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a_arachnotron.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_archvile.cpp
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- finished conversion of most of g_doom.
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2016-03-20 10:52:10 +01:00 |
a_bossbrain.cpp
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- finished conversion of most of g_doom.
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2016-03-20 10:52:10 +01:00 |
a_bruiser.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_cacodemon.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_cyberdemon.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_demon.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_doomglobal.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_doomimp.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_doommisc.cpp
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- converted AActor::height to double.
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2016-03-20 20:55:06 +01:00 |
a_doomweaps.cpp
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- some cleanup on P_RailAttack plus a bit of parameter floatification in thingdef_codeptr.cpp
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2016-03-25 00:59:14 +01:00 |
a_fatso.cpp
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- converted AActor::height to double.
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2016-03-20 20:55:06 +01:00 |
a_keen.cpp
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- finished conversion of most of g_doom.
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2016-03-20 10:52:10 +01:00 |
a_lostsoul.cpp
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- replaced AActor::vel and player_t::Vel with a floating point version.
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2016-03-20 00:54:18 +01:00 |
a_painelemental.cpp
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- made AActor::radius a double.
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2016-03-20 15:04:13 +01:00 |
a_possessed.cpp
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- reworked calls to P_SpawnPlayerMissile, P_AimLineAttack and P_LineAttack to use floating point angles.
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2016-03-18 00:43:05 +01:00 |
a_revenant.cpp
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- converted AActor::height to double.
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2016-03-20 20:55:06 +01:00 |
a_scriptedmarine.cpp
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- converted scale variables in AActor, FMapThing and skin to float.
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2016-03-20 12:13:00 +01:00 |
a_spidermaster.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |