qzdoom/src/gl/shaders/gl_shaderprogram.h

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#ifndef __GL_SHADERPROGRAM_H
#define __GL_SHADERPROGRAM_H
#include "gl_shader.h"
class FShaderProgram
{
public:
~FShaderProgram();
enum ShaderType
{
Vertex,
Fragment,
NumShaderTypes
};
void Compile(ShaderType type, const char *lumpName);
2016-07-27 19:50:30 +00:00
void Compile(ShaderType type, const char *name, const FString &code);
void SetFragDataLocation(int index, const char *name);
void Link(const char *name);
void SetAttribLocation(int index, const char *name);
void Bind();
operator GLuint() const { return mProgram; }
explicit operator bool() const { return mProgram != 0; }
private:
void CreateShader(ShaderType type);
FString GetShaderInfoLog(GLuint handle);
FString GetProgramInfoLog(GLuint handle);
GLuint mProgram = 0;
GLuint mShaders[NumShaderTypes];
};
#endif