2006-02-24 04:48:15 +00:00
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/*
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** v_font.cpp
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** Font management
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**
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**---------------------------------------------------------------------------
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2006-06-11 01:37:00 +00:00
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** Copyright 1998-2006 Randy Heit
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2006-02-24 04:48:15 +00:00
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include <ctype.h>
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#include "templates.h"
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#include "doomtype.h"
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#include "m_swap.h"
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#include "v_font.h"
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#include "v_video.h"
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#include "w_wad.h"
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#include "r_data.h"
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#include "i_system.h"
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#include "gi.h"
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#include "cmdlib.h"
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#include "sc_man.h"
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- Added support for casting color names in ACS print-type statements. What that
means is that instead of writing this:
print (s:"\cDSome text");
You can write this:
print (r:CR_GREEN, s:"Some text");
- Added some new colors, based on the ones jimmy91 posted in the forum: cream,
light blue, black, olive, dark green, dark red, dark brown, purple, and dark
gray.
- Simplified FFont::BuildTranslations() and BuildTranslations2() to make adding
new colors easier.
SVN r306 (trunk)
2006-08-22 21:58:24 +00:00
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// This structure is used by BuildTranslations() to hold color information.
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struct TranslationParm
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{
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short RangeStart; // First level for this range
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short RangeEnd; // Last level for this range
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BYTE Start[3]; // Start color for this range
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BYTE End[3]; // End color for this range
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};
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2006-02-24 04:48:15 +00:00
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// This is a font character that loads a texture and recolors it.
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class FFontChar1 : public FTexture
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{
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public:
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FFontChar1 (int sourcelump, const BYTE *sourceremap);
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const BYTE *GetColumn (unsigned int column, const Span **spans_out);
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const BYTE *GetPixels ();
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void Unload ();
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~FFontChar1 ();
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protected:
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void MakeTexture ();
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FTexture * BaseTexture;
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BYTE *Pixels;
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const BYTE *SourceRemap;
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};
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// This is a font character that reads RLE compressed data.
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class FFontChar2 : public FTexture
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{
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public:
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FFontChar2 (int sourcelump, int sourcepos, int width, int height);
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~FFontChar2 ();
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const BYTE *GetColumn (unsigned int column, const Span **spans_out);
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const BYTE *GetPixels ();
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void Unload ();
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protected:
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int SourceLump;
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int SourcePos;
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BYTE *Pixels;
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Span **Spans;
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void MakeTexture ();
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};
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static const byte myislower[256] =
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{
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0
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};
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FFont *FFont::FirstFont = NULL;
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#if defined(_MSC_VER) && _MSC_VER < 1310
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template<> FArchive &operator<< (FArchive &arc, FFont* &font)
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#else
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FArchive &SerializeFFontPtr (FArchive &arc, FFont* &font)
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#endif
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{
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if (arc.IsStoring ())
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{
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arc << font->Name;
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}
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else
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{
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char *name = NULL;
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arc << name;
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font = FFont::FindFont (name);
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if (font == NULL)
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{
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int lump = Wads.CheckNumForName (name);
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if (lump != -1)
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{
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char head[3];
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{
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FWadLump lumpy = Wads.OpenLumpNum (lump);
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lumpy.Read (head, 3);
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}
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if (head[0] == 'F' && head[1] == 'O' && head[2] == 'N')
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{
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font = new FSingleLumpFont (name, lump);
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}
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}
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if (font == NULL)
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{
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int picnum = TexMan.CheckForTexture (name, FTexture::TEX_Any);
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if (picnum <= 0)
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{
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picnum = TexMan.AddPatch (name);
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}
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if (picnum > 0)
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{
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font = new FSingleLumpFont (name, -1);
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}
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}
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if (font == NULL)
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{
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Printf ("Could not load font %s\n", name);
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font = SmallFont;
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}
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}
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delete[] name;
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}
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return arc;
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}
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FFont::FFont (const char *name, const char *nametemplate, int first, int count, int start)
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{
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int i, lump;
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char buffer[12];
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int *charlumps;
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byte usedcolors[256], identity[256];
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double *luminosity;
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int maxyoffs;
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bool doomtemplate = gameinfo.gametype == GAME_Doom ? strncmp (nametemplate, "STCFN", 5) == 0 : false;
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Chars = new CharData[count];
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charlumps = new int[count];
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PatchRemap = new BYTE[256];
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Ranges = NULL;
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FirstChar = first;
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LastChar = first + count - 1;
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FontHeight = 0;
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GlobalKerning = false;
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memset (usedcolors, 0, 256);
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Name = copystring (name);
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Next = FirstFont;
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FirstFont = this;
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maxyoffs = 0;
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for (i = 0; i < count; i++)
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{
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sprintf (buffer, nametemplate, i + start);
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2006-06-19 15:31:10 +00:00
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lump = Wads.CheckNumForName (buffer, ns_graphics);
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2006-02-24 04:48:15 +00:00
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if (doomtemplate && lump >= 0 && i + start == 121)
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{ // HACKHACK: Don't load STCFN121 in doom(2), because
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// it's not really a lower-case 'y' but an upper-case 'I'.
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// Because a lot of wads with their own font seem to foolishly
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// copy STCFN121 and make it an 'I' themselves, wads must
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// provide STCFN120 (x) and STCFN122 (z) for STCFN121 to load.
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2006-06-19 15:31:10 +00:00
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if (Wads.CheckNumForName ("STCFN120", ns_graphics) == -1 ||
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Wads.CheckNumForName ("STCFN122", ns_graphics) == -1)
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2006-02-24 04:48:15 +00:00
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{
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lump = -1;
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}
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}
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charlumps[i] = lump;
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if (lump >= 0)
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{
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FTexture *pic = TexMan[TexMan.AddPatch (buffer)];
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int height = pic->GetHeight();
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int yoffs = pic->TopOffset;
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if (yoffs > maxyoffs)
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{
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maxyoffs = yoffs;
