mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-12-11 04:41:06 +00:00
784f7ed671
- fixed a few problems that were encountered during conversion: * action specials as action functions were not recognized by the parser. * Player.StartItem could not be parsed. * disabled the naming hack for PowerupType. ZScript, unlike DECORATE will never prepend 'Power' to the power's name, it always needs to specified by its full name. * states and defaults were not checked for empty bodies. * the scope qualifier for goto labels was not properly converted to a string, because it is an ENamedName, not an FName.
54 lines
798 B
Text
54 lines
798 B
Text
// Health bonus -------------------------------------------------------------
|
|
|
|
class HealthBonus : Health
|
|
{
|
|
Default
|
|
{
|
|
+COUNTITEM
|
|
+INVENTORY.ALWAYSPICKUP
|
|
Inventory.Amount 1;
|
|
Inventory.MaxAmount 200;
|
|
Inventory.PickupMessage "$GOTHTHBONUS";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
BON1 ABCDCB 6;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Stimpack -----------------------------------------------------------------
|
|
|
|
class Stimpack : Health
|
|
{
|
|
Default
|
|
{
|
|
Inventory.Amount 10;
|
|
Inventory.PickupMessage "$GOTSTIM";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
STIM A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Medikit -----------------------------------------------------------------
|
|
|
|
class Medikit : Health
|
|
{
|
|
Default
|
|
{
|
|
Inventory.Amount 25;
|
|
Inventory.PickupMessage "$GOTMEDIKIT";
|
|
Health.LowMessage 25, "$GOTMEDINEED";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
MEDI A -1;
|
|
Stop;
|
|
}
|
|
}
|