..
asm_ia32
asm_x86_64
fragglescript
- replaced double2fixed function with FLOAT2FIXED macro.
2016-02-11 22:57:26 +01:00
g_doom
- fixed: The default vertical spread for the BFG tracers was set to 32*FRACUNIT instead of 32*ANGLE_1.
2016-02-12 18:55:18 +01:00
g_heretic
- Fixed: Heretic powered firemace balls didn't seek their target.
2016-02-09 23:34:14 -05:00
g_hexen
- enable fast floating point math in the subprojects that can benefit from it: dumb, gme and gdtoa.
2016-02-12 02:02:48 +01:00
g_raven
Merge branch 'scripting'
2016-02-04 15:17:22 -06:00
g_shared
- some preparations for portal stuff:
2016-02-14 13:12:03 +01:00
g_strife
- call the native A_BossDeath directly instead of going through the VM-enabled action function.
2016-02-10 13:57:21 +01:00
intermission
Merge branch 'scripting'
2016-02-04 15:17:22 -06:00
menu
Fixed: Player color slider size/position was wrong when using language strings.
2016-02-09 02:49:28 -05:00
oplsynth
- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
2015-12-31 23:03:53 +01:00
posix
Enabled zoom window button on OS X
2016-01-31 10:42:16 +02:00
r_data
- fixed: instant sector movement actions must actually delete the created interpolation right away and not wait until it deletes itself.
2016-02-11 22:03:09 +01:00
resourcefiles
- added an errorlog option.
2016-02-09 14:20:49 +01:00
sfmt
sound
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-13 14:56:03 +01:00
textures
Merge branch 'scripting'
2016-02-04 15:17:22 -06:00
thingdef
- fixed a few 64-bit warnings.
2016-02-13 13:37:28 +01:00
timidity
Quiet some narrowing conversion warnings from VS2015
2016-02-05 22:18:53 -06:00
wildmidi
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
win32
- fixed a few 64-bit warnings.
2016-02-13 13:37:28 +01:00
xlat
zscript
- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
2016-02-08 12:10:53 +01:00
__autostart.cpp
Eliminate .mreg section
2015-03-14 22:16:05 -05:00
actionspecials.h
- added Line_SetPortalTarget action special so that portals can be assigned new targets. Setting the target to 0 disables the portal.cpp. Static linked portals can not be reassigned.
2016-02-06 21:16:57 +01:00
actor.h
- removed all occurences of FVector2 and FVector3 from the playsim code.
2016-02-11 20:01:12 +01:00
actorptrselect.cpp
- fixed inverted NULL pointer check in A_SetAngle.
2016-01-24 11:50:21 +01:00
actorptrselect.h
Merge branch 'master' into gonesolong
2014-12-21 21:15:11 -06:00
am_map.cpp
- more float to double conversion.
2016-02-11 21:33:30 +01:00
am_map.h
announcer.h
autosegs.h
Enable running when built with Clang's -fsanitize=address
2016-02-05 16:04:50 -06:00
b_bot.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
b_bot.h
- Fixed: Adding multiple bots at the same time could cause the game to crash if there were too few bots defined.
2014-12-21 19:21:51 +00:00
b_func.cpp
- removed the implicit fixedvec -> TVector conversions because they caused too many problems. Also reviewed all uses of these and made the necessary adjustments. Problems were present in P_SpawnMissileXYZ and P_Thing_Projectile.
2016-01-23 20:44:33 +01:00
b_game.cpp
Added level transition spawning for missing starts
2016-01-30 22:02:27 +13:00
b_move.cpp
- more refactoring of AActor coordinate access.
2016-01-17 18:36:14 +01:00
b_think.cpp
Merge branch 'master' into scripting
2016-01-17 20:57:55 +01:00
basicinlines.h
basictypes.h
bbannouncer.cpp
- Switched to a genericly extensible representation for userinfo.
2013-05-12 18:27:03 +00:00
c_bind.cpp
Externalized default key bindings
2015-04-05 21:40:53 -05:00
c_bind.h
- fixed some places where FStrings were incorrectly used.
2016-02-05 10:40:45 +01:00
c_cmds.cpp
- more float to double conversion.
