trace.cpp
playsim/po_man.cpp
playsim/portal.cpp
g_statusbar/hudmessages.cpp
g_statusbar/shared_hud.cpp
g_statusbar/sbarinfo.cpp
g_statusbar/sbar_mugshot.cpp
g_statusbar/shared_sbar.cpp
rendering/2d/f_wipe.cpp
rendering/2d/v_blend.cpp
2020-04-25 16:38:17 +00:00
rendering/hwrenderer/hw_entrypoint.cpp
rendering/hwrenderer/hw_vertexbuilder.cpp
rendering/hwrenderer/doom_aabbtree.cpp
rendering/hwrenderer/hw_models.cpp
rendering/hwrenderer/hw_postprocessshader.cpp
rendering/hwrenderer/hw_precache.cpp
rendering/hwrenderer/scene/hw_lighting.cpp
rendering/hwrenderer/scene/hw_drawlistadd.cpp
rendering/hwrenderer/scene/hw_setcolor.cpp
maploader/edata.cpp
maploader/specials.cpp
maploader/maploader.cpp
maploader/slopes.cpp
maploader/glnodes.cpp
maploader/udmf.cpp
maploader/usdf.cpp
maploader/strifedialogue.cpp
maploader/polyobjects.cpp
maploader/renderinfo.cpp
maploader/compatibility.cpp
maploader/postprocessor.cpp
menu/doommenu.cpp
menu/loadsavemenu.cpp
menu/playermenu.cpp
gamedata/textures/animations.cpp
gamedata/textures/anim_switches.cpp
gamedata/textures/buildloader.cpp
gamedata/p_xlat.cpp
gamedata/xlat/parse_xlat.cpp
gamedata/xlat/parsecontext.cpp
playsim/fragglescript/t_func.cpp
playsim/fragglescript/t_load.cpp
playsim/fragglescript/t_oper.cpp
playsim/fragglescript/t_parse.cpp
playsim/fragglescript/t_prepro.cpp
playsim/fragglescript/t_script.cpp
playsim/fragglescript/t_spec.cpp
playsim/fragglescript/t_variable.cpp
playsim/fragglescript/t_cmd.cpp
intermission/intermission.cpp
intermission/intermission_parse.cpp
r_data/colormaps.cpp
r_data/gldefs.cpp
2018-04-02 07:51:51 +00:00
r_data/a_dynlightdata.cpp
r_data/r_translate.cpp
2014-06-15 18:36:49 +00:00
r_data/sprites.cpp
r_data/portalgroups.cpp
r_data/voxeldef.cpp
r_data/r_canvastexture.cpp
2014-06-15 18:36:49 +00:00
r_data/r_interpolate.cpp
r_data/r_vanillatrans.cpp
r_data/r_sections.cpp
2020-04-27 18:50:46 +00:00
r_data/models.cpp
2018-12-04 22:12:16 +00:00
scripting/vmiterators.cpp
scripting/vmthunks.cpp
scripting/vmthunks_actors.cpp
scripting/thingdef.cpp
scripting/thingdef_data.cpp
scripting/thingdef_properties.cpp
scripting/backend/codegen_doom.cpp
scripting/decorate/olddecorations.cpp
scripting/decorate/thingdef_exp.cpp
scripting/decorate/thingdef_parse.cpp
scripting/decorate/thingdef_states.cpp
scripting/zscript/zcc_compile_doom.cpp
rendering/swrenderer/textures/r_swtexture.cpp
rendering/swrenderer/textures/warptexture.cpp
rendering/swrenderer/textures/swcanvastexture.cpp
2017-01-22 00:33:53 +00:00
events.cpp
2020-04-11 16:30:22 +00:00
common/audio/sound/i_sound.cpp
common/audio/sound/oalsound.cpp
common/audio/sound/s_environment.cpp
common/audio/sound/s_sound.cpp
2020-06-14 10:39:59 +00:00
common/audio/sound/s_reverbedit.cpp
2020-04-11 16:26:09 +00:00
common/audio/music/music_midi_base.cpp
common/audio/music/music.cpp
common/audio/music/i_music.cpp
common/audio/music/i_soundfont.cpp
common/audio/music/music_config.cpp
2020-04-11 17:49:45 +00:00
common/2d/v_2ddrawer.cpp
