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/*
* * vm . h
* * VM < - > native interface
* *
* * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* * Copyright - 2016 Randy Heit
* * Copyright 2016 Christoph Oelckers
* * All rights reserved .
* *
* * Redistribution and use in source and binary forms , with or without
* * modification , are permitted provided that the following conditions
* * are met :
* *
* * 1. Redistributions of source code must retain the above copyright
* * notice , this list of conditions and the following disclaimer .
* * 2. Redistributions in binary form must reproduce the above copyright
* * notice , this list of conditions and the following disclaimer in the
* * documentation and / or other materials provided with the distribution .
* * 3. The name of the author may not be used to endorse or promote products
* * derived from this software without specific prior written permission .
* *
* * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ` ` AS IS ' ' AND ANY EXPRESS OR
* * IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
* * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED .
* * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT , INDIRECT ,
* * INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT
* * NOT LIMITED TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE ,
* * DATA , OR PROFITS ; OR BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY
* * THEORY OF LIABILITY , WHETHER IN CONTRACT , STRICT LIABILITY , OR TORT
* * ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN ANY WAY OUT OF THE USE OF
* * THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE .
* * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* *
*/
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# ifndef VM_H
# define VM_H
# include "zstring.h"
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# include "autosegs.h"
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# include "vectors.h"
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# include "cmdlib.h"
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# include "doomerrors.h"
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# include "memarena.h"
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# include "scripting/backend/scopebarrier.h"
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class DObject ;
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extern FMemArena ClassDataAllocator ;
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# define MAX_RETURNS 8 // Maximum number of results a function called by script code can return
# define MAX_TRY_DEPTH 8 // Maximum number of nested TRYs in a single function
typedef unsigned char VM_UBYTE ;
typedef signed char VM_SBYTE ;
typedef unsigned short VM_UHALF ;
typedef signed short VM_SHALF ;
typedef unsigned int VM_UWORD ;
typedef signed int VM_SWORD ;
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# define VM_EPSILON (1 / 65536.0)
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// Register types for VMParam
enum
{
REGT_INT = 0 ,
REGT_FLOAT = 1 ,
REGT_STRING = 2 ,
REGT_POINTER = 3 ,
REGT_TYPE = 3 ,
REGT_KONST = 4 ,
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REGT_MULTIREG2 = 8 ,
REGT_MULTIREG3 = 16 , // (e.g. a vector)
REGT_MULTIREG = 24 ,
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REGT_ADDROF = 32 , // used with PARAM: pass address of this register
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REGT_NIL = 128 // parameter was omitted
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} ;
# define RET_FINAL (0x80) // Used with RET and RETI in the destination slot: this is the final return value
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enum EVMAbortException
{
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X_OTHER ,
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X_READ_NIL ,
X_WRITE_NIL ,
X_TOO_MANY_TRIES ,
X_ARRAY_OUT_OF_BOUNDS ,
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X_DIVISION_BY_ZERO ,
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X_BAD_SELF ,
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X_FORMAT_ERROR
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} ;
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class CVMAbortException : public CDoomError
{
public :
static FString stacktrace ;
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CVMAbortException ( EVMAbortException reason , const char * moreinfo , va_list ap ) ;
void MaybePrintMessage ( ) ;
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} ;
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// This must be a separate function because the VC compiler would otherwise allocate memory on the stack for every separate instance of the exception object that may get thrown.
