..
asm_ia32
- Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp.
2011-05-08 04:28:45 +00:00
asm_x86_64
- Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because
2010-08-01 04:31:18 +00:00
fragglescript
Merge the boolean args to EV/P_Teleport into a single flags arg
2016-01-30 21:27:34 -06:00
g_doom
- missed a '!'.
2016-01-26 10:50:31 +01:00
g_heretic
- create a separate translation table for Heretic's rain pillar.
2016-02-01 10:45:33 +01:00
g_hexen
Merge the boolean args to EV/P_Teleport into a single flags arg
2016-01-30 21:27:34 -06:00
g_raven
Merge the boolean args to EV/P_Teleport into a single flags arg
2016-01-30 21:27:34 -06:00
g_shared
- fixed: Change FCheckPosition::LastRipped to a TMap so that it can track multiple overlapping actors being ripped during the same tic.
2016-01-30 22:06:04 +01:00
g_strife
- keep evaluation order of Random() calls defined.
2016-01-20 09:25:30 +01:00
intermission
- use scaling, render style and alpha when drawing the cast call.
2016-01-30 11:33:55 +01:00
menu
- changed autoaim menu option to a slider which allows a more precise control of the property.
2016-01-30 13:43:39 +01:00
oplsynth
- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
2015-12-31 23:03:53 +01:00
posix
Enabled zoom window button on OS X
2016-01-31 10:42:16 +02:00
r_data
- create a separate translation table for Heretic's rain pillar.
2016-02-01 10:45:33 +01:00
resourcefiles
Updated LZMA SDK to version 15.14
2015-12-31 17:25:49 +02:00
sfmt
- Changed random seed initialization so that it uses the system's
2009-03-27 04:49:17 +00:00
sound
- On Windows, use LoadLibrary/GetProcAddress to load OpenAL function addresses.
2016-02-01 14:02:25 +01:00
textures
Fixed: 0 was accidentally not allowed as transparent for grayscale
2016-01-25 21:44:08 -06:00
thingdef
- Added CBF_DROPOFF to A_CheckBlock. Checks for actors stuck in tall ledges or dropoffs.
2016-01-31 09:45:41 -06:00
timidity
Fix Timidity's DLS instrument loading:
2016-01-13 17:25:24 -06:00
wildmidi
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
win32
- fixed: The reverb editor failed to open in fullscreen mode at desktop resolution.
2016-01-30 21:49:03 +01:00
xlat
- Remove all restrictions on what you can do with tags as line special arguments in xlat.
2012-01-23 04:18:37 +00:00
__autostart.cpp
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00
actionspecials.h
fixed parameter count for Sector_SetDamage.
2016-01-25 18:58:23 +01:00
actor.h
- removed the implicit fixedvec -> TVector conversions because they caused too many problems. Also reviewed all uses of these and made the necessary adjustments. Problems were present in P_SpawnMissileXYZ and P_Thing_Projectile.
2016-01-23 20:44:33 +01:00
actorptrselect.cpp
- fixed inverted NULL pointer check in A_SetAngle.
2016-01-24 11:50:21 +01:00
actorptrselect.h
Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
2014-09-28 15:06:52 +02:00
am_map.cpp
- replaced access to AActor's coordinate members with access functions
2016-01-17 13:48:16 +01:00
am_map.h
- changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
2010-12-12 17:54:10 +00:00
announcer.h
autosegs.h
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
2009-08-02 03:38:57 +00:00
b_bot.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
b_bot.h
- Fixed: Adding multiple bots at the same time could cause the game to crash if there were too few bots defined.
2014-12-21 19:21:51 +00:00
b_func.cpp
- removed the implicit fixedvec -> TVector conversions because they caused too many problems. Also reviewed all uses of these and made the necessary adjustments. Problems were present in P_SpawnMissileXYZ and P_Thing_Projectile.
2016-01-23 20:44:33 +01:00
b_game.cpp
Added level transition spawning for missing starts
2016-01-30 22:02:27 +13:00
b_move.cpp
- more refactoring of AActor coordinate access.
2016-01-17 18:36:14 +01:00
b_think.cpp
- replaced access to AActor's coordinate members with access functions
2016-01-17 13:48:16 +01:00
basicinlines.h
- Fixes to compile with GCC 4.5.0.