2016-02-11 21:33:30 +01:00
c_console.cpp
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
2015-02-07 23:35:23 +08:00
c_console.h
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_consolebuffer.cpp
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_consolebuffer.h
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_cvars.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
c_cvars.h
Destroy mod-created CVars when 'restart' is invoked
2014-12-01 21:04:50 -06:00
c_dispatch.cpp
- fixed some places where FStrings were incorrectly used.
2016-02-05 10:40:45 +01:00
c_dispatch.h
- added an errorlog option.
2016-02-09 14:20:49 +01:00
c_expr.cpp
CMakeLists.txt
Do not use fast math for the node builder
2016-02-12 16:27:47 -06:00
cmdlib.cpp
- Fixed a wrong linux macro in an ifdef.
2015-04-02 13:18:37 +02:00
cmdlib.h
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
2014-08-21 13:01:12 +02:00
colormatcher.cpp
colormatcher.h
compatibility.cpp
Added compatibility flag for point-on-line algorithm
2015-09-15 16:45:20 +03:00
compatibility.h
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
configfile.cpp
- fixed: ConfigSections were not properly deallocated
2015-11-25 13:40:18 +01:00
configfile.h
- allow renaming of config sections and added migration code to rename the old autoload sections to the more flexible naming system that's planned.
2015-04-06 11:21:28 +02:00
ct_chat.cpp
Use a null check instead of strlen in ShoveChatStr
2014-12-23 21:33:47 -06:00
d_dehacked.cpp
- some refactoring of olddecorations.cpp to move some repeated code into a subfunction.
2016-02-10 14:38:08 +01:00
d_dehacked.h
d_event.h
Added recordmap for recording demos from console
2014-11-01 17:47:29 +13:00
d_gui.h
Added support for Command/Meta key
2014-08-03 12:18:15 +03:00
d_iwad.cpp
Added support for GOG paths
2015-08-28 19:14:25 +02:00
d_main.cpp
- fixed: Initialization of spawn IDs from MAPINFO and DECORATE was in the wrong order. (looks like a badly resolved merging conflict)
2016-02-11 20:41:04 +01:00
d_main.h
- automatically create autoload section based on IWADINFO.
2015-04-06 13:52:08 +02:00
d_net.cpp
- added an errorlog option.
2016-02-09 14:20:49 +01:00
d_net.h
- Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number.
2015-02-09 20:16:57 +00:00
d_netinf.h
d_netinfo.cpp
- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
2016-02-08 12:10:53 +01:00
d_player.h
- split up PClass::Derive and its child functions because part of them is also needed when initializing an inherited native class with the properties of its parent - but calling the base version in PClass is not possible.
2016-02-10 00:17:00 +01:00
d_protocol.cpp
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
2015-02-07 23:35:23 +08:00
d_protocol.h
Merge branch 'NewEESpecials'
2016-02-05 01:01:39 +01:00
d_ticcmd.h
decallib.cpp
Merge commit '38df0665e3a2018cf1d0028a36357df6c7e908e9' into scripting
2016-01-17 19:50:34 +01:00
decallib.h
- Update scripting branch to trunk.
2012-07-14 03:04:41 +00:00
dobject.cpp
Merge branch 'master' into scripting
2016-01-17 20:57:55 +01:00
dobject.h
- fixed: APowerupGiver::PowerupType also needs replacement handling for placeholder classes.
2016-02-10 10:04:52 +01:00
dobjgc.cpp
Merge branch 'master' into scripting
2016-01-21 12:45:06 -06:00
dobjtype.cpp
- remove debug output.
2016-02-10 12:09:14 +01:00
dobjtype.h
- split up PClass::Derive and its child functions because part of them is also needed when initializing an inherited native class with the properties of its parent - but calling the base version in PClass is not possible.
2016-02-10 00:17:00 +01:00
doomdata.h
- allow setting the FloatbobPhase through UDMF.
2015-11-29 11:28:26 +01:00
doomdef.cpp
doomdef.h
Added compatibility flag for point-on-line algorithm
2015-09-15 16:45:20 +03:00
doomerrors.h
doomstat.cpp
- redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
2015-04-06 11:57:12 +02:00
doomstat.h
- redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
2015-04-06 11:57:12 +02:00
doomtype.h
- added an errorlog option.
