qzdoom-gpl/src/g_shared
2012-07-17 02:53:53 +00:00
..
a_action.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
a_action.h - Macro-fied all access to action functions. 2008-08-10 22:48:37 +00:00
a_armor.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
a_artifacts.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
a_artifacts.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
a_bridge.cpp - Removed the third parameter from dumpclasses when it was restricted it to Actors, because 2010-03-24 02:49:37 +00:00
a_camera.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
a_debris.cpp - Be stricter about types accepted by spawning functions. 2010-04-03 04:07:17 +00:00
a_decals.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_fastprojectile.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
a_flashfader.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_fountain.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
a_hatetarget.cpp - fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees. 2010-03-26 16:57:00 +00:00
a_keys.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
a_keys.h IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.) 2008-08-09 11:35:42 +00:00
a_lightning.cpp - Restored savegame compatibility that was removed in r3427. 2012-03-13 02:43:24 +00:00
a_lightning.h Fixed: Light levels outside the range [0,255] really do matter. 2011-06-11 23:58:33 +00:00
a_mapmarker.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_morph.cpp - Update scripting branch to latest version of trunk. 2012-07-17 02:53:53 +00:00
a_morph.h - Be stricter about types accepted by spawning functions. 2010-04-03 04:07:17 +00:00
a_movingcamera.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_pickups.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
a_pickups.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
a_puzzleitems.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
a_quake.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_randomspawner.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
a_secrettrigger.cpp - moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions. 2011-07-05 10:02:38 +00:00
a_sectoraction.cpp - added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls. 2011-02-13 10:18:28 +00:00
a_setcolor.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_sharedglobal.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
a_skies.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_soundenvironment.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_soundsequence.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_spark.cpp - fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees. 2010-03-26 16:57:00 +00:00
a_specialspot.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
a_specialspot.h - Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions. 2010-07-23 21:55:01 +00:00
a_waterzone.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_weaponpiece.cpp - Added the item flag IF_RESTRICTABSOLUTELY. When this is set, players of the wrong class cannot 2012-07-08 02:45:46 +00:00
a_weaponpiece.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
a_weapons.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
hudmessages.cpp - Fixed: When DHUDMessageTypeOnFadeOut stops typing, it should reset Tics so that 2012-05-26 00:55:27 +00:00
sbar.h - changed damage screen blending code so that the same version can be used by any renderer. 2012-05-01 11:27:54 +00:00
sbar_mugshot.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
sbarinfo.cpp - Fixed: Auxilery statusbars didn't respect the forcescaled flag. 2012-06-19 05:22:24 +00:00
sbarinfo.h - Added optional offset parameters to the drawshadow flag. 2010-06-02 20:26:27 +00:00
sbarinfo_commands.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
shared_hud.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
shared_sbar.cpp - added menu entries for HUD flash options. 2012-05-01 18:20:04 +00:00