2010-09-01 03:30:18 +00:00
basictypes.h
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
2009-11-20 05:34:20 +00:00
bbannouncer.cpp
- Switched to a genericly extensible representation for userinfo.
2013-05-12 18:27:03 +00:00
c_bind.cpp
Externalized default key bindings
2015-04-05 21:40:53 -05:00
c_bind.h
Externalized default key bindings
2015-04-05 21:40:53 -05:00
c_cmds.cpp
- Improved DrawSwitchableImage keyslot condition to include key species.
2016-01-23 22:24:12 -05:00
c_console.cpp
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
2015-02-07 23:35:23 +08:00
c_console.h
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_consolebuffer.cpp
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_consolebuffer.h
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_cvars.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
c_cvars.h
Destroy mod-created CVars when 'restart' is invoked
2014-12-01 21:04:50 -06:00
c_dispatch.cpp
Add support for alias parameter substitution in quoted strings
2015-06-30 13:01:48 -05:00
c_dispatch.h
Try to sanitize the exec+pullin mess
2015-04-07 12:55:50 -05:00
c_expr.cpp
CMakeLists.txt
- Fixed: Mac GCC errors due to not recognizing the newly disabled warnings.
2016-01-24 23:03:59 -05:00
cmdlib.cpp
- Fixed a wrong linux macro in an ifdef.
2015-04-02 13:18:37 +02:00
cmdlib.h
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
2014-08-21 13:01:12 +02:00
colormatcher.cpp
colormatcher.h
- Fixed: When drawing with a special colormap the quad's flags weren't cleared
2009-09-21 13:15:36 +00:00
compatibility.cpp
Added compatibility flag for point-on-line algorithm
2015-09-15 16:45:20 +03:00
compatibility.h
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
configfile.cpp
- fixed: ConfigSections were not properly deallocated
2015-11-25 13:40:18 +01:00
configfile.h
- allow renaming of config sections and added migration code to rename the old autoload sections to the more flexible naming system that's planned.
2015-04-06 11:21:28 +02:00
ct_chat.cpp
Use a null check instead of strlen in ShoveChatStr
2014-12-23 21:33:47 -06:00
d_dehacked.cpp
- let's make some use of AActor::Pos and get rid of some of those X() and Y() calls...
2016-01-18 21:01:52 +01:00
d_dehacked.h
- Removed the one embedded DeHackEd lump restriction.
2009-11-12 02:47:28 +00:00
d_event.h
Added recordmap for recording demos from console
2014-11-01 17:47:29 +13:00
d_gui.h
Added support for Command/Meta key
2014-08-03 12:18:15 +03:00
d_iwad.cpp
Added support for GOG paths
2015-08-28 19:14:25 +02:00
d_main.cpp
Added compatibility flag for point-on-line algorithm
2015-09-15 16:45:20 +03:00
d_main.h
- automatically create autoload section based on IWADINFO.
2015-04-06 13:52:08 +02:00
d_net.cpp
Make finishgame CCMD net-aware
2016-01-27 13:19:15 -06:00
d_net.h
- Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number.
2015-02-09 20:16:57 +00:00
d_netinf.h
- Added support for the original games' player translations, including Hexen's table-based ones.
2010-03-06 02:51:23 +00:00
d_netinfo.cpp
- changed autoaim menu option to a slider which allows a more precise control of the property.
2016-01-30 13:43:39 +01:00
d_player.h
- fixed: player_t::Uncrouch should only reset the view height if the player is actually crouched.
2016-01-31 22:36:37 +01:00
d_protocol.cpp
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
2015-02-07 23:35:23 +08:00
d_protocol.h
Make finishgame CCMD net-aware
2016-01-27 13:19:15 -06:00
d_ticcmd.h
decallib.cpp
- added missing sc.MustGetString() to 'optional' case of decal parser.
2015-11-30 09:21:45 +01:00
decallib.h
- rename src/resources to src/r_data.
2011-07-06 07:35:36 +00:00
dobject.cpp
- turned sector_t::FloorSkyBox and CeilingSkyBox into an array.