void ThrowAbortException ( EVMAbortException reason , const char * moreinfo , . . . ) ;
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struct VMReturn
{
void * Location ;
VM_UBYTE RegType ; // Same as VMParam RegType, except REGT_KONST is invalid; only used by asserts
void SetInt ( int val )
{
assert ( RegType = = REGT_INT ) ;
* ( int * ) Location = val ;
}
void SetFloat ( double val )
{
assert ( RegType = = REGT_FLOAT ) ;
* ( double * ) Location = val ;
}
void SetVector ( const double val [ 3 ] )
{
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assert ( RegType = = ( REGT_FLOAT | REGT_MULTIREG3 ) ) ;
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( ( double * ) Location ) [ 0 ] = val [ 0 ] ;
( ( double * ) Location ) [ 1 ] = val [ 1 ] ;
( ( double * ) Location ) [ 2 ] = val [ 2 ] ;
}
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void SetVector ( const DVector3 & val )
{
assert ( RegType = = ( REGT_FLOAT | REGT_MULTIREG3 ) ) ;
( ( double * ) Location ) [ 0 ] = val [ 0 ] ;
( ( double * ) Location ) [ 1 ] = val [ 1 ] ;
( ( double * ) Location ) [ 2 ] = val [ 2 ] ;
}
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void SetVector2 ( const double val [ 2 ] )
{
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assert ( RegType = = ( REGT_FLOAT | REGT_MULTIREG2 ) ) ;
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( ( double * ) Location ) [ 0 ] = val [ 0 ] ;
( ( double * ) Location ) [ 1 ] = val [ 1 ] ;
}
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void SetVector2 ( const DVector2 & val )
{
assert ( RegType = = ( REGT_FLOAT | REGT_MULTIREG2 ) ) ;
( ( double * ) Location ) [ 0 ] = val [ 0 ] ;
( ( double * ) Location ) [ 1 ] = val [ 1 ] ;
}
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void SetString ( const FString & val )
{
assert ( RegType = = REGT_STRING ) ;
* ( FString * ) Location = val ;
}
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void SetPointer ( void * val )
{
assert ( RegType = = REGT_POINTER ) ;
* ( void * * ) Location = val ;
}
void SetObject ( DObject * val )
{
assert ( RegType = = REGT_POINTER ) ;
* ( void * * ) Location = val ;
}
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void IntAt ( int * loc )
{
Location = loc ;
RegType = REGT_INT ;
}
void FloatAt ( double * loc )
{
Location = loc ;
RegType = REGT_FLOAT ;
}
void StringAt ( FString * loc )
{
Location = loc ;
RegType = REGT_STRING ;
}
void PointerAt ( void * * loc )
{
Location = loc ;
RegType = REGT_POINTER ;
}
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VMReturn ( ) { }
VMReturn ( int * loc ) { IntAt ( loc ) ; }
VMReturn ( double * loc ) { FloatAt ( loc ) ; }
VMReturn ( FString * loc ) { StringAt ( loc ) ; }
VMReturn ( void * * loc ) { PointerAt ( loc ) ; }
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} ;
struct VMRegisters ;
struct VMValue
{
union
{
int i ;
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void * a ;
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double f ;
struct { int pad [ 3 ] ; VM_UBYTE Type ; } ;
struct { int foo [ 4 ] ; } biggest ;
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const FString * sp ;
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} ;
// Unfortunately, FString cannot be used directly.
// Fortunately, it is relatively simple.
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const FString & s ( ) const { return * sp ; }
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VMValue ( )
{
a = NULL ;
Type = REGT_NIL ;
}
VMValue ( const VMValue & o )
{
biggest = o . biggest ;
}
VMValue ( int v )
{
i = v ;
Type = REGT_INT ;
}
VMValue ( double v )
{
f = v ;
Type = REGT_FLOAT ;
}
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VMValue ( const char * s ) = delete ;
VMValue ( const FString & s ) = delete ;
VMValue ( const FString * s )
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{
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sp = s ;
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Type = REGT_STRING ;
}
VMValue ( DObject * v )
{
a = v ;
Type = REGT_POINTER ;
}
VMValue ( void * v )
{
a = v ;
Type = REGT_POINTER ;
}
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VMValue & operator = ( const VMValue & o )
{
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biggest = o . biggest ;
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return * this ;
}
VMValue & operator = ( int v )
{
i = v ;
Type = REGT_INT ;
return * this ;
}
VMValue & operator = ( double v )
{
f = v ;
Type = REGT_FLOAT ;
return * this ;
}
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VMValue & operator = ( const FString * v )
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{
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sp = v ;
Type = REGT_STRING ;
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return * this ;
}
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VMValue & operator = ( const FString & v ) = delete ;
VMValue & operator = ( const char * v ) = delete ;
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VMValue & operator = ( DObject * v )
{
a = v ;
Type = REGT_POINTER ;
return * this ;
}
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int ToInt ( )
{
if ( Type = = REGT_INT )
{
return i ;
}
if ( Type = = REGT_FLOAT )
{
return int ( f ) ;
}
if ( Type = = REGT_STRING )
{
return s ( ) . ToLong ( ) ;
}
// FIXME
return 0 ;
}
double ToDouble ( )
{
if ( Type = = REGT_FLOAT )
{
return f ;
}
if ( Type = = REGT_INT )
{
return i ;
}
if ( Type = = REGT_STRING )
{
return s ( ) . ToDouble ( ) ;
}
// FIXME
return 0 ;
}
} ;
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class VMFunction
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{
public :
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bool Unsafe = false ;
int VarFlags = 0 ; // [ZZ] this replaces 5+ bool fields
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uint8_t ImplicitArgs = 0 ; // either 0 for static, 1 for method or 3 for action
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unsigned VirtualIndex = ~ 0u ;
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FName Name ;
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TArray < VMValue > DefaultArgs ;
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FString PrintableName ; // so that the VM can print meaningful info if something in this function goes wrong.
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class PPrototype * Proto ;
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VMFunction ( FName name = NAME_None ) : ImplicitArgs ( 0 ) , Name ( name ) , Proto ( NULL )
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{
AllFunctions . Push ( this ) ;
}
virtual ~ VMFunction ( ) { }
void * operator new ( size_t size )
{
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return ClassDataAllocator . Alloc ( size ) ;
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}
void operator delete ( void * block ) { }
void operator delete [ ] ( void * block ) { }
static void DeleteAll ( )
{
for ( auto f : AllFunctions )
{
f - > ~ VMFunction ( ) ;
}
AllFunctions . Clear ( ) ;
}
static TArray < VMFunction * > AllFunctions ;
protected :
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} ;
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class VMNativeFunction : public VMFunction
{
public :
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typedef int ( * NativeCallType ) ( VMValue * param , TArray < VMValue > & defaultparam , int numparam , VMReturn * ret , int numret ) ;
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// 8 is VARF_Native. I can't write VARF_Native because of circular references between this and dobject/dobjtype.
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VMNativeFunction ( ) : NativeCall ( NULL ) { VarFlags = 8 ; }
VMNativeFunction ( NativeCallType call ) : NativeCall ( call ) { VarFlags = 8 ; }
VMNativeFunction ( NativeCallType call , FName name ) : VMFunction ( name ) , NativeCall ( call ) { VarFlags = 8 ; }
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// Return value is the number of results.
NativeCallType NativeCall ;
} ;
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int VMCall ( VMFunction * func , VMValue * params , int numparams , VMReturn * results , int numresults /*, VMException **trap = NULL*/ ) ;
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// Use this in the prototype for a native function.
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# define VM_ARGS VMValue *param, TArray<VMValue> &defaultparam, int numparam, VMReturn *ret, int numret
# define VM_ARGS_NAMES param, defaultparam, numparam, ret, numret
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// Use these to collect the parameters in a native function.
// variable name <x> at position <p>
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void NullParam ( const char * varname ) ;
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# ifdef _DEBUG
bool AssertObject ( void * ob ) ;
# endif
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# define PARAM_NULLCHECK(ptr, var) (ptr == nullptr? NullParam(#var), ptr : ptr)
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# define ASSERTINT(p) assert((p).Type == REGT_INT)
# define ASSERTFLOAT(p) assert((p).Type == REGT_FLOAT)
# define ASSERTSTRING(p) assert((p).Type == REGT_STRING)
# define ASSERTOBJECT(p) assert((p).Type == REGT_POINTER && AssertObject(p.a))
# define ASSERTPOINTER(p) assert((p).Type == REGT_POINTER)
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// For required parameters.
# define PARAM_INT_AT(p,x) assert((p) < numparam); assert(param[p].Type == REGT_INT); int x = param[p].i;
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# define PARAM_UINT_AT(p,x) assert((p) < numparam); assert(param[p].Type == REGT_INT); unsigned x = param[p].i;
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# define PARAM_BOOL_AT(p,x) assert((p) < numparam); assert(param[p].Type == REGT_INT); bool x = !!param[p].i;
# define PARAM_NAME_AT(p,x) assert((p) < numparam); assert(param[p].Type == REGT_INT); FName x = ENamedName(param[p].i);
# define PARAM_SOUND_AT(p,x) assert((p) < numparam); assert(param[p].Type == REGT_INT); FSoundID x = param[p].i;
# define PARAM_COLOR_AT(p,x) assert((p) < numparam); assert(param[p].Type == REGT_INT); PalEntry x; x.d = param[p].i;
# define PARAM_FLOAT_AT(p,x) assert((p) < numparam); assert(param[p].Type == REGT_FLOAT); double x = param[p].f;
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# define PARAM_ANGLE_AT(p,x) assert((p) < numparam); assert(param[p].Type == REGT_FLOAT); DAngle x = param[p].f;