common/2d/v_drawtext.cpp
common/2d/v_draw.cpp
common/thirdparty/gain_analysis.cpp
2020-04-11 11:12:45 +00:00
common/thirdparty/sfmt/SFMT.cpp
common/fonts/singlelumpfont.cpp
common/fonts/singlepicfont.cpp
common/fonts/specialfont.cpp
common/fonts/font.cpp
common/fonts/hexfont.cpp
common/fonts/v_font.cpp
2020-04-11 17:39:45 +00:00
common/fonts/v_text.cpp
2020-04-11 17:04:48 +00:00
common/textures/hw_ihwtexture.cpp
common/textures/hw_material.cpp
common/textures/bitmap.cpp
2020-04-11 16:18:32 +00:00
common/textures/m_png.cpp
2020-04-11 17:04:48 +00:00
common/textures/texture.cpp
common/textures/gametexture.cpp
2020-04-11 17:04:48 +00:00
common/textures/image.cpp
common/textures/imagetexture.cpp
common/textures/texturemanager.cpp
common/textures/multipatchtexturebuilder.cpp
common/textures/skyboxtexture.cpp
common/textures/animtexture.cpp
common/textures/v_collection.cpp
common/textures/animlib.cpp
2020-04-11 17:04:48 +00:00
common/textures/formats/automaptexture.cpp
common/textures/formats/brightmaptexture.cpp
common/textures/formats/buildtexture.cpp
common/textures/formats/ddstexture.cpp
common/textures/formats/flattexture.cpp
common/textures/formats/fontchars.cpp
common/textures/formats/imgztexture.cpp
common/textures/formats/jpegtexture.cpp
common/textures/formats/md5check.cpp
common/textures/formats/multipatchtexture.cpp
common/textures/formats/patchtexture.cpp
common/textures/formats/pcxtexture.cpp
common/textures/formats/pngtexture.cpp
common/textures/formats/rawpagetexture.cpp
common/textures/formats/emptytexture.cpp
common/textures/formats/shadertexture.cpp
common/textures/formats/tgatexture.cpp
common/textures/formats/stbtexture.cpp
common/textures/formats/anmtexture.cpp
2020-04-11 17:04:48 +00:00
common/textures/hires/hqresize.cpp
2020-04-27 18:50:46 +00:00
common/models/models_md3.cpp
common/models/models_md2.cpp
common/models/models_voxel.cpp
common/models/models_ue1.cpp
common/models/models_obj.cpp
common/models/model.cpp
common/models/voxels.cpp
common/console/c_commandline.cpp
common/console/c_buttons.cpp
common/console/c_bind.cpp
common/console/c_enginecmds.cpp
common/console/c_consolebuffer.cpp
common/console/c_cvars.cpp
common/console/c_dispatch.cpp
common/console/c_commandbuffer.cpp
2020-10-25 12:25:31 +00:00
common/console/c_console.cpp
common/console/c_notifybufferbase.cpp
common/console/c_tabcomplete.cpp
common/console/c_expr.cpp
common/utility/engineerrors.cpp
common/utility/i_module.cpp
common/utility/m_alloc.cpp
common/utility/utf8.cpp
2020-04-11 11:04:17 +00:00
common/utility/palette.cpp
common/utility/files.cpp
common/utility/files_decompress.cpp
2020-04-11 11:12:45 +00:00
common/utility/memarena.cpp
common/utility/cmdlib.cpp
common/utility/configfile.cpp
common/utility/i_time.cpp
common/utility/m_argv.cpp
common/utility/s_playlist.cpp
common/utility/zstrformat.cpp
common/utility/name.cpp
common/utility/r_memory.cpp
common/thirdparty/base64.cpp
2020-04-11 11:12:45 +00:00
common/thirdparty/md5.cpp
common/thirdparty/superfasthash.cpp
