qzdoom-gpl/src
Randy Heit e4af82ae96 - Enough with this "momentum" garbage. What Doom calls "momentum" is really
velocity, and now it's known as such. The actor variables momx/momy/momz
  are now known as velx/vely/velz, and the ACS functions GetActorMomX/Y/Z
  are now known as GetActorVelX/Y/Z. For compatibility, momx/momy/momz will
  continue to work as aliases from DECORATE. The ACS functions, however,
  require you to use the new name, since they never saw an official release
  yet.


SVN r1689 (trunk)
2009-06-30 20:57:51 +00:00
..
asm_ia32 - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
asm_x86_64 - Remove Valgrind macros from the (Win64-only) asm_x86_64/tmap3.asm 2008-08-12 03:20:50 +00:00
g_doom - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
g_heretic - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
g_hexen - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
g_raven - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
g_shared - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
g_strife - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
oplsynth - Fixed compilation of i_keyboard.cpp with MinGW, because w32api still doesn't have 2009-06-03 03:05:02 +00:00
resourcefiles - Changed wad namespacing so that wads with a missing end marker will be 2009-06-11 22:58:06 +00:00
sdl - Added I_GetAxes() stub for the SDL side. 2009-06-21 02:08:50 +00:00
sfmt - Changed random seed initialization so that it uses the system's 2009-03-27 04:49:17 +00:00
sound - Fixed: Adding GME support accidentally removed DUMB support. 2009-06-11 03:48:53 +00:00
textures - added a compatibility option to restore the original Heretic bug where 2009-06-14 13:47:38 +00:00
thingdef - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
timidity - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
win32 - Add missing i_xinput.cpp 2009-06-28 23:44:37 +00:00
xlat - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
actionspecials.h - Fixed: When Heretic's Mace was replaced by a non-child class A_SpawnMace still 2008-07-19 12:40:10 +00:00
actor.h - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
am_map.cpp - added a compatibility option to restore the original Heretic bug where 2009-06-14 13:47:38 +00:00
am_map.h - Changing screen resolution now adjusts the automap scale to be constant 2009-04-16 03:02:08 +00:00
announcer.h
autosegs.h - Fixed copy pasta errors in autosegs.h and other problems for GCC. 2009-02-05 04:18:08 +00:00
autostart.cpp - Fixed some improper preprocessor lines in autostart/autozend.cpp. 2009-06-28 03:09:17 +00:00
autozend.cpp - Fixed some improper preprocessor lines in autostart/autozend.cpp. 2009-06-28 03:09:17 +00:00
b_bot.cpp - Applied latest TEAMINFO patch. 2009-02-04 23:14:28 +00:00
b_bot.h More header cleanup. 2008-09-15 00:47:31 +00:00
b_func.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
b_game.cpp - Applied latest TEAMINFO patch. 2009-02-04 23:14:28 +00:00
b_move.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
b_think.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
basicinlines.h
basictypes.h - Apparently, YASM is not a suitable substitute for NASM when doing Win32 builds. 2008-09-17 20:24:08 +00:00
bbannouncer.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
c_bind.cpp - Fixed some improper preprocessor lines in autostart/autozend.cpp. 2009-06-28 03:09:17 +00:00
c_bind.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
c_cmds.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
c_console.cpp - Added support for horizontal mouse wheels, and set invprev/invnext as 2009-06-06 02:55:58 +00:00
c_console.h - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
c_cvars.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
c_cvars.h - Fixed: You couldn't easily play with the compatibility options menu during 2009-03-04 23:19:46 +00:00
c_dispatch.cpp - Added loading directories into the lump directory. 2009-05-31 10:49:47 +00:00
c_dispatch.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
c_expr.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
CMakeLists.txt - Fixed some improper preprocessor lines in autostart/autozend.cpp. 2009-06-28 03:09:17 +00:00
cmdlib.cpp - Specifying non-existent directories with -savedir or the save_dir cvar now 2009-05-26 01:05:01 +00:00
cmdlib.h - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
colormatcher.cpp
colormatcher.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
compatibility.cpp - Added more compatibility settings, submitted by Gez. 2009-05-03 07:19:21 +00:00
compatibility.h - Added a compatibility lump because I think it's a shame that Void doesn't 2009-02-05 02:55:28 +00:00
configfile.cpp - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
configfile.h - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
ct_chat.cpp - Stopped sending double the number of wheel events as appropriate to the 2009-02-10 02:16:41 +00:00
