mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-12-14 22:21:32 +00:00
e010561088
- Changed PoisonCloud and Lightning special treatment in P_DamageMobj to use damage types instead to keep dependencies on specific actor types out of the main engine code. - Added Korax DECORATE conversion by Gez and a few others by Karate Chris. SVN r1130 (trunk)
380 lines
9.1 KiB
C++
380 lines
9.1 KiB
C++
#include "actor.h"
|
|
#include "info.h"
|
|
#include "a_pickups.h"
|
|
#include "a_artifacts.h"
|
|
#include "gstrings.h"
|
|
#include "p_local.h"
|
|
#include "p_enemy.h"
|
|
#include "s_sound.h"
|
|
#include "m_random.h"
|
|
#include "a_action.h"
|
|
#include "a_hexenglobal.h"
|
|
#include "w_wad.h"
|
|
|
|
static FRandom pr_poisonbag ("PoisonBag");
|
|
static FRandom pr_poisoncloud ("PoisonCloud");
|
|
static FRandom pr_poisoncloudd ("PoisonCloudDamage");
|
|
|
|
void A_PoisonBagInit (AActor *);
|
|
void A_PoisonBagDamage (AActor *);
|
|
void A_PoisonBagCheck (AActor *);
|
|
void A_CheckThrowBomb (AActor *);
|
|
void A_CheckThrowBomb2 (AActor *);
|
|
void A_TimeBomb(AActor *self);
|
|
|
|
// Poison Bag Artifact (Flechette) ------------------------------------------
|
|
|
|
class AArtiPoisonBag : public AInventory
|
|
{
|
|
DECLARE_CLASS (AArtiPoisonBag, AInventory)
|
|
public:
|
|
bool HandlePickup (AInventory *item);
|
|
AInventory *CreateCopy (AActor *other);
|
|
void BeginPlay ();
|
|
};
|
|
|
|
IMPLEMENT_CLASS (AArtiPoisonBag)
|
|
|
|
// Poison Bag 1 (The Cleric's) ----------------------------------------------
|
|
|
|
class AArtiPoisonBag1 : public AArtiPoisonBag
|
|
{
|
|
DECLARE_CLASS (AArtiPoisonBag1, AArtiPoisonBag)
|
|
public:
|
|
bool Use (bool pickup);
|
|
};
|
|
|
|
IMPLEMENT_CLASS (AArtiPoisonBag1)
|
|
|
|
bool AArtiPoisonBag1::Use (bool pickup)
|
|
{
|
|
angle_t angle = Owner->angle >> ANGLETOFINESHIFT;
|
|
AActor *mo;
|
|
|
|
mo = Spawn ("PoisonBag",
|
|
Owner->x+16*finecosine[angle],
|
|
Owner->y+24*finesine[angle], Owner->z-
|
|
Owner->floorclip+8*FRACUNIT, ALLOW_REPLACE);
|
|
if (mo)
|
|
{
|
|
mo->target = Owner;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Poison Bag 2 (The Mage's) ------------------------------------------------
|
|
|
|
class AArtiPoisonBag2 : public AArtiPoisonBag
|
|
{
|
|
DECLARE_CLASS (AArtiPoisonBag2, AArtiPoisonBag)
|
|
public:
|
|
bool Use (bool pickup);
|
|
};
|
|
|
|
IMPLEMENT_CLASS (AArtiPoisonBag2)
|
|
|
|
bool AArtiPoisonBag2::Use (bool pickup)
|
|
{
|
|
angle_t angle = Owner->angle >> ANGLETOFINESHIFT;
|
|
AActor *mo;
|
|
|
|
mo = Spawn ("FireBomb",
|
|
Owner->x+16*finecosine[angle],
|
|
Owner->y+24*finesine[angle], Owner->z-
|
|
Owner->floorclip+8*FRACUNIT, ALLOW_REPLACE);
|
|
if (mo)
|
|
{
|
|
mo->target = Owner;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Poison Bag 3 (The Fighter's) ---------------------------------------------
|
|
|
|
class AArtiPoisonBag3 : public AArtiPoisonBag
|
|
{
|
|
DECLARE_CLASS (AArtiPoisonBag3, AArtiPoisonBag)
|
|
public:
|
|
bool Use (bool pickup);
|
|
};
|
|
|
|
IMPLEMENT_CLASS (AArtiPoisonBag3)
|
|
|
|
bool AArtiPoisonBag3::Use (bool pickup)
|
|
{
|
|
AActor *mo;
|
|
|
|
mo = Spawn ("ThrowingBomb", Owner->x, Owner->y,
|
|