2016-01-12 21:34:41 +01:00
dobject.h
- fixed some garbage collection issues with interpolations:
2016-01-21 11:36:37 +01:00
dobjgc.cpp
- fixed some garbage collection issues with interpolations:
2016-01-21 11:36:37 +01:00
dobjtype.cpp
- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
2015-04-05 00:31:15 +02:00
dobjtype.h
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
doomdata.h
- allow setting the FloatbobPhase through UDMF.
2015-11-29 11:28:26 +01:00
doomdef.cpp
doomdef.h
Added compatibility flag for point-on-line algorithm
2015-09-15 16:45:20 +03:00
doomerrors.h
- Added the -norun parameter to quit the game just before video
2009-03-18 05:02:32 +00:00
doomstat.cpp
- redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
2015-04-06 11:57:12 +02:00
doomstat.h
- redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
2015-04-06 11:57:12 +02:00
doomtype.h
- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
2015-04-05 00:31:15 +02:00
dscript.h
dsectoreffect.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
dsectoreffect.h
dthinker.cpp
Merge branch 'maint'
2013-10-08 21:51:51 -05:00
dthinker.h
- My ActorMover fix from earlier today was causing problems with moving sectors
2009-12-30 18:53:14 +00:00
empty.cpp
errors.h
f_wipe.cpp
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
2015-03-08 18:05:02 -05:00
f_wipe.h
farchive.cpp
- Bah, you, GCC.
2012-06-16 04:28:23 +00:00
farchive.h
- added TFlags
2015-04-04 19:19:17 +03:00
files.cpp
Merge branch 'master' into openal
2015-03-24 17:59:08 +01:00
files.h
Merge remote-tracking branch 'zdoom/master' into openal
2014-06-28 23:29:48 -07:00
g_doomedmap.cpp
- fixed: the ambient sound things need both the args from the DoomEdNum mapping and the actual map.
2016-01-04 11:52:07 +01:00
g_game.cpp
Scale of player's skin is now preserved on corpses after reborn
2016-01-30 18:30:20 +02:00
g_game.h
Remove disconnecting players safely
2014-10-05 18:04:11 +13:00
g_hub.cpp
- changed some data init code to delete the data it wants to initialize first.
2010-12-13 10:02:45 +00:00
g_hub.h
g_level.cpp
- removed a warning.
2016-01-30 12:59:15 +01:00
g_level.h
- fixed: Texture precaching from MAPINFO was broken
2015-12-02 22:31:27 +01:00
g_mapinfo.cpp
- Fixed uninitialized variable in level info code.
2016-01-31 23:19:34 +01:00
g_skill.cpp
Fix incomplete assignment operator of FSkillInfo
2015-12-01 14:30:57 +02:00
gameconfigfile.cpp
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
2015-04-27 14:15:03 -04:00
gameconfigfile.h
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
2015-04-27 14:15:03 -04:00
gametype.h
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
2010-10-11 22:10:15 +00:00
gccinlines.h
Fixed GNU inline assembly for Clang
2014-08-03 12:19:07 +03:00
gi.cpp
- print proper information about non-actor mapthings.
2015-04-03 22:23:42 +02:00
gi.h
- print proper information about non-actor mapthings.
2015-04-03 22:23:42 +02:00
gitinfo.cpp
- Use gitinfo.h instead of svnrevision.h for versioning.
2013-06-22 21:49:51 -05:00
gstrings.h
- removed obsolete quit message #defines.
2013-08-11 13:36:48 +02:00
GuillotineBinPack.cpp
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
GuillotineBinPack.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
hu_scores.cpp
- Added scoreboard toggling.
2014-10-02 21:03:15 +01:00
hu_stuff.h
- Added scoreboard toggling.
2014-10-02 21:03:15 +01:00
i_cd.h
i_movie.h
i_net.cpp
Don't spam Dropped packet messages for disconnected players
2015-04-22 22:35:38 -05:00
i_net.h
- Set packet server as the default for four or more player games, and also the
2009-01-24 04:47:07 +00:00
i_video.h
info.cpp
- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
2015-04-05 00:31:15 +02:00
info.h
- fixed: the ambient sound things need both the args from the DoomEdNum mapping and the actual map.
2016-01-04 11:52:07 +01:00
keysections.cpp
- Fixed a KEYCONF parser issue with empty lines.