d_dehacked.cpp - Added loading directories into the lump directory. 2009-05-31 10:49:47 +00:00
d_dehacked.h - Moved IF_ALWAYSPICKUP and GiveQuest into CallTryPickup so that they are 2008-09-13 22:08:41 +00:00
d_event.h - SetCursorState() now calls ShowCursor() again, because capturing the mouse 2009-05-24 03:15:04 +00:00
d_gui.h - Added support for horizontal mouse wheels, and set invprev/invnext as 2009-06-06 02:55:58 +00:00
d_iwad.cpp - re-fix of Gez's MAX_MANA patch 2009-06-04 22:05:12 +00:00
d_main.cpp - added a compatibility option to restore the original Heretic bug where 2009-06-14 13:47:38 +00:00
d_main.h - Added loading directories into the lump directory. 2009-05-31 10:49:47 +00:00
d_net.cpp - Fixed: SetSoundPaused() still needs to call S_PauseSound() to pause music 2009-05-20 02:52:07 +00:00
d_net.h - Fixed: Dehacked string replacement did not check the clusters' finaleflats. 2009-03-28 11:49:44 +00:00
d_netinf.h More header cleanup. 2008-09-15 00:47:31 +00:00
d_netinfo.cpp - fixed: level.flags2 was not stored in savegames. Also bumped min. savegame 2009-02-25 22:10:06 +00:00
d_player.h - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
d_protocol.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
d_protocol.h - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
d_ticcmd.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
decallib.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
decallib.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
dobject.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
dobject.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
dobjgc.cpp - Removed S_MarkSoundChannels(), as it caused all non-actor sounds to 2008-11-27 18:46:09 +00:00
dobjtype.cpp - Added Species property for actors and separated Hexen's Demon1 and Demon2 2009-05-11 15:15:06 +00:00
dobjtype.h - fixed: Parsing of color strings with 6 characters and spaces did not work. 2009-01-06 00:03:18 +00:00
doomdata.h - Added ML_BLOCKUSE line flag, accessible through UDMF and Line_SetBlocking. 2009-04-28 20:53:07 +00:00
doomdef.cpp
doomdef.h - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
doomerrors.h - Added the -norun parameter to quit the game just before video 2009-03-18 05:02:32 +00:00
doomstat.cpp - removed gamemission variable because it wasn't used anywhere. 2009-03-22 11:37:56 +00:00
doomstat.h - The reorganized DirectInput game controller code finally compiles. (Ugh! It 2009-06-20 03:16:08 +00:00
doomtype.h - Fixed: Game files that were excluded from building in r1226 were still included for x64 configurations. (Though I honestly don't notice a difference in compiling time with VC++. GCC, yes, but GCC is still slow--thank goodness for parallel makes and now-commonplace multicore processors.) 2008-09-17 20:51:15 +00:00
dscript.h
dsectoreffect.cpp - Last commit was incomplete. 2008-08-16 20:47:41 +00:00
dsectoreffect.h More header cleanup. 2008-09-15 00:47:31 +00:00
dthinker.cpp - The garbage collector now has an opportunity to step each time individual 2008-09-06 03:03:11 +00:00
dthinker.h - Restructured the action function interface to remove the dependence on 2008-08-12 14:30:07 +00:00
empty.cpp
errors.h
f_finale.cpp - Added 'EndTitle' nextmap option which goes to the regular title loop after 2009-05-30 08:56:40 +00:00
f_finale.h - moved all code related to global ACS variables to p_acs.cpp where it belongs. 2009-02-03 19:11:43 +00:00
f_wipe.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
f_wipe.h - Removed the screenshot parameter from D_Display(), since it was a relic of 2008-01-01 03:07:05 +00:00
farchive.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
farchive.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
files.cpp - Added support for 7z archives. 2009-04-15 03:58:10 +00:00
files.h - complete restructuring of resource file handling for more flexibility and future 2009-04-23 22:49:38 +00:00
g_game.cpp - Joystick axes can be configured in the menu again. TODO: Config saving 2009-06-26 02:45:05 +00:00
g_game.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
g_hub.cpp - moved all code related to global ACS variables to p_acs.cpp where it belongs. 2009-02-03 19:11:43 +00:00
g_hub.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
g_level.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
g_level.h - Added Gez's actor replacement per skill submission. 2009-06-26 17:17:52 +00:00
g_mapinfo.cpp - added a compatibility option to restore the original Heretic bug where 2009-06-14 13:47:38 +00:00
g_skill.cpp - Added Gez's actor replacement per skill submission. 2009-06-26 17:17:52 +00:00
gameconfigfile.cpp - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
gameconfigfile.h - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
gametype.h - disabled Zip related code in IWAD detection for now 2009-03-22 11:42:46 +00:00
gccinlines.h
gi.cpp - complete restructuring of resource file handling for more flexibility and future 2009-04-23 22:49:38 +00:00
