..
acs
- Fixed: Strife's quest based line actions also work in Deathmatch.
2009-02-28 21:38:20 +00:00
actors
- Added DavidPH's AProp_ScaleX/Y / A_SetScale submission.
2010-11-08 00:01:21 +00:00
graphics
- added a default cursor for Chex Quest.
2010-09-26 07:46:34 +00:00
maparrows
- externalized the vector graphics for the automap arrows and the key.
2010-10-16 22:37:30 +00:00
mapinfo
- added some initial configurability to statistics intermission screen:
2010-11-06 09:28:17 +00:00
sbarinfo
- Fixed: Hexen's frag counter was not placed correctly.
2010-11-10 23:46:18 +00:00
shaders /d3d
- Since I am currently without a primary video card and stuck with this
2009-10-08 04:03:32 +00:00
sounds
- Reprocess all sounds with flac 1.2.1.
2009-09-15 01:55:36 +00:00
sprites
- Smaller sprites
2009-09-24 02:51:07 +00:00
textures
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
xlat
- fixed: Boom's switch-based equivalents of FloorandCeiling_LowerRaise can only move either the ceiling or the floor but never both due to a programming error. Changed this special so that Boom's broken mode can be reactivated through xlat.
2010-11-10 11:25:34 +00:00
althudcf.txt
- fixed: Changing APROP_Friendly in ACS did not adjust the monster count.
2010-08-10 16:22:57 +00:00
animated.lmp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
animdefs.txt
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
compatibility.txt
- expanded compat_trace flag to apply also to sight checks.
2010-12-04 08:53:13 +00:00
confont.lmp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
dbigfont.lmp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
decaldef.txt
- removed the COMPATF_MBFDEHACKED flag because it wouldn't work and is more or less useless anyway.
2009-09-14 22:12:31 +00:00
decorate.txt
- Added Gez's A_Blast submission.
2009-09-28 15:55:57 +00:00
dehsupp.txt
- Gez's latest cleanup patch.
2009-09-17 20:54:07 +00:00
fontdefs.txt
- fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME
2010-10-23 22:33:39 +00:00
in_epi1.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
in_epi2.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
in_epi3.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
in_htc1.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
in_htc2.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
in_htc3.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
indexfont
- fixed some incorrect file names in the new WADSRC directory and deleted obsolete makefiles.
2008-07-23 15:32:18 +00:00
iwadinfo.txt
- restore old portal checks for Action Doom 2 (as a hidden compatibility option.)
2010-12-02 15:08:44 +00:00
language.enu
- fixed typo in Firemace obituary.
2010-11-08 06:57:28 +00:00
language.fr
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
2010-10-11 22:10:15 +00:00
language.ita
- added conditionals to LANGUAGE parser so that the special messages for Chex Quest can be handled in the definition lumps instead of the code.
2010-10-11 19:16:09 +00:00
lockdefs.txt
- Added Blzut3's patch for a real Chex Quest game mode.
2008-08-30 19:44:19 +00:00
menudef.txt
- Fixed: GCC compiler warnings.
2010-12-13 17:09:35 +00:00
netnotch.dat
- added Gez's patch to move Hexen's startup notches out of the EXE.
2010-03-27 21:12:08 +00:00
notch.dat
- added Gez's patch to move Hexen's startup notches out of the EXE.
2010-03-27 21:12:08 +00:00
reverbs.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
sbarinfo.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
sbigfont.lmp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
sndinfo.txt
- Remove extra *usefail definition for the pig player.
2010-09-19 03:30:31 +00:00
sndseq.txt
- Fixed copy-paste fail for DoorCloseSmallWood.
2010-01-08 04:01:30 +00:00
spaldoom.lmp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
spalhtic.lmp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
teaminfo.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
terrain.txt
- fixed: Heretic's splashes don't alert monsters.
2010-05-11 17:30:27 +00:00
textcolors.txt
- Moved the V_InitFontColors() call earlier in the startup sequence so that
2009-02-11 00:16:05 +00:00
textures.txt
- fixed some texture priorititing problems with Hexen's player displays for the menu. The patches for these should not be placed in the TEX_WallPatch namespace because it's not what modders might expect from them.
2010-09-21 16:50:09 +00:00
vga-rom-font.16
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
x11r6rgb.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
xhairs.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00