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# define PARAM_STRING_AT(p,x) assert((p) < numparam); assert(param[p].Type == REGT_STRING); FString x = param[p].s();
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# define PARAM_STATE_AT(p,x) assert((p) < numparam); assert(param[p].Type == REGT_INT); FState *x = (FState *)StateLabels.GetState(param[p].i, self->GetClass());
# define PARAM_STATE_ACTION_AT(p,x) assert((p) < numparam); assert(param[p].Type == REGT_INT); FState *x = (FState *)StateLabels.GetState(param[p].i, stateowner->GetClass());
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# define PARAM_POINTER_AT(p,x,type) assert((p) < numparam); assert(param[p].Type == REGT_POINTER); type *x = (type *)param[p].a;
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# define PARAM_POINTERTYPE_AT(p,x,type) assert((p) < numparam); assert(param[p].Type == REGT_POINTER); type x = (type )param[p].a;
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# define PARAM_OBJECT_AT(p,x,type) assert((p) < numparam); assert(param[p].Type == REGT_POINTER && AssertObject(param[p].a)); type *x = (type *)param[p].a; assert(x == NULL || x->IsKindOf(RUNTIME_CLASS(type)));
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# define PARAM_CLASS_AT(p,x,base) assert((p) < numparam); assert(param[p].Type == REGT_POINTER); base::MetaClass *x = (base::MetaClass *)param[p].a; assert(x == NULL || x->IsDescendantOf(RUNTIME_CLASS(base)));
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# define PARAM_POINTER_NOT_NULL_AT(p,x,type) assert((p) < numparam); assert(param[p].Type == REGT_POINTER); type *x = (type *)PARAM_NULLCHECK(param[p].a, #x);
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# define PARAM_OBJECT_NOT_NULL_AT(p,x,type) assert((p) < numparam); assert(param[p].Type == REGT_POINTER && (AssertObject(param[p].a))); type *x = (type *)PARAM_NULLCHECK(param[p].a, #x); assert(x == NULL || x->IsKindOf(RUNTIME_CLASS(type)));
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# define PARAM_CLASS_NOT_NULL_AT(p,x,base) assert((p) < numparam); assert(param[p].Type == REGT_POINTER); base::MetaClass *x = (base::MetaClass *)PARAM_NULLCHECK(param[p].a, #x); assert(x == NULL || x->IsDescendantOf(RUNTIME_CLASS(base)));
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# define PARAM_EXISTS(p) ((p) < numparam)
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# define PARAM_INT_DEF_AT(p,x) int x; if (PARAM_EXISTS(p)) { ASSERTINT(param[p]); x = param[p].i; } else { ASSERTINT(defaultparam[p]); x = defaultparam[p].i; }
# define PARAM_BOOL_DEF_AT(p,x) bool x; if (PARAM_EXISTS(p)) { ASSERTINT(param[p]); x = !!param[p].i; } else { ASSERTINT(defaultparam[p]); x = !!defaultparam[p].i; }
# define PARAM_NAME_DEF_AT(p,x) FName x; if (PARAM_EXISTS(p)) { ASSERTINT(param[p]); x = ENamedName(param[p].i); } else { ASSERTINT(defaultparam[p]); x = ENamedName(defaultparam[p].i); }
# define PARAM_SOUND_DEF_AT(p,x) FSoundID x; if (PARAM_EXISTS(p)) { ASSERTINT(param[p]); x = FSoundID(param[p].i); } else { ASSERTINT(defaultparam[p]); x = FSoundID(defaultparam[p].i); }
# define PARAM_COLOR_DEF_AT(p,x) PalEntry x; if (PARAM_EXISTS(p)) { ASSERTINT(param[p]); x = param[p].i; } else { ASSERTINT(defaultparam[p]); x = defaultparam[p].i; }
# define PARAM_FLOAT_DEF_AT(p,x) double x; if (PARAM_EXISTS(p)) { ASSERTFLOAT(param[p]); x = param[p].f; } else { ASSERTFLOAT(defaultparam[p]); x = defaultparam[p].f; }
# define PARAM_ANGLE_DEF_AT(p,x) DAngle x; if (PARAM_EXISTS(p)) { ASSERTFLOAT(param[p]); x = param[p].f; } else { ASSERTFLOAT(defaultparam[p]); x = defaultparam[p].f; }
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# define PARAM_STRING_DEF_AT(p,x) FString x; if (PARAM_EXISTS(p)) { ASSERTSTRING(param[p]); x = param[p].s(); } else { ASSERTSTRING(defaultparam[p]); x = defaultparam[p].s(); }
