// 
//---------------------------------------------------------------------------
//
// Copyright(C) 2005-2016 Christoph Oelckers
// All rights reserved.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program.  If not, see http://www.gnu.org/licenses/
//
//--------------------------------------------------------------------------
//

#ifndef __GLC_DYNLIGHT_H
#define __GLC_DYNLIGHT_H

#include "a_dynlight.h"


struct FDynLightData
{
	TArray<float> arrays[3];

	void Clear()
	{
		arrays[0].Clear();
		arrays[1].Clear();
		arrays[2].Clear();
	}

	void Combine(int *siz, int max)
	{
		siz[0] = arrays[0].Size();
		siz[1] = siz[0] + arrays[1].Size();
		siz[2] = siz[1] + arrays[2].Size();
		arrays[0].Resize(arrays[0].Size() + arrays[1].Size() + arrays[2].Size());
		memcpy(&arrays[0][siz[0]], &arrays[1][0], arrays[1].Size() * sizeof(float));
		memcpy(&arrays[0][siz[1]], &arrays[2][0], arrays[2].Size() * sizeof(float));
		siz[0]>>=2;
		siz[1]>>=2;
		siz[2]>>=2;
		if (siz[0] > max) siz[0] = max;
		if (siz[1] > max) siz[1] = max;
		if (siz[2] > max) siz[2] = max;
	}
    
    bool GetLight(int group, Plane & p, FDynamicLight * light, bool checkside);
    void AddLightToList(int group, FDynamicLight * light, bool forceAttenuate);

};

extern thread_local FDynLightData lightdata;


#endif