2016-02-09 14:20:49 +01:00
dscript.h
dsectoreffect.cpp
- fixed: instant sector movement actions must actually delete the created interpolation right away and not wait until it deletes itself.
2016-02-11 22:03:09 +01:00
dsectoreffect.h
- fixed: instant sector movement actions must actually delete the created interpolation right away and not wait until it deletes itself.
2016-02-11 22:03:09 +01:00
dthinker.cpp
Merge branch 'master' into gonesolong
2014-12-20 19:13:14 -06:00
dthinker.h
- Fixed errors and warnings when compiling with GCC. (Unfortunately, the VC++ debug builds
2012-10-18 03:19:27 +00:00
edata.cpp
- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
2016-02-08 12:10:53 +01:00
edata.h
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
2016-02-05 23:51:28 +01:00
empty.cpp
errors.h
f_wipe.cpp
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
2015-03-08 18:05:02 -05:00
f_wipe.h
farchive.cpp
- Fixed: Because PClass is a child of DObject now, attempts to serialize them get caught by
2012-10-30 01:38:05 +00:00
farchive.h
- more cleanup on portal implementation:
2016-02-05 23:15:56 +01:00
files.cpp
Merge branch 'master' into openal
2015-03-24 17:59:08 +01:00
files.h
Merge remote-tracking branch 'zdoom/master' into openal
2014-06-28 23:29:48 -07:00
g_doomedmap.cpp
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
2016-02-05 23:51:28 +01:00
g_game.cpp
Merge branch 'scripting'
2016-02-04 15:17:22 -06:00
g_game.h
Remove disconnecting players safely
2014-10-05 18:04:11 +13:00
g_hub.cpp
g_hub.h
g_level.cpp
- removed a warning.
2016-01-30 12:59:15 +01:00
g_level.h
Merge commit '772a5724313f2ad0bd6828fcc28545a9ee5e6068' into scripting
2016-01-17 20:00:45 +01:00
g_mapinfo.cpp
Merge branch 'scripting'
2016-02-04 15:17:22 -06:00
g_skill.cpp
Merge commit '38df0665e3a2018cf1d0028a36357df6c7e908e9' into scripting
2016-01-17 19:50:34 +01:00
gameconfigfile.cpp
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
2015-04-27 14:15:03 -04:00
gameconfigfile.h
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
2015-04-27 14:15:03 -04:00
gametype.h
gccinlines.h
Fixed GNU inline assembly for Clang
2014-08-03 12:19:07 +03:00
gi.cpp
- print proper information about non-actor mapthings.
2015-04-03 22:23:42 +02:00
gi.h
- print proper information about non-actor mapthings.
2015-04-03 22:23:42 +02:00
gitinfo.cpp
- Use gitinfo.h instead of svnrevision.h for versioning.
2013-06-22 21:49:51 -05:00
gstrings.h
- removed obsolete quit message #defines.
2013-08-11 13:36:48 +02:00
GuillotineBinPack.cpp
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
GuillotineBinPack.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
hu_scores.cpp
- Added scoreboard toggling.
2014-10-02 21:03:15 +01:00
hu_stuff.h
- Added scoreboard toggling.
2014-10-02 21:03:15 +01:00
i_cd.h
i_movie.h
i_net.cpp
Don't spam Dropped packet messages for disconnected players
2015-04-22 22:35:38 -05:00
i_net.h
i_video.h
info.cpp
- some refactoring of olddecorations.cpp to move some repeated code into a subfunction.
2016-02-10 14:38:08 +01:00
info.h
- some refactoring of olddecorations.cpp to move some repeated code into a subfunction.
2016-02-10 14:38:08 +01:00
keysections.cpp
- Fixed a KEYCONF parser issue with empty lines.
2015-07-16 19:43:30 +02:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
m_argv.h
m_bbox.cpp
- fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range.
2015-03-14 09:34:55 +01:00
m_bbox.h
- fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range.