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}
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height += abs (yoffs);
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if (height > FontHeight)
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{
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FontHeight = height;
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}
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RecordTextureColors (pic, usedcolors);
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}
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}
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ActiveColors = SimpleTranslation (usedcolors, PatchRemap, identity, &luminosity);
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for (i = 0; i < count; i++)
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{
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if (charlumps[i] >= 0)
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{
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Chars[i].Pic = new FFontChar1 (charlumps[i], PatchRemap);
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}
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else
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{
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Chars[i].Pic = NULL;
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}
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}
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if ('N'-first>=0 && 'N'-first<count && Chars['N' - first].Pic)
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{
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SpaceWidth = (Chars['N' - first].Pic->GetWidth() + 1) / 2;
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}
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else
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{
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SpaceWidth = 4;
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}
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BuildTranslations (luminosity, identity);
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delete[] luminosity;
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delete[] charlumps;
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}
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FFont::~FFont ()
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{
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if (Chars)
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{
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int count = LastChar - FirstChar + 1;
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for (int i = 0; i < count; ++i)
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{
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2006-05-09 03:40:15 +00:00
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if (Chars[i].Pic != NULL && Chars[i].Pic->Name[0] == 0)
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2006-02-24 04:48:15 +00:00
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{
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delete Chars[i].Pic;
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}
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}
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delete[] Chars;
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Chars = NULL;
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}
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if (Ranges)
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{
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delete[] Ranges;
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Ranges = NULL;
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}
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if (PatchRemap)
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{
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delete[] PatchRemap;
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PatchRemap = NULL;
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}
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2006-05-09 03:40:15 +00:00
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if (Name)
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{
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delete[] Name;
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Name = NULL;
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}
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2006-02-24 04:48:15 +00:00
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FFont **prev = &FirstFont;
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FFont *font = *prev;
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while (font != NULL && font != this)
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{
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prev = &font->Next;
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font = *prev;
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}
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if (font != NULL)
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{
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*prev = font->Next;
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}
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}
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FFont *FFont::FindFont (const char *name)
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{
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if (name == NULL)
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{
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return NULL;
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}
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FFont *font = FirstFont;
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while (font != NULL)
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{
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if (stricmp (font->Name, name) == 0)
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break;
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font = font->Next;
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}
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return font;
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}
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void RecordTextureColors (FTexture *pic, byte *usedcolors)
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{
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int x;
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for (x = pic->GetWidth() - 1; x >= 0; x--)
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{
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const FTexture::Span *spans;
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const BYTE *column = pic->GetColumn (x, &spans);
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while (spans->Length != 0)
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{
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const BYTE *source = column + spans->TopOffset;
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int count = spans->Length;
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do
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{
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usedcolors[*source++] = 1;
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} while (--count);
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spans++;
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}
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}
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}
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static int STACK_ARGS compare (const void *arg1, const void *arg2)
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{
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if (RPART(GPalette.BaseColors[*((byte *)arg1)]) * 299 +
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GPART(GPalette.BaseColors[*((byte *)arg1)]) * 587 +
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BPART(GPalette.BaseColors[*((byte *)arg1)]) * 114 <
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RPART(GPalette.BaseColors[*((byte *)arg2)]) * 299 +
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GPART(GPalette.BaseColors[*((byte *)arg2)]) * 587 +
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BPART(GPalette.BaseColors[*((byte *)arg2)]) * 114)
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return -1;
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else
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return 1;
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}
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|
|
|
int FFont::SimpleTranslation (byte *colorsused, byte *translation, byte *reverse, double **luminosity)
|
|
|
|
{
|
|
|
|
double min, max, diver;
|
|
|
|
int i, j;
|
|
|
|
|
|
|
|
memset (translation, 0, 256);
|
|
|
|
|
|
|
|
reverse[0] = 0;
|
2006-04-11 16:27:41 +00:00
|
|
|
for (i = 1, j = 1; i < 256; i++)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
|
|
|
if (colorsused[i])
|
|
|
|
{
|
|
|
|
reverse[j++] = i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
qsort (reverse+1, j-1, 1, compare);
|
|
|
|
|
|
|
|
*luminosity = new double[j];
|
|
|
|
max = 0.0;
|
|
|
|
min = 100000000.0;
|
|
|
|
for (i = 1; i < j; i++)
|
|
|
|
{
|
|
|
|
translation[reverse[i]] = i;
|
|
|
|
|
|
|
|
(*luminosity)[i] = RPART(GPalette.BaseColors[reverse[i]]) * 0.299 +
|
|
|
|
GPART(GPalette.BaseColors[reverse[i]]) * 0.587 +
|
|
|
|
BPART(GPalette.BaseColors[reverse[i]]) * 0.114;
|
|
|
|
if ((*luminosity)[i] > max)
|
|
|
|
max = (*luminosity)[i];
|
|
|
|
if ((*luminosity)[i] < min)
|
|
|
|
min = (*luminosity)[i];
|
|
|
|
}
|
|
|
|
diver = 1.0 / (max - min);
|
2006-04-11 16:27:41 +00:00
|
|
|
for (i = 1; i < j; i++)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
|
|
|
(*luminosity)[i] = ((*luminosity)[i] - min) * diver;
|
|
|
|
}
|
|
|
|
|
|
|
|
return j;
|
|
|
|
}
|
|
|
|
|
- Added support for casting color names in ACS print-type statements. What that
means is that instead of writing this:
print (s:"\cDSome text");
You can write this:
print (r:CR_GREEN, s:"Some text");
- Added some new colors, based on the ones jimmy91 posted in the forum: cream,
light blue, black, olive, dark green, dark red, dark brown, purple, and dark
gray.
- Simplified FFont::BuildTranslations() and BuildTranslations2() to make adding
new colors easier.
SVN r306 (trunk)
2006-08-22 21:58:24 +00:00
|
|
|
// Build translations for most text in the game. The console font uses
|
|
|
|
// BuildTranslations2, which fades to white.
|
|
|
|
|
2006-02-24 04:48:15 +00:00
|
|
|
void FFont::BuildTranslations (const double *luminosity, const BYTE *identity)
|
|
|
|
{
|
- Added support for casting color names in ACS print-type statements. What that
means is that instead of writing this:
print (s:"\cDSome text");
You can write this:
print (r:CR_GREEN, s:"Some text");
- Added some new colors, based on the ones jimmy91 posted in the forum: cream,
light blue, black, olive, dark green, dark red, dark brown, purple, and dark
gray.
- Simplified FFont::BuildTranslations() and BuildTranslations2() to make adding
new colors easier.
SVN r306 (trunk)
2006-08-22 21:58:24 +00:00
|
|
|
static const TranslationParm transParm[NUM_TEXT_COLORS][3] =
|
|
|
|
{
|
|
|
|
{ { 0, 256, { 71, 0, 0 }, { 255, 184, 184 } } }, // CR_BRICK
|
|
|
|
{ { 0, 256, { 51, 43, 19 }, { 255, 235, 223 } } }, // CR_TAN
|
|
|
|
{ { 0, 256, { 39, 39, 39 }, { 239, 239, 239 } } }, // CR_GRAY
|
|
|
|
{ { 0, 256, { 11, 23, 7 }, { 119, 255, 111 } } }, // CR_GREEN
|
|
|
|
{ { 0, 256, { 83, 63, 47 }, { 191, 167, 143 } } }, // CR_BROWN
|
|
|
|
{ { 0, 256, { 115, 43, 0 }, { 255, 255, 115 } } }, // CR_GOLD
|
|
|
|
{ { 0, 256, { 63, 0, 0 }, { 255, 0, 0 } } }, // CR_RED
|
|
|
|
{ { 0, 256, { 0, 0, 39 }, { 0, 0, 255 } } }, // CR_BLUE
|
|
|
|
{ { 0, 256, { 32, 0, 0 }, { 255, 128, 0 } } }, // CR_ORANGE
|
|
|
|
{ { 0, 256, { 36, 36, 36 }, { 255, 255, 255 } } }, // CR_WHITE
|
|
|
|
{ { 0, 64, { 39, 39, 39 }, { 81, 81, 81 } }, // CR_YELLOW
|
|
|
|
{ 80, 192, { 134, 83, 24 }, { 235, 159, 24 } },
|
|
|
|
{ 208, 256, { 243, 168, 42 }, { 252, 208, 67 } } },
|
|
|
|
{}, // CR_UNTRANSLATED
|
|
|
|
{ { 0, 256, { 19, 19, 19 }, { 80, 80, 80 } } }, // CR_BLACK
|
|
|
|
{ { 0, 256, { 0, 0, 115 }, { 180, 180, 255 } } }, // CR_LIGHTBLUE
|
|
|
|
{ { 0, 256, { 207, 131, 83 }, { 255, 215, 187 } } }, // CR_CREAM
|
|
|
|
{ { 0, 256, { 47, 55, 31 }, { 123, 127, 80 } } }, // CR_OLIVE
|
|
|
|
{ { 0, 256, { 11, 23, 7 }, { 67, 147, 55 } } }, // CR_DARKGREEN
|
|
|
|
{ { 0, 256, { 43, 0, 0 }, { 175, 43, 43 } } }, // CR_DARKRED
|
|
|
|
{ { 0, 256, { 31, 23, 11 }, { 163, 107, 63 } } }, // CR_DARKBROWN
|
|
|
|
{ { 0, 256, { 35, 0, 35 }, { 207, 0, 207 } } }, // CR_PURPLE
|
|
|
|
{ { 0, 256, { 35, 35, 35 }, { 139, 139, 139 } } }, // CR_DARKGRAY
|
2006-02-24 04:48:15 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
int i, j, k;
|
- Added support for casting color names in ACS print-type statements. What that
means is that instead of writing this:
print (s:"\cDSome text");
You can write this:
print (r:CR_GREEN, s:"Some text");
- Added some new colors, based on the ones jimmy91 posted in the forum: cream,
light blue, black, olive, dark green, dark red, dark brown, purple, and dark
gray.
