// Clip --------------------------------------------------------------------

ACTOR Clip : Ammo
{
	Inventory.PickupMessage "$GOTCLIP"
	Inventory.Amount 10
	Inventory.MaxAmount 200
	Ammo.BackpackAmount 10
	Ammo.BackpackMaxAmount 400
	Inventory.Icon "CLIPA0"
	States
	{
	Spawn:
		CLIP A -1
		Stop
	}
}

// Clip box ----------------------------------------------------------------

ACTOR ClipBox : Clip
{
	Inventory.PickupMessage "$GOTCLIPBOX"
	Inventory.Amount 50
	States
	{
	Spawn:
		AMMO A -1
		Stop
	}
}

// Rocket ------------------------------------------------------------------

ACTOR RocketAmmo : Ammo
{
	Inventory.PickupMessage "$GOTROCKET"
	Inventory.Amount 1
	Inventory.MaxAmount 50
	Ammo.BackpackAmount 1
	Ammo.BackpackMaxAmount 100
	Inventory.Icon "ROCKA0"
	States
	{
	Spawn:
		ROCK A -1
		Stop
	}
}

// Rocket box --------------------------------------------------------------

ACTOR RocketBox : RocketAmmo
{
	Inventory.PickupMessage "$GOTROCKBOX"
	Inventory.Amount 5
	States
	{
	Spawn:
		BROK A -1
		Stop
	}
}

// Cell --------------------------------------------------------------------

ACTOR Cell : Ammo
{
	Inventory.PickupMessage "$GOTCELL"
	Inventory.Amount 20
	Inventory.MaxAmount 300
	Ammo.BackpackAmount 20
	Ammo.BackpackMaxAmount 600
	Inventory.Icon "CELLA0"
	States
	{
	Spawn:
		CELL A -1
		Stop
	}
}

// Cell pack ---------------------------------------------------------------

ACTOR CellPack : Cell
{
	Inventory.PickupMessage "$GOTCELLBOX"
	Inventory.Amount 100
	States
	{
	Spawn:
		CELP A -1
		Stop
	}
}

// Shells ------------------------------------------------------------------

ACTOR Shell : Ammo
{
	Inventory.PickupMessage "$GOTSHELLS"
	Inventory.Amount 4
	Inventory.MaxAmount 50
	Ammo.BackpackAmount 4
	Ammo.BackpackMaxAmount 100
	Inventory.Icon "SHELA0"
	States
	{
	Spawn:
		SHEL A -1
		Stop
	}
}

// Shell box ---------------------------------------------------------------

ACTOR ShellBox : Shell
{
	Inventory.PickupMessage "$GOTSHELLBOX"
	Inventory.Amount 20
	States
	{
	Spawn:
		SBOX A -1
		Stop
	}
}

// Backpack ---------------------------------------------------------------

ACTOR Backpack : BackpackItem
{
	Height 26
	Inventory.PickupMessage "$GOTBACKPACK"
	States
	{
	Spawn:
		BPAK A -1
		Stop
	}
}