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# define PARAM_STATE_DEF_AT(p,x) FState *x; if (PARAM_EXISTS(p)) { ASSERTINT(param[p]); x = (FState*)StateLabels.GetState(param[p].i, self->GetClass()); } else { ASSERTINT(defaultparam[p]); x = (FState*)StateLabels.GetState(defaultparam[p].i, self->GetClass()); }
# define PARAM_STATE_ACTION_DEF_AT(p,x) FState *x; if (PARAM_EXISTS(p)) { ASSERTINT(param[p]); x = (FState*)StateLabels.GetState(param[p].i, stateowner->GetClass()); } else { ASSERTINT(defaultparam[p]); x = (FState*)StateLabels.GetState(defaultparam[p].i, stateowner->GetClass()); }
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# define PARAM_POINTER_DEF_AT(p,x,t) t *x; if (PARAM_EXISTS(p)) { ASSERTPOINTER(param[p]); x = (t*)param[p].a; } else { ASSERTPOINTER(defaultparam[p]); x = (t*)defaultparam[p].a; }
# define PARAM_OBJECT_DEF_AT(p,x,t) t *x; if (PARAM_EXISTS(p)) { ASSERTOBJECT(param[p]); x = (t*)param[p].a; } else { ASSERTOBJECT(defaultparam[p]); x = (t*)defaultparam[p].a; }
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# define PARAM_CLASS_DEF_AT(p,x,t) t::MetaClass *x; if (PARAM_EXISTS(p)) { x = (t::MetaClass*)param[p].a; } else { ASSERTPOINTER(defaultparam[p]); x = (t::MetaClass*)defaultparam[p].a; }
# define PARAM_CLASS_DEF_NOT_NULL_AT(p,x,t) t::MetaClass *x; if (PARAM_EXISTS(p)) { x = (t::MetaClass*)PARAM_NULLCHECK(param[p].a, #x); } else { x = (t::MetaClass*)PARAM_NULLCHECK(defaultparam[p].a, #x); }
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// The above, but with an automatically increasing position index.
# define PARAM_PROLOGUE int paramnum = -1;
# define PARAM_INT(x) ++paramnum; PARAM_INT_AT(paramnum,x)
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# define PARAM_UINT(x) ++paramnum; PARAM_UINT_AT(paramnum,x)
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# define PARAM_BOOL(x) ++paramnum; PARAM_BOOL_AT(paramnum,x)
# define PARAM_NAME(x) ++paramnum; PARAM_NAME_AT(paramnum,x)
# define PARAM_SOUND(x) ++paramnum; PARAM_SOUND_AT(paramnum,x)
# define PARAM_COLOR(x) ++paramnum; PARAM_COLOR_AT(paramnum,x)
# define PARAM_FLOAT(x) ++paramnum; PARAM_FLOAT_AT(paramnum,x)
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# define PARAM_ANGLE(x) ++paramnum; PARAM_ANGLE_AT(paramnum,x)
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# define PARAM_STRING(x) ++paramnum; PARAM_STRING_AT(paramnum,x)
# define PARAM_STATE(x) ++paramnum; PARAM_STATE_AT(paramnum,x)
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# define PARAM_STATE_ACTION(x) ++paramnum; PARAM_STATE_ACTION_AT(paramnum,x)
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# define PARAM_POINTER(x,type) ++paramnum; PARAM_POINTER_AT(paramnum,x,type)
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# define PARAM_POINTERTYPE(x,type) ++paramnum; PARAM_POINTERTYPE_AT(paramnum,x,type)
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# define PARAM_OBJECT(x,type) ++paramnum; PARAM_OBJECT_AT(paramnum,x,type)
# define PARAM_CLASS(x,base) ++paramnum; PARAM_CLASS_AT(paramnum,x,base)
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# define PARAM_CLASS(x,base) ++paramnum; PARAM_CLASS_AT(paramnum,x,base)
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# define PARAM_POINTER_NOT_NULL(x,type) ++paramnum; PARAM_POINTER_NOT_NULL_AT(paramnum,x,type)
# define PARAM_OBJECT_NOT_NULL(x,type) ++paramnum; PARAM_OBJECT_NOT_NULL_AT(paramnum,x,type)
# define PARAM_CLASS_NOT_NULL(x,base) ++paramnum; PARAM_CLASS_NOT_NULL_AT(paramnum,x,base)
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# define PARAM_INT_DEF(x) ++paramnum; PARAM_INT_DEF_AT(paramnum,x)
# define PARAM_BOOL_DEF(x) ++paramnum; PARAM_BOOL_DEF_AT(paramnum,x)
# define PARAM_NAME_DEF(x) ++paramnum; PARAM_NAME_DEF_AT(paramnum,x)
# define PARAM_SOUND_DEF(x) ++paramnum; PARAM_SOUND_DEF_AT(paramnum,x)
# define PARAM_COLOR_DEF(x) ++paramnum; PARAM_COLOR_DEF_AT(paramnum,x)
# define PARAM_FLOAT_DEF(x) ++paramnum; PARAM_FLOAT_DEF_AT(paramnum,x)
# define PARAM_ANGLE_DEF(x) ++paramnum; PARAM_ANGLE_DEF_AT(paramnum,x)
# define PARAM_STRING_DEF(x) ++paramnum; PARAM_STRING_DEF_AT(paramnum,x)
# define PARAM_STATE_DEF(x) ++paramnum; PARAM_STATE_DEF_AT(paramnum,x)
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# define PARAM_STATE_ACTION_DEF(x) ++paramnum; PARAM_STATE_ACTION_DEF_AT(paramnum,x)