- Simplified FFont::BuildTranslations() and BuildTranslations2() to make adding
new colors easier.
SVN r306 (trunk)
2006-08-22 21:58:24 +00:00
|
|
|
BYTE *range;
|
2006-02-24 04:48:15 +00:00
|
|
|
|
|
|
|
range = Ranges = new byte[NUM_TEXT_COLORS * ActiveColors];
|
|
|
|
|
|
|
|
// Create different translations for different color ranges
|
- Added support for casting color names in ACS print-type statements. What that
means is that instead of writing this:
print (s:"\cDSome text");
You can write this:
print (r:CR_GREEN, s:"Some text");
- Added some new colors, based on the ones jimmy91 posted in the forum: cream,
light blue, black, olive, dark green, dark red, dark brown, purple, and dark
gray.
- Simplified FFont::BuildTranslations() and BuildTranslations2() to make adding
new colors easier.
SVN r306 (trunk)
2006-08-22 21:58:24 +00:00
|
|
|
for (i = 0; i < NUM_TEXT_COLORS; i++)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
- Added support for casting color names in ACS print-type statements. What that
means is that instead of writing this:
print (s:"\cDSome text");
You can write this:
print (r:CR_GREEN, s:"Some text");
- Added some new colors, based on the ones jimmy91 posted in the forum: cream,
light blue, black, olive, dark green, dark red, dark brown, purple, and dark
gray.
- Simplified FFont::BuildTranslations() and BuildTranslations2() to make adding
new colors easier.
SVN r306 (trunk)
2006-08-22 21:58:24 +00:00
|
|
|
if (i == CR_UNTRANSLATED)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
- Added support for casting color names in ACS print-type statements. What that
means is that instead of writing this:
print (s:"\cDSome text");
You can write this:
print (r:CR_GREEN, s:"Some text");
- Added some new colors, based on the ones jimmy91 posted in the forum: cream,
light blue, black, olive, dark green, dark red, dark brown, purple, and dark
gray.
- Simplified FFont::BuildTranslations() and BuildTranslations2() to make adding
new colors easier.
SVN r306 (trunk)
2006-08-22 21:58:24 +00:00
|
|
|
memcpy (range, identity, ActiveColors);
|
|
|
|
range += ActiveColors;
|
|
|
|
continue;
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
*range++ = 0;
|
|
|
|
|
|
|
|
for (j = 1; j < ActiveColors; j++)
|
|
|
|
{
|
- Added support for casting color names in ACS print-type statements. What that
means is that instead of writing this:
print (s:"\cDSome text");
You can write this:
print (r:CR_GREEN, s:"Some text");
- Added some new colors, based on the ones jimmy91 posted in the forum: cream,
light blue, black, olive, dark green, dark red, dark brown, purple, and dark
gray.
- Simplified FFont::BuildTranslations() and BuildTranslations2() to make adding
new colors easier.
SVN r306 (trunk)
2006-08-22 21:58:24 +00:00
|
|
|
int v = int(luminosity[j] * 256.0);
|
2006-02-24 04:48:15 +00:00
|
|
|
|
- Added support for casting color names in ACS print-type statements. What that
means is that instead of writing this:
print (s:"\cDSome text");
You can write this:
print (r:CR_GREEN, s:"Some text");
- Added some new colors, based on the ones jimmy91 posted in the forum: cream,
light blue, black, olive, dark green, dark red, dark brown, purple, and dark
gray.
- Simplified FFont::BuildTranslations() and BuildTranslations2() to make adding
new colors easier.
SVN r306 (trunk)
2006-08-22 21:58:24 +00:00
|
|
|
// Find the color range that this luminosity value lies within.
|
|
|
|
const TranslationParm *parms = &transParm[i][0];
|
|
|
|
for (k = 0; k < 2; ++k, ++parms)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
- Added support for casting color names in ACS print-type statements. What that
means is that instead of writing this:
print (s:"\cDSome text");
You can write this:
print (r:CR_GREEN, s:"Some text");
- Added some new colors, based on the ones jimmy91 posted in the forum: cream,
light blue, black, olive, dark green, dark red, dark brown, purple, and dark
gray.
- Simplified FFont::BuildTranslations() and BuildTranslations2() to make adding
new colors easier.
SVN r306 (trunk)
2006-08-22 21:58:24 +00:00
|
|
|
if (parms->RangeStart <= v && parms->RangeEnd >= v)
|
|
|
|
break;
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
- Added support for casting color names in ACS print-type statements. What that
means is that instead of writing this:
print (s:"\cDSome text");
You can write this:
print (r:CR_GREEN, s:"Some text");
- Added some new colors, based on the ones jimmy91 posted in the forum: cream,
light blue, black, olive, dark green, dark red, dark brown, purple, and dark
gray.
- Simplified FFont::BuildTranslations() and BuildTranslations2() to make adding
new colors easier.
SVN r306 (trunk)
2006-08-22 21:58:24 +00:00
|
|
|
// Linearly interpolate to find out which color this luminosity level gets.
|
|
|
|
int rangev = ((v - parms->RangeStart) << 8) / (parms->RangeEnd - parms->RangeStart);
|
|
|
|
int r = ((parms->Start[0] << 8) + rangev * (parms->End[0] - parms->Start[0])) >> 8; // red
|
|
|
|
int g = ((parms->Start[1] << 8) + rangev * (parms->End[1] - parms->Start[1])) >> 8; // green
|
|
|
|
int b = ((parms->Start[2] << 8) + rangev * (parms->End[2] - parms->Start[2])) >> 8; // blue
|
2006-02-24 04:48:15 +00:00
|
|
|
*range++ = ColorMatcher.Pick (r, g, b);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
byte *FFont::GetColorTranslation (EColorRange range) const
|
|
|
|
{
|
|
|
|
if (ActiveColors == 0)
|
|
|
|
return NULL;
|
|
|
|
else if (range < NUM_TEXT_COLORS)
|
|
|
|
return Ranges + ActiveColors * range;
|
|
|
|
else
|
|
|
|
return Ranges + ActiveColors * CR_UNTRANSLATED;
|
|
|
|
}
|
|
|
|
|
|
|
|
FTexture *FFont::GetChar (int code, int *const width) const
|
|
|
|
{
|
|
|
|
if (code < FirstChar ||
|
|
|
|
code > LastChar ||
|
|
|
|
Chars[code - FirstChar].Pic == NULL)
|
|
|
|
{
|
|
|
|
if (myislower[code])
|
|
|
|
{
|
|
|
|
code -= 32;
|
|
|
|
if (code < FirstChar ||
|
|
|
|
code > LastChar ||
|
|
|
|
Chars[code - FirstChar].Pic == NULL)
|
|
|
|
{
|
|
|
|
*width = SpaceWidth;
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
*width = SpaceWidth;
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
code -= FirstChar;
|
|
|
|
*width = Chars[code].Pic->GetWidth();
|
|
|
|
return Chars[code].Pic;
|
|
|
|
}
|
|
|
|
|
|
|
|
int FFont::GetCharWidth (int code) const
|
|
|
|
{
|
|
|
|
if (code < FirstChar ||
|
|
|
|
code > LastChar ||
|
|
|
|
Chars[code - FirstChar].Pic == NULL)
|
|
|
|
{
|
|
|
|
if (myislower[code])
|
|
|
|
{
|
|
|
|
code -= 32;
|
|
|
|
if (code < FirstChar ||
|
|
|
|
code > LastChar ||
|
|
|
|
Chars[code - FirstChar].Pic == NULL)
|
|
|
|
{
|
|
|
|
return SpaceWidth;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return SpaceWidth;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return Chars[code - FirstChar].Pic->GetWidth();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
FFont::FFont ()
|
|
|
|
{
|
|
|
|
Chars = NULL;
|
|
|
|
Ranges = NULL;
|
|
|
|
PatchRemap = NULL;
|
2006-05-09 03:40:15 +00:00
|
|
|
Name = NULL;
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
FSingleLumpFont::FSingleLumpFont (const char *name, int lump)
|
|
|
|
{
|
|
|
|
Name = copystring (name);
|
|
|
|
|
|
|
|
// If lump is -1, then the font name is really a texture name, so
|
|
|
|
// the font should be a redirect to the texture.