common/filesystem/filesystem.cpp
common/filesystem/ancientzip.cpp
common/filesystem/file_7z.cpp
common/filesystem/file_grp.cpp
common/filesystem/file_lump.cpp
common/filesystem/file_rff.cpp
common/filesystem/file_wad.cpp
common/filesystem/file_zip.cpp
common/filesystem/file_pak.cpp
common/filesystem/file_whres.cpp
common/filesystem/file_ssi.cpp
common/filesystem/file_directory.cpp
common/filesystem/resourcefile.cpp
common/engine/cycler.cpp
common/engine/d_event.cpp
2020-10-05 18:24:51 +00:00
common/engine/date.cpp
2020-04-11 17:43:17 +00:00
common/engine/stats.cpp
common/engine/sc_man.cpp
common/engine/palettecontainer.cpp
2020-04-11 16:13:17 +00:00
common/engine/stringtable.cpp
common/engine/i_net.cpp
common/engine/i_interface.cpp
common/engine/renderstyle.cpp
common/engine/v_colortables.cpp
2020-04-11 17:28:30 +00:00
common/engine/serializer.cpp
2020-06-08 19:03:45 +00:00
common/engine/m_joy.cpp
common/engine/m_random.cpp
common/objects/autosegs.cpp
common/objects/dobject.cpp
common/objects/dobjgc.cpp
common/objects/dobjtype.cpp
common/menu/joystickmenu.cpp
common/menu/menu.cpp
common/menu/messagebox.cpp
common/menu/optionmenu.cpp
common/menu/resolutionmenu.cpp
common/menu/menudef.cpp
common/menu/savegamemanager.cpp
common/statusbar/base_sbar.cpp
2020-06-13 21:04:10 +00:00
2020-04-28 21:08:27 +00:00
common/rendering/v_framebuffer.cpp
common/rendering/v_video.cpp
common/rendering/r_thread.cpp
common/rendering/r_videoscale.cpp
2020-05-04 18:06:54 +00:00
common/rendering/hwrenderer/hw_draw2d.cpp
common/rendering/hwrenderer/data/hw_clock.cpp
common/rendering/hwrenderer/data/hw_skydome.cpp
common/rendering/hwrenderer/data/flatvertices.cpp
common/rendering/hwrenderer/data/hw_viewpointbuffer.cpp
common/rendering/hwrenderer/data/hw_modelvertexbuffer.cpp
2020-04-26 09:38:38 +00:00
common/rendering/hwrenderer/data/hw_cvars.cpp
common/rendering/hwrenderer/data/hw_vrmodes.cpp
common/rendering/hwrenderer/data/hw_lightbuffer.cpp
2020-04-26 18:28:43 +00:00
common/rendering/hwrenderer/data/hw_aabbtree.cpp
common/rendering/hwrenderer/data/hw_shadowmap.cpp
2020-04-26 19:38:34 +00:00
common/rendering/hwrenderer/data/hw_shaderpatcher.cpp
common/rendering/hwrenderer/postprocessing/hw_postprocess.cpp
common/rendering/hwrenderer/postprocessing/hw_postprocess_cvars.cpp
2020-04-10 20:10:49 +00:00
common/rendering/gl_load/gl_interface.cpp
common/rendering/gl/gl_renderer.cpp
common/rendering/gl/gl_stereo3d.cpp
common/rendering/gl/gl_framebuffer.cpp
common/rendering/gl/gl_renderstate.cpp
common/rendering/gl/gl_renderbuffers.cpp
common/rendering/gl/gl_postprocess.cpp
common/rendering/gl/gl_postprocessstate.cpp
common/rendering/gl/gl_debug.cpp
common/rendering/gl/gl_buffers.cpp
common/rendering/gl/gl_hwtexture.cpp
common/rendering/gl/gl_samplers.cpp
2020-04-26 20:24:27 +00:00
common/rendering/gl/gl_shader.cpp
2020-04-26 19:38:34 +00:00
common/rendering/gl/gl_shaderprogram.cpp
2020-04-11 17:29:18 +00:00
common/scripting/core/dictionary.cpp