2015-03-14 09:34:55 +01:00
m_cheat.cpp
Merge branch 'scripting'
2016-02-04 15:17:22 -06:00
m_cheat.h
m_crc32.h
m_fixed.h
- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
2016-02-08 12:10:53 +01:00
m_joy.cpp
m_joy.h
m_misc.cpp
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
2015-04-27 14:15:03 -04:00
m_misc.h
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
2015-04-27 14:15:03 -04:00
m_png.cpp
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
2015-02-07 23:35:23 +08:00
m_png.h
m_random.cpp
Added static RNGseed control
2014-05-03 03:01:40 +12:00
m_random.h
Fixed division by zero in RNG
2016-01-04 12:16:09 +02:00
m_specialpaths.cpp
- added an errorlog option.
2016-02-09 14:20:49 +01:00
m_swap.h
Use byte swapping functions from <libkern/OSByteOrder.h> on OS X
2014-06-28 10:59:56 +03:00
md5.cpp
md5.h
memarena.cpp
memarena.h
mscinlines.h
mus2midi.cpp
mus2midi.h
name.cpp
Quiet a couple GCC warnings
2016-02-05 16:07:18 -06:00
name.h
- Make FName::NameManager::Inited a static member variable.
2013-03-24 02:35:29 +00:00
namedef.h
Turns out this token wasn't needed.
2016-02-06 13:52:08 -06:00
nodebuild.cpp
Restore nodebuilder files to their previous versions
2015-02-08 19:49:08 -06:00
nodebuild.h
- fixed: _M_X64 macro was misnamed _M_IX64.
2014-05-14 13:04:47 +02:00
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
- Added support for loading ZGL3/XGL3 nodes.
2012-12-07 06:16:07 +00:00
nodebuild_extract.cpp
Restore nodebuilder files to their previous versions
2015-02-08 19:49:08 -06:00
nodebuild_gl.cpp
Restore nodebuilder files to their previous versions
2015-02-08 19:49:08 -06:00
nodebuild_utility.cpp
- Fixed: Undefined negative double to unsigned int conversion in FNodeBuilder::PointToAngle.
2016-01-18 16:03:37 -05:00
p_3dfloors.cpp
- bring formatting in line with GZDoom's version of this function.
2016-02-14 12:33:47 +01:00
p_3dfloors.h
- fixed some Linux/GCC warnings.
2016-02-02 01:04:59 +01:00
p_3dmidtex.cpp
Use absolute value of Y scale for 3D midtex
2016-02-01 21:07:09 -06:00
p_3dmidtex.h
p_acs.cpp
- ensure thar PRINTNAME_LEVEL always uses uppercase.
2016-02-11 21:45:34 +01:00
p_acs.h
Merge branch 'NewEESpecials'
2016-02-05 01:01:39 +01:00
p_buildmap.cpp
- removed all occurences of FVector2 and FVector3 from the playsim code.
2016-02-11 20:01:12 +01:00
p_ceiling.cpp
- fixed: instant sector movement actions must actually delete the created interpolation right away and not wait until it deletes itself.
2016-02-11 22:03:09 +01:00
p_conversation.cpp
Merge branch 'scripting'
2016-02-04 15:17:22 -06:00
p_conversation.h
- Update scripting branch to trunk.
2012-07-14 03:04:41 +00:00
p_doors.cpp
Merge branch 'NewEESpecials'
2016-02-05 01:01:39 +01:00
p_effect.cpp
Merge branch 'scripting'
2016-02-04 15:17:22 -06:00
p_effect.h
Merge branch 'scripting'
2016-02-04 15:17:22 -06:00
p_enemy.cpp
Merge branch 'ChaseDontTurnScript' of https://github.com/MajorCooke/zdoom
2016-02-10 22:47:41 +01:00
p_enemy.h
Updated to scripting branch merge.
2016-02-04 20:17:46 -06:00
p_floor.cpp
- fixed: instant sector movement actions must actually delete the created interpolation right away and not wait until it deletes itself.
2016-02-11 22:03:09 +01:00
p_glnodes.cpp
- fixed crash when trying to cache nodes for a map that has no two-sided walls and no minisegs.
2016-01-31 01:05:31 +01:00
p_interaction.cpp
- fixed: ParseParameter should not make any assumptions about the necessity of a type cast between int and float.