|
|
|
|
// If lump is >= 0, then the font is really a font.
|
|
|
|
if (lump < 0)
|
|
|
|
{
|
|
|
|
int picnum = TexMan.CheckForTexture (name, FTexture::TEX_Any);
|
|
|
|
|
|
|
|
if (picnum > 0)
|
|
|
|
{
|
|
|
|
CreateFontFromPic (picnum);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
I_FatalError ("%s is not a font or texture", name);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
FMemLump data1 = Wads.ReadLump (lump);
|
|
|
|
const BYTE *data = (const BYTE *)data1.GetMem();
|
|
|
|
|
|
|
|
if (data[0] != 'F' || data[1] != 'O' || data[2] != 'N' ||
|
|
|
|
(data[3] != '1' && data[3] != '2'))
|
|
|
|
{
|
|
|
|
I_FatalError ("%s is not a recognizable font", name);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
switch (data[3])
|
|
|
|
{
|
|
|
|
case '1':
|
|
|
|
LoadFON1 (lump, data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case '2':
|
|
|
|
LoadFON2 (lump, data);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Next = FirstFont;
|
|
|
|
FirstFont = this;
|
|
|
|
}
|
|
|
|
|
|
|
|
void FSingleLumpFont::CreateFontFromPic (int picnum)
|
|
|
|
{
|
|
|
|
FTexture *pic = TexMan[picnum];
|
|
|
|
|
|
|
|
FontHeight = pic->GetHeight ();
|
|
|
|
SpaceWidth = pic->GetWidth ();
|
|
|
|
GlobalKerning = 0;
|
|
|
|
|
|
|
|
FirstChar = LastChar = 'A';
|
|
|
|
Chars = new CharData[1];
|
|
|
|
Chars->Pic = pic;
|
|
|
|
|
|
|
|
// Only one color range. Don't bother with the others.
|
|
|
|
ActiveColors = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void FSingleLumpFont::LoadFON1 (int lump, const BYTE *data)
|
|
|
|
{
|
|
|
|
const BYTE *data_p;
|
|
|
|
int w, h, i;
|
|
|
|
|
|
|
|
Chars = new CharData[256];
|
|
|
|
|
|
|
|
w = data[4] + data[5]*256;
|
|
|
|
h = data[6] + data[7]*256;
|
|
|
|
|
|
|
|
FontHeight = h;
|
|
|
|
SpaceWidth = w;
|
|
|
|
ActiveColors = 255;
|
|
|
|
FirstChar = 0;
|
|
|
|
LastChar = 255;
|
|
|
|
GlobalKerning = 0;
|
|
|
|
|
|
|
|
BuildTranslations2 ();
|
|
|
|
|
|
|
|
data_p = data + 8;
|
|
|
|
|
|
|
|
for (i = 0; i < 256; i++)
|
|
|
|
{
|
|
|
|
int destSize = w*h;
|
|
|
|
|
|
|
|
Chars[i].Pic = new FFontChar2 (lump, data_p - data, w, h);
|
|
|
|
|
|
|
|
// Advance to next char's data
|
|
|
|
do
|
|
|
|
{
|
|
|
|
SBYTE code = *data_p++;
|
|
|
|
if (code >= 0)
|
|
|
|
{
|
|
|
|
data_p += code+1;
|
|
|
|
destSize -= code+1;
|
|
|
|
}
|
|
|
|
else if (code != -128)
|
|
|
|
{
|
|
|
|
data_p++;
|
|
|
|
destSize -= (-code)+1;
|
|
|
|
}
|
|
|
|
} while (destSize > 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void FSingleLumpFont::LoadFON2 (int lump, const BYTE *data)
|
|
|
|
{
|
|
|
|
int count, i, totalwidth;
|
|
|
|
int *widths2;
|
|
|
|
BYTE identity[256];
|
|
|
|
double luminosity[256];
|
|
|
|
WORD *widths;
|
|
|
|
const BYTE *palette;
|
|
|
|
const BYTE *data_p;
|
|
|
|
|
|
|
|
FontHeight = data[4] + data[5]*256;
|
|
|
|
FirstChar = data[6];
|
|
|
|
LastChar = data[7];
|
|
|
|
ActiveColors = data[10];
|
|
|
|
Ranges = NULL;
|
|
|
|
|
|
|
|
count = LastChar - FirstChar + 1;
|
|
|
|
Chars = new CharData[count];
|
|
|
|
widths2 = new int[count];
|
|
|
|
if (data[11] & 1)
|
|
|
|
{
|
|
|
|
GlobalKerning = LittleShort(*(SWORD *)&data[12]);
|
|
|
|
widths = (WORD *)(data + 14);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
GlobalKerning = 0;
|
|
|
|
widths = (WORD *)(data + 12);
|
|
|
|
}
|
|
|
|
totalwidth = 0;
|
|
|
|
|
|
|
|
if (data[8])
|
|
|
|
{
|
|
|
|
totalwidth = LittleShort(widths[0]);
|
|
|
|
for (i = 0; i < count; ++i)
|
|
|
|
{
|
|
|
|
widths2[i] = totalwidth;
|
|
|
|
}
|
|
|
|
totalwidth *= count;
|
|
|
|
palette = (BYTE *)&widths[1];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for (i = 0; i < count; ++i)
|
|
|
|
{
|
|
|
|
widths2[i] = LittleShort(widths[i]);
|
|
|
|
totalwidth += widths2[i];
|
|
|
|
}
|
|
|
|
palette = (BYTE *)(widths + i);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (FirstChar <= ' ' && LastChar >= ' ')
|
|
|
|
{
|
|
|
|
SpaceWidth = widths2[' '-FirstChar];
|
|
|
|
}
|
|
|
|
else if (FirstChar <= 'N' && LastChar >= 'N')
|
|
|
|
{
|
|
|
|
SpaceWidth = (widths2['N' - FirstChar] + 1) / 2;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SpaceWidth = totalwidth * 2 / (3 * count);
|
|
|
|
}
|
|
|
|
|
|
|
|
FixupPalette (identity, luminosity, palette, data[9] == 0);
|
|
|
|
|
|
|
|
data_p = palette + (ActiveColors+1)*3;
|
|
|
|
|
|
|
|
for (i = 0; i < count; ++i)
|
|
|
|
{
|
|
|
|
int destSize = widths2[i] * FontHeight;
|
|
|
|
if (destSize <= 0)
|
|
|
|
{
|
|
|
|
Chars[i].Pic = NULL;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Chars[i].Pic = new FFontChar2 (lump, data_p - data, widths2[i], FontHeight);
|
|
|
|
do
|
|
|
|
{
|
|
|
|
SBYTE code = *data_p++;
|
|
|
|
if (code >= 0)
|
|
|
|
{
|
|
|
|
data_p += code+1;
|
|
|
|
destSize -= code+1;
|
|
|
|
}
|
|
|
|
else if (code != -128)
|
|
|
|
{
|
|
|
|
data_p++;
|
|
|
|
destSize -= (-code)+1;
|
|
|
|
}
|
|
|
|
} while (destSize > 0);
|
|
|
|
}
|
|
|
|
if (destSize < 0)
|
|
|
|
{
|
|
|
|
i += FirstChar;
|
|
|
|
I_FatalError ("Overflow decompressing char %d (%c) of %s", i, i, Name);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
BuildTranslations (luminosity, identity);
|
2006-05-19 05:14:37 +00:00
|
|
|
delete[] widths2;
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void FSingleLumpFont::FixupPalette (BYTE *identity, double *luminosity, const BYTE *palette, bool rescale)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