2020-04-11 17:30:58 +00:00
common/scripting/core/dynarrays.cpp
common/scripting/core/symbols.cpp
common/scripting/core/types.cpp
common/scripting/core/scopebarrier.cpp
common/scripting/core/vmdisasm.cpp
2020-04-11 17:38:59 +00:00
common/scripting/core/imports.cpp
common/scripting/vm/vmexec.cpp
common/scripting/vm/vmframe.cpp
common/scripting/interface/stringformat.cpp
common/scripting/interface/vmnatives.cpp
2020-04-11 17:38:59 +00:00
common/scripting/frontend/ast.cpp
common/scripting/frontend/zcc_compile.cpp
common/scripting/frontend/zcc_parser.cpp
common/scripting/backend/vmbuilder.cpp
common/scripting/backend/codegen.cpp
utility/nodebuilder/nodebuild.cpp
utility/nodebuilder/nodebuild_classify_nosse2.cpp
utility/nodebuilder/nodebuild_events.cpp
utility/nodebuilder/nodebuild_extract.cpp
utility/nodebuilder/nodebuild_gl.cpp
utility/nodebuilder/nodebuild_utility.cpp
)
if( ${HAVE_VM_JIT} )
set( PCH_SOURCES ${PCH_SOURCES} ${VM_JIT_SOURCES} )
else()
set( NOT_COMPILED_SOURCE_FILES ${NOT_COMPILED_SOURCE_FILES} ${VM_JIT_SOURCES} )
endif()
if( MSVC )
enable_precompiled_headers( g_pch.h PCH_SOURCES )
else()
# Temporary solution for compilers other than MSVC
set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "-include g_pch.h" )
endif()
add_executable( zdoom WIN32 MACOSX_BUNDLE
${HEADER_FILES}
${NOT_COMPILED_SOURCE_FILES}
${SYSTEM_SOURCES}
${FASTMATH_SOURCES}
${PCH_SOURCES}
2020-04-11 11:04:17 +00:00
common/utility/x86.cpp
common/thirdparty/strnatcmp.c
common/utility/zstring.cpp
common/utility/findfile.cpp
common/thirdparty/math/asin.c
common/thirdparty/math/atan.c
common/thirdparty/math/const.c
common/thirdparty/math/cosh.c
common/thirdparty/math/exp.c
common/thirdparty/math/isnan.c
common/thirdparty/math/log.c
common/thirdparty/math/log10.c
common/thirdparty/math/mtherr.c
common/thirdparty/math/polevl.c
common/thirdparty/math/pow.c
common/thirdparty/math/powi.c
common/thirdparty/math/sin.c
common/thirdparty/math/sinh.c
common/thirdparty/math/sqrt.c
common/thirdparty/math/tan.c
common/thirdparty/math/tanh.c
common/thirdparty/math/fastsin.cpp
2014-06-15 18:36:49 +00:00
)
set_source_files_properties( ${FASTMATH_SOURCES} PROPERTIES COMPILE_FLAGS ${ZD_FASTMATH_FLAG} )
2014-06-15 18:36:49 +00:00
set_source_files_properties( xlat/parse_xlat.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c" )
set_source_files_properties( common/engine/sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" )
2014-01-18 23:10:48 +00:00
set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE )
2014-06-15 18:36:49 +00:00
if(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
# [BL] Solaris requires these to be explicitly linked.
set( ZDOOM_LIBS ${ZDOOM_LIBS} nsl socket)
endif()
2014-06-15 18:36:49 +00:00
if( UNIX )
find_package( Backtrace )
if(Backtrace_FOUND)
set( ZDOOM_LIBS ${ZDOOM_LIBS} ${Backtrace_LIBRARIES} )
endif()
endif()
target_link_libraries( zdoom ${ZDOOM_LIBS} gdtoa lzma ${ZMUSIC_LIBRARIES} )
2014-06-15 18:36:49 +00:00
include_directories( .