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# define PARAM_POINTER_DEF(x,type) ++paramnum; PARAM_POINTER_DEF_AT(paramnum,x,type)
# define PARAM_OBJECT_DEF(x,type) ++paramnum; PARAM_OBJECT_DEF_AT(paramnum,x,type)
# define PARAM_CLASS_DEF(x,base) ++paramnum; PARAM_CLASS_DEF_AT(paramnum,x,base)
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# define PARAM_CLASS_DEF_NOT_NULL(x,base) ++paramnum; PARAM_CLASS_DEF_NOT_NULL_AT(paramnum,x,base)
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typedef int ( * actionf_p ) ( VMValue * param , TArray < VMValue > & defaultparam , int numparam , VMReturn * ret , int numret ) ; /*(VM_ARGS)*/
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struct FieldDesc
{
const char * ClassName ;
const char * FieldName ;
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size_t FieldOffset ;
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unsigned FieldSize ;
int BitValue ;
} ;
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struct AFuncDesc
{
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const char * ClassName ;
const char * FuncName ;
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actionf_p Function ;
VMNativeFunction * * VMPointer ;
} ;
# if defined(_MSC_VER)
# pragma section(".areg$u",read)
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# pragma section(".freg$u",read)
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# define MSVC_ASEG __declspec(allocate(".areg$u"))
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# define MSVC_FSEG __declspec(allocate(".freg$u"))
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# define GCC_ASEG
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# define GCC_FSEG
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# else
# define MSVC_ASEG
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# define MSVC_FSEG
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# define GCC_ASEG __attribute__((section(SECTION_AREG))) __attribute__((used))
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# define GCC_FSEG __attribute__((section(SECTION_FREG))) __attribute__((used))
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# endif
// Macros to handle action functions. These are here so that I don't have to
// change every single use in case the parameters change.
# define DEFINE_ACTION_FUNCTION(cls, name) \
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static int AF_ # # cls # # _ # # name ( VM_ARGS ) ; \
VMNativeFunction * cls # # _ # # name # # _VMPtr ; \
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static const AFuncDesc cls # # _ # # name # # _Hook = { # cls , # name , AF_ # # cls # # _ # # name , & cls # # _ # # name # # _VMPtr } ; \
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extern AFuncDesc const * const cls # # _ # # name # # _HookPtr ; \
MSVC_ASEG AFuncDesc const * const cls # # _ # # name # # _HookPtr GCC_ASEG = & cls # # _ # # name # # _Hook ; \
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static int AF_ # # cls # # _ # # name ( VM_ARGS )
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// cls is the scripted class name, icls the internal one (e.g. player_t vs. Player)
# define DEFINE_FIELD_X(cls, icls, name) \
static const FieldDesc VMField_ # # icls # # _ # # name = { " A " # cls , # name , ( unsigned ) myoffsetof ( icls , name ) , ( unsigned ) sizeof ( icls : : name ) , 0 } ; \
extern FieldDesc const * const VMField_ # # icls # # _ # # name # # _HookPtr ; \
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MSVC_FSEG FieldDesc const * const VMField_ # # icls # # _ # # name # # _HookPtr GCC_FSEG = & VMField_ # # icls # # _ # # name ;
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// This is for cases where the internal size does not match the part that gets exported.