Owner->z-Owner->floorclip+35*FRACUNIT + (Owner->player? Owner->player->crouchoffset : 0), ALLOW_REPLACE);
|
|
if (mo)
|
|
{
|
|
angle_t pitch = (angle_t)Owner->pitch >> ANGLETOFINESHIFT;
|
|
|
|
mo->angle = Owner->angle+(((pr_poisonbag()&7)-4)<<24);
|
|
mo->momz = 4*FRACUNIT + 2*finesine[pitch];
|
|
mo->z += 2*finesine[pitch];
|
|
P_ThrustMobj (mo, mo->angle, mo->Speed);
|
|
mo->momx += Owner->momx>>1;
|
|
mo->momy += Owner->momy>>1;
|
|
mo->target = Owner;
|
|
mo->tics -= pr_poisonbag()&3;
|
|
P_CheckMissileSpawn (mo);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//============================================================================
|
|
//
|
|
// AArtiPoisonBag :: HandlePickup
|
|
//
|
|
//============================================================================
|
|
|
|
bool AArtiPoisonBag::HandlePickup (AInventory *item)
|
|
{
|
|
// Only do special handling when picking up the base class
|
|
if (item->GetClass() != RUNTIME_CLASS(AArtiPoisonBag))
|
|
{
|
|
return Super::HandlePickup (item);
|
|
}
|
|
|
|
bool matched;
|
|
|
|
if (Owner->IsKindOf (PClass::FindClass(NAME_ClericPlayer)))
|
|
{
|
|
matched = (GetClass() == RUNTIME_CLASS(AArtiPoisonBag1));
|
|
}
|
|
else if (Owner->IsKindOf (PClass::FindClass(NAME_MagePlayer)))
|
|
{
|
|
matched = (GetClass() == RUNTIME_CLASS(AArtiPoisonBag2));
|
|
}
|
|
else
|
|
{
|
|
matched = (GetClass() == RUNTIME_CLASS(AArtiPoisonBag3));
|
|
}
|
|
if (matched)
|
|
{
|
|
if (Amount < MaxAmount)
|
|
{
|
|
Amount += item->Amount;
|
|
if (Amount > MaxAmount)
|
|
{
|
|
Amount = MaxAmount;
|
|
}
|
|
item->ItemFlags |= IF_PICKUPGOOD;
|
|
}
|
|
return true;
|
|
}
|
|
if (Inventory != NULL)
|
|
{
|
|
return Inventory->HandlePickup (item);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//============================================================================
|
|
//
|
|
// AArtiPoisonBag :: CreateCopy
|
|
//
|
|
//============================================================================
|
|
|
|
AInventory *AArtiPoisonBag::CreateCopy (AActor *other)
|
|
{
|
|
// Only the base class gets special handling
|
|
if (GetClass() != RUNTIME_CLASS(AArtiPoisonBag))
|
|
{
|
|
return Super::CreateCopy (other);
|
|
}
|
|
|
|
AInventory *copy;
|
|
const PClass *spawntype;
|
|
|
|
if (other->IsKindOf (PClass::FindClass(NAME_ClericPlayer)))
|
|
{
|
|
spawntype = RUNTIME_CLASS(AArtiPoisonBag1);
|
|
}
|
|
else if (other->IsKindOf (PClass::FindClass(NAME_MagePlayer)))
|
|
{
|
|
spawntype = RUNTIME_CLASS(AArtiPoisonBag2);
|
|
}
|
|
else
|
|
{
|
|
spawntype = RUNTIME_CLASS(AArtiPoisonBag3);
|
|
}
|
|
copy = static_cast<AInventory *>(Spawn (spawntype, 0, 0, 0, NO_REPLACE));
|
|
copy->Amount = Amount;
|
|
copy->MaxAmount = MaxAmount;
|
|
GoAwayAndDie ();
|
|
return copy;
|
|
}
|
|
|
|
//============================================================================
|
|
//
|
|
// AArtiPoisonBag :: BeginPlay
|
|
//
|
|
//============================================================================
|
|
|
|
void AArtiPoisonBag::BeginPlay ()
|
|
{
|
|
Super::BeginPlay ();
|
|
// If a subclass's specific icon is not defined, let it use the base class's.
|
|
if (!Icon.isValid())
|
|
{
|
|
AInventory *defbag;
|
|
// Why doesn't this work?
