mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-12-12 13:12:14 +00:00
aee99c2bd0
support instead of its own OSS/ALSA/ESD support. This is selectable by setting snd_output to "sdl". SVN r1473 (trunk)
111 lines
4.2 KiB
C++
111 lines
4.2 KiB
C++
#ifndef FMODSOUND_H
|
|
#define FMODSOUND_H
|
|
|
|
#include "i_sound.h"
|
|
#include "fmod_wrap.h"
|
|
|
|
class FMODSoundRenderer : public SoundRenderer
|
|
{
|
|
public:
|
|
FMODSoundRenderer ();
|
|
~FMODSoundRenderer ();
|
|
bool IsValid ();
|
|
|
|
void SetSfxVolume (float volume);
|
|
void SetMusicVolume (float volume);
|
|
SoundHandle LoadSound(BYTE *sfxdata, int length);
|
|
SoundHandle LoadSoundRaw(BYTE *sfxdata, int length, int frequency, int channels, int bits);
|
|
void UnloadSound (SoundHandle sfx);
|
|
unsigned int GetMSLength(SoundHandle sfx);
|
|
unsigned int GetSampleLength(SoundHandle sfx);
|
|
float GetOutputRate();
|
|
|
|
// Streaming sounds.
|
|
SoundStream *CreateStream (SoundStreamCallback callback, int buffsamples, int flags, int samplerate, void *userdata);
|
|
SoundStream *OpenStream (const char *filename, int flags, int offset, int length);
|
|
long PlayStream (SoundStream *stream, int volume);
|
|
void StopStream (SoundStream *stream);
|
|
|
|
// Starts a sound.
|
|
FISoundChannel *StartSound (SoundHandle sfx, float vol, int pitch, int chanflags, FISoundChannel *reuse_chan);
|
|
FISoundChannel *StartSound3D (SoundHandle sfx, SoundListener *listener, float vol, FRolloffInfo *rolloff, float distscale, int pitch, int priority, const FVector3 &pos, const FVector3 &vel, int channum, int chanflags, FISoundChannel *reuse_chan);
|
|
|
|
// Stops a sound channel.
|
|
void StopChannel (FISoundChannel *chan);
|
|
|
|
// Returns position of sound on this channel, in samples.
|
|
unsigned int GetPosition(FISoundChannel *chan);
|
|
|
|
// Synchronizes following sound startups.
|
|
void Sync (bool sync);
|
|
|
|
// Pauses or resumes all sound effect channels.
|
|
void SetSfxPaused (bool paused, int slot);
|
|
|
|
// Pauses or resumes *every* channel, including environmental reverb.
|
|
void SetInactive (bool inactive);
|
|
|
|
// Updates the position of a sound channel.
|
|
void UpdateSoundParams3D (SoundListener *listener, FISoundChannel *chan, bool areasound, const FVector3 &pos, const FVector3 &vel);
|
|
|
|
void UpdateListener (SoundListener *listener);
|
|
void UpdateSounds ();
|
|
|
|
void PrintStatus ();
|
|
void PrintDriversList ();
|
|
FString GatherStats ();
|
|
short *DecodeSample(int outlen, const void *coded, int sizebytes, ECodecType type);
|
|
|
|
void DrawWaveDebug(int mode);
|
|
|
|
private:
|
|
int SFXPaused;
|
|
bool InitSuccess;
|
|
bool DSPLocked;
|
|
QWORD_UNION DSPClock;
|
|
int OutputRate;
|
|
|
|
static FMOD_RESULT F_CALLBACK ChannelCallback(FMOD_CHANNEL *channel, FMOD_CHANNEL_CALLBACKTYPE type, void *data1, void *data2);
|
|
static float F_CALLBACK RolloffCallback(FMOD_CHANNEL *channel, float distance);
|
|
|
|
bool HandleChannelDelay(FMOD::Channel *chan, FISoundChannel *reuse_chan, bool abstime, float freq) const;
|
|
FISoundChannel *CommonChannelSetup(FMOD::Channel *chan, FISoundChannel *reuse_chan) const;
|
|
FMOD_MODE SetChanHeadSettings(SoundListener *listener, FMOD::Channel *chan, const FVector3 &pos, bool areasound, FMOD_MODE oldmode) const;
|
|
|
|
bool ReconnectSFXReverbUnit();
|
|
|
|
bool Init ();
|
|
void Shutdown ();
|
|
void DumpDriverCaps(FMOD_CAPS caps, int minfrequency, int maxfrequency);
|
|
|
|
int DrawChannelGroupOutput(FMOD::ChannelGroup *group, float *wavearray, int width, int height, int y, int mode);
|
|
int DrawSystemOutput(float *wavearray, int width, int height, int y, int mode);
|
|
|
|
int DrawChannelGroupWaveData(FMOD::ChannelGroup *group, float *wavearray, int width, int height, int y, bool skip);
|
|
int DrawSystemWaveData(float *wavearray, int width, int height, int y, bool skip);
|
|
void DrawWave(float *wavearray, int x, int y, int width, int height);
|
|
|
|
int DrawChannelGroupSpectrum(FMOD::ChannelGroup *group, float *wavearray, int width, int height, int y, bool skip);
|
|
int DrawSystemSpectrum(float *wavearray, int width, int height, int y, bool skip);
|
|
void DrawSpectrum(float *spectrumarray, int x, int y, int width, int height);
|
|
|
|
FMOD::System *Sys;
|
|
FMOD::ChannelGroup *SfxGroup, *PausableSfx;
|
|
FMOD::ChannelGroup *MusicGroup;
|
|
FMOD::DSP *WaterLP, *WaterReverb;
|
|
FMOD::DSPConnection *SfxConnection;
|
|
FMOD::DSP *ChannelGroupTargetUnit;
|
|
FMOD::DSP *SfxReverbPlaceholder;
|
|
bool SfxReverbHooked;
|
|
float LastWaterLP;
|
|
unsigned int OutputPlugin;
|
|
|
|
// Just for snd_status display
|
|
int Driver_MinFrequency;
|
|
int Driver_MaxFrequency;
|
|
FMOD_CAPS Driver_Caps;
|
|
|
|
friend class FMODStreamCapsule;
|
|
};
|
|
|
|
#endif
|