# define DEFINE_FIELD_UNSIZED(cls, icls, name) \
static const FieldDesc VMField_ # # icls # # _ # # name = { " A " # cls , # name , ( unsigned ) myoffsetof ( icls , name ) , ~ 0u , 0 } ; \
extern FieldDesc const * const VMField_ # # icls # # _ # # name # # _HookPtr ; \
MSVC_FSEG FieldDesc const * const VMField_ # # icls # # _ # # name # # _HookPtr GCC_FSEG = & VMField_ # # icls # # _ # # name ;
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# define DEFINE_FIELD_NAMED_X(cls, icls, name, scriptname) \
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static const FieldDesc VMField_ # # cls # # _ # # scriptname = { " A " # cls , # scriptname , ( unsigned ) myoffsetof ( icls , name ) , ( unsigned ) sizeof ( icls : : name ) , 0 } ; \
extern FieldDesc const * const VMField_ # # cls # # _ # # scriptname # # _HookPtr ; \
MSVC_FSEG FieldDesc const * const VMField_ # # cls # # _ # # scriptname # # _HookPtr GCC_FSEG = & VMField_ # # cls # # _ # # scriptname ;
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# define DEFINE_FIELD_X_BIT(cls, icls, name, bitval) \
static const FieldDesc VMField_ # # icls # # _ # # name = { " A " # cls , # name , ( unsigned ) myoffsetof ( icls , name ) , ( unsigned ) sizeof ( icls : : name ) , bitval } ; \
extern FieldDesc const * const VMField_ # # icls # # _ # # name # # _HookPtr ; \
MSVC_FSEG FieldDesc const * const VMField_ # # icls # # _ # # name # # _HookPtr GCC_FSEG = & VMField_ # # cls # # _ # # name ;
# define DEFINE_FIELD(cls, name) \
static const FieldDesc VMField_ # # cls # # _ # # name = { # cls , # name , ( unsigned ) myoffsetof ( cls , name ) , ( unsigned ) sizeof ( cls : : name ) , 0 } ; \
extern FieldDesc const * const VMField_ # # cls # # _ # # name # # _HookPtr ; \
MSVC_FSEG FieldDesc const * const VMField_ # # cls # # _ # # name # # _HookPtr GCC_FSEG = & VMField_ # # cls # # _ # # name ;
# define DEFINE_FIELD_NAMED(cls, name, scriptname) \
static const FieldDesc VMField_ # # cls # # _ # # scriptname = { # cls , # scriptname , ( unsigned ) myoffsetof ( cls , name ) , ( unsigned ) sizeof ( cls : : name ) , 0 } ; \
extern FieldDesc const * const VMField_ # # cls # # _ # # scriptname # # _HookPtr ; \
MSVC_FSEG FieldDesc const * const VMField_ # # cls # # _ # # scriptname # # _HookPtr GCC_FSEG = & VMField_ # # cls # # _ # # scriptname ;
# define DEFINE_FIELD_BIT(cls, name, scriptname, bitval) \
static const FieldDesc VMField_ # # cls # # _ # # scriptname = { # cls , # scriptname , ( unsigned ) myoffsetof ( cls , name ) , ( unsigned ) sizeof ( cls : : name ) , bitval } ; \
extern FieldDesc const * const VMField_ # # cls # # _ # # scriptname # # _HookPtr ; \
MSVC_FSEG FieldDesc const * const VMField_ # # cls # # _ # # scriptname # # _HookPtr GCC_FSEG = & VMField_ # # cls # # _ # # scriptname ;
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# define DEFINE_GLOBAL(name) \
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static const FieldDesc VMGlobal_ # # name = { " " , # name , ( size_t ) & name , ( unsigned ) sizeof ( name ) , 0 } ; \
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extern FieldDesc const * const VMGlobal_ # # name # # _HookPtr ; \
MSVC_FSEG FieldDesc const * const VMGlobal_ # # name # # _HookPtr GCC_FSEG = & VMGlobal_ # # name ;
# define DEFINE_GLOBAL_NAMED(iname, name) \
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static const FieldDesc VMGlobal_ # # name = { " " , # name , ( size_t ) & iname , ( unsigned ) sizeof ( iname ) , 0 } ; \
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extern FieldDesc const * const VMGlobal_ # # name # # _HookPtr ; \
MSVC_FSEG FieldDesc const * const VMGlobal_ # # name # # _HookPtr GCC_FSEG = & VMGlobal_ # # name ;
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class AActor ;
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# define ACTION_RETURN_STATE(v) do { FState *state = v; if (numret > 0) { assert(ret != NULL); ret->SetPointer(state); return 1; } return 0; } while(0)
