qzdoom-gpl/src/zscript
Randy Heit cab39973df Add PARAM_STATE_NOT_NULL for the A_Jump* functions
- Now that state jumps are handled by returning a state, we still need a
  way for them to jump to a NULL state. If the parameter processed by this
  macro turns out to be NULL, Actor's 'Null' state will be substituted
  instead, since that's something that can be jumped to.
2016-02-20 21:52:29 -06:00
..
ast.cpp - some GCC fixed by Edward-san. 2015-04-29 11:28:04 +02:00
vm.h Add PARAM_STATE_NOT_NULL for the A_Jump* functions 2016-02-20 21:52:29 -06:00
vmbuilder.cpp
vmbuilder.h - parameters for FRandomPick should not be added up. 2015-04-29 01:03:50 +02:00
vmdisasm.cpp
vmexec.cpp - added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.) 2016-02-08 12:10:53 +01:00
vmexec.h Redo ACustomInventory::CallStateChain to check return types 2016-02-18 22:05:10 -06:00
vmframe.cpp Declare VMFunction::Proto to the garbage collector 2016-02-18 22:26:37 -06:00
vmops.h
zcc-parse.lemon Comment out SCOPE parsing for now 2015-06-13 18:19:38 -05:00
zcc_compile.cpp
zcc_compile.h
zcc_errors.h
zcc_expr.cpp - some GCC fixed by Edward-san. 2015-04-29 11:28:04 +02:00
zcc_exprlist.h
zcc_parser.cpp
zcc_parser.h