2015-07-16 19:43:30 +02:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
- Added Blzut3's Solaris patch.
2010-01-01 09:21:04 +00:00
m_alloc.h
m_argv.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
m_argv.h
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
2010-12-15 11:45:39 +00:00
m_bbox.cpp
- fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range.
2015-03-14 09:34:55 +01:00
m_bbox.h
- fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range.
2015-03-14 09:34:55 +01:00
m_cheat.cpp
- fixed: noclip2 should only set some minimal velocity if the player has none.
2016-01-31 22:38:08 +01:00
m_cheat.h
m_crc32.h
m_fixed.h
- Fixed: clang 32-bit compile (I hear it still doesn't run though).
2013-08-27 20:28:38 -04:00
m_joy.cpp
- GCC warning fixes (GCC stupidity for the most part.)
2011-02-19 08:59:43 +00:00
m_joy.h
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
m_misc.cpp
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
2015-04-27 14:15:03 -04:00
m_misc.h
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
2015-04-27 14:15:03 -04:00
m_png.cpp
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
2015-02-07 23:35:23 +08:00
m_png.h
m_random.cpp
Added static RNGseed control
2014-05-03 03:01:40 +12:00
m_random.h
Fixed division by zero in RNG
2016-01-04 12:16:09 +02:00
m_specialpaths.cpp
- Fixed: Missing WINAPI macro in SHGetFolderPathA (MSDN documentation didn't include it so I didn't. Apparently Microsoft is just incosistent since it's documented in functions like GetLongPathName.)
2015-05-07 23:52:58 -04:00
m_swap.h
Use byte swapping functions from <libkern/OSByteOrder.h> on OS X
2014-06-28 10:59:56 +03:00
md5.cpp
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
2009-08-31 21:47:29 +00:00
md5.h
- Added a compatibility lump because I think it's a shame that Void doesn't
2009-02-05 02:55:28 +00:00
memarena.cpp
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
2011-01-12 00:17:13 +00:00
memarena.h
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
2011-01-12 00:17:13 +00:00
mscinlines.h
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
2009-11-20 05:34:20 +00:00
mus2midi.cpp
- Cleaned up the ugly MIDI song creating code a little.
2010-09-03 05:08:05 +00:00
mus2midi.h
- Cleaned up the ugly MIDI song creating code a little.
2010-09-03 05:08:05 +00:00
name.cpp
- Make FName::NameManager::Inited a static member variable.
2013-03-24 02:35:29 +00:00
name.h
- Make FName::NameManager::Inited a static member variable.
2013-03-24 02:35:29 +00:00
namedef.h
- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
2016-01-09 12:10:36 +01:00
nodebuild.cpp
Restore nodebuilder files to their previous versions
2015-02-08 19:49:08 -06:00
nodebuild.h
- fixed: _M_X64 macro was misnamed _M_IX64.
2014-05-14 13:04:47 +02:00
nodebuild_classify_nosse2.cpp
- Merge BSP-able polyobjects back into the trunk.
2010-08-01 02:41:56 +00:00
nodebuild_classify_sse2.cpp
- Merge BSP-able polyobjects back into the trunk.
2010-08-01 02:41:56 +00:00
nodebuild_events.cpp
- Added support for loading ZGL3/XGL3 nodes.
2012-12-07 06:16:07 +00:00
nodebuild_extract.cpp
Restore nodebuilder files to their previous versions
2015-02-08 19:49:08 -06:00
nodebuild_gl.cpp
Restore nodebuilder files to their previous versions
2015-02-08 19:49:08 -06:00
nodebuild_utility.cpp
- Fixed: Undefined negative double to unsigned int conversion in FNodeBuilder::PointToAngle.
2016-01-18 16:03:37 -05:00
p_3dfloors.cpp
- fixed: When changing 'noclip2' some minor lateral velocity should be set to ensure that all internal variables contain proper values.
2016-01-29 11:11:10 +01:00
p_3dfloors.h
- fixed: The 3D floor light list should use the last light starting above the ceiling, not the first one.
2016-01-29 10:54:44 +01:00
p_3dmidtex.cpp
- replaced access to AActor's coordinate members with access functions
2016-01-17 13:48:16 +01:00
p_3dmidtex.h
- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
2012-04-10 03:18:04 +00:00
p_acs.cpp
- removed debug output from previous commit.
