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https://github.com/ZDoom/qzdoom-gpl.git
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7793bbbcc9
- remove thing color from lighting calculations. - implement alpha textures and inverse sprites for infrared as texture modes. This still requires some handling for the alpha texture mode for non-shader rendering because there is no way in the fixed pipeline to do it. The inverted texture effect can be done with a texture combiner. - fixed: ThingColor for sprites was set in the wrong place. It must be in the Process function, not in the lighting calculation. - added functions for isolated calculation of sprites' dynlight color. |
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static | ||
CMakeLists.txt | ||
wadsrc.vcproj |