# define ACTION_RETURN_POINTER(v) do { void *state = v; if (numret > 0) { assert(ret != NULL); ret->SetPointer(state); return 1; } return 0; } while(0)
# define ACTION_RETURN_OBJECT(v) do { auto state = v; if (numret > 0) { assert(ret != NULL); ret->SetObject(state); return 1; } return 0; } while(0)
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# define ACTION_RETURN_FLOAT(v) do { double u = v; if (numret > 0) { assert(ret != nullptr); ret->SetFloat(u); return 1; } return 0; } while(0)
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# define ACTION_RETURN_VEC2(v) do { DVector2 u = v; if (numret > 0) { assert(ret != nullptr); ret[0].SetVector2(u); return 1; } return 0; } while(0)
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# define ACTION_RETURN_VEC3(v) do { DVector3 u = v; if (numret > 0) { assert(ret != nullptr); ret[0].SetVector(u); return 1; } return 0; } while(0)
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# define ACTION_RETURN_INT(v) do { int u = v; if (numret > 0) { assert(ret != NULL); ret->SetInt(u); return 1; } return 0; } while(0)
# define ACTION_RETURN_BOOL(v) ACTION_RETURN_INT(v)
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# define ACTION_RETURN_STRING(v) do { FString u = v; if (numret > 0) { assert(ret != NULL); ret->SetString(u); return 1; } return 0; } while(0)
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// Checks to see what called the current action function
# define ACTION_CALL_FROM_ACTOR() (stateinfo == nullptr || stateinfo->mStateType == STATE_Actor)
# define ACTION_CALL_FROM_PSPRITE() (self->player && stateinfo != nullptr && stateinfo->mStateType == STATE_Psprite)
# define ACTION_CALL_FROM_INVENTORY() (stateinfo != nullptr && stateinfo->mStateType == STATE_StateChain)
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// Standard parameters for all action functions
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// self - Actor this action is to operate on (player if a weapon)
// stateowner - Actor this action really belongs to (may be an item)
// callingstate - State this action was called from
# define PARAM_ACTION_PROLOGUE(type) \
PARAM_PROLOGUE ; \
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PARAM_OBJECT_NOT_NULL ( self , AActor ) ; \
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PARAM_OBJECT ( stateowner , type ) \
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PARAM_POINTER ( stateinfo , FStateParamInfo ) \
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// Number of action paramaters
# define NAP 3
# define PARAM_SELF_PROLOGUE(type) \
PARAM_PROLOGUE ; \
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PARAM_OBJECT_NOT_NULL ( self , type ) ;
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// for structs we cannot do a class validation
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# define PARAM_SELF_STRUCT_PROLOGUE(type) \
PARAM_PROLOGUE ; \
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PARAM_POINTER_NOT_NULL ( self , type ) ;
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class PFunction ;
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VMFunction * FindVMFunction ( PClass * cls , const char * name ) ;
# define DECLARE_VMFUNC(cls, name) static VMFunction *name; if (name == nullptr) name = FindVMFunction(RUNTIME_CLASS(cls), #name);
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FString FStringFormat ( VM_ARGS ) ;
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unsigned GetVirtualIndex ( PClass * cls , const char * funcname ) ;
# define IFVIRTUALPTR(self, cls, funcname) \
static unsigned VIndex = ~ 0u ; \
if ( VIndex = = ~ 0u ) { \
VIndex = GetVirtualIndex ( RUNTIME_CLASS ( cls ) , # funcname ) ; \
assert ( VIndex ! = ~ 0u ) ; \
} \
auto clss = self - > GetClass ( ) ; \
VMFunction * func = clss - > Virtuals . Size ( ) > VIndex ? clss - > Virtuals [ VIndex ] : nullptr ; \
if ( func ! = nullptr )
# define IFVIRTUAL(cls, funcname) IFVIRTUALPTR(this, cls, funcname)
# define IFVIRTUALPTRNAME(self, cls, funcname) \
static unsigned VIndex = ~ 0u ; \
if ( VIndex = = ~ 0u ) { \
VIndex = GetVirtualIndex ( PClass : : FindClass ( cls ) , # funcname ) ; \
assert ( VIndex ! = ~ 0u ) ; \
} \
auto clss = self - > GetClass ( ) ; \
VMFunction * func = clss - > Virtuals . Size ( ) > VIndex ? clss - > Virtuals [ VIndex ] : nullptr ; \
if ( func ! = nullptr )
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# endif