2016-01-28 12:04:47 +01:00
p_acs.h
- fixed: The ACS String garbage collector only looked at the active script's stack but never considered a recursive call from another script.
2016-01-28 11:56:47 +01:00
p_buildmap.cpp
- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
2016-01-09 12:10:36 +01:00
p_ceiling.cpp
- handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags.
2016-01-06 13:30:28 +01:00
p_conversation.cpp
- fixed: line spacing was taken from a different variable in conversation display and mouse coordinate code.
2016-01-27 11:19:30 +01:00
p_conversation.h
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
2011-07-05 10:02:38 +00:00
p_doors.cpp
- removed FraggleScript's 'sectortype' function. This was GZDoom exclusive and never documented so it got no public exposure. Since this is incompatible with the damage related changes, it has no more use.
2016-01-06 12:12:47 +01:00
p_effect.cpp
Clamped r_maxparticles to the internal limit
2016-01-30 22:04:09 +13:00
p_effect.h
Particles can now scale up to 65535.
2016-01-25 15:44:11 -06:00
p_enemy.cpp
- fixed typo in monster movement code.
2016-02-01 10:00:19 +01:00
p_enemy.h
- fixed: A_Face* mixed angle and distance values in the same parameter. Fixed by separating these into two.
2016-01-28 20:44:10 +01:00
p_floor.cpp
- fixed: plane heighr calculations for Floor_Lower/RaiseByValue should be done at a point that's actually near the affected sector, not at (0,0), otherwise there's a risk of fixed point overflow.
2016-01-27 11:01:38 +01:00
p_glnodes.cpp
- fixed crash when trying to cache nodes for a map that has no two-sided walls and no minisegs.
2016-01-31 01:05:31 +01:00
p_interaction.cpp
- replaced access to AActor's coordinate members with access functions
2016-01-17 13:48:16 +01:00
p_lights.cpp
- made sector_t::damageamount an int so that it can hold TELEFRAG_DAMAGE.
2016-01-06 12:56:35 +01:00
p_linkedsectors.cpp
- uncouple sector tag storage from the sector data to allow multiple tags per sector.
2015-04-19 12:33:27 +02:00
p_lnspec.cpp
Got a flag backwards
2016-01-31 21:23:45 -06:00
p_lnspec.h
- ... and finally the push flag.
2016-01-06 02:05:39 +01:00
p_local.h
- fixed: Change FCheckPosition::LastRipped to a TMap so that it can track multiple overlapping actors being ripped during the same tic.
2016-01-30 22:06:04 +01:00
p_map.cpp
- fixed: Change FCheckPosition::LastRipped to a TMap so that it can track multiple overlapping actors being ripped during the same tic.
2016-01-30 22:06:04 +01:00
p_maputl.cpp
- p_maputl.cpp done.
2016-01-20 14:04:47 +01:00
p_mobj.cpp
Do not respawn on damaging floors when sv_samespawnspot is enabled
2016-01-30 12:50:19 +02:00
p_pillar.cpp
- added a SECF_SILENTMOVE flag.
2016-01-06 02:16:33 +01:00
p_plats.cpp
- handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags.
2016-01-06 13:30:28 +01:00
p_pspr.cpp
- Removed what appears to be a debug breakpoint.
2016-01-23 19:36:13 -05:00
p_pspr.h
Revert "Merge pull request #359 from Leonard2/master"
2015-09-18 17:41:16 +02:00
p_saveg.cpp
- fixed: Loading an old savegame from before the sector damage refactoring cleared the extended Boom sector flags before processing them.
2016-01-28 09:20:27 +01:00
p_saveg.h
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
p_sectors.cpp
- fixed: 3D lights should override the sidedef's regular light completely, that includes relative light added by UDMF's 'light' property.
2016-01-29 14:55:31 +01:00
p_setup.cpp
- fixed some garbage collection issues with interpolations:
2016-01-21 11:36:37 +01:00
p_setup.h
- allow multiple line IDs as well using the same method as for sector tags.