2020-04-11 16:30:22 +00:00
common/audio/sound
2020-04-11 16:26:09 +00:00
common/audio/music
2020-04-11 17:49:45 +00:00
common/2d
common/thirdparty
common/textures
2020-04-11 17:04:48 +00:00
common/textures/formats
common/textures/hires
common/textures
2020-04-27 18:50:46 +00:00
common/models
common/filesystem
common/utility
common/console
common/engine
common/menu
common/statusbar
common/fonts
common/objects
2020-04-10 20:10:49 +00:00
common/rendering
2020-04-25 20:17:41 +00:00
common/rendering/hwrenderer/data
2020-04-10 20:10:49 +00:00
common/rendering/gl_load
common/rendering/gl
common/rendering/vulkan/thirdparty
common/rendering/polyrenderer/backend
common/rendering/polyrenderer/drawers
common/scripting/vm
common/scripting/jit
common/scripting/core
common/scripting/interface
common/scripting/frontend
common/scripting/backend
g_statusbar
console
2019-07-14 11:24:18 +00:00
playsim
playsim/bots
playsim/mapthinkers
gamedata
gamedata/textures
2019-02-17 10:43:04 +00:00
gamedata/fonts
rendering
rendering/hwrenderer
rendering/2d
2019-07-14 19:09:49 +00:00
r_data
2014-06-15 18:36:49 +00:00
sound
menu
sound/backend
2014-06-15 18:36:49 +00:00
xlat
utility
utility/nodebuilder
scripting
scripting/zscript
2019-07-14 19:09:49 +00:00
rendering
../libraries/gdtoa
../libraries/glslang/glslang/Public
../libraries/glslang/spirv
${CMAKE_BINARY_DIR}/libraries/gdtoa
${SYSTEM_SOURCES_DIR}
)
2014-06-15 18:36:49 +00:00
add_dependencies( zdoom revision_check )
2014-01-18 23:10:48 +00:00
# Due to some quirks, we need to do this in this order
if( NOT ZDOOM_OUTPUT_OLDSTYLE )
2014-01-18 23:10:48 +00:00
# RUNTIME_OUTPUT_DIRECTORY does not exist in CMake 2.4.
# Linux distributions are slow to adopt 2.6. :(
set_target_properties( zdoom PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${ZDOOM_OUTPUT_DIR} )
set_target_properties( zdoom PROPERTIES OUTPUT_NAME ${ZDOOM_EXE_NAME} )
else()
2014-01-18 23:10:48 +00:00
set_target_properties( zdoom PROPERTIES
RUNTIME_OUTPUT_NAME ${ZDOOM_EXE_NAME}
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${ZDOOM_OUTPUT_DIR}
RUNTIME_OUTPUT_NAME_DEBUG ${ZDOOM_EXE_NAME}d
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${ZDOOM_OUTPUT_DIR}
RUNTIME_OUTPUT_NAME_MINSIZEREL ${ZDOOM_EXE_NAME}msr
RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${ZDOOM_OUTPUT_DIR}
RUNTIME_OUTPUT_NAME_RELWITHDEBINFO ${ZDOOM_EXE_NAME}rd
RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${ZDOOM_OUTPUT_DIR}
)
endif()
2014-01-18 23:10:48 +00:00
if( MSVC )
option( ZDOOM_GENERATE_MAPFILE "Generate .map file for debugging." OFF )
set( LINKERSTUFF "/MANIFEST:NO" )
2014-01-18 23:10:48 +00:00
if( ZDOOM_GENERATE_MAPFILE )
set( LINKERSTUFF "${LINKERSTUFF} /MAP" )
endif()
set_target_properties(zdoom PROPERTIES LINK_FLAGS ${LINKERSTUFF})
2014-01-18 23:10:48 +00:00
add_custom_command(TARGET zdoom POST_BUILD
2020-04-23 20:26:30 +00:00
COMMAND "mt.exe" -manifest \"${CMAKE_CURRENT_SOURCE_DIR}\\common\\platform\\win32\\manifest.xml\" -outputresource:\"$<TARGET_FILE:zdoom>\"\;\#1
COMMENT "Adding manifest..."