gi.h - complete restructuring of resource file handling for more flexibility and future 2009-04-23 22:49:38 +00:00
gstrings.h - Prefixed all names of CQ decorations with Chex after seeing some conflicts 2008-09-13 19:19:53 +00:00
hu_scores.cpp - Applied latest TEAMINFO patch. 2009-02-04 23:14:28 +00:00
hu_stuff.h - Changed the co-op intermission screen to draw the stats with the small font. 2008-12-16 03:15:03 +00:00
i_cd.h
i_movie.h
i_net.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
i_net.h - Set packet server as the default for four or more player games, and also the 2009-01-24 04:47:07 +00:00
i_video.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
info.cpp - Update for skill replacement. 2009-06-26 21:06:49 +00:00
info.h - Added Gez's actor replacement per skill submission. 2009-06-26 17:17:52 +00:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp - Fixed: Removing malloc.h for every system because FreeBSD doesn't like 2009-04-08 04:14:37 +00:00
m_alloc.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_argv.cpp
m_argv.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_bbox.cpp - Replaced P_PathTraverse with an FPathTraverse class, rewrote all code using 2008-04-09 18:35:21 +00:00
m_bbox.h - fixed: The compatibility parser applied the last map's settings to all 2009-02-06 00:16:57 +00:00
m_cheat.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
m_cheat.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
m_crc32.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
m_fixed.h
m_menu.cpp - removed gamemission variable because it wasn't used anywhere. 2009-03-22 11:37:56 +00:00
m_menu.h - Attaching and detaching joysticks once again updates the joystick menu. 2009-06-27 01:36:10 +00:00
m_misc.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
m_misc.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
m_options.cpp - Fixed some improper preprocessor lines in autostart/autozend.cpp. 2009-06-28 03:09:17 +00:00
m_png.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
m_png.h - Liux compile fixes. 2008-09-23 07:46:23 +00:00
m_random.cpp - removed debug code. 2009-03-27 23:23:10 +00:00
m_random.h - Changed AWeaponGiver to keep the weapon actor around instead of respawning a new 2009-06-19 21:00:18 +00:00
m_swap.h - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
md5.cpp - Fixed copy pasta errors in autosegs.h and other problems for GCC. 2009-02-05 04:18:08 +00:00
md5.h - Added a compatibility lump because I think it's a shame that Void doesn't 2009-02-05 02:55:28 +00:00
mscinlines.h - Fixed: When R_DrawTiltedPlane() calculates the p vector, it can overflow 2008-05-22 05:17:21 +00:00
mus2midi.cpp - Added the writewave command to write the internal TiMidity's output to a 2008-04-19 21:36:53 +00:00
mus2midi.h - Reimplemented snd_midiprecache, now for MIDI as well as MUS, and 2008-04-09 03:55:04 +00:00
name.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
name.h - Reverted the 'None' name change from r569. 2007-12-08 22:17:48 +00:00
namedef.h - Reintroduced damage thrust clamping but with a higher threshold. The clamping 2009-06-16 22:04:26 +00:00
nodebuild.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
nodebuild.h - Added support for loading ZGL2 nodes. (Only useful with UDMF and maps with 2009-03-17 03:34:31 +00:00
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp - Various fixes for compiling working 64-bit binaries with Visual C++. The 2008-04-29 02:43:42 +00:00
nodebuild_gl.cpp - Added support for loading ZGL2 nodes. (Only useful with UDMF and maps with 2009-03-17 03:34:31 +00:00
nodebuild_utility.cpp - Added a constant name for Skulltag's 128 flag for A_SpawnItemEx. For 2008-12-31 12:02:08 +00:00
p_3dfloors.cpp - Added a CopyInfo function to FTexture that contains all code required to 2009-01-18 09:31:49 +00:00
p_3dfloors.h - made 3D floor constants available even when 3D floor code is defined out. 2009-01-24 09:07:14 +00:00
p_3dmidtex.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
p_3dmidtex.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
p_acs.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
p_acs.h - Added MF6_FORCEPAIN flag that forces the target to go into the pain state 2009-06-05 21:44:34 +00:00
p_buildmap.cpp - Fixed: Dehacked string replacement did not check the clusters' finaleflats. 2009-03-28 11:49:44 +00:00
p_ceiling.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
p_conversation.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
p_conversation.h - Fixed: With opl_onechip set the second OPL chip was never set to anything valid 2009-02-22 10:25:12 +00:00
p_doors.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
p_effect.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
p_effect.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
p_enemy.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