|
|
//defbag = GetDefault<AArtiPoisonBag>();
|
|
defbag = (AInventory *)GetDefaultByType (RUNTIME_CLASS(AArtiPoisonBag));
|
|
Icon = defbag->Icon;
|
|
}
|
|
}
|
|
|
|
// Poison Cloud -------------------------------------------------------------
|
|
|
|
class APoisonCloud : public AActor
|
|
{
|
|
DECLARE_CLASS (APoisonCloud, AActor)
|
|
public:
|
|
int DoSpecialDamage (AActor *target, int damage);
|
|
void BeginPlay ();
|
|
};
|
|
|
|
IMPLEMENT_CLASS (APoisonCloud)
|
|
|
|
void APoisonCloud::BeginPlay ()
|
|
{
|
|
momx = 1; // missile objects must move to impact other objects
|
|
special1 = 24+(pr_poisoncloud()&7);
|
|
special2 = 0;
|
|
}
|
|
|
|
int APoisonCloud::DoSpecialDamage (AActor *victim, int damage)
|
|
{
|
|
if (victim->player)
|
|
{
|
|
bool mate = (target != NULL && victim->player != target->player && victim->IsTeammate (target));
|
|
bool dopoison;
|
|
|
|
if (!mate)
|
|
{
|
|
dopoison = victim->player->poisoncount < 4;
|
|
}
|
|
else
|
|
{
|
|
dopoison = victim->player->poisoncount < (int)(4.f * level.teamdamage);
|
|
}
|
|
|
|
if (dopoison)
|
|
{
|
|
int damage = 15 + (pr_poisoncloudd()&15);
|
|
if (mate)
|
|
{
|
|
damage = (int)((float)damage * level.teamdamage);
|
|
}
|
|
if (damage > 0)
|
|
{
|
|
P_PoisonDamage (victim->player, this,
|
|
15+(pr_poisoncloudd()&15), false); // Don't play painsound
|
|
P_PoisonPlayer (victim->player, this, this->target, 50);
|
|
|
|
S_Sound (victim, CHAN_VOICE, "*poison", 1, ATTN_NORM);
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
else if (!(victim->flags3 & MF3_ISMONSTER))
|
|
{ // only damage monsters/players with the poison cloud
|
|
return -1;
|
|
}
|
|
return damage;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// A_PoisonBagInit
|
|
//
|
|
//===========================================================================
|
|
|
|
void A_PoisonBagInit (AActor *actor)
|
|
{
|
|
AActor *mo;
|
|
|
|
mo = Spawn<APoisonCloud> (actor->x, actor->y, actor->z+28*FRACUNIT, ALLOW_REPLACE);
|
|
if (mo)
|
|
{
|
|
mo->target = actor->target;
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// A_PoisonBagCheck
|
|
//
|
|
//===========================================================================
|
|
|
|
void A_PoisonBagCheck (AActor *actor)
|
|
{
|
|
if (--actor->special1 <= 0)
|
|
{
|
|
actor->SetState (actor->FindState ("Death"));
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// A_PoisonBagDamage
|
|
//
|
|
//===========================================================================
|
|
|
|
void A_PoisonBagDamage (AActor *actor)
|
|
{
|
|
int bobIndex;
|
|
|
|
P_RadiusAttack (actor, actor->target, 4, 40, actor->DamageType, true);
|
|
bobIndex = actor->special2;
|
|
actor->z += FloatBobOffsets[bobIndex]>>4;
|
|
actor->special2 = (bobIndex+1)&63;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// A_CheckThrowBomb
|
|
//
|
|
//===========================================================================
|
|
|
|
void A_CheckThrowBomb (AActor *actor)
|
|
{
|
|
if (--actor->health <= 0)
|
|
{
|
|
actor->SetState (actor->FindState(NAME_Death));
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// A_CheckThrowBomb2
|
|
//
|
|
//===========================================================================
|
|
|
|
void A_CheckThrowBomb2 (AActor *actor)
|
|
{
|
|
// [RH] Check using actual velocity, although the momz < 2 check still stands
|
|
//if (abs(actor->momx) < FRACUNIT*3/2 && abs(actor->momy) < FRACUNIT*3/2
|
|
// && actor->momz < 2*FRACUNIT)
|
|
if (actor->momz < 2*FRACUNIT &&
|
|
TMulScale32 (actor->momx, actor->momx, actor->momy, actor->momy, actor->momz, actor->momz)
|
|
< (3*3)/(2*2))
|
|
{
|
|
actor->SetState (actor->SpawnState + 6);
|
|
actor->z = actor->floorz;
|
|
actor->momz = 0;
|
|
actor->flags2 &= ~MF2_BOUNCETYPE;
|
|
actor->flags &= ~MF_MISSILE;
|
|
}
|
|
A_CheckThrowBomb (actor);
|
|
}
|