mirror of
https://github.com/ZDoom/qzdoom.git
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307 lines
6.5 KiB
C
307 lines
6.5 KiB
C
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// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// Refresh module, data I/O, caching, retrieval of graphics
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// by name.
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//
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//-----------------------------------------------------------------------------
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#ifndef __R_DATA__
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#define __R_DATA__
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#include "r_defs.h"
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#include "r_state.h"
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#include "v_video.h"
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// A texture that doesn't really exist
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class FDummyTexture : public FTexture
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{
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public:
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FDummyTexture ();
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const BYTE *GetColumn (unsigned int column, const Span **spans_out);
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const BYTE *GetPixels ();
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void Unload ();
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void SetSize (int width, int height);
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};
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// A texture that is just a single patch
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class FPatchTexture : public FTexture
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{
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public:
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FPatchTexture (int lumpnum, int usetype);
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~FPatchTexture ();
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const BYTE *GetColumn (unsigned int column, const Span **spans_out);
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const BYTE *GetPixels ();
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void Unload ();
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protected:
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int SourceLump;
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BYTE *Pixels;
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Span **Spans;
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virtual void MakeTexture ();
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void HackHack (int newheight);
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void GetDimensions ();
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friend class FMultiPatchTexture;
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};
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// In-memory representation of a single PNAMES lump entry
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struct FPatchLookup
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{
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char Name[9];
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FTexture *Texture;
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};
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// A texture defined in a TEXTURE1 or TEXTURE2 lump
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class FMultiPatchTexture : public FTexture
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{
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public:
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FMultiPatchTexture (const void *texdef, FPatchLookup *patchlookup, int maxpatchnum, bool strife);
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~FMultiPatchTexture ();
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const BYTE *GetColumn (unsigned int column, const Span **spans_out);
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const BYTE *GetPixels ();
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void Unload ();
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virtual void SetFrontSkyLayer ();
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protected:
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BYTE *Pixels;
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Span **Spans;
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struct TexPart
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{
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SWORD OriginX, OriginY;
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FTexture *Texture;
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};
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int NumParts;
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TexPart *Parts;
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bool bRedirect;
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void MakeTexture ();
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private:
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void CheckForHacks ();
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};
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// A texture defined between F_START and F_END markers
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class FFlatTexture : public FTexture
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{
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public:
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FFlatTexture (int lumpnum);
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~FFlatTexture ();
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const BYTE *GetColumn (unsigned int column, const Span **spans_out);
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const BYTE *GetPixels ();
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void Unload ();
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protected:
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int SourceLump;
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BYTE *Pixels;
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Span DummySpans[2];
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void MakeTexture ();
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};
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// A texture defined in a Build TILESxxx.ART file
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class FBuildTexture : public FTexture
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{
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public:
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FBuildTexture (int tilenum, const BYTE *pixels, int width, int height, int left, int top);
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~FBuildTexture ();
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const BYTE *GetColumn (unsigned int column, const Span **spans_out);
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const BYTE *GetPixels ();
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void Unload ();
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protected:
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const BYTE *Pixels;
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Span **Spans;
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};
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// A raw 320x200 graphic used by Heretic and Hexen fullscreen images
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class FRawPageTexture : public FTexture
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{
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public:
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FRawPageTexture (int lumpnum);
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~FRawPageTexture ();
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const BYTE *GetColumn (unsigned int column, const Span **spans_out);
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const BYTE *GetPixels ();
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void Unload ();
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protected:
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int SourceLump;
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BYTE *Pixels;
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static const Span DummySpans[2];
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void MakeTexture ();
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};
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// An IMGZ image (mostly just crosshairs)
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class FIMGZTexture : public FTexture
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{
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public:
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FIMGZTexture (int lumpnum);
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~FIMGZTexture ();
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const BYTE *GetColumn (unsigned int column, const Span **spans_out);
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const BYTE *GetPixels ();
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void Unload ();
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protected:
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int SourceLump;
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BYTE *Pixels;
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Span **Spans;
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void GetDimensions ();
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void MakeTexture ();
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struct ImageHeader;
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};
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// A PNG image
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class FPNGTexture : public FTexture
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{
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public:
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FPNGTexture (int lumpnum, int width, int height, BYTE bitdepth, BYTE colortype, BYTE interlace);
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~FPNGTexture ();
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const BYTE *GetColumn (unsigned int column, const Span **spans_out);
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const BYTE *GetPixels ();
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void Unload ();
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protected:
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int SourceLump;
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BYTE *Pixels;
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Span **Spans;
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BYTE BitDepth;
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BYTE ColorType;
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BYTE Interlace;
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BYTE *PaletteMap;
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int PaletteSize;
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DWORD StartOfIDAT;
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static BYTE GrayMap[256];
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void MakeTexture ();
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};
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// A texture that returns a wiggly version of another texture.
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class FWarpTexture : public FTexture
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{
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public:
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FWarpTexture (FTexture *source);
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~FWarpTexture ();
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const BYTE *GetColumn (unsigned int column, const Span **spans_out);
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const BYTE *GetPixels ();
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void Unload ();
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bool CheckModified ();
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protected:
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FTexture *SourcePic;
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BYTE *Pixels;
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Span **Spans;
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DWORD GenTime;
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void MakeTexture (DWORD time);
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};
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// [GRB] Eternity-like warping
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class FWarp2Texture : public FWarpTexture
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{
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public:
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FWarp2Texture (FTexture *source);
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protected:
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void MakeTexture (DWORD time);
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};
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// A texture that can be drawn to.
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class DSimpleCanvas;
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class FCanvasTexture : public FTexture
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{
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public:
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FCanvasTexture (const char *name, int width, int height);
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~FCanvasTexture ();
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const BYTE *GetColumn (unsigned int column, const Span **spans_out);
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const BYTE *GetPixels ();
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void Unload ();
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bool CheckModified ();
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void RenderView (AActor *viewpoint, int fov);
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protected:
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DSimpleCanvas *Canvas;
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BYTE *Pixels;
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Span DummySpans[2];
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BYTE bNeedsUpdate:1;
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BYTE bDidUpdate:1;
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void MakeTexture ();
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friend struct FCanvasTextureInfo;
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};
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// This list keeps track of the cameras that draw into canvas textures.
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struct FCanvasTextureInfo
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{
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FCanvasTextureInfo *Next;
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AActor *Viewpoint;
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FCanvasTexture *Texture;
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int PicNum;
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int FOV;
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static void Add (AActor *viewpoint, int picnum, int fov);
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static void UpdateAll ();
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static void EmptyList ();
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static void Serialize (FArchive &arc);
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private:
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static FCanvasTextureInfo *List;
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};
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// I/O, setting up the stuff.
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void R_InitData (void);
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void R_PrecacheLevel (void);
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// Retrieval.
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DWORD R_ColormapNumForName(const char *name); // killough 4/4/98
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void R_SetDefaultColormap (const char *name); // [RH] change normal fadetable
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DWORD R_BlendForColormap (DWORD map); // [RH] return calculated blend for a colormap
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extern byte *realcolormaps; // [RH] make the colormaps externally visible
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extern size_t numfakecmaps;
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int R_FindSkin (const char *name); // [RH] Find a skin
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#endif
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