)
2014-01-18 23:10:48 +00:00
endif()
2014-06-15 18:36:49 +00:00
if( NOT WIN32 AND NOT APPLE )
2014-06-15 18:36:49 +00:00
FILE( WRITE ${CMAKE_CURRENT_BINARY_DIR}/link-make "if [ ! -e ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME} ]; then ln -sf ${CMAKE_CURRENT_BINARY_DIR}/${ZDOOM_EXE_NAME} ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME}; fi" )
add_custom_command( TARGET zdoom POST_BUILD
COMMAND chmod +x ${CMAKE_CURRENT_BINARY_DIR}/link-make
COMMAND /bin/sh -c ${CMAKE_CURRENT_BINARY_DIR}/link-make )
endif()
add_custom_command(TARGET zdoom POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
Upgrade libADLMIDI and libOPNMIDI Added full-panning stereo, improvement of channel management, and many other things. Also, I have implemented an ability to use custom WOPL (for libADLMIDI) and WOPN (for libOPNMIDI) banks from the same path as "soundfonts", but also, in the same environment, the "fm_banks" folder was added for WOPL/WOPN storing purposes. To toggle usage of embedded or custom bank, I have added togglable booleans. When bank fails to be loaded, the default embedded bank is getting to be used as fallback. ADLMIDI 1.4.0 2018-10-01 * Implemented a full support for Portamento! (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added support for SysEx event handling! (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added support for GS way of custom drum channels (through SysEx events) * Ignore some NRPN events and lsb bank number when using GS standard (after catching of GS Reset SysEx call) * Added support for CC66-Sostenuto controller (Pedal hold of currently-pressed notes only while CC64 holds also all next notes) * Added support for CC67-SoftPedal controller (SoftPedal lowers the volume of notes played) * Fixed correctness of CMF files playing * Fixed unnecessary overuse of chip channels by blank notes * Added API to disable specific MIDI tracks or play one of MIDI tracks solo * Added support for more complex loop (loopStart=XX, loopEnd=0). Where XX - count of loops, or 0 - infinite. Nested loops are supported without of any limits. * Added working implementation of TMB's velocity offset * Added support for full-panning stereo option (Thanks to [Christopher Snowhill](https://github.com/kode54) for a work!) * Fixed inability to play high notes due physical tone frequency out of range on the OPL3 chip OPNMIDI 1.4.0 2018-10-01 * Implemented a full support for Portamento! (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added support for SysEx event handling! (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added support for GS way of custom drum channels (through SysEx events) * Ignore some NRPN events and lsb bank number when using GS standard (after catching of GS Reset SysEx call) * Added support for CC66-Sostenuto controller (Pedal hold of currently-pressed notes only while CC64 holds also all next notes) * Added support for CC67-SoftPedal controller (SoftPedal lowers the volume of notes played) * Resolved a trouble which sometimes makes a junk noise sound and unnecessary overuse of chip channels * Volume models support taken from libADLMIDI has been adapted to OPN2's chip speficis * Fixed inability to play high notes due physical tone frequency out of range on the OPN2 chip * Added support for full-panning stereo option ADL&OPN Hotfix: re-calculated default banks The fix on side of measurer of OPL3-BE and OPN2-BE where some instruments getting zero releasing time.
2018-10-01 21:07:05 +00:00
${CMAKE_SOURCE_DIR}/soundfont/gzdoom.sf2 $<TARGET_FILE_DIR:zdoom>/soundfonts/gzdoom.sf2
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_SOURCE_DIR}/fm_banks/GENMIDI.GS.wopl $<TARGET_FILE_DIR:zdoom>/fm_banks/GENMIDI.GS.wopl
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_SOURCE_DIR}/fm_banks/gs-by-papiezak-and-sneakernets.wopn $<TARGET_FILE_DIR:zdoom>/fm_banks/gs-by-papiezak-and-sneakernets.wopn
)
if( WIN32 )
set( INSTALL_SOUNDFONT_PATH . CACHE STRING "Directory where soundfonts and WOPL/WOPN banks will be placed during install." )
else()
set( INSTALL_SOUNDFONT_PATH share/games/doom CACHE STRING "Directory where soundfonts and WOPL/WOPN banks will be placed during install." )
endif()
install(DIRECTORY "${PROJECT_BINARY_DIR}/soundfonts" "${PROJECT_BINARY_DIR}/fm_banks"
DESTINATION ${INSTALL_SOUNDFONT_PATH}
COMPONENT "Soundfont resources")
if( CMAKE_COMPILER_IS_GNUCXX )
2014-06-15 18:36:49 +00:00
# GCC misoptimizes this file
set_source_files_properties( oplsynth/fmopl.cpp PROPERTIES COMPILE_FLAGS "-fno-tree-dominator-opts -fno-tree-fre" )
endif()