double maxlum = 0.0;
|
|
|
|
double minlum = 100000000.0;
|
|
|
|
double diver;
|
|
|
|
|
|
|
|
identity[0] = 0;
|
|
|
|
palette += 3; // Skip the transparent color
|
|
|
|
|
|
|
|
for (i = 1; i <= ActiveColors; ++i)
|
|
|
|
{
|
|
|
|
int r = palette[0];
|
|
|
|
int g = palette[1];
|
|
|
|
int b = palette[2];
|
|
|
|
double lum = r*0.299 + g*0.587 + b*0.114;
|
|
|
|
palette += 3;
|
|
|
|
identity[i] = ColorMatcher.Pick (r, g, b);
|
|
|
|
luminosity[i] = lum;
|
|
|
|
if (lum > maxlum)
|
|
|
|
maxlum = lum;
|
|
|
|
if (lum < minlum)
|
|
|
|
minlum = lum;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (rescale)
|
|
|
|
{
|
|
|
|
diver = 1.0 / (maxlum - minlum);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
diver = 1.0 / 255.0;
|
|
|
|
}
|
|
|
|
for (i = 1; i <= ActiveColors; ++i)
|
|
|
|
{
|
|
|
|
luminosity[i] = (luminosity[i] - minlum) * diver;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void FSingleLumpFont::BuildTranslations2 ()
|
|
|
|
{
|
|
|
|
// Create different translations for different color ranges
|
|
|
|
// These are not the same as FFont::BuildTranslations()
|
- Added support for casting color names in ACS print-type statements. What that
means is that instead of writing this:
print (s:"\cDSome text");
You can write this:
print (r:CR_GREEN, s:"Some text");
- Added some new colors, based on the ones jimmy91 posted in the forum: cream,
light blue, black, olive, dark green, dark red, dark brown, purple, and dark
gray.
- Simplified FFont::BuildTranslations() and BuildTranslations2() to make adding
new colors easier.
SVN r306 (trunk)
2006-08-22 21:58:24 +00:00
|
|
|
// These translations are used by the console font.
|
|
|
|
|
|
|
|
// The bottom half of the character's palette uses a darker range.
|
|
|
|
static const BYTE transParmLo[NUM_TEXT_COLORS][2][3] =
|
|
|
|
{
|
|
|
|
{ { 71, 0, 0 }, { 163, 92, 92 } }, // CR_BRICK
|
|
|
|
{ { 51, 43, 19 }, { 153, 139, 121 } }, // CR_TAN
|
|
|
|
{ { 39, 39, 39 }, { 139, 139, 139 } }, // CR_GRAY
|
|
|
|
{ { 0, 0, 0 }, { 0, 127, 0 } }, // CR_GREEN
|
|
|
|
{ { 0, 0, 0 }, { 127, 64, 0 } }, // CR_BROWN
|
|
|
|
{ { 0, 0, 0 }, { 127, 192, 64 } }, // CR_GOLD
|
|
|
|
{ { 0, 0, 0 }, { 127, 0, 0 } }, // CR_RED
|
|
|
|
{ { 0, 0, 0 }, { 0, 0, 127 } }, // CR_BLUE
|
|
|
|
{ { 32, 0, 0 }, { 144, 64, 0 } }, // CR_ORANGE
|
|
|
|
{ { 0, 0, 0 }, { 127, 127, 127 } }, // CR_WHITE
|
|
|
|
{ { 0, 0, 0 }, { 127, 127, 0 } }, // CR_YELLOW
|
|
|
|
{}, // CR_UNTRANSLATED
|
|
|
|
{ { 0, 0, 0 }, { 50, 50, 50 } }, // CR_BLACK
|
|
|
|
{ { 0, 0, 60 }, { 80, 80, 255 } }, // CR_LIGHTBLUE
|
|
|
|
{ { 43, 35, 15 }, { 191, 123, 75 } }, // CR_CREAM
|
|
|
|
{ { 55, 63, 39 }, { 123, 127, 99 } }, // CR_OLIVE
|
|
|
|
{ { 0, 0, 0 }, { 0, 88, 0 } }, // CR_DARKGREEN
|
|
|
|
{ { 0, 0, 0 }, { 115, 0, 0 } }, // CR_DARKRED
|
|
|
|
{ { 43, 35, 15 }, { 119, 48, 0 } }, // CR_DARKBROWN
|
|
|
|
{ { 0, 0, 0 }, { 159, 0, 155 } }, // CR_PURPLE
|
|
|
|
{ { 0, 0, 0 }, { 100, 100, 100 } }, // CR_DARKGRAY
|
2006-02-24 04:48:15 +00:00
|
|
|
};
|
- Added support for casting color names in ACS print-type statements. What that
means is that instead of writing this:
print (s:"\cDSome text");
You can write this:
print (r:CR_GREEN, s:"Some text");
- Added some new colors, based on the ones jimmy91 posted in the forum: cream,
light blue, black, olive, dark green, dark red, dark brown, purple, and dark
gray.
- Simplified FFont::BuildTranslations() and BuildTranslations2() to make adding
new colors easier.
SVN r306 (trunk)
2006-08-22 21:58:24 +00:00
|
|
|
|
|
|
|
// And the top half of the character's palette uses a lighter range that
|
|
|
|
// generally fades to white.
|
|
|
|
static const BYTE transParmHi[NUM_TEXT_COLORS][2][3] =
|
|
|
|
{
|
|
|
|
{ { 128, 0, 0 }, { 255, 254, 254 } }, // CR_BRICK
|
|
|
|
{ { 153, 139, 121 }, { 255, 255, 255 } }, // CR_TAN
|
|
|
|
{ { 80, 80, 80 }, { 255, 255, 255 } }, // CR_GRAY
|
|
|
|
{ { 0, 255, 0 }, { 254, 255, 254 } }, // CR_GREEN
|
|
|
|
{ { 67, 47, 31 }, { 255, 231, 207 } }, // CR_BROWN
|
|
|
|
{ { 223, 191, 0 }, { 223, 255, 254 } }, // CR_GOLD
|
|
|
|
{ { 255, 0, 0 }, { 255, 254, 254 } }, // CR_RED
|
|
|
|
{ { 64, 64, 255 }, { 222, 222, 255 } }, // CR_BLUE
|
|
|
|
{ { 255, 127, 0 }, { 255, 254, 254 } }, // CR_ORANGE
|
|
|
|
{ { 128, 128, 128 }, { 255, 255, 255 } }, // CR_WHITE
|
|
|
|
{ { 255, 255, 0 }, { 255, 255, 255 } }, // CR_YELLOW
|
|
|
|
{}, // CR_UNTRANSLATED
|
|
|
|
{ { 10, 10, 10 }, { 80, 80, 80 } }, // CR_BLACK
|
|
|
|
{ { 128, 128, 255 }, { 255, 255, 255 } }, // CR_LIGHTBLUE
|
|
|
|
{ { 255, 179, 131 }, { 255, 255, 255 } }, // CR_CREAM
|
|
|
|
{ { 103, 107, 79 }, { 209, 216, 168 } }, // CR_OLIVE
|
|
|
|
{ { 0, 140, 0 }, { 220, 255, 220 } }, // CR_DARKGREEN
|
|
|
|
{ { 128, 0, 0 }, { 255, 220, 220 } }, // CR_DARKRED
|
|
|
|
{ { 115, 87, 67 }, { 247, 189, 88 } }, // CR_DARKBROWN
|
|
|
|
{ { 255, 0, 255 }, { 255, 255, 255 } }, // CR_PURPLE
|
|
|
|
{ { 64, 64, 64 }, { 180, 180, 180 } }, // CR_DARKGRAY
|
2006-02-24 04:48:15 +00:00
|
|
|
};
|
|
|
|
|
- Added support for casting color names in ACS print-type statements. What that
means is that instead of writing this:
print (s:"\cDSome text");
You can write this:
print (r:CR_GREEN, s:"Some text");
- Added some new colors, based on the ones jimmy91 posted in the forum: cream,
light blue, black, olive, dark green, dark red, dark brown, purple, and dark
gray.
