include "mapinfo/common.txt"
include "mapinfo/doomitems.txt"

gameinfo
{
	titlepage = "TITLEPIC"
	creditpage = "CREDIT"
	titlemusic = "$MUSIC_DM2TTL"
	titletime = 11
	advisorytime = 0
	pagetime = 5
	chatsound = "misc/chat"
	finalemusic = "$MUSIC_READ_M"
	finaleflat = "SLIME16"
	finalepage = "CREDIT"
	infopage = "HELP", "CREDIT"
	quitsound = "menu/quit2"
	borderflat = "GRNROCK"
	border = DoomBorder
	telefogheight = 0
	defkickback = 100
	skyflatname = "F_SKY1"
	translator = "xlat/doom.txt"
	defaultbloodcolor = "68 00 00"
	defaultbloodparticlecolor = "ff 00 00"
	backpacktype = "Backpack"
	armoricons = "ARM1A0", 0.5, "ARM2A0"
	//statusbar = "sbarinfo/doom.txt"
	statusbarclass = "DoomStatusBar"
	intermissionmusic = "$MUSIC_DM2INT"
	intermissioncounter = true
	weaponslot = 1, "Fist", "Chainsaw"
	weaponslot = 2, "Pistol"
	weaponslot = 3, "Shotgun", "SuperShotgun"
	weaponslot = 4, "Chaingun"
	weaponslot = 5, "RocketLauncher"
	weaponslot = 6, "PlasmaRifle"
	weaponslot = 7, "BFG9000"
	dimcolor = "30 26 00"
	dimamount = 0.5
	bluramount = 0.0
	menuslidercolor = "Orange"
	definventorymaxamount = 25
	defaultrespawntime = 12
	defaultdropstyle = 1
	endoom = "ENDOOM"
	pickupcolor = "d7 ba 45"
	quitmessages = "$QUITMSG", "$QUITMSG1", "$QUITMSG2", "$QUITMSG3", "$QUITMSG4", "$QUITMSG5", "$QUITMSG6", "$QUITMSG7",
				   "$QUITMSG8", "$QUITMSG9", "$QUITMSG10", "$QUITMSG11", "$QUITMSG12", "$QUITMSG13", "$QUITMSG14"
				   
	menufontcolor_title = "RED"
	menufontcolor_label = "UNTRANSLATED"
	menufontcolor_value = "GRAY"
	menufontcolor_action = "GRAY"
	menufontcolor_header = "GOLD"
	menufontcolor_highlight = "YELLOW"
	menufontcolor_selection = "BRICK"
	menubackbutton = "M_BACK_D"
	playerclasses = "DoomPlayer"
	pausesign = "M_PAUSE"
	gibfactor = 1
	cursorpic = "doomcurs"
	textscreenx = 10
	textscreeny = 10
	defaultendsequence = "Inter_Cast"
	maparrow = "maparrows/arrow.txt", "maparrows/ddtarrow.txt"
	statscreen_mapnamefont = "BigFont"
	statscreen_finishedfont = "BigFont", "red"
	statscreen_enteringfont = "BigFont", "red"
	statscreen_coop = "CoopStatusScreen"
	statscreen_dm = "DeathmatchStatusScreen"
	statscreen_single = "DoomStatusScreen"
	messageboxclass = "MessageBoxMenu"
	normforwardmove = 0x19, 0x32
	normsidemove = 0x18, 0x28
}

spawnnums
{
	1 = ShotgunGuy
	2 = ChaingunGuy
	3 = BaronOfHell
	4 = Zombieman
	5 = DoomImp
	6 = Arachnotron
	7 = SpiderMastermind
	8 = Demon
	9 = Spectre
	10 = DoomImpBall
	11 = Clip
	12 = Shell
	19 = Cacodemon
	20 = Revenant
	21 = ZBridge
	22 = ArmorBonus
	23 = Stimpack
	24 = Medikit
	25 = Soulsphere
	27 = Shotgun
	28 = Chaingun
	29 = RocketLauncher
	30 = PlasmaRifle
	31 = BFG9000
	32 = Chainsaw
	33 = SuperShotgun
	51 = PlasmaBall
	53 = RevenantTracer
	68 = GreenArmor
	69 = BlueArmor
	75 = Cell
	85 = BlueCard
	86 = RedCard
	87 = YellowCard
	88 = YellowSkull
	89 = RedSkull
	90 = BlueSkull
	98 = ArchvileFire
	100 = StealthBaron
	101 = StealthHellKnight
	102 = StealthZombieMan
	103 = StealthShotgunGuy
	110 = LostSoul
	111 = Archvile
	112 = Fatso
	113 = HellKnight
	114 = Cyberdemon
	115 = PainElemental
	116 = WolfensteinSS
	117 = StealthArachnotron
	118 = StealthArchvile
	119 = StealthCacodemon
	120 = StealthChaingunGuy
	121 = StealthDemon
	122 = StealthDoomImp
	123 = StealthFatso
	124 = StealthRevenant
	125 = ExplosiveBarrel
	126 = CacodemonBall
	127 = Rocket
	128 = BFGBall
	129 = ArachnotronPlasma
	131 = BulletPuff
	132 = Megasphere
	133 = InvulnerabilitySphere
	134 = Berserk
	135 = BlurSphere
	136 = RadSuit
	137 = Allmap
	138 = Infrared
	139 = ClipBox
	140 = RocketAmmo
	141 = RocketBox
	142 = CellPack
	143 = ShellBox
	144 = Backpack
	145 = GibbedMarine
	146 = Gibs
	147 = ColonGibs
	148 = SmallBloodPool
	149 = BurningBarrel
	150 = BrainStem
	151 = ScriptedMarine
	152 = HealthBonus
	153 = FatShot
	154 = BaronBall
	216 = Grenade
}

skill baby
{
	AutoUseHealth
	AmmoFactor = 2
	DamageFactor = 0.5
	EasyBossBrain
	SpawnFilter = Baby
	PicName = "M_JKILL"
	Name = "$SKILL_BABY"
	Key = "i"
}

skill easy
{
	EasyBossBrain
	SpawnFilter = Easy
	PicName = "M_ROUGH"
	Name = "$SKILL_EASY"
	Key = "h"
}

skill normal
{
	SpawnFilter = Normal
	PicName = "M_HURT"
	Key = "h"
	Name = "$SKILL_NORMAL"
	DefaultSkill
}

skill hard
{
	SpawnFilter = Hard
	PicName = "M_ULTRA"
	Name = "$SKILL_HARD"
	Key = "u"
}

skill nightmare
{
	AmmoFactor = 2
	FastMonsters
	DisableCheats
	RespawnTime = 12
	SpawnFilter = Nightmare
	PicName = "M_NMARE"
	Name = "$SKILL_NIGHTMARE"
	MustConfirm
	Key = "n"
}