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
# Need to enable intrinsics for these files.
2014-06-15 18:36:49 +00:00
if( SSE_MATTERS )
set_property( SOURCE
common/rendering/polyrenderer/poly_all.cpp
rendering/swrenderer/r_all.cpp
utility/palette.cpp
utility/x86.cpp
APPEND_STRING PROPERTY COMPILE_FLAGS " -msse2 -mmmx" )
endif()
endif()
2014-06-15 18:36:49 +00:00
if( APPLE )
set( LINK_FRAMEWORKS "-framework Cocoa -framework IOKit -framework OpenGL")
if( HAVE_VULKAN )
set( LINK_FRAMEWORKS "${LINK_FRAMEWORKS} -framework QuartzCore" )
endif()
set_target_properties(zdoom PROPERTIES
LINK_FLAGS "${LINK_FRAMEWORKS}"
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/zdoom-info.plist"
XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "" )
# Dymanic libraries like libvulkan.dylib or libMoltenVK.dylib will be loaded by dlopen()
# if placed in the directory with the main executable
set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -rpath @executable_path" )
endif()
if( WIN32 )
set( INSTALL_PATH . CACHE STRING "Directory where the zdoom executable will be placed during install." )
else()
set( INSTALL_PATH bin CACHE STRING "Directory where the zdoom executable will be placed during install." )
endif()
install(TARGETS zdoom
DESTINATION ${INSTALL_PATH}
COMPONENT "Game executable")
2014-01-18 23:10:48 +00:00
source_group("Audio Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/.+")
source_group("Game Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/.+")
2019-02-17 10:43:04 +00:00
source_group("Game Data\\Fonts" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/fonts/.+")
2014-01-18 23:10:48 +00:00
source_group("Intermission" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/intermission/.+")
source_group("Map Loader" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/maploader/.+")
2014-01-18 23:10:48 +00:00
source_group("Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/menu/.+")
source_group("Console" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/console/.+")
source_group("Playsim" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/playsim/.+")
source_group("Playsim\\Bots" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/playsim/bots/.+")
source_group("Playsim\\FraggleScript" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/playsim/fragglescript/.+")
source_group("Playsim\\Map Thinkers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/playsim/mapthinkers/.+")
source_group("Rendering" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/.+")
source_group("Rendering\\2D" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/2d/.+")
source_group("Rendering\\Hardware Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/.+")
source_group("Rendering\\Hardware Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/scene/.+")
source_group("Rendering\\Software Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/.+")
source_group("Rendering\\Software Renderer\\Drawers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/drawers/.+")
source_group("Rendering\\Software Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/scene/.+")
source_group("Rendering\\Software Renderer\\Segments" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/segments/.+")
source_group("Rendering\\Software Renderer\\Line" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/line/.+")
source_group("Rendering\\Software Renderer\\Plane" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/plane/.+")
source_group("Rendering\\Software Renderer\\Things" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/things/.+")
source_group("Rendering\\Software Renderer\\Viewport" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/viewport/.+")
2017-11-25 12:19:00 +00:00
source_group("Render Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r_data/.+")
2014-01-18 23:10:48 +00:00
source_group("Render Interface" FILES r_defs.h r_renderer.h r_sky.cpp r_sky.h r_state.h r_utility.cpp r_utility.h)
source_group("Platforms\\POSIX Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/.+")
source_group("Platforms\\Win32 Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/win32/.+")
source_group("Scripting\\Decorate frontend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/decorate/.+")
2020-04-11 17:38:59 +00:00
source_group("Scripting\\ZScript frontend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/zscript/.+")
source_group("Scripting\\Compiler backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/backend/.+")
source_group("Scripting" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/.+")
source_group("Common" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/.+")
2020-04-11 16:26:09 +00:00
source_group("Common\\Audio" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/audio/.+")
2020-04-11 16:30:22 +00:00
source_group("Common\\Audio\\Sound" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/audio/sound/.+")
source_group("Common\\Audio\\Sound\\Third-party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/audio/sound/thirdparty/.+")
2020-04-11 16:26:09 +00:00
source_group("Common\\Audio\\Music" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/audio/music.+")
source_group("Common\\Console" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/console/.+")
source_group("Common\\Utility" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/utility/.+")
source_group("Common\\Engine" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/engine/.+")
2020-04-11 17:49:45 +00:00
source_group("Common\\2D" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/2d/.+")
2020-04-11 17:28:30 +00:00
source_group("Common\\Objects" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/objects/.+")