- Simplified FFont::BuildTranslations() and BuildTranslations2() to make adding
new colors easier.
SVN r306 (trunk)
2006-08-22 21:58:24 +00:00
|
|
|
assert (ActiveColors == 255);
|
|
|
|
|
2006-02-24 04:48:15 +00:00
|
|
|
byte *range;
|
|
|
|
range = Ranges = new byte[NUM_TEXT_COLORS * ActiveColors];
|
|
|
|
int i, j, r, g, b;
|
|
|
|
|
- Added support for casting color names in ACS print-type statements. What that
means is that instead of writing this:
print (s:"\cDSome text");
You can write this:
print (r:CR_GREEN, s:"Some text");
- Added some new colors, based on the ones jimmy91 posted in the forum: cream,
light blue, black, olive, dark green, dark red, dark brown, purple, and dark
gray.
- Simplified FFont::BuildTranslations() and BuildTranslations2() to make adding
new colors easier.
SVN r306 (trunk)
2006-08-22 21:58:24 +00:00
|
|
|
for (i = 0; i < NUM_TEXT_COLORS; i++)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
- Added support for casting color names in ACS print-type statements. What that
means is that instead of writing this:
print (s:"\cDSome text");
You can write this:
print (r:CR_GREEN, s:"Some text");
- Added some new colors, based on the ones jimmy91 posted in the forum: cream,
light blue, black, olive, dark green, dark red, dark brown, purple, and dark
gray.
- Simplified FFont::BuildTranslations() and BuildTranslations2() to make adding
new colors easier.
SVN r306 (trunk)
2006-08-22 21:58:24 +00:00
|
|
|
const BYTE (*parm)[3];
|
|
|
|
|
|
|
|
if (i == CR_UNTRANSLATED)
|
|
|
|
{
|
|
|
|
memcpy (range, Ranges + CR_WHITE * ActiveColors, ActiveColors);
|
|
|
|
range += ActiveColors;
|
|
|
|
continue;
|
|
|
|
}
|
2006-02-24 04:48:15 +00:00
|
|
|
|
|
|
|
parm = &transParmLo[i][0];
|
|
|
|
for (j = 0; j < 127; j++)
|
|
|
|
{
|
- Added support for casting color names in ACS print-type statements. What that
means is that instead of writing this:
print (s:"\cDSome text");
You can write this:
print (r:CR_GREEN, s:"Some text");
- Added some new colors, based on the ones jimmy91 posted in the forum: cream,
light blue, black, olive, dark green, dark red, dark brown, purple, and dark
gray.
- Simplified FFont::BuildTranslations() and BuildTranslations2() to make adding
new colors easier.
SVN r306 (trunk)
2006-08-22 21:58:24 +00:00
|
|
|
r = parm[0][0] + (parm[1][0] - parm[0][0]) * j / 126;
|
|
|
|
g = parm[0][1] + (parm[1][1] - parm[0][1]) * j / 126;
|
|
|
|
b = parm[0][2] + (parm[1][2] - parm[0][2]) * j / 126;
|
2006-02-24 04:48:15 +00:00
|
|
|
*range++ = ColorMatcher.Pick (r, g, b);
|
|
|
|
}
|
|
|
|
|
|
|
|
parm = &transParmHi[i][0];
|
|
|
|
for (j = 0; j < 128; j++)
|
|
|
|
{
|
- Added support for casting color names in ACS print-type statements. What that
means is that instead of writing this:
print (s:"\cDSome text");
You can write this:
print (r:CR_GREEN, s:"Some text");
- Added some new colors, based on the ones jimmy91 posted in the forum: cream,
light blue, black, olive, dark green, dark red, dark brown, purple, and dark
gray.
- Simplified FFont::BuildTranslations() and BuildTranslations2() to make adding
new colors easier.
SVN r306 (trunk)
2006-08-22 21:58:24 +00:00
|
|
|
r = parm[0][0] + (parm[1][0] - parm[0][0]) * j / 127;
|
|
|
|
g = parm[0][1] + (parm[1][1] - parm[0][1]) * j / 127;
|
|
|
|
b = parm[0][2] + (parm[1][2] - parm[0][2]) * j / 127;
|
2006-02-24 04:48:15 +00:00
|
|
|
*range++ = ColorMatcher.Pick (r, g, b);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
FFontChar1::FFontChar1 (int sourcelump, const BYTE *sourceremap)
|
|
|
|
: SourceRemap (sourceremap)
|
|
|
|
{
|
|
|
|
UseType = FTexture::TEX_FontChar;
|
|
|
|
Wads.GetLumpName(Name, sourcelump);
|
|
|
|
Name[8] = 0;
|
|
|
|
BaseTexture = TexMan[Name]; // it has already been added!