2015-04-19 17:51:34 +02:00
p_sight.cpp
- p_sight.cpp, p_spec.cpp and p_switch.cpp refactored.
2016-01-20 14:20:14 +01:00
p_slopes.cpp
- ignore COMPAT_POINTONSIDE in a few places where the side effects of the old P_PointOn*Side functions are either not needed or problematic:
2016-01-15 12:56:27 +01:00
p_spec.cpp
Don't show "exited the level" messages after the level has exited
2016-01-25 20:18:33 -06:00
p_spec.h
Merge the boolean args to EV/P_Teleport into a single flags arg
2016-01-30 21:27:34 -06:00
p_states.cpp
- print a warning when a state label can't be found. Preferably this would be an error but the oversight had been in the engine for too long so nobody knows
2014-10-25 12:33:08 +02:00
p_switch.cpp
- p_sight.cpp, p_spec.cpp and p_switch.cpp refactored.
2016-01-20 14:20:14 +01:00
p_tags.cpp
- fixed signedness warning.
2015-07-15 09:08:15 +02:00
p_tags.h
- Fixed: FTagManager::Clear did not clear the line ID hashing index.
2015-05-17 21:40:25 +02:00
p_teleport.cpp
Merge the boolean args to EV/P_Teleport into a single flags arg
2016-01-30 21:27:34 -06:00
p_terrain.cpp
- let's save the terrain properties as names so that they survive a change in the definition files.
2016-01-09 12:28:42 +01:00
p_terrain.h
- let's save the terrain properties as names so that they survive a change in the definition files.
2016-01-09 12:28:42 +01:00
p_things.cpp
- removed the implicit fixedvec -> TVector conversions because they caused too many problems. Also reviewed all uses of these and made the necessary adjustments. Problems were present in P_SpawnMissileXYZ and P_Thing_Projectile.
2016-01-23 20:44:33 +01:00
p_tick.cpp
- Renamed FBot to DBot and made it inherit from DThinker.
2014-10-14 19:57:11 +01:00
p_tick.h
p_trace.cpp
- refactoring complete. The source compiles again with the renamed position variable.
2016-01-20 15:12:51 +01:00
p_trace.h
- Improve the TFlags code and fix the new errors.
2015-10-13 00:30:06 +02:00
p_udmf.cpp
- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
2016-01-09 12:10:36 +01:00
p_udmf.h
- merge USDF branch into trunk.
2010-08-20 12:20:51 +00:00
p_usdf.cpp
- Part 2 of the sanity crusade.
2015-02-08 17:03:49 +08:00
p_user.cpp
- refactoring complete. The source compiles again with the renamed position variable.
2016-01-20 15:12:51 +01:00
p_writemap.cpp
- Strife game code refactored for coordinates.
2016-01-19 11:50:07 +01:00
p_xlat.cpp
- allow multiple line IDs as well using the same method as for sector tags.
2015-04-19 17:51:34 +02:00
parsecontext.cpp
- Work around GCC 4.8 bug 54570
2014-01-02 19:41:53 -05:00
parsecontext.h
- Added modulus to FParseContext/xlat.
2012-01-23 02:47:51 +00:00
pathexpander.cpp
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
pathexpander.h
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
po_man.cpp
- refactored p_mobj.cpp and the first half of p_map.cpp.
2016-01-20 01:48:57 +01:00
po_man.h
- fixed: Trying to rotate a polyobject into its actual position during loading of a savegame still inflicted damage on all touching actors - including incomplete player pawns - and also got blocked by them.
2014-12-25 18:46:50 +01:00
r_3dfloors.cpp
- Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
2013-03-02 01:54:40 +00:00
r_3dfloors.h
- Fix brokenness of preceding commit.
2011-04-14 04:24:07 +00:00
r_bsp.cpp
Use consistant right-edge rules in the renderer.
2016-01-30 21:27:35 -06:00
r_bsp.h
Remove DepthScale and DepthOrg from FWallTmapVals
2014-08-07 22:58:11 -05:00
r_defs.h
- next round of refactoring.
2016-01-18 16:49:24 +01:00
r_draw.cpp
Fix R_DrawFogBoundary for right-edge exclusivity
2016-01-31 06:51:11 -06:00
r_draw.h
- Added additive blending for floors and ceilings.
