2006-02-24 04:48:15 +00:00
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#ifndef __A_HEXENGLOBAL_H__
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#define __A_HEXENGLOBAL_H__
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#include "d_player.h"
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2016-03-01 15:38:45 +00:00
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void AdjustPlayerAngle(AActor *pmo, FTranslatedLineTarget *t);
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2006-02-24 04:48:15 +00:00
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class AHolySpirit : public AActor
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{
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2008-08-05 16:04:37 +00:00
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DECLARE_CLASS (AHolySpirit, AActor)
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2006-02-24 04:48:15 +00:00
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public:
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bool Slam (AActor *thing);
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bool SpecialBlastHandling (AActor *source, fixed_t strength);
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};
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class AFighterWeapon : public AWeapon
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{
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2008-08-09 11:35:42 +00:00
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DECLARE_CLASS (AFighterWeapon, AWeapon);
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2006-02-24 04:48:15 +00:00
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public:
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};
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class AClericWeapon : public AWeapon
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{
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2008-08-09 11:35:42 +00:00
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DECLARE_CLASS (AClericWeapon, AWeapon);
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2006-02-24 04:48:15 +00:00
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public:
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};
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class AMageWeapon : public AWeapon
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{
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2008-08-09 11:35:42 +00:00
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DECLARE_CLASS (AMageWeapon, AWeapon);
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2006-02-24 04:48:15 +00:00
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public:
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};
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2012-07-14 03:04:41 +00:00
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class AArtiPoisonBag : public AInventory
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{
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DECLARE_CLASS (AArtiPoisonBag, AInventory)
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public:
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bool HandlePickup (AInventory *item);
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AInventory *CreateCopy (AActor *other);
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void BeginPlay ();
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2006-02-24 04:48:15 +00:00
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};
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#endif //__A_HEXENGLOBAL_H__
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