2016-02-10 17:06:33 +01:00
p_lights.cpp
- made sector_t::damageamount an int so that it can hold TELEFRAG_DAMAGE.
2016-01-06 12:56:35 +01:00
p_linkedsectors.cpp
- uncouple sector tag storage from the sector data to allow multiple tags per sector.
2015-04-19 12:33:27 +02:00
p_lnspec.cpp
- added Line_SetPortalTarget action special so that portals can be assigned new targets. Setting the target to 0 disables the portal.cpp. Static linked portals can not be reassigned.
2016-02-06 21:16:57 +01:00
p_lnspec.h
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
2016-02-05 23:51:28 +01:00
p_local.h
Updated for scripting branch merge.
2016-02-04 22:41:02 -06:00
p_map.cpp
- more float to double conversion.
2016-02-11 21:33:30 +01:00
p_maputl.cpp
- more float to double conversion.
2016-02-11 21:33:30 +01:00
p_mobj.cpp
- more float to double conversion.
2016-02-11 21:33:30 +01:00
p_pillar.cpp
- added a SECF_SILENTMOVE flag.
2016-01-06 02:16:33 +01:00
p_plats.cpp
- handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags.
2016-01-06 13:30:28 +01:00
p_pspr.cpp
Merge branch 'scripting'
2016-02-04 15:17:22 -06:00
p_pspr.h
Revert "Merge pull request #359 from Leonard2/master"
2015-09-18 17:41:16 +02:00
p_saveg.cpp
- fixed: The counters for the whirlwind were initialized too late, the first time they are needed is in P_CheckMissileSpawn, which gets called from inside P_SpawnMissile. Also took the opportunity and moved them to properties that are accessible from DECORATE.
2016-02-08 13:34:54 +01:00
p_saveg.h
p_sectors.cpp
- fixed: 3D lights should override the sidedef's regular light completely, that includes relative light added by UDMF's 'light' property.
2016-01-29 14:55:31 +01:00
p_setup.cpp
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
2016-02-05 23:51:28 +01:00
p_setup.h
- allow multiple line IDs as well using the same method as for sector tags.
2015-04-19 17:51:34 +02:00
p_sight.cpp
- fixed some Linux/GCC warnings.
2016-02-02 01:04:59 +01:00
p_slopes.cpp
- replaced all single precision floats in p_slopes.cpp with doubles.
2016-02-11 19:13:29 +01:00
p_spec.cpp
- some preparations for portal stuff:
2016-02-14 13:12:03 +01:00
p_spec.h
Merge branch 'NewEESpecials'
2016-02-05 01:01:39 +01:00
p_states.cpp
Merge branch 'master' into gonesolong
2014-12-21 21:15:11 -06:00
p_switch.cpp
- p_sight.cpp, p_spec.cpp and p_switch.cpp refactored.
2016-01-20 14:20:14 +01:00
p_tags.cpp
- more cleanup on portal implementation:
2016-02-05 23:15:56 +01:00
p_tags.h
- more cleanup on portal implementation:
2016-02-05 23:15:56 +01:00
p_teleport.cpp
Merge branch 'scripting'
2016-02-04 15:17:22 -06:00
p_terrain.cpp
- fixed message output.
2016-02-09 15:06:55 +01:00
p_terrain.h
Merge branch 'master' into scripting
2016-01-17 20:57:55 +01:00
p_things.cpp
Merge branch 'scripting'
2016-02-04 15:17:22 -06:00
p_tick.cpp
- Renamed FBot to DBot and made it inherit from DThinker.
2014-10-14 19:57:11 +01:00
p_tick.h
p_trace.cpp
- refactoring complete. The source compiles again with the renamed position variable.
2016-01-20 15:12:51 +01:00
p_trace.h
- Improve the TFlags code and fix the new errors.
2015-10-13 00:30:06 +02:00
p_udmf.cpp
- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
2016-02-08 12:10:53 +01:00
p_udmf.h
p_usdf.cpp
Merge commit 'fb9231a38db2025eb77bfd246f36d985cbbccd2e' into scripting
2015-04-28 09:57:01 +02:00
p_user.cpp
- replaced all single precision floats in p_slopes.cpp with doubles.