2012-08-09 04:31:31 +00:00
r_drawt.cpp
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
2015-03-08 18:05:02 -05:00
r_local.h
- moved R_AlignFlat out of renderer into main game code (r_ to p_.)
2011-07-05 13:33:02 +00:00
r_main.cpp
Use consistant right-edge rules in the renderer.
2016-01-30 21:27:35 -06:00
r_main.h
Remove extra magnitude from magic texture mapping values
2014-08-07 22:43:23 -05:00
r_plane.cpp
Use consistant right-edge rules in the renderer.
2016-01-30 21:27:35 -06:00
r_plane.h
Use consistant right-edge rules in the renderer.
2016-01-30 21:27:35 -06:00
r_renderer.h
- Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor.
2012-02-16 22:58:17 +00:00
r_segs.cpp
Fix a part in maskwallscan that was missed for right-edge exclusivity
2016-01-31 20:45:37 -06:00
r_segs.h
Q&D port of decal code to draw generic wall sprites
2014-08-02 22:35:57 -05:00
r_sky.cpp
- Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.)
2012-11-30 23:36:02 +00:00
r_sky.h
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
2011-07-07 15:37:47 +00:00
r_state.h
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
r_swrenderer.cpp
- fixed: Software renderer's colormap variables should not be accessed from common renderer interface code.
2015-06-04 09:20:55 +02:00
r_swrenderer.h
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
2011-07-07 15:37:47 +00:00
r_things.cpp
Add support for face sprite Y flipping
2016-01-31 22:05:32 -06:00
r_things.h
Q&D port of decal code to draw generic wall sprites
2014-08-02 22:35:57 -05:00
r_utility.cpp
- Strife game code refactored for coordinates.
2016-01-19 11:50:07 +01:00
r_utility.h
Added silent line teleport prediction
2014-09-26 15:48:45 +12:00
Rect.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
s_advsound.cpp
- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
2015-12-31 23:03:53 +01:00
s_environment.cpp
- GCC warning fixes (GCC stupidity for the most part.)
2011-02-19 08:59:43 +00:00
s_playlist.cpp
- Fix c++11 literal suffix warnings / patch by Edward-san.
2013-07-22 22:25:44 +02:00
s_playlist.h
s_sndseq.cpp
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
2012-08-23 00:15:41 +00:00
s_sndseq.h
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
2012-08-23 00:15:41 +00:00
s_sound.cpp
- removed unneeded check for 'listenactor' in S_UpdateSounds.
2016-01-27 09:56:40 +01:00
s_sound.h
- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
2015-12-31 23:03:53 +01:00
sc_man.cpp
Add OpenString to FScanner class
2015-04-22 17:34:36 -05:00
sc_man.h
Add OpenString to FScanner class
2015-04-22 17:34:36 -05:00
sc_man_scanner.re
Add FRandomPick
2015-02-20 17:52:52 -06:00
sc_man_tokens.h
Add FRandomPick
2015-02-20 17:52:52 -06:00
skins.cpp
skins.h
SkylineBinPack.cpp
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
SkylineBinPack.h
Switch to the bottom-left picker for the Skyline Bin Packer
2016-01-10 21:54:28 -06:00
st_start.h
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
2010-12-15 11:45:39 +00:00
st_stuff.cpp
- removed the last static character arrays from FLevelLocals.
2014-05-13 23:16:13 +02:00
st_stuff.h
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
2013-02-27 03:10:25 +00:00
statistics.cpp
Make finishgame CCMD net-aware
2016-01-27 13:19:15 -06:00
statnums.h
- Changed TThinkerIterator loops back to MAXPLAYERS loops.
2014-11-15 08:58:29 +00:00
stats.cpp
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
2013-02-27 03:10:25 +00:00
stats.h
- sync source with latest GZDoom:
2011-12-06 08:36:28 +00:00
stringtable.cpp
Use flexible array members for structs that end with var-sized arrays
2014-04-03 16:33:33 -05:00
stringtable.h
strnatcmp.c
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
2010-09-18 16:08:10 +00:00
strnatcmp.h
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
2010-09-18 16:08:10 +00:00
tables.cpp
tables.h
Remove warnings warned by Clang
2015-03-08 17:21:15 -05:00
tagitem.h
tarray.h
- reverted a few of Zzombo's changes.