|
|
|
|
Name[0] = 0; // Make this texture unnamed
|
|
|
|
|
|
|
|
// now copy all the properties from the base texture
|
|
|
|
Width = BaseTexture->GetWidth();
|
|
|
|
Height = BaseTexture->GetHeight();
|
|
|
|
TopOffset = BaseTexture->TopOffset;
|
|
|
|
LeftOffset = BaseTexture->LeftOffset;
|
|
|
|
WidthBits = BaseTexture->WidthBits;
|
|
|
|
HeightBits = BaseTexture->HeightBits;
|
|
|
|
ScaleX = BaseTexture->ScaleX;
|
|
|
|
ScaleY = BaseTexture->ScaleY;
|
|
|
|
WidthMask = (1 << WidthBits) - 1;
|
|
|
|
Pixels = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
const BYTE *FFontChar1::GetPixels ()
|
|
|
|
{
|
|
|
|
if (Pixels == NULL)
|
|
|
|
{
|
|
|
|
MakeTexture ();
|
|
|
|
}
|
|
|
|
return Pixels;
|
|
|
|
}
|
|
|
|
|
|
|
|
void FFontChar1::MakeTexture ()
|
|
|
|
{
|
|
|
|
// Make the texture as normal, then remap it so that all the colors
|
|
|
|
// are at the low end of the palette
|
|
|
|
Pixels = new BYTE[Width*Height];
|
|
|
|
const BYTE *pix = BaseTexture->GetPixels();
|
|
|
|
|
|
|
|
for (int x = 0; x < Width*Height; ++x)
|
|
|
|
{
|
|
|
|
Pixels[x]=SourceRemap[pix[x]];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const BYTE *FFontChar1::GetColumn (unsigned int column, const Span **spans_out)
|
|
|
|
{
|
|
|
|
if (Pixels == NULL)
|
|
|
|
{
|
|
|
|
MakeTexture ();
|
|
|
|
}
|
|
|
|
|
|
|
|
BaseTexture->GetColumn(column, spans_out);
|
|
|
|
return Pixels + column*Height;
|
|
|
|
}
|
|
|
|
|
|
|
|
void FFontChar1::Unload ()
|
|
|
|
{
|
|
|
|
if (Pixels != NULL)
|
|
|
|
{
|
|
|
|
delete[] Pixels;
|
|
|
|
Pixels = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
FFontChar1::~FFontChar1 ()
|
|
|
|
{
|
|
|
|
Unload ();
|
|
|
|
}
|
|
|
|
|
|
|
|
FFontChar2::FFontChar2 (int sourcelump, int sourcepos, int width, int height)
|
|
|
|
: SourceLump (sourcelump), SourcePos (sourcepos), Pixels (0), Spans (0)
|
|
|
|
{
|
|
|
|
UseType = TEX_FontChar;
|
|
|
|
Width = width;
|
|
|
|
Height = height;
|
|
|
|
TopOffset = 0;
|
|
|
|
LeftOffset = 0;
|
|
|
|
CalcBitSize ();
|
|
|
|
}
|
|
|
|
|
|
|
|
FFontChar2::~FFontChar2 ()
|
|
|
|
{
|
|
|
|
Unload ();
|
|
|
|
if (Spans != NULL)
|
|
|
|
{
|
|
|
|
FreeSpans (Spans);
|
2006-05-04 06:14:52 +00:00
|
|
|
Spans = NULL;
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void FFontChar2::Unload ()
|
|
|
|
{
|
|
|
|
if (Pixels != NULL)
|
|
|
|
{
|
|
|
|
delete[] Pixels;
|
|
|
|
Pixels = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const BYTE *FFontChar2::GetPixels ()
|
|
|
|
{
|
|
|
|
if (Pixels == NULL)
|
|
|
|
{
|
|
|
|
MakeTexture ();
|
|
|
|
}
|
|
|
|
return Pixels;
|
|
|
|
}
|
|
|
|
|
|
|
|
const BYTE *FFontChar2::GetColumn (unsigned int column, const Span **spans_out)
|
|
|
|
{
|
|
|
|
if (Pixels == NULL)
|
|
|
|
{
|
|
|
|
MakeTexture ();
|
|
|
|
}
|
|
|
|
if (column >= Width)
|
|
|
|
{
|
|
|
|
column = WidthMask;
|
|
|
|
}
|
|
|
|
if (spans_out != NULL)
|
|
|
|
{
|
|
|
|
*spans_out = Spans[column];
|
|
|
|
}
|
|
|
|
return Pixels + column*Height;
|
|
|
|
}
|
|
|
|
|
|
|
|
void FFontChar2::MakeTexture ()
|
|
|
|
{
|
|
|
|
FWadLump lump = Wads.OpenLumpNum (SourceLump);
|
|
|
|
int destSize = Width * Height;
|
|
|
|
BYTE max = 255;
|
|
|
|
|
|
|
|
// This is to "fix" bad fonts
|
|
|
|
{
|
|
|
|
BYTE buff[8];
|
|
|
|
lump.Read (buff, 4);
|
|
|
|
if (buff[3] == '2')
|
|
|
|
{
|
|
|
|
lump.Read (buff, 7);
|
|
|
|
max = buff[6];
|
|
|
|
lump.Seek (SourcePos - 11, SEEK_CUR);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
lump.Seek (SourcePos - 4, SEEK_CUR);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Pixels = new BYTE[destSize];
|
|
|
|
|
|
|
|
int runlen = 0, setlen = 0;
|
|
|
|
BYTE setval = 0; // Shut up, GCC!
|
|
|
|
BYTE *dest_p = Pixels;
|
|
|
|
int dest_adv = Height;
|
|
|
|
int dest_rew = destSize - 1;
|
|
|
|
|
|
|
|
for (int y = Height; y != 0; --y)
|
|
|
|
{
|
|
|
|
for (int x = Width; x != 0; )
|
|
|
|
{
|
|
|
|
if (runlen != 0)
|
|
|
|
{
|
|
|
|
BYTE color;
|
|
|
|
|
|
|
|
lump >> color;
|
|
|
|
*dest_p = MIN (color, max);
|
|
|
|
dest_p += dest_adv;
|
|
|
|
x--;
|
|
|
|
runlen--;
|
|
|
|
}
|
|
|
|
else if (setlen != 0)
|
|
|
|
{
|
|
|
|
*dest_p = setval;
|
|
|
|
dest_p += dest_adv;
|
|
|
|
x--;
|
|
|
|
setlen--;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SBYTE code;
|
|
|
|
|
|
|
|
lump >> code;
|
|
|
|
if (code >= 0)
|
|
|
|
{
|
|
|
|
runlen = code + 1;
|
|
|
|
}
|
|
|
|
else if (code != -128)
|
|
|
|
{
|
|
|
|
BYTE color;
|
|
|
|
|
|
|
|
lump >> color;
|
|
|
|
setlen = (-code) + 1;
|
|
|
|
setval = MIN (color, max);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
dest_p -= dest_rew;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (destSize < 0)
|
|
|
|
{
|
|
|
|
char name[9];
|
|
|
|
Wads.GetLumpName (name, SourceLump);
|
|
|
|
name[8] = 0;
|
|
|
|
I_FatalError ("The font %s is corrupt", name);
|
|
|
|
}
|
|
|
|
|
2006-05-06 00:54:41 +00:00
|
|
|
if (Spans == NULL)
|
|
|
|
{
|
|
|
|
Spans = CreateSpans (Pixels);
|
|
|
|
}
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
//
|
|
|
|
// Essentially a normal multilump font but
|
|
|
|
// with an explicit list of character patches
|
|
|
|
//
|
|
|
|
//===========================================================================
|
|
|
|
class FSpecialFont : public FFont
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
FSpecialFont (const char *name, int first, int count, int *lumplist, const bool *notranslate);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
FSpecialFont::FSpecialFont (const char *name, int first, int count, int *lumplist, const bool *notranslate)
|
|
|
|
{
|
|
|
|
int i, j, lump;
|
|
|
|
char buffer[12];
|
|
|
|
int *charlumps;
|
|
|
|
byte usedcolors[256], identity[256];
|
|
|
|
double *luminosity;
|
|
|
|
int maxyoffs;
|
|
|
|
int TotalColors;
|
|
|
|
|
|
|
|
Name=copystring(name);
|
|
|
|
Chars = new CharData[count];
|
|
|
|
charlumps = new int[count];
|
|
|
|
PatchRemap = new BYTE[256];
|
|
|
|
Ranges = NULL;
|
|
|
|
FirstChar = first;
|
|
|
|
LastChar = first + count - 1;
|
|
|
|
FontHeight = 0;
|
|
|
|
GlobalKerning = false;
|
|
|
|
memset (usedcolors, 0, 256);
|
|
|
|
Next = FirstFont;
|
|
|
|
FirstFont = this;
|
|
|
|
|
|
|
|
maxyoffs = 0;
|
|
|
|
|
|
|
|
for (i = 0; i < count; i++)
|
|
|
|
{
|
|
|
|
lump = charlumps[i] = lumplist[i];
|
|
|
|
if (lump >= 0)
|
|
|
|
{
|
|
|
|
Wads.GetLumpName(buffer, lump);
|
|
|
|
FTexture *pic = TexMan[TexMan.AddPatch (buffer)];
|
|
|
|
int height = pic->GetHeight();
|
|
|
|
int yoffs = pic->TopOffset;
|
|
|
|
|
|
|
|
if (yoffs > maxyoffs)
|
|
|
|
{
|
|
|
|
maxyoffs = yoffs;
|
|
|
|
}
|
|
|
|
height += abs (yoffs);
|
|
|
|
if (height > FontHeight)
|
|
|
|
{
|
|
|
|
FontHeight = height;
|
|
|
|
}
|
|
|
|
|
|
|
|
RecordTextureColors (pic, usedcolors);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// exclude the non-translated colors from the translation calculation
|
|
|
|
if (notranslate != NULL)
|
|
|
|
{
|
|
|
|
for (i = 0; i < 256; i++)
|
|
|
|
if (notranslate[i])
|
|
|
|
usedcolors[i] = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
TotalColors = ActiveColors = SimpleTranslation (usedcolors, PatchRemap, identity, &luminosity);
|
|
|
|
|
|
|
|
// Map all untranslated colors into the table of used colors
|
|
|
|
if (notranslate != NULL)
|
|
|
|
{
|
|
|
|
for (i = 0; i < 256; i++)
|
|
|
|
{
|
|
|
|
if (notranslate[i])
|
|
|
|
{
|
|
|
|
PatchRemap[i] = TotalColors;
|
|
|
|
identity[TotalColors] = i;
|
|
|
|
TotalColors++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < count; i++)
|
|
|
|
{
|
|
|
|
if (charlumps[i] >= 0)
|
|
|
|
{
|
|
|
|
Chars[i].Pic = new FFontChar1 (charlumps[i], PatchRemap);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Chars[i].Pic = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Special fonts normally don't have all characters so be careful here!
