qzdoom/wadsrc/static/zscript/menu/textentermenu.txt

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// This is only the parts that are needed to make the menu fully work right now. More to come later.
class TextEnterMenu : Menu native
{
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const INPUTGRID_WIDTH = 13;
const INPUTGRID_HEIGHT = 5;
const Chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789+-=.,!?@'\":;[]()<>^#$%&*/_ \b";
native String mEnterString;
native int mEnterSize;
native int mEnterPos;
native int mSizeMode; // 1: size is length in chars. 2: also check string width
native bool mInputGridOkay;
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native int InputGridX;
native int InputGridY;
native bool AllowColors;
native static TextEnterMenu Open(Menu parent, String text, int maxlen, int sizemode, bool fromcontroller);
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String GetText()
{
return mEnterString;
}
override bool TranslateKeyboardEvents()
{
return mInputGridOkay;
}
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//=============================================================================
//
//
//
//=============================================================================
override void Drawer ()
{
mParentMenu.Drawer();
if (mInputGridOkay)
{
String InputGridChars = Chars;
int cell_width = 18 * CleanXfac;
int cell_height = 12 * CleanYfac;
int top_padding = cell_height / 2 - SmallFont.GetHeight() * CleanYfac / 2;
// Darken the background behind the character grid.
screen.Dim(0, 0.8, 0, screen.GetHeight() - INPUTGRID_HEIGHT * cell_height, screen.GetWidth(), INPUTGRID_HEIGHT * cell_height);
if (InputGridX >= 0 && InputGridY >= 0)
{
// Highlight the background behind the selected character.
screen.Dim(Color(255,248,220), 0.6,
InputGridX * cell_width - INPUTGRID_WIDTH * cell_width / 2 + screen.GetWidth() / 2,
InputGridY * cell_height - INPUTGRID_HEIGHT * cell_height + screen.GetHeight(),
cell_width, cell_height);
}
for (int y = 0; y < INPUTGRID_HEIGHT; ++y)
{
int yy = y * cell_height - INPUTGRID_HEIGHT * cell_height + screen.GetHeight();
for (int x = 0; x < INPUTGRID_WIDTH; ++x)
{
int xx = x * cell_width - INPUTGRID_WIDTH * cell_width / 2 + screen.GetWidth() / 2;
int ch = InputGridChars.CharCodeAt(y * INPUTGRID_WIDTH + x);
int width = SmallFont.GetCharWidth(ch);
// The highlighted character is yellow; the rest are dark gray.
int colr = (x == InputGridX && y == InputGridY) ? Font.CR_YELLOW : Font.CR_DARKGRAY;
Color palcolor = (x == InputGridX && y == InputGridY) ? Color(160, 120, 0) : Color(120, 120, 120);
if (ch > 32)
{
// Draw a normal character.
screen.DrawChar(SmallFont, colr, xx + cell_width/2 - width*CleanXfac/2, yy + top_padding, ch, DTA_CleanNoMove, true);
}
else if (ch == 32)
{
// Draw the space as a box outline. We also draw it 50% wider than it really is.
int x1 = xx + cell_width/2 - width * CleanXfac * 3 / 4;
int x2 = x1 + width * 3 * CleanXfac / 2;
int y1 = yy + top_padding;
int y2 = y1 + SmallFont.GetHeight() * CleanYfac;
screen.Clear(x1, y1, x2, y1+CleanYfac, palcolor); // top
screen.Clear(x1, y2, x2, y2+CleanYfac, palcolor); // bottom
screen.Clear(x1, y1+CleanYfac, x1+CleanXfac, y2, palcolor); // left
screen.Clear(x2-CleanXfac, y1+CleanYfac, x2, y2, palcolor); // right
}
else if (ch == 8 || ch == 0)
{
// Draw the backspace and end "characters".
String str = ch == 8 ? "BS" : "ED";
screen.DrawText(SmallFont, colr,
xx + cell_width/2 - SmallFont.StringWidth(str)*CleanXfac/2,
yy + top_padding, str, DTA_CleanNoMove, true);
}
}
}
}
Super.Drawer();
}
}