2015-02-07 17:02:46 +01:00
teaminfo.cpp
- GCC warning fixes (GCC stupidity for the most part.)
2011-02-19 08:59:43 +00:00
teaminfo.h
- made all references to the GameNames array an inline function call to allow easier modification later
2010-10-12 07:14:31 +00:00
tempfiles.cpp
- added some default definitions for constants that may miss in some headers.
2009-04-07 07:06:07 +00:00
tempfiles.h
Removed unnecessary SDL #include's
2014-12-16 22:56:09 +02:00
templates.h
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
2010-07-23 21:19:59 +00:00
tflags.h
- Improve the TFlags code and fix the new errors.
2015-10-13 00:30:06 +02:00
v_blend.cpp
- Fixed: Pain flashes were not inheritable.
2012-07-21 02:58:52 +00:00
v_collection.cpp
- Fixed: Doom's status bar was lacking its default face.
2009-04-03 02:37:01 +00:00
v_collection.h
v_draw.cpp
Use a different var to track unset DTA_FillColor instead of a default value
2015-04-22 22:18:44 -05:00
v_font.cpp
- Removed what appears to be a debug breakpoint.
2016-01-23 19:36:13 -05:00
v_font.h
- Backported SPACEWIDTH for fontdefs from ECWolf.
2012-08-07 08:11:56 +00:00
v_palette.cpp
- Fixed: Memory error when loading BMF palettes.
2012-08-06 09:49:15 +00:00
v_palette.h
- added menu entries for HUD flash options.
2012-05-01 18:20:04 +00:00
v_pfx.cpp
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
2009-08-31 21:47:29 +00:00
v_pfx.h
v_text.cpp
- fixed: Since no DrawText calls actually use the non-functional DTA_DestWidth, DTA_DestHeight or DTA_Translation and GCC cannot handle the fudging of the varargs, these will now trigger an assertion. No need to try to make something work that's always a programming error.
2014-12-25 21:08:31 +01:00
v_text.h
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
v_video.cpp
- Some resolutions between 320x200 and 640x400 had non-square clean scaling factors. Maybe there was a reason for this in the past, but I can't think of a case where it'd actually look better to have 1:2 scaling in the menus and someone reported it.
2016-01-29 23:37:38 -05:00
v_video.h
Use a different var to track unset DTA_FillColor instead of a default value
2015-04-22 22:18:44 -05:00
valgrind.inc
vectors.h
- ...now where did that 'F' come from...?
2013-02-16 10:48:03 +00:00
version.h
Make finishgame CCMD net-aware
2016-01-27 13:19:15 -06:00
w_wad.cpp
Added support for Hexen Mac beta
2016-01-31 12:53:22 +02:00
w_wad.h
Fix incorrect small font rendering with Hexen Mac IWAD
2015-12-14 11:47:46 +02:00
w_zip.h
- Added Blzut3's Solaris patch.
2010-01-01 09:21:04 +00:00
weightedlist.h
- Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group.
2012-06-22 03:30:57 +00:00
wi_stuff.cpp
- Removed duplicate autoskip code.
2016-01-24 14:44:47 +00:00
wi_stuff.h
- Fixed an incorrect memset parameter in wi_stuff.cpp.
2016-01-19 13:20:32 +00:00
x86.cpp
- fixed: _M_X64 macro was misnamed _M_IX64.
2014-05-14 13:04:47 +02:00
x86.h
- Fixed: R_CreatePlayerTranslation() only initialized the first truecolor
2009-09-05 03:55:29 +00:00
xs_Float.h
- Fixed a dangerous typo in xs_Float code.
2015-07-16 19:54:27 +02:00
zstrformat.cpp
- added some default definitions for constants that may miss in some headers.
2009-04-07 07:06:07 +00:00
zstring.cpp
- fixed: FString's 'Strip...' functions could crash on empty strings.
2015-08-27 12:48:43 +02:00
zstring.h
- Attempt to disable all comparison operators on FString since unless we decide otherwise, it's a programming error to use them (caused implicit conversion to const char* and then the built in comparision was called).
2015-01-16 19:13:51 -05:00
zzautozend.cpp
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00