|
|
|
|
if ('N'-first>=0 && 'N'-first<count && Chars['N' - first].Pic)
|
|
|
|
{
|
|
|
|
SpaceWidth = (Chars['N' - first].Pic->GetWidth() + 1) / 2;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SpaceWidth = 4;
|
|
|
|
}
|
|
|
|
|
|
|
|
BuildTranslations (luminosity, identity);
|
|
|
|
|
|
|
|
// add the untranslated colors to the Ranges table
|
|
|
|
if (ActiveColors < TotalColors)
|
|
|
|
{
|
|
|
|
int factor = 1;
|
|
|
|
byte *oldranges = Ranges;
|
|
|
|
Ranges = new byte[NUM_TEXT_COLORS * TotalColors * factor];
|
|
|
|
|
|
|
|
for (i = 0; i < CR_UNTRANSLATED; i++)
|
|
|
|
{
|
|
|
|
memcpy (&Ranges[i * TotalColors * factor], &oldranges[i * ActiveColors * factor], ActiveColors * factor);
|
|
|
|
|
|
|
|
for (j = ActiveColors; j < TotalColors; j++)
|
|
|
|
{
|
|
|
|
Ranges[TotalColors*i + j] = identity[j];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
delete[] oldranges;
|
|
|
|
}
|
|
|
|
ActiveColors=TotalColors;
|
|
|
|
|
|
|
|
delete[] luminosity;
|
|
|
|
delete[] charlumps;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
//
|
|
|
|
// Initialize a list of custom multipatch fonts
|
|
|
|
//
|
|
|
|
//===========================================================================
|
|
|
|
|
|
|
|
void V_InitCustomFonts()
|
|
|
|
{
|
|
|
|
int lumplist[256];
|
|
|
|
bool notranslate[256];
|
|
|
|
char namebuffer[16], templatebuf[16];
|
|
|
|
int adder=0;
|
|
|
|
int i;
|
2006-04-23 09:02:19 +00:00
|
|
|
int llump,lastlump=0;
|
2006-02-24 04:48:15 +00:00
|
|
|
int format;
|
|
|
|
int start;
|
|
|
|
int first;
|
|
|
|
int count;
|
|
|
|
|
|
|
|
|
|
|
|
while ((llump = Wads.FindLump ("FONTDEFS", &lastlump)) != -1)
|
|
|
|
{
|
|
|
|
SC_OpenLumpNum (llump, "FONTDEFS");
|
|
|
|
while (SC_GetString())
|
|
|
|
{
|
|
|
|
memset (lumplist, -1, sizeof(lumplist));
|
|
|
|
memset (notranslate, 0, sizeof(notranslate));
|
|
|
|
strncpy (namebuffer, sc_String, 15);
|
|
|
|
namebuffer[15] = 0;
|
|
|
|
format = 0;
|
|
|
|
start = 33;
|
|
|
|
first = 33;
|
|
|
|
count = 223;
|
|
|
|
|
|
|
|
SC_MustGetStringName ("{");
|
|
|
|
while (!SC_CheckString ("}"))
|
|
|
|
{
|
|
|
|
SC_MustGetString();
|
|
|
|
if (SC_Compare ("TEMPLATE"))
|
|
|
|
{
|
|
|
|
if (format == 2) goto wrong;
|
|
|
|
SC_MustGetString();
|
|
|
|
strncpy (templatebuf, sc_String, 16);
|
|
|
|
templatebuf[15] = 0;
|
|
|
|
format = 1;
|
|
|
|
}
|
|
|
|
else if (SC_Compare ("BASE"))
|
|
|
|
{
|
|
|
|
if (format == 2) goto wrong;
|
|
|
|
SC_MustGetNumber();
|
|
|
|
start = sc_Number;
|
|
|
|
format = 1;
|
|
|
|
}
|
|
|
|
else if (SC_Compare ("FIRST"))
|
|
|
|
{
|
|
|
|
if (format == 2) goto wrong;
|
|
|
|
SC_MustGetNumber();
|
|
|
|
first = sc_Number;
|
|
|
|
format = 1;
|
|
|
|
}
|
|
|
|
else if (SC_Compare ("COUNT"))
|
|
|
|
{
|
|
|
|
if (format == 2) goto wrong;
|
|
|
|
SC_MustGetNumber();
|
|
|
|
count = sc_Number;
|
|
|
|
format = 1;
|
|
|
|
}
|
|
|
|
else if (SC_Compare ("NOTRANSLATION"))
|
|
|
|
{
|
|
|
|
if (format == 1) goto wrong;
|
|
|
|
while (SC_CheckNumber() && !sc_Crossed)
|
|
|
|
{
|
|
|
|
if (sc_Number >= 0 && sc_Number < 256)
|
|
|
|
notranslate[sc_Number] = true;
|
|
|
|
}
|
|
|
|
format=2;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (format == 1) goto wrong;
|
|
|
|
int *p = &lumplist[*(unsigned char*)sc_String];
|
|
|
|
SC_MustGetString();
|
|
|
|
*p = Wads.CheckNumForName (sc_String);
|
|
|
|
format=2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (format==1)
|
|
|
|
{
|
|
|
|
new FFont (namebuffer, templatebuf, first, count, start);
|
|
|
|
}
|
|
|
|
else if (format==2)
|
|
|
|
{
|
|
|
|
for (i = 0; i < 256; i++)
|
|
|
|
{
|
|
|
|
if (lumplist[i] != -1)
|
|
|
|
{
|
|
|
|
first = i;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for (i = 255; i >= 0; i--)
|
|
|
|
{
|
|
|
|
if (lumplist[i] != -1)
|
|
|
|
{
|
|
|
|
count = i - first + 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (count>0)
|
|
|
|
{
|
|
|
|
new FSpecialFont (namebuffer, first, count, &lumplist[first], notranslate);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else goto wrong;
|
|
|
|
}
|
|
|
|
SC_Close ();
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
|
|
|
|
wrong:
|
|
|
|
SC_ScriptError ("Invalid combination of properties in font '%s'", namebuffer);
|
|
|
|
}
|