p_enemy.h - changed: If a monster with the BOSSDEATH flag is crushed A_BossDeath will 2009-03-03 21:17:00 +00:00
p_enemy_a_lookex.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
p_floor.cpp - Last commit was incomplete. 2008-08-16 20:47:41 +00:00
p_interaction.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
p_lights.cpp
p_linkedsectors.cpp - Fixed: Altering a link type with Sector_SetLink did not work. 2009-03-29 08:55:15 +00:00
p_lnspec.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
p_lnspec.h - Added sector type translation to xlat_parser and removed the old sectorx 2008-03-23 00:23:47 +00:00
p_local.h - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
p_map.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
p_maputl.cpp - And again... 2009-04-09 02:02:55 +00:00
p_mobj.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
p_pillar.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
p_plats.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
p_pspr.cpp - Added Skulltag's PowerDoubleFiringSpeed. 2009-05-26 01:16:39 +00:00
p_pspr.h - Fixed: Dehacked string replacement did not check the clusters' finaleflats. 2009-03-28 11:49:44 +00:00
p_saveg.cpp - Added per-tier texture scaling with these new UDMF sidedef properties: 2009-06-07 01:14:14 +00:00
p_saveg.h More header cleanup. 2008-09-15 00:47:31 +00:00
p_sectors.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
p_setup.cpp - Added per-tier texture scaling with these new UDMF sidedef properties: 2009-06-07 01:14:14 +00:00
p_setup.h - Added handling for UDMF user keys. 2009-05-11 21:05:40 +00:00
p_sight.cpp - Fixed: When setting up a deep water sector with Transfer_Heights the floorclip 2009-05-23 10:21:33 +00:00
p_slopes.cpp - Fixed: Since UDMF allows for fractional vertex coordinates, it is no longer 2009-06-23 02:33:18 +00:00
p_spec.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
p_spec.h - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
p_states.cpp - More GCC warning removal, the most egregious of which was the potential 2009-01-28 05:29:41 +00:00
p_switch.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
p_teleport.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
p_terrain.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
p_terrain.h More header cleanup. 2008-09-15 00:47:31 +00:00
p_things.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
p_tick.cpp - Fixed: SetSoundPaused() still needs to call S_PauseSound() to pause music 2009-05-20 02:52:07 +00:00
p_tick.h
p_trace.cpp - Fixed: When setting up a deep water sector with Transfer_Heights the floorclip 2009-05-23 10:21:33 +00:00
p_trace.h - added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it! 2009-01-04 15:00:29 +00:00
p_udmf.cpp - Added per-tier texture scaling with these new UDMF sidedef properties: 2009-06-07 01:14:14 +00:00
p_user.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
p_writemap.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
p_xlat.cpp - Fixed: When using BOOM-style sector flags and specials together, the 2009-03-04 23:07:18 +00:00
parsecontext.cpp - Removed some unnecessary morphing code. 2008-04-08 17:25:19 +00:00
parsecontext.h - Removed some GCC warnings. 2008-04-12 05:33:20 +00:00
po_man.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
r_anim.cpp - added a compatibility option to restore the original Heretic bug where 2009-06-14 13:47:38 +00:00
r_blend.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
r_bsp.cpp - Fixed: When setting up a deep water sector with Transfer_Heights the floorclip 2009-05-23 10:21:33 +00:00
r_bsp.h - Added per-tier texture scaling with these new UDMF sidedef properties: 2009-06-07 01:14:14 +00:00
r_data.cpp - Fixed non-POD passing in G_BuildSaveName() and other things GCC warned 2009-05-15 03:11:44 +00:00
r_data.h - Fixed: A_Jump used a wrong index into the jump address table. 2008-08-14 19:08:38 +00:00
r_defs.h Added Line_SetTextureScale. 2009-06-08 23:49:27 +00:00
r_draw.cpp - Changed: Making the gameinfo customizable by MAPINFO requires different 2009-03-23 17:46:59 +00:00
r_draw.h - Added per-tier texture scaling with these new UDMF sidedef properties: 2009-06-07 01:14:14 +00:00
r_drawt.cpp - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
r_interpolate.cpp - copied some 3D floor fixes from GZDoom. 2009-01-07 18:45:39 +00:00
r_interpolate.h - Fixed: Wall scrolling interpolations incremented their reference count twice. 2008-06-11 12:17:45 +00:00
r_jpeg.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
r_local.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
r_main.cpp - Added MF6_FORCEPAIN flag that forces the target to go into the pain state 2009-06-05 21:44:34 +00:00
r_main.h - Liux compile fixes. 2008-09-23 07:46:23 +00:00
r_plane.cpp - Fixed: R_DrawSkyStriped used frontyScale without initializing it first. 2009-06-09 07:45:04 +00:00
r_plane.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
