mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-12-11 12:51:27 +00:00
daf43f9d35
- added sanity checks to prevent a savegame from being loaded with an incompatible map - refactored a few things to simplify serialization. - started work on main level serializer function.
51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// AutoMap module.
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//
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//-----------------------------------------------------------------------------
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#ifndef __AMMAP_H__
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#define __AMMAP_H__
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struct event_t;
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class FSerializer;
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void AM_StaticInit();
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// Called by main loop.
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bool AM_Responder (event_t* ev, bool last);
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// Called by main loop.
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void AM_Ticker (void);
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// Called by main loop,
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// called instead of view drawer if automap active.
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void AM_Drawer (void);
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// Called to force the automap to quit
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// if the level is completed while it is up.
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void AM_Stop (void);
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void AM_NewResolution ();
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void AM_ToggleMap ();
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void AM_LevelInit ();
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void AM_SerializeMarkers(FSerializer &arc);
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#endif
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