source_group("Common\\Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/menu/.+")
source_group("Common\\Fonts" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/fonts/.+")
source_group("Common\\File System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/filesystem/.+")
2020-04-11 17:28:30 +00:00
source_group("Common\\Scripting" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/.+")
source_group("Common\\Scripting\\Interface" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/interface/.+")
2020-04-11 17:38:59 +00:00
source_group("Common\\Scripting\\Frontend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/frontend/.+" FILES ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.c ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.h)
source_group("Common\\Scripting\\Backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/backend/.+")
2020-04-11 17:28:30 +00:00
source_group("Common\\Scripting\\Core" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/core/.+")
source_group("Common\\Scripting\\JIT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/jit/.+")
source_group("Common\\Scripting\\VM" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/vm/.+")
source_group("Common\\Platforms\\Cocoa Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/posix/cocoa/.+")
source_group("Common\\Platforms\\OS X Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/posix/osx/.+")
source_group("Common\\Platforms\\Unix Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/posix/unix/.+")
source_group("Common\\Platforms\\SDL Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/posix/sdl/.+")
2020-04-23 20:26:30 +00:00
source_group("Common\\Platforms\\Win32 Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/win32/.+")
source_group("Common\\Rendering" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/.+")
2020-04-25 20:17:41 +00:00
source_group("Common\\Rendering\\Hardware Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/hwrenderer/.+")
source_group("Common\\Rendering\\Hardware Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/hwrenderer/data/.+")
source_group("Common\\Rendering\\Hardware Renderer\\Postprocessing" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/hwrenderer/postprocessing/.+")
source_group("Common\\Rendering\\OpenGL Loader" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/gl_load/.+")
source_group("Common\\Rendering\\OpenGL Backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/gl/.+")
source_group("Common\\Rendering\\Vulkan Renderer\\System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/vulkan/system/.+")
source_group("Common\\Rendering\\Vulkan Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/vulkan/renderer/.+")
source_group("Common\\Rendering\\Vulkan Renderer\\Shaders" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/vulkan/shaders/.+")
source_group("Common\\Rendering\\Vulkan Renderer\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/vulkan/textures/.+")
source_group("Common\\Rendering\\Vulkan Renderer\\Third Party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/vulkan/thirdparty/.+")
source_group("Common\\Rendering\\Vulkan Renderer\\Third Party\\Volk" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/vulkan/thirdparty/volk/.+")
source_group("Common\\Rendering\\Vulkan Renderer\\Third Party\\Vk_Mem_Alloc" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/vulkan/thirdparty/vk_mem_alloc.+")
source_group("Common\\Rendering\\Poly Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/polyrenderer/.+")
source_group("Common\\Rendering\\Poly Renderer\\Drawers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/polyrenderer/drawers/.+")
source_group("Common\\Rendering\\Poly Renderer\\Backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/polyrenderer/backend/.+")
2020-04-27 18:50:46 +00:00
source_group("Common\\Models" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/models/.+")
2020-04-11 17:28:30 +00:00
source_group("Common\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/.+")
2020-04-11 17:04:48 +00:00
source_group("Common\\Textures\\Hires" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/.+")
source_group("Common\\Textures\\Hires\\HQ Resize" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/hqnx/.+")
source_group("Common\\Textures\\Hires\\HQ Resize MMX version" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/hqnx_asm/.+")
source_group("Common\\Textures\\Hires\\XBRZ" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/xbr/.+")
source_group("Common\\Textures\\Formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/formats/.+")
source_group("Common\\Third Party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/.+")
source_group("Common\\Third Party\\Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/math/.+")
source_group("Common\\Third Party\\RapidJSON" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/rapidjson/.+")
source_group("Common\\Third Party\\SFMT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/sfmt/.+")
source_group("Utility" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/utility/.+")
source_group("Utility\\Node Builder" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/utility/nodebuilder/.+")
source_group("Statusbar" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_statusbar/.+")
2014-01-18 23:10:48 +00:00
source_group("Versioning" FILES version.h win32/zdoom.rc)
source_group("Xlat" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/xlat/.+" FILES ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.h)
source_group("Source Files" FILES ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h common/engine/sc_man_scanner.re)