2016-02-11 19:13:29 +01:00
p_writemap.cpp
- Strife game code refactored for coordinates.
2016-01-19 11:50:07 +01:00
p_xlat.cpp
- allow multiple line IDs as well using the same method as for sector tags.
2015-04-19 17:51:34 +02:00
parsecontext.cpp
- Work around GCC 4.8 bug 54570
2014-01-02 19:41:53 -05:00
parsecontext.h
pathexpander.cpp
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
pathexpander.h
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
po_man.cpp
- refactored p_mobj.cpp and the first half of p_map.cpp.
2016-01-20 01:48:57 +01:00
po_man.h
- fixed: Trying to rotate a polyobject into its actual position during loading of a savegame still inflicted damage on all touching actors - including incomplete player pawns - and also got blocked by them.
2014-12-25 18:46:50 +01:00
portal.cpp
- some preparations for portal stuff:
2016-02-14 13:12:03 +01:00
portal.h
- some preparations for portal stuff:
2016-02-14 13:12:03 +01:00
r_3dfloors.cpp
- Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
2013-03-02 01:54:40 +00:00
r_3dfloors.h
r_bsp.cpp
- some preparations for portal stuff:
2016-02-14 13:12:03 +01:00
r_bsp.h
- mpved all software renderer specific code for the portals into the render sources.
2016-02-05 15:39:06 +01:00
r_defs.h
- some preparations for portal stuff:
2016-02-14 13:12:03 +01:00
r_draw.cpp
Fix R_DrawFogBoundary for right-edge exclusivity
2016-01-31 06:51:11 -06:00
r_draw.h
- Added additive blending for floors and ceilings.
2012-08-09 04:31:31 +00:00
r_drawt.cpp
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
2015-03-08 18:05:02 -05:00
r_local.h
r_main.cpp
- more float to double conversion.
2016-02-11 21:33:30 +01:00
r_main.h
Remove extra magnitude from magic texture mapping values
2014-08-07 22:43:23 -05:00
r_plane.cpp
- more float to double conversion.
2016-02-11 21:33:30 +01:00
r_plane.h
Merge branch 'portals2_visual'
2016-02-05 00:10:46 -05:00
r_renderer.h
r_segs.cpp
Remove fudging from the end of (O)WallMost
2016-02-05 16:08:20 -06:00
r_segs.h
- mpved all software renderer specific code for the portals into the render sources.
2016-02-05 15:39:06 +01:00
r_sky.cpp
- Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.)
2012-11-30 23:36:02 +00:00
r_sky.h
r_state.h
r_swrenderer.cpp
- fixed: Software renderer's colormap variables should not be accessed from common renderer interface code.
2015-06-04 09:20:55 +02:00
r_swrenderer.h
r_things.cpp
- more float to double conversion.
2016-02-11 21:33:30 +01:00
r_things.h
Merged mirrors with portals; Render part of mirrors done, render part of portals needs further testing
2015-06-07 04:19:17 +03:00
r_utility.cpp
Merge branch 'master' into scripting
2016-01-19 13:43:11 +01:00
r_utility.h
- more cleanup on portal implementation:
2016-02-05 23:15:56 +01:00
Rect.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
s_advsound.cpp
- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
2015-12-31 23:03:53 +01:00
s_environment.cpp
s_playlist.cpp
- Fix c++11 literal suffix warnings / patch by Edward-san.
2013-07-22 22:25:44 +02:00
s_playlist.h
s_sndseq.cpp
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
2012-08-23 00:15:41 +00:00
s_sndseq.h
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
2012-08-23 00:15:41 +00:00
s_sound.cpp
- more float to double conversion.
2016-02-11 21:33:30 +01:00
s_sound.h
- fixed some places where FStrings were incorrectly used.
2016-02-05 10:40:45 +01:00
sc_man.cpp
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
2016-02-05 23:51:28 +01:00
sc_man.h
Merge branch 'master' into scripting
2015-04-28 14:45:13 +02:00
sc_man_scanner.re
Merge commit '8e0151b4c1b88eaf295042ea2d545a83b4b99acc' into scripting
2015-04-28 10:59:50 +02:00
sc_man_tokens.h
Merge commit '8e0151b4c1b88eaf295042ea2d545a83b4b99acc' into scripting
2015-04-28 10:59:50 +02:00
skins.cpp
skins.h
SkylineBinPack.cpp
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
SkylineBinPack.h
Switch to the bottom-left picker for the Skyline Bin Packer
2016-01-10 21:54:28 -06:00
st_start.h
st_stuff.cpp
- removed the last static character arrays from FLevelLocals.