r_polymost.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
r_polymost.h
r_segs.cpp - Added per-tier texture scaling with these new UDMF sidedef properties: 2009-06-07 01:14:14 +00:00
r_segs.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
r_sky.cpp - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
r_sky.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
r_state.h - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
r_things.cpp - Fixed: When setting up a deep water sector with Transfer_Heights the floorclip 2009-05-23 10:21:33 +00:00
r_things.h - added a P_PointInSector function and replaced all calls to retrieve an 2007-12-25 10:07:58 +00:00
r_translate.cpp SVN r1248 (trunk) 2008-09-27 07:11:38 +00:00
r_translate.h - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
s_advsound.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
s_environment.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
s_playlist.cpp - Fixed: FWadCollection::MergeLumps() did not initialize the flags for any 2008-05-11 03:02:33 +00:00
s_playlist.h - Fixed: FString::StripRight() stripped the final character of the string if 2008-04-30 05:36:24 +00:00
s_sndseq.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
s_sndseq.h - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
s_sound.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
s_sound.h - Moved SetSoundPaused() out of i_input.cpp and into s_sound.cpp. 2009-05-23 03:09:50 +00:00
sc_man.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
sc_man.h - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
sc_man_scanner.h - Fixed: The save percentage for Doom's green armor was slightly too low 2008-12-07 12:11:59 +00:00
sc_man_scanner.re - Fixed: The save percentage for Doom's green armor was slightly too low 2008-12-07 12:11:59 +00:00
skins.cpp
skins.h
st_start.h
st_stuff.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
st_stuff.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
statnums.h
stats.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
stats.h - So, I guess if you're doing the inline asm properly, tsc doesn't need to be marked as 2009-03-29 02:40:41 +00:00
stringtable.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
stringtable.h
tables.cpp
tables.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
tagitem.h
tarray.h - Added GCC headers for intptr_t to tarray.h. 2009-02-24 21:19:10 +00:00
teaminfo.cpp - Fixed copy pasta errors in autosegs.h and other problems for GCC. 2009-02-05 04:18:08 +00:00
teaminfo.h - Applied latest TEAMINFO patch. 2009-02-04 23:14:28 +00:00
tempfiles.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
tempfiles.h
templates.h
v_collection.cpp - Fixed: Doom's status bar was lacking its default face. 2009-04-03 02:37:01 +00:00
v_collection.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
v_draw.cpp - Fixed: Not all control paths through DCanvas::ParseDrawTextureTags() called va_end. 2009-04-08 04:47:21 +00:00
v_font.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
v_font.h - Moved the V_InitFontColors() call earlier in the startup sequence so that 2009-02-11 00:16:05 +00:00
v_palette.cpp - Fixed: The save percentage for Doom's green armor was slightly too low 2008-12-07 12:11:59 +00:00
v_palette.h - Fixed: The save percentage for Doom's green armor was slightly too low 2008-12-07 12:11:59 +00:00
v_pfx.cpp - Implemented some more controllers for the OPL player: 2008-09-05 02:04:50 +00:00
v_pfx.h
v_text.cpp - Last was incomplete commit. 2009-04-08 04:47:44 +00:00
v_text.h - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
v_video.cpp - Added Hirogen2's unlimited pickup patch. 2009-06-06 15:21:57 +00:00
v_video.h - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
valgrind.inc - Added self-modifying code notifications for Valgrind. 2008-06-08 02:31:30 +00:00
vectors.h
version.h - Added Hirogen2's unlimited pickup patch. 2009-06-06 15:21:57 +00:00
w_wad.cpp - Reintroduced damage thrust clamping but with a higher threshold. The clamping 2009-06-16 22:04:26 +00:00
w_wad.h - Added loading directories into the lump directory. 2009-05-31 10:49:47 +00:00
w_zip.h - Found a copy of PKZIP 1.1 and verified that Implode support works with 2009-05-16 03:10:37 +00:00
weightedlist.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
wi_stuff.cpp - complete restructuring of resource file handling for more flexibility and future 2009-04-23 22:49:38 +00:00
wi_stuff.h - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
x86.cpp - Changed Windows to use the performance counter instead of rdtsc. 2008-08-10 03:56:53 +00:00
x86.h - fixed DUMB-compile problem with gcc. 2009-06-24 22:16:51 +00:00
zstrformat.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
zstring.cpp - moved all code related to global ACS variables to p_acs.cpp where it belongs. 2009-02-03 19:11:43 +00:00
zstring.h - Fixed spurious warnings on 32-bit VC++ debug builds. 2008-08-03 03:54:48 +00:00