2014-05-13 23:16:13 +02:00
st_stuff.h
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
2013-02-27 03:10:25 +00:00
statistics.cpp
Make finishgame CCMD net-aware
2016-01-27 13:19:15 -06:00
statnums.h
- Changed TThinkerIterator loops back to MAXPLAYERS loops.
2014-11-15 08:58:29 +00:00
stats.cpp
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
2013-02-27 03:10:25 +00:00
stats.h
stringtable.cpp
Use flexible array members for structs that end with var-sized arrays
2014-04-03 16:33:33 -05:00
stringtable.h
strnatcmp.c
strnatcmp.h
tables.cpp
tables.h
- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
2016-02-08 12:10:53 +01:00
tagitem.h
tarray.h
- some GCC fixed by Edward-san.
2015-04-29 11:28:04 +02:00
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h
Removed unnecessary SDL #include's
2014-12-16 22:56:09 +02:00
templates.h
tflags.h
Quiet some narrowing conversion warnings from VS2015
2016-02-05 22:18:53 -06:00
v_blend.cpp
- Update to latest version in trunk.
2012-10-17 04:24:54 +00:00
v_collection.cpp
v_collection.h
v_draw.cpp
- more float to double conversion.
2016-02-11 21:33:30 +01:00
v_font.cpp
- Removed what appears to be a debug breakpoint.
2016-01-23 19:36:13 -05:00
v_font.h
- added a few FString variants for frequently called functions.
2016-02-05 10:52:10 +01:00
v_palette.cpp
- Fixed: Memory error when loading BMF palettes.
2012-08-06 09:49:15 +00:00
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp
- fixed: Since no DrawText calls actually use the non-functional DTA_DestWidth, DTA_DestHeight or DTA_Translation and GCC cannot handle the fudging of the varargs, these will now trigger an assertion. No need to try to make something work that's always a programming error.
2014-12-25 21:08:31 +01:00
v_text.h
- added a few FString variants for frequently called functions.
2016-02-05 10:52:10 +01:00
v_video.cpp
- fixed: The FPS display should use the actual font info to calculate its size, not just assume that each character is 8*8 pixels.
2016-02-04 01:20:35 +01:00
v_video.h
Use a different var to track unset DTA_FillColor instead of a default value
2015-04-22 22:18:44 -05:00
valgrind.inc
vectors.h
- fixed: The default vertical spread for the BFG tracers was set to 32*FRACUNIT instead of 32*ANGLE_1.
2016-02-12 18:55:18 +01:00
version.h
Merge branch 'ChaseThresholdScript' of https://github.com/MajorCooke/zdoom
2016-02-08 13:06:08 +01:00
w_wad.cpp
- added an errorlog option.
2016-02-09 14:20:49 +01:00
w_wad.h
- added a few FString variants for frequently called functions.
2016-02-05 10:52:10 +01:00
w_zip.h
weightedlist.h
wi_stuff.cpp
- Removed duplicate autoskip code.
2016-01-24 14:44:47 +00:00
wi_stuff.h
- Fixed an incorrect memset parameter in wi_stuff.cpp.
2016-01-19 13:20:32 +00:00
x86.cpp
- added an errorlog option.
2016-02-09 14:20:49 +01:00
x86.h
xs_Float.h
- Fixed a dangerous typo in xs_Float code.
2015-07-16 19:54:27 +02:00
zstrformat.cpp
Add Printf extension %H
2013-09-25 20:46:45 -05:00
zstring.cpp
- fixed: FString's 'Strip...' functions could crash on empty strings.
2015-08-27 12:48:43 +02:00
zstring.h
- fixed some places where FStrings were incorrectly used.
2016-02-05 10:40:45 +01:00
zzautozend.cpp
Eliminate .mreg section
2015-